The static-frame dedup predictor walked tween intervals from
window.__timelines but was blind to onUpdate callbacks — motion driven
from a timeline's onUpdate in a tween-free window was predicted static.
The verifier compounded the gap by seeking with suppressEvents: true,
so the onUpdate never fired and the frozen frame passed verification.
Two changes:
1. Predictor: when a timeline carries vars.onUpdate, mark its full span
as animated so those frames are never predicted static.
2. Verifier: seek with suppressEvents: false so the verification page
behaves identically to the capture page. The verification page is
already isolated (separate Page instance), so out-of-order event
side effects cannot corrupt sequential capture.
Fixes#3793
* test(producer): pin unpinned drawElement stall retry
* fix(engine): bound drawElement frames so a wedged renderer falls back instead of failing (#3172)
* fix(engine): bound drawElement frames so a wedged renderer falls back instead of failing
A single drawElement frame could kill an entire render. On one comp
(caption-editorial-emphasis) drawElementImage returns normally and the renderer
then stops draining its task queue: the setTimeout(…, 0) that schedules
toDataURL never fires, the capture page.evaluate never settles, and 60s later
the stage watchdog fails the whole render. Deterministic on 152.0.7977.30,
always the same frame. Root-cause detail in PRINFRA-488.
Two gaps, both closed here.
1. Nothing below the 60s stage watchdog bounded a frame. Adds a per-frame
deadline (HF_DE_FRAME_TIMEOUT_MS, default 15000, 0 disables) around the WHOLE
frame operation, not just the drawElementImage call — the stall surfaces at
whichever page round-trip comes next, and was observed at both the capture
and the seek's background-image decode. Bounding one call missed it.
Deliberately NO per-frame screenshot fallback for this error: once the
renderer stops scheduling it is wedged for every subsequent round-trip on
that page. Measured — the screenshot fallback blew the same deadline. The
frame fails fast instead, so the recovery that actually works can run.
2. That recovery was ineligible. shouldRetryViaPinnedFallback only retried a
generic capture failure when the worker count was PINNED by the inversion or
the router; a comp that engaged drawElement on the ordinary single-worker
path had no whole-render fallback at all. A renderer stall is now retryable
on any routing — the failure is a property of drawElement itself, and the
retry re-renders on a fresh page via screenshot. Reported as
de_fallback_reason "de_renderer_stall" so it is distinguishable from
capture_error in telemetry, and counted per-session as deFrameTimeouts.
Verified end to end on the repro: previously exit 1 with "stalled: no frame
progress for 60000ms"; now the deadline fires, the render retries via
screenshot, and RENDER_OK with a valid 1920x1080 / 240-frame / 8.0s MP4.
Tests cover the predicate both ways plus the cross-package error match. Engine
1,481 and producer 587 green (audioPadTrim.integration flakes only under
full-suite parallel load — passes in isolation, and on clean HEAD it is green
too, so it is not from this change).
Refs PRINFRA-488
* fix(engine,producer,cli): count drawElement frame timeouts where they happen
`session.deFrameTimeouts` was incremented inside `captureFrameCore`'s catch,
but the deadline races that function from OUTSIDE it — `withFrameDeadline` is
applied by `captureFrameToBuffer`, and `DeFrameTimeoutError` is constructed
nowhere else. So the branch was unreachable: on a wedged renderer the counter
stayed 0, the engine-side stall log never printed, and
`CapturePerfSummary.deFrameTimeouts` reported 0 on every affected render. The
end-to-end recovery worked throughout — `isDeRendererStallError` matches by
name at the producer — only the observability was dead.
Moved the increment and the log into an `onTimeout` hook that fires from the
deadline itself, deleted the unreachable branch and the now-unused
`isDeFrameTimeoutError`, and threaded the count out to
`render_completed.de_frame_timeouts` so the rate is graphable apart from the
other `capture_error` fallbacks. A stall always costs a whole-render re-run,
which is why it deserves its own series.
Also corrected the `fallbackReason` docstring, which still listed only
`psnr | blank | oom | capture_error` after this branch added
`de_renderer_stall`.
`withFrameDeadline` is exported for a two-case fake-timer test: the deadline
fires and calls `onTimeout` once, and a resolving inner promise passes its
value through with no late timer. The first case fails if the counter moves
back inside the work promise.
(cherry picked from commit ec2b2b5b2a)
* fix(render): retry sequential screenshot stalls
* fix(render): bound parallel worker capture phases
---------
Co-authored-by: Vance Ingalls <vance@heygen.com>
* fix(producer): transport safe extraction failure metadata
* refactor(producer): generalize public error metadata
* test(producer): use vendor-neutral media hosts
The ENAMETOOLONG regression writes 150 real clip files and the mixer
existence-checks each one: ~58ms on Linux, but past vitest's 5s default on
the Windows lane. packages/engine sets no global testTimeout, so heavy
tests here carry an explicit one.
On timeout its abandoned async work kept calling the shared runFfmpegMock
after afterEach cleared it, so the next test saw 5 calls instead of 3 and
lost its queued once-implementations to the leak. mockReset stops an
aborted test from handing leftovers to the next one.
When a composition script throws during execution, the GSAP timeline
registration never arrives and pollSubCompositionTimelines times out.
Previously the render continued with a degenerate 2-frame output and
reported success — now it fails loudly.
Two changes:
1. Detect composition script runtime errors in the browser console
handler and feed them into scriptLoadFailures, triggering the
existing fail-fast path (same as script load 404s).
2. Make sub_timeline_script_failure a fatal warning in
applyRenderWarningPolicy, alongside audio_processing_failed.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(producer): assert render artifact duration and frame count before commit
Refuse to publish an artifact that is significantly shorter or has fewer frames
than the capture pipeline just reported. Adds a duration/frame-count gate on top
of the existing readable-non-empty check inside ArtifactTransaction.validate(),
keyed off the values the orchestrator already carries. Closes#3395.
* fix(producer): wire ffprobe frame count into the artifact duration probe
The frame-count gate added in #3395 accepts an expectedFrames value from
the orchestrator, but defaultArtifactDurationProbe was still returning
only durationSeconds - so the wire was half-built and the assertion
short-circuited on undefined for every real render. Forward meta.frames
from ffprobe so the field-packet case the issue names (container duration
correct, stream shorter) is actually caught by the frame-count check,
not just the duration one.
extractMediaMetadata now populates a new frames field from the video
stream's nb_frames tag, returning undefined when the demuxer did not
report one (fragmented MP4, malformed streams, muxes that require
-count_packets). Callers that gate on the count must treat undefined as
no answer; the assertion already does.
The previous CI run (#32589981916) cancelled shard-6 at the 1h job
timeout after bun install failed to extract the aws-cdk-lib tarball
mid-Docker-build - a cache flake, not a code regression. Pushing a
follow-up commit retriggers CI against the now-populated cache layer;
the regression should clear without further code changes.
---------
Co-authored-by: Santhi Prakash <b.santhiprakash@gmail.com>
`muxVideoWithAudio` passed `-avoid_negative_ts make_zero` unless the caller
set `preserveAudioPrimingEditList`. In practice the dominant path is an AAC
sidecar copied into mp4, where that flag is actively harmful: ffmpeg's
default is `auto`, which the mp4/mov muxers (AVFMT_TS_NEGATIVE) already
resolve to `disabled`. Forcing `make_zero` overrides the correct default,
discards the priming edit list the sidecar encode created, shifts the video
start_time forward by one AAC frame and writes an empty video edit at t=0 —
which edit-list-honoring players (QuickTime/Safari) render as a black first
frame.
Verified with ffprobe on a copy mux of a 30fps h264 mp4 and an AAC sidecar:
with `make_zero` video start_time 0.066000, elst: [media time -1,
dur 5940] + [media time 6000, dur 180000]
audio start_time 0.042993, elst: [media time -1, ...]
without (this fix) video start_time 0.000000, elst: [media time 6000,
dur 180000]
audio start_time 0.000000, elst: [media time 1024, ...]
The empty leading edit and the offset both disappear, and the audio keeps
its 1024-sample priming edit.
The flag is now never passed for a mux, in any mode. `preserveAudioPrimingEditList`
is part of the exported engine API, so it stays on `MuxVideoWithAudioOptions`
as `@deprecated` and no-op rather than being removed; the two internal callers
that set it (`assembleStage`, distributed `assemble`) drop it.
`buildEncoderArgs` and `streamingEncoder` still pass the flag for video-only
output and are deliberately left alone — those chunks are consumed as
intermediates, not as a delivered mp4/mov.
Fixes#3487
Co-authored-by: Alexandru Mincu <alex@mountsoftware.ro>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Parent src-only scans skipped multi-format <video>/<audio> markup, so those
elements were never extracted, downloaded, or mixed and rendered blank/silent.
Lint now accepts a child <source src> as a resolvable media src.
lookupCacheEntry reported a hit purely on the presence of the
.hf-complete sentinel. The sentinel records that extraction finished,
not that the frames survived, so any per-file cleanup that empties the
directory leaves an entry that rehydrates with zero frames.
rehydrateCacheEntry then returns totalFrames: 0, the clip reaches the
coverage gate with nothing, and the render aborts with a message about
capture coverage. Because the poison is on disk rather than in the
composition, every later render of the project fails the same way with
nothing the user can change to fix it.
An entry now counts as a hit only when it carries the sentinel AND
still holds at least one frame file, so an emptied entry re-extracts.
The check is format-agnostic: a hit must be usable whatever extension
the frames carry.
Addresses the cache half of #3372.
compileTimingAttrs/injectDurations used parseFloat, so data-start="intro"
wrote a NaN data-end and extract preferred that over duration; parseNumeric
now skips the id-ref (parseVideoElements already resolves it).
collectRenderMedia's resolveHostWindow likewise read host data-start with
parseFloat, so chained sub-composition slots (data-start="hook") stacked at
0-2s and every scene after the first rendered black. It now resolves host
starts through the shared resolveReferencedStart, matching the media parsers.
Fixes#3361.
* fix(producer): fall back to screenshot capture on drawElement canvas-not-initialized
The fast-capture drawElement path only special-cased the "No cached
paint record" error to trigger a per-frame screenshot fallback; every
other error (including "drawElement canvas not initialized", seen at
frame 0 on some macOS/Chrome combinations) was rethrown, hard-failing
the whole render even though the docs promise automatic fallback on
incompatible compositions.
Extend the existing fallback branch (in both captureFrameCore and
captureFrameToBufferPipelined) to also catch canvas-not-initialized
errors via a shared isRecoverableDrawElementError predicate, with a
diagnostic message identifying which case triggered the fallback.
Closes#3423
Co-Authored-By: Miga <noreply@anthropic.com>
* fix(producer): address review — tighten error matching, audit batch path, add fallback-ratio guard
* fix(engine): add prepareFrameForCapture to batch screenshot fallback loop
* fix(engine): split canvas-not-initialized from composition-root-missing errors
drawElementService threw the same HF_DE_CANVAS_NOT_INITIALIZED error for
both !canvas and !root. Missing composition root (navigated/broken page)
was classified recoverable and fell back to pageScreenshotCapture, which
captured blank or wrong content silently.
Now:
- !root → HF_DE_COMPOSITION_ROOT_MISSING (not recoverable, hard fail)
- !canvas → HF_DE_CANVAS_NOT_INITIALIZED (recoverable, screenshot fallback)
Split applied at all 3 emit sites (serial, pipelined, batch).
Co-Authored-By: miga-heygen <miguel.sierra_miga@heygen.com>
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Co-authored-by: Miga <noreply@anthropic.com>
Root cause: the per-worker capture calls in captureFrameRange
(parallelCoordinator.ts) take no abort signal of their own, and only
checked `signal.aborted` BEFORE starting each frame — a no-op once a
worker is already awaiting an in-flight call. On WSL2, the native
drawElement/BeginFrame capture call can hang indefinitely at frame 0
with no error. The DE parallel-router's existing stall watchdog
(captureStreamingStage.ts) correctly fires `stallController.abort()`
after HF_DE_STALL_MS, but that abort had no way to reach a
worker already wedged inside a hung capture call — so
executeParallelCapture's Promise.all waited forever, the render hung
indefinitely, and the CLI's circuit breaker (which only runs after
executeRenderJob settles) never got a chance to trip.
Fix: race each per-frame capture call against the signal actually
firing (raceAgainstAbort), the same "can't cancel, only race" pattern
already used by the sequential capture path. Once the watchdog's abort
is observed, the wedged worker rejects, executeParallelCapture settles,
and the existing pinned-fallback retry / "reverted" outcome / circuit
breaker machinery (already correct) runs end to end.
Also widen the CLI breaker's trip condition from the literal string
"reverted" to "not a clean routed success", so any future non-success
outcome the observability layer records also latches the breaker
instead of silently falling through.
Closes#3441
Co-authored-by: Miga <noreply@anthropic.com>
* fix(core): harden audio FX and group identity
* fix(core): address audio group review feedback
* fix(core): align preview transport with grouped audio
* test(core): pin audio group gain ceiling
* fix(core): preserve solo bridge through stack
* fix(engine): harden grouped audio rendering
* docs(engine): explain grouped mix fallback invariant
* test(engine): allow grouped mixes to finish on Windows