* fix(runtime): show the right scene when the preview DOM comes from another window
The Studio preview sometimes builds the composition body in the editor window
and adopts it into the preview frame's document. Adopted nodes keep the
prototypes of the realm that created them, so `node instanceof HTMLElement` is
false for every element in the composition even though the elements are
ordinary HTML sitting in that document.
Every guard in the runtime written as `if (!(node instanceof HTMLElement))`
then skipped the whole document, silently: nothing threw, nothing logged, and
readiness still reported success. The timed-element visibility pass wrote no
inline visibility at all, so on those loads the preview painted every scene on
top of every other and the editor drew off-canvas markers for elements the user
could not see. The auto-stamp pass stopped stamping too, which is why the
composition came up one timeline clip short.
Replace every realm-sensitive element check in the runtime with structural
predicates that ask what a node IS (node type, namespace, tag name) rather than
which window's constructor made it. Two local `doc.defaultView.HTMLElement`
workarounds are deleted with it: they fix only the case where the nodes belong
to the document's own realm, and adoption is exactly what breaks that.
* fix(studio): scrub the music track the timeline named, not the first audio
`resolveScrubAudioEl` tested `byId instanceof HTMLAudioElement` on a node from
the preview iframe's document. That node is an instance of the IFRAME's
`HTMLAudioElement`, never this module's, so the check was false on every load
and the `musicId` hint was dead. Scrub fell through to the first `<audio>` in
the document, which the comment right above it warns can be the voiceover, so
dragging the playhead could preview the wrong track. Ask what the node is
instead.
Also close the gaps an independent review found in the runtime fix:
- the cross-realm predicate test had no `<audio>` and no `<img>`, so reverting
`isAudioElement` or `isImageElement` to `instanceof` left it green. It no
longer does, and the audio case also pins `isMediaElement`, which composes
from it and gates the media sync path.
- nothing stopped the runtime regressing. `lint-runtime-preview-guards.ts`
gains a second check kind: patterns that must be ABSENT under a directory,
seeded with DOM-typed `instanceof` under `src/runtime`, pointing at
domRealm.ts. Comment lines and tests are exempt, both on purpose.
- domRealm.ts stated the adoption mechanism as settled fact. The mixed
prototypes are measured; how the nodes get into the frame is not identified,
and the docstring now says which is which. Its ownership claim is scoped to
the runtime, since packages/studio still hand-rolls its own checks.
* feat: initial code port from hyperframes-internal
Port all OSS-ready packages from the internal monorepo:
- @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime
- @hyperframes/cli — CLI for creating, previewing, and rendering compositions
- @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg)
- @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg)
- @hyperframes/ui-player — browser-based video player component
- @hyperframes/studio — composition editor (React frontend + Hono backend)
Includes regression test suite with Docker-based test harness.
All HeyGen-internal references, deployment infrastructure, and
proprietary assets have been removed. Package names migrated
from @app/* to @hyperframes/*.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: scrub internal codenames and stale references from OSS port
- Replace static.heygen.ai runtime URLs in test fixtures
- Remove internal CDN publish script (publish-hyperframe-runtime.ts)
- Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime
with neutral names (studio, hyperframe-runtime, __hyperframeRuntime)
- Fix stale Vault API / localhost references in docs
- Remove broken deprecated_studio link
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: remove remaining internal codenames and stale references
- Delete stale producer README.md and PIPELINE.md (referenced nonexistent files)
- Replace "Cerberus" codename with "HyperFrames" in test design reviews
- Replace magic-edit postMessage identifiers with hf-preview/hf-parent
- Rename debug-magic-edit-timeline.ts to debug-timeline.ts
- Replace "Motion Cut" with "HyperFrames" in Timeline comments
- Fix studio/CLI references to nonexistent archive package
(use local data/projects/ dir, stub render proxy)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>