* fix(player): drive composition ticks from widget-frame rAF via postMessage
Chromium throttles requestAnimationFrame in deeply nested cross-origin
iframes. In Claude desktop (Electron), the composition iframe's own rAF
loop stalls, so GSAP is never seeked and animation freezes even when
TransportClock.isPlaying() is true.
The correct fix is to drive ticks from the widget-frame rAF, which lives
one level up and is not subject to the same throttling. When play() takes
the runtime bridge path (no direct timeline adapter), the player now starts
a parent-frame rAF loop that sends "tick" postMessages to the composition
iframe on every frame. The runtime's control bridge handles "tick" by calling
seekTimelineAndAdapters(clock.now()) if the clock is playing — identical to
what transportTick does on each rAF, just driven from outside.
The composition iframe's own rAF loop is unchanged and keeps running
normally in standard browsers. Seeking GSAP twice per frame is idempotent,
so there is no regression on claude.ai or any other non-throttled environment.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(player): address review issues in parent tick clock
- _paused must be false before _startParentTickClock runs; otherwise
the first RAF callback sees _paused=true and self-terminates immediately
- Guard _startParentTickClock behind this._ready && !this._directTimelineAdapter
so tick messages aren't sent into an uninitialized iframe when play() is
called before the composition probe has resolved
- Add clock.reachedEnd() check to onTick so end-of-composition handling
(pause, seek-to-end, postState) runs even when the composition iframe
RAF is fully throttled
- Stop the parent tick clock in seek() alongside _stopDirectTimelineClock
to avoid burning CPU frames while paused after a scrub
- Add onTick to bridge.test.ts createMockDeps() and add a dispatch test
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* chore: bump versions to 0.6.5-alpha.0 for testing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Three bugs that compound in Studio preview:
1. **Double audio on pause/resume**: syncRuntimeMedia played audio through
the HTML <audio> element while WebAudioTransport simultaneously played
the same source through AudioBufferSourceNode. Fixed by passing
webAudio.isActive() as outputMuted so HTML elements stay muted when
Web Audio owns playback. Also removed the priorMuted restore in
stopAll() which raced with the next play cycle.
2. **Manifest polling loop**: applyStudioManualEditsToPreview and
applyStudioMotionToPreview unconditionally fetched from disk on every
call, even without forceFromDisk. The runtime posts state messages
every frame via postMessage, triggering React re-renders that re-invoked
these functions ~60x/second. Fixed by returning early when no disk read
is requested, and using refs instead of callbacks in useEffect deps.
3. **Parent proxy double-play**: the player web component created parent-frame
audio proxies even when the runtime bridge was available, causing two
audio sources on autoplay-blocked promotion. Fixed by skipping proxy
creation when _hasRuntimeBridge returns true, and synchronously muting
iframe media on promotion to close the async race window.
Also fixes pre-existing ResolutionPreset type missing square variants.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The postMessage state path set `_currentTime` without clamping, while the
direct timeline path already used `Math.min(currentTime, _duration)`. A
final-frame state message with a frame count slightly past the end would
set `_currentTime > _duration`, causing the progress bar (position:
absolute, no overflow guard) to bleed out of the scrubber track and
visually cover the volume button, and the time display to show values
like "0:05 / 0:04".
- Clamp `_currentTime` in `_onMessage` to match the direct timeline path
- Clamp defensively in `updateTime` so the display layer never overflows
- Add `overflow: hidden` + `min-width: 0` to `.hfp-scrubber` as a CSS
safety net; remove now-redundant `border-radius` from `.hfp-progress`
(parent `overflow: hidden` handles clipping to the rounded shape)
- Apply the same `overflow: hidden` fix to `.hfp-volume-slider` for
consistency; remove redundant `border-radius` from `.hfp-volume-fill`
- Add regression test covering the postMessage over-duration case
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(player): add volume/mute controls to the player
Adds a mute toggle button and volume slider to the controls bar,
positioned between the time display and speed selector. The slider
expands on hover for a compact default footprint.
- `volume` attribute/property (0–1, clamped) with `volumechange` event
- `muted` attribute now syncs to the controls UI (icon updates)
- Three volume icons: high, low, muted — updates reactively
- Volume forwarded to parent-frame audio proxies and iframe runtime
via `set-volume` postMessage control
- 9 new tests covering volume clamping, events, controls rendering,
mute toggle, and iframe message forwarding
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(player): wire set-volume through runtime bridge + address review feedback
Addresses the blocker from PR review: the iframe runtime now handles
`set-volume` messages end-to-end (types → bridge → init → media sync).
Runtime side:
- Add `set-volume` to RuntimeBridgeControlAction union
- Add `volume` field to RuntimeBridgeControlMessage
- Handle `set-volume` in bridge.ts with [0,1] clamping
- Store bridgeVolume in RuntimeState, apply to media elements
- syncRuntimeMedia composes userVolume × clip author volume
Player side:
- Muted toggle now dispatches `volumechange` (HTML5 spec compliance)
- Volume slider auto-unmutes when scrubbed above 0 while muted
- Touch support on volume slider (touchstart/move/end)
Tests: 5 new (3 bridge, 2 media)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(player): add ARIA keyboard controls, fix icon collision and clipVolume parity
- Volume slider: role="slider", aria-label, aria-valuemin/max/now,
tabindex=0, arrow key support (5% steps, auto-unmutes)
- Volume=0 unmuted now shows low-volume icon instead of muted icon
- Fix clipVolume divergence: init.ts uses Number.isFinite() matching
media.ts semantics (preserves data-volume="0")
- 3 new tests: ARIA attributes, volumechange on mute, icon collision
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix(player): replay from start when play is pressed after video ends
When a non-looping composition reaches its end, pressing play again
had no effect because the playhead stayed at the final frame. Now
play() detects the ended state and seeks to 0 before resuming.
* chore: fix pre-existing format issues in registry files
## Problem
Two newly reported runtime issues break common local workflows:
- Fixes#615: `<hyperframes-player loop>` reaches the final frame, receives a paused runtime state, and stays paused instead of wrapping.
- Fixes#616: `hyperframes render` can finish writing the output and print `Render complete`, but still remain alive when a non-essential handle keeps Node's event loop open.
The catalog block also used old VPN branding and slug/file names that should now be neutral. Renaming registry items also exposed a catalog-preview CI bug where deleted registry paths were treated as still-renderable changed items.
## What this fixes
- detects player completion from the previous playing state before mutating the parent `_paused` cache from the runtime's final state
- wraps looping players back to `0` and immediately resumes playback even when the runtime posts `isPlaying: false` at the end frame
- keeps non-looping players dispatching the existing `ended` flow
- lets the CLI command path schedule a short unref'd `process.exit(0)` after a successful local or Docker render
- keeps `renderLocal()` importable for tests and internal callers without forcing process exit unless the CLI command explicitly opts in
- adds regression coverage for the player loop end-state and successful render exit scheduling
- renames the VPN catalog block to `vpn-youtube-spot` across registry, docs route, install command, composition filename, asset filename, composition id, and timeline key
- keeps visible block/app copy friendly and named `VPN`
- updates catalog-preview CI to ignore deleted registry paths when computing changed preview items
## Root cause
The player message handler updated `_paused = !data.isPlaying` before checking for end-of-composition loop behavior. The runtime's legitimate final-frame state has `isPlaying: false`, so the existing `currentTime >= duration && !paused` loop branch was skipped.
For render completion, the CLI returned after `printRenderComplete()`, leaving process lifetime entirely to Node's active handles. Most local renders in this checkout drain cleanly, but the reported npm flow shows a sleeping parent process after output is already complete. The CLI now schedules a short unref'd successful exit only from the command path after user-visible render work has completed.
The catalog block issue was content/metadata drift: registry/docs/code identifiers still used the old slug, so the catalog route, install command, composition id, file names, and source prompt did not match the requested neutral VPN naming. The preview workflow used plain `git diff --name-only`, which includes deleted paths during renames; it now filters to added/copied/modified/renamed live paths.
## Verification
### Local checks
- `bun run build:hyperframes-runtime`
- `bun run --filter @hyperframes/player test -- src/hyperframes-player.test.ts`
- `bun run --filter @hyperframes/cli test -- src/commands/render.test.ts`
- `bun run --filter @hyperframes/player typecheck`
- `bun run --filter @hyperframes/cli typecheck`
- `bunx oxfmt --check packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts`
- `bunx oxlint packages/player/src/hyperframes-player.ts packages/player/src/hyperframes-player.test.ts packages/cli/src/commands/render.ts packages/cli/src/commands/render.test.ts`
- `bun run --filter @hyperframes/player build`
- `bun run --filter @hyperframes/studio build`
- `bun run --filter @hyperframes/cli build`
- `bunx oxfmt --check registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json`
- `bunx oxlint registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html registry/blocks/vpn-youtube-spot/registry-item.json registry/registry.json docs/catalog/blocks/vpn-youtube-spot.mdx docs/docs.json docs/public/catalog-index.json`
- `bunx oxfmt --check .github/workflows/catalog-previews.yml`
- `BASE_SHA=26b8e2a9853eb1a8f77c05fb0c8f0903cdb2cf18; git diff --name-only --diff-filter=ACMR "$BASE_SHA"...HEAD -- registry/blocks/ registry/components/ ...` returns only `vpn-youtube-spot`
- `npx tsx scripts/sync-schemas.ts --check`
- `npx mint validate` from `docs/`
- `npx mint broken-links` from `docs/`
- `git diff --check`
- Lefthook pre-commit: format pass
- Lefthook commit-msg: commitlint pass
### Browser verification
- Built the player bundle and served a real local reproduction using the built player, the built HyperFrames runtime, and GSAP.
- Used `agent-browser` to open the page, click `Seek near end`, and wait through the end-frame transition.
- Verified the browser state after playback: `stuck=false`, `looped=true`, and playback continued after wrapping from ~4s back to the start.
- Served `registry/blocks/vpn-youtube-spot/vpn-youtube-spot.html` locally, used `agent-browser` to seek the timeline, and verified `window.__timelines` contains `vpn-youtube-spot`, not `goonvpn-youtube-spot`.
- Served the docs locally with Mintlify, opened `/catalog/blocks/vpn-youtube-spot`, and verified the install command is `npx hyperframes add vpn-youtube-spot` with no old slug visible.
### Composition verification
- `bun run --filter @hyperframes/cli dev lint /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if` returned 0 errors and 1 existing large-composition warning.
- `bun run --filter @hyperframes/cli dev validate /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --timeout 5000` returned 0 console errors; it reported existing non-fatal contrast audit warnings from the block styling.
- `bun run --filter @hyperframes/cli dev render /var/folders/3n/hxk3qmnd0tl284jtcy66w6dw0000gn/T/hf-vpn-renamed-w027if --output /tmp/hf-vpn-renamed-proof.mp4 --fps 30 --quality draft --workers 1 --no-browser-gpu` completed successfully.
- `ffprobe -v error -show_entries format=duration,size -of default=noprint_wrappers=1 /tmp/hf-vpn-renamed-proof.mp4` reported `duration=7.000000`.
### Render verification
- Ran a real 1920x1080, 5-second render with `--gpu --workers 6 --quality draft --fps 24`.
- Verified the command printed `Render complete` and the parent process exited with code `0` in the wrapper: `RENDER_EXIT_PROOF code=0 signal=null sawComplete=true`.
## Notes
- I could not reproduce the exact indefinite #616 render hang on this checkout; both tiny and GPU/6-worker local renders exited cleanly before and after the patch. The CLI guard still addresses the reported leaked-handle failure mode because it fires only after successful render completion.
- Browser proof artifacts were local-only: `/tmp/hf-player-loop-proof-final.png`, `/tmp/hf-player-loop-proof-final.webm`, `/tmp/hf-vpn-code-rename-proof.png`, `/tmp/hf-vpn-code-rename-proof.webm`, `/tmp/hf-vpn-doc-route-rename-proof.png`, and `/tmp/hf-vpn-doc-route-rename-proof.webm`.
- The renamed composition render artifact was local-only: `/tmp/hf-vpn-renamed-proof.mp4`.
- The CLI exit guard is only enabled by the `render` command's top-level local/Docker calls. Direct test/internal calls to `renderLocal()` do not force process exit unless they pass `exitAfterComplete: true`.