What: visual pass on the timeline chrome — ruler, playhead, clip styling
(now rendering the thumbnail modules), player controls, timeline theme and
studio.css.
Why: purely presentational; no timing or model changes.
How: modified files only; consumes the thumbnail modules PR.
Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.
What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.
Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.
How: new modules + one modified file; purely presentational.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
What: the final swap (43 files): App mounts EditorShell; contexts, hotkeys,
sidebar (AssetsTab→AssetCard, toolbar, audio row), useTimelineEditing and
the store drop the legacy single-select API and trimmed callbacks; deletes
the 7 files this orphans (StudioPreviewArea, NLELayout,
useTimelineGroupEditing, timelineLayerDrag + suites, legacy hook test);
.fallowrc.jsonc lands at final content, dropping every TEMP(studio-dnd)
suppression — everything shipped unwired is now reachable.
Why: last step of the NLE integration; after this the tree is byte-identical
to the previously-green integration checkpoint.
How: modified files to final content + gate-forced deletions + suppression
cleanup. Tree parity with checkpoint 86dd2a32b verified.
Test plan: tsc --noEmit in studio, studio-server, core; bun run --filter
@hyperframes/studio build; bunx vitest run (full suite); fallow audit clean
with zero remaining TEMP entries; tree-diff vs 86dd2a32b empty.
What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.
Why: second swap step; timeline-only, canvas and App untouched.
How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).
Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.
What: flips the canvas editing glue to its final NLE form (25 files):
DomEditOverlay renders DomEditSelectionChrome/CanvasContextMenu, the gesture
pipeline gains center-anchored corner resize (CapCut model) + z-order
commit, dom selection/wiring/geometry-commit hooks move to the multi-select
store API. Adds the anchored-resize characterization test.
Why: first of three swap steps; the coexistence layer makes it
compile-green without touching timeline or App glue.
How: modified files to final content; no deletions (nothing is orphaned by
this step — verified). Both characterization suites from the earlier PR
stay green.
Test plan: tsc --noEmit; bunx vitest run (full suite; anchored-resize suite
passes from this PR on); fallow audit clean.
What: AssetCard — the sidebar asset tile (thumbnail, hover preview, click
policy, context menu incl. add-at-playhead), unwired.
Why: standalone sidebar concept; AssetsTab adopts it in the app-shell swap.
How: new file against the coexistence layer (assetHelpers, AssetContextMenu,
assetClickBehavior, assetPreviewStore); one TEMP(studio-dnd) entry until
AssetsTab wires it.
Test plan: tsc --noEmit; fallow audit clean.
What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.
Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.
How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.
Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.
What: the canvas-side NLE chrome, unwired: DomEditSelectionChrome (rotated
selection chrome + corner handles), domEditResizeLocal (+tests, local-space
resize math), useDomEditNudge (arrow-key nudge hook), PreviewOverlays (the
canvas overlay stack for the NLE shell).
Why: the visible canvas editing layer, reviewable before the overlay swap
rewires DomEditOverlay onto it.
How: new files compiled against the coexistence layer; TEMP(studio-dnd)
entry registrations for the unwired components, removed at the app-shell
swap.
Test plan: bunx vitest run domEditResizeLocal.test.ts; tsc --noEmit; fallow
audit clean.
What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.
Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.
How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.
Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.
What: the NLE clip-drag engine core: timelineClipDragPreview (zone-aware
preview placement; keeps the legacy resolveDragPreviewPlacement export until
the timeline swap), timelineClipDragCommit (drop → move/insert commit,
stacking-synced) and timelineElementsMove (batched ripple/insert move with
GSAP position shifting), with test suites.
Why: the drag-drop brain, reviewable as functions before any component
mounts it.
How: new files plus one authored intermediate (preview file = final content
+ legacy export the old engine still imports); consumes the collision/
snapping/zones/stacking modules and the coexistence layer.
Test plan: bunx vitest run on both test suites; tsc --noEmit; fallow audit
clean.
What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.
Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.
How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.
Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.
What: the NLE shell layer, unwired: NLEContext (provider extracted from
NLELayout), PreviewPane, AssetPreviewOverlay + assetPreviewStore,
TimelineOverlays (menus/modal/hint extracted from Timeline),
timelineClipChildren, timelineClipDragTypes, useTimelinePlayerLoop
(playback loop extracted from useTimelinePlayer).
Why: the extracted replacements for NLELayout/StudioPreviewArea and the
oversized Timeline/useTimelinePlayer internals, reviewable standalone.
How: new files only, tsc-clean against main. They intentionally duplicate
blocks of their still-alive originals (duplication is warn-level in fallow;
the swap PRs delete the originals). Dead-file findings covered by
TEMP(studio-dnd) entry registrations, removed at the app-shell swap.
Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.
What: domEditNudge — pure nudge-step math (direction × modifier → delta,
commit debounce constant) with tests. Shipped unwired.
Why: small standalone concept consumed by the canvas nudge hook in the
chrome-components PR.
How: new files; one TEMP(studio-dnd) ignoreExports entry until the consumer
lands (removed by the app-shell swap PR).
Test plan: bunx vitest run domEditNudge.test.ts; tsc --noEmit; fallow audit
clean.
What: CanvasContextMenu (right-click menu for canvas selections) and
canvasContextMenuZOrder (tie-aware bring-forward/send-backward z-order patch
computation) with its test suite. Shipped unwired.
Why: the z-order rules are the substance; mounting is one line in the later
overlay swap.
How: new files, compiled against current main. Nothing mounts the menu yet,
so .fallowrc.jsonc gains TEMP(studio-dnd) entries (entry registration +
ignoreExports) — removed by the app-shell swap PR that wires everything.
Test plan: bunx vitest run canvasContextMenuZOrder.test.ts; tsc --noEmit;
fallow audit clean.
What: two test-only suites pinning CURRENT behavior before the NLE swap:
anchoredResizeReleaseShift.test.ts (manual-offset resize release commits)
and useRazorSplit.history.test.tsx (razor split undo/redo history).
Why: regression tripwires — the later glue-swap PRs must keep these green.
How: test files only; they import existing main modules unchanged and pass
against them as-is.
Test plan: bunx vitest run on both suites; fallow audit clean.
What: two small pure modules with tests — assetClickBehavior (click vs
double-click policy for sidebar assets) and canvasNudgeGate (debounce gate
for arrow-key canvas nudges).
Why: policy dependencies of the upcoming asset card and nudge hook,
reviewable as plain decision tables.
How: new files only.
Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.
What: new pure module timelineZones — visual/audio track-zone
classification (classifyZone) and normalizeToZones, which re-packs lanes
into zone-consistent rows; tests cover the stacking/zones interaction.
Why: completes the z-model started in the stacking-sync PR.
How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and
computeStackingPatches (stacking-sync PR); type-only playerStore imports.
Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow
audit clean.
What: new pure module timelineStackingSync — lane order ↔ z-index
reconciliation (laneIsAbove, computeStackingPatches) with tests.
Why: the single source of truth for how timeline lane order maps to canvas
stacking; the ordering rules and tie-breaks live here.
How: new files only; consumed later by timelineZones and the stacking-sync
hook.
Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit;
fallow audit clean.
What: new pure module timelineMultiDragPreview — group-drag passenger
offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds,
multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests.
Why: the group-drag math, standalone and DOM-free.
How: new files only; consumed later by TimelineLanes.
Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit;
fallow audit clean.
What: new pure module timelineSnapping — snap-target collection and
pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime,
snapMoveToTargets) with tests.
Why: the magnet math for clip drags/trims, reviewable standalone.
How: new files only; type-only playerStore imports; consumers land with the
drag engine.
Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow
audit clean.
What: new pure module timelineCollision — zone-aware drop placement
(clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow,
resolvePlacement, lane/overlap predicates) with its full test suite.
Why: the no-overlap core of the NLE clip-drag engine; plain functions, no
DOM, no React, no store writes.
How: new files only; type-only imports from the existing playerStore.
First runtime consumer arrives with the drag-engine PRs.
Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow
audit clean (all exports test-consumed).
* feat(studio): timeline leaf helpers — audio inspector, zoom math, UI prefs
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
* feat(studio): seek-restore contract for player reloads
What: useTimelineSyncCallbacks gains resolveReloadSeekTime and revealIframe —
the pure contract for where the playhead lands after a preview reload
(pending seek > deep-link seek > store playhead, clamped) and for undoing
refreshPlayer's iframe hide. Test suite included.
Why: the NLE editor reloads the preview on every committed edit; this
contract is the difference between "playhead restores" and "jumps to 0".
How: additive exports on an existing hook file; main's consumers unchanged.
Test plan: bunx vitest run useTimelineSyncCallbacks.test.ts; tsc --noEmit in
packages/studio; fallow audit clean.
What: extends three leaf modules to their final NLE-stack form, tests in the
same change: timelineInspector (isAudioTimelineElement, resolveBeatSourceTrack),
timelineZoom (zoom/pps math incl. computePinnedZoomPercent), and
studioUiPreferences (persisted editor prefs).
Why: leaf dependencies of the NLE timeline stack; landing them first keeps
the later glue PRs to wiring.
How: additive from the consumer side — every export main already uses is
unchanged (typecheck against main's consumers passes untouched); every new
export is exercised by a test in this PR.
Test plan: bunx vitest run on the three test files; tsc --noEmit in
packages/studio; fallow audit --base origin/main clean.
Selecting a rotated (cropped) element appeared to straighten it: the crop
dim and dashed window were drawn on the axis-aligned bounding box, so the
bright window was a straight rectangle and the element's rotated corners
were masked to near-black — while the DOM transform was untouched.
clip-path applies in the element's LOCAL frame, before its transform, so
the crop visualization now renders inside a container rotated with the
element: readElementCropFrame decomposes the computed 2D matrix into
angle + per-axis scale (element scale finally factored into the px
mapping too) and 3D/unparseable transforms keep the axis-aligned
presentation. Pointer deltas rotate into the element frame before the
inset resolvers, so edge/pan drags track the rotated handles correctly.
Review follow-ups (both reviewers, all findings):
- resize captures scope to the resize group: convert-to-keyframes
resolvedFromValues and the whole-offset backfill pass the group filter,
so an opacity-touching intro tween can't ride into a converted scale
tween (the rotation fix's contract, now uniform across intercepts)
- commitStaticSet resolves every group's target set BEFORE committing and
coalesces groups landing on the same legacy mixed set into one commit —
the second commit can no longer chase a stale group-derived id
- installAuthoredOpacityCapture also stamps an element the moment it GAINS
data-color-grading at runtime (attributeFilter), not just at insertion
- both writer twins now share the same emitted-set dedupe shape
- applySoftReload's positional tail becomes a SoftReloadOptions object
- readAllAnimatedProperties builds the group-filtered key set immutably
instead of deleting from the set mid-iteration
- applyAuthoredInlineOpacity documents the priority-lossy round-trip
- the marquee hit-test reads activeCompositionPathRef like its neighbors
New tests: resize intercept (scale route + group filter + non-uniform
longhands), after-write-HTML / stamp / empty-stamp opacity restore, the
no-op-commit-with-missed-instant-patch soft-reload contract, and the
runtime-gained-grading stamp.
The deselect restore read a ref recomputed from RENDER state — on a direct
A→B selection switch, state re-syncs to B before A's effect cleanup runs,
so after a committed crop gesture A was restored with B's crop string (or
lost its crop when B had none). The committed value is now written at
gesture-commit time (tri-state: none committed / crop removal / the exact
committed string), so cleanup never touches render state. Adds component
tests for lift/restore ordering, including the direct A→B switch and the
uneditable-clip stand-down.
gsap_from_opacity_noop matched 'opacity: 0' as a prefix — an authored
'opacity: 0.98' triggered the rule. One boundary-anchored predicate now
owns the exactly-zero test for both block and inline declarations,
including a block's last declaration without a trailing semicolon.
domEditingDom now imports the grading contract attribute from core
instead of re-declaring the literal.
commitStaticSet merged every property into the FIRST set found for the
selector: a panel W edit on an element whose only set was positional
produced tl.set("#el",{x,y,width}) — a mixed-group set the split
machinery exists to prevent — labeled "Set 3D transform" in undo.
Commits now batch per property group into a set that owns that group
(exact group match, then a mixed set already carrying the group, then a
fresh off-timeline gsap.set), with undo labels derived from the group
(Move layer / Resize layer / Rotate layer / Set 3D transform).
The always-on crop lifted EVERY selected element's clip-path and restored
only what it could parse as a px inset — selecting an element with a
circle/polygon/percentage clip visually un-clipped it, and deselecting
deleted the authored clip outright.
readElementCropInsets is now tri-state (zeros = no clip, null = a clip
the tool can't represent): uneditable clips get no lift and no handles,
and the lift restores the pre-lift inline value verbatim unless a crop
gesture actually committed.
- resize on a scale-driven element commits per-axis scale (scaleX/scaleY
for non-uniform drags) with keyframe normalization to the longhands, and
clears the width/height draft so size can't double-apply; the intercept
moves to gsapResizeIntercept.ts
- the drop frame applies the corrected position synchronously in the same
microtask chain as the soft reload (no network-window jump), and the
draft pins the anchor through accumulated moves on scaled elements
- gesture size/position math divides by the element's own content scale
- convert-to-keyframes resolves current values through the property-group
filter for ALL capture passes (opacity/rotationX from unrelated tweens
no longer leak into a rotation commit), and a grading-hidden source's
opacity is read from its canvas, not the inline hide
- canvas pointer-down confirms the hover target with a synchronous
hit-test before starting a marquee (stale-hover race lost selections)
Editing commits made elements vanish or dim permanently: invalidating the
whole timeline (or re-running the composition script on soft reload) made
GSAP re-capture tween bounds while runtime transients were live — the
grading hide's opacity 0, or a mid-flight tween value — so from()/to()
bounds got poisoned and the element rendered invisible from then on.
- patch only the edited tween in place, never timeline.invalidate()
- soft reload restores every animated element's authored inline opacity
(after-write HTML first, parse-time stamp as fallback) before the script
re-runs and re-captures
- a paired x/y commit whose second half is a no-op (changed=false) still
applies its instant patch, so panel edits reflect without deselecting
handleTimelineElementSelect tags each call with a monotonic token and ignores its result
if a newer selection started while it was resolving, so a rapid A-to-B clip click can no
longer let A's slower async lookup land after B and restore the wrong selection.
A timeline move/resize recorded the timing patch, then a server GSAP rewrite mutated the
same file afterward, leaving the recorded after stale so an undo hit a hash conflict. The
GSAP mutation now snapshots the touched files and records a follow-up edit under the same
coalesceKey, with a per-entry coalesceMs override large enough to survive the GSAP round
trip, so undo restores the original in one step. Applies to single-clip and group edits.
setSelectedElementId now always collapses to one element (genuine user intent); a new
setSelectionAnchor moves the anchor within a multi-selection without collapsing it, used
only by the DOM-to-store sync echoes so a group survives a gesture.
applyDomSelection mirrors the whole DOM group into the store via setSelection instead of
writing only the anchor, so the store stays authoritative and a preview click collapses
while a preserved-group echo keeps every member.
The store-to-preview sync no longer applies a partial selection: if a resolvable member's
DOM node is not ready yet it bails and retries on the next effect run, so the write-back can
never shrink the store's selection by dropping an unresolved member.
Marquee row hit-testing reuses shouldShowTimelineLayerGroupHeader instead of re-deriving
the group-header placement rule, keeping one owner for that predicate.
The DOM-selection to timeline sync routes through the canonical resolveTimelineIdForSelection
(source-file, ancestor, active-comp fallback) instead of a narrow domId/id match that
mismatched sub-composition clips.
The preview-sync equality check compares selection as sets both ways and includes the
anchor, so duplicate resolutions no longer mask an unsynced member.
Group move/resize rejects the gesture when any selected member forbids the op (e.g. a
locked clip), so a group never edits a clip that individually cannot move, and a
persist failure now propagates so the optimistic preview rolls back.
Snapping excludes every moving member, not just the grabbed clip. The marquee hit-test
uses the real pixels-per-second (was floored at 1, wrong below 1x zoom), and a
sub-threshold marquee click scrubs the playhead like a plain lane click.