255 Commits

Author SHA1 Message Date
terencecho 0986bd9e48 fix(player): drive composition ticks from widget-frame rAF via postMessage (#739)
* fix(player): drive composition ticks from widget-frame rAF via postMessage

Chromium throttles requestAnimationFrame in deeply nested cross-origin
iframes. In Claude desktop (Electron), the composition iframe's own rAF
loop stalls, so GSAP is never seeked and animation freezes even when
TransportClock.isPlaying() is true.

The correct fix is to drive ticks from the widget-frame rAF, which lives
one level up and is not subject to the same throttling. When play() takes
the runtime bridge path (no direct timeline adapter), the player now starts
a parent-frame rAF loop that sends "tick" postMessages to the composition
iframe on every frame. The runtime's control bridge handles "tick" by calling
seekTimelineAndAdapters(clock.now()) if the clock is playing — identical to
what transportTick does on each rAF, just driven from outside.

The composition iframe's own rAF loop is unchanged and keeps running
normally in standard browsers. Seeking GSAP twice per frame is idempotent,
so there is no regression on claude.ai or any other non-throttled environment.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(player): address review issues in parent tick clock

- _paused must be false before _startParentTickClock runs; otherwise
  the first RAF callback sees _paused=true and self-terminates immediately

- Guard _startParentTickClock behind this._ready && !this._directTimelineAdapter
  so tick messages aren't sent into an uninitialized iframe when play() is
  called before the composition probe has resolved

- Add clock.reachedEnd() check to onTick so end-of-composition handling
  (pause, seek-to-end, postState) runs even when the composition iframe
  RAF is fully throttled

- Stop the parent tick clock in seek() alongside _stopDirectTimelineClock
  to avoid burning CPU frames while paused after a scrub

- Add onTick to bridge.test.ts createMockDeps() and add a dispatch test

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* chore: bump versions to 0.6.5-alpha.0 for testing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 14:01:53 -07:00
Miguel Ángel 1c518db376 chore: release v0.6.0-alpha.13
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-12 03:58:18 +00:00
Miguel Ángel b5b8e4defe fix(studio): inspector visibility, undo/redo blinking, and preview caching
Inspector picks invisible elements when an ancestor has GSAP-set opacity: 0
because CSS opacity is not inherited — getComputedStyle on the child still
returns 1. Walk the ancestor chain in the picker, domEditing, and overlay
visibility checks to catch this.

Also:
- Containers with all-invisible children are no longer selectable
- Selection/hover overlay hides during playback and while loading
- Undo/redo no longer double-refreshes (echo suppression for all file writes)
- Undo/redo reloads iframe in-place instead of recreating the Player,
  preserving shader transition cache
- Preview routes return ETag + Cache-Control headers; composition HTML uses
  project signature for conditional 304, binary assets use mtime+size
- Loading overlay deferred 400ms so cached loads never flash it
2026-05-11 19:07:48 -07:00
Vance Ingalls 5adb477a9a fix(studio,player,core): eliminate double audio and manifest polling loop (#722)
Three bugs that compound in Studio preview:

1. **Double audio on pause/resume**: syncRuntimeMedia played audio through
   the HTML <audio> element while WebAudioTransport simultaneously played
   the same source through AudioBufferSourceNode. Fixed by passing
   webAudio.isActive() as outputMuted so HTML elements stay muted when
   Web Audio owns playback. Also removed the priorMuted restore in
   stopAll() which raced with the next play cycle.

2. **Manifest polling loop**: applyStudioManualEditsToPreview and
   applyStudioMotionToPreview unconditionally fetched from disk on every
   call, even without forceFromDisk. The runtime posts state messages
   every frame via postMessage, triggering React re-renders that re-invoked
   these functions ~60x/second. Fixed by returning early when no disk read
   is requested, and using refs instead of callbacks in useEffect deps.

3. **Parent proxy double-play**: the player web component created parent-frame
   audio proxies even when the runtime bridge was available, causing two
   audio sources on autoplay-blocked promotion. Fixed by skipping proxy
   creation when _hasRuntimeBridge returns true, and synchronously muting
   iframe media on promotion to close the async race window.

Also fixes pre-existing ResolutionPreset type missing square variants.

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-11 18:03:56 -07:00
Miguel Ángel fd5fdfdbe4 chore: release v0.6.0-alpha.12 2026-05-11 15:17:54 -07:00
Miguel Ángel 005e1960bb fix(studio): clean next alpha inspector artifacts 2026-05-11 15:01:54 -07:00
Miguel Ángel 0e0f1dd6df chore: release v0.6.0-alpha.11 2026-05-11 11:18:53 -07:00
Miguel Ángel 3174848d73 chore: release v0.6.0-alpha.10 2026-05-11 10:58:26 -07:00
Miguel Ángel 48682f5fee fix(core): search inside <template> content when removing elements
linkedom's document.querySelectorAll does not traverse <template>
content. Elements in template-based compositions (like .title-word,
.bullet-text) were invisible to the removal logic, so delete
returned changed: false and the element survived the reload.

Fall back to template.querySelectorAll when the document-level
query returns no matches. Uses template.querySelectorAll directly
(not template.content.querySelectorAll) because removing from
the content DocumentFragment doesn't update the serialized output.
2026-05-11 09:59:44 -07:00
Miguel Ángel f57b8cfeb4 chore: release v0.6.0-alpha.9 2026-05-10 20:45:10 +00:00
Miguel Ángel 8fc3dfb370 fix(runtime): skip drift corrections on playing video elements
Seeking a playing video resets the browser's decoder pipeline, causing
a ~150ms freeze while it re-buffers. During that freeze the monotonic
clock advances, drift grows, and strict sync fires another seek —
creating a perpetual stutter loop (176 seek events / 8s observed on
the apple-presentation composition).

Skip strict and force drift corrections for playing video elements;
only hard sync (>0.5s catastrophic drift) warrants the decoder-reset
cost. Audio elements are unaffected and retain the full correction
tiers.

Also propagate the asset-loading overlay state to the timeline so
controls are disabled during "Preparing preview assets", matching the
existing behavior for the initial composition loading overlay.
2026-05-10 13:40:45 -07:00
Miguel Ángel 0f48a32208 fix(runtime): comprehensive audio stutter fix
Three changes that together caused audio play/stop/play/stop stutter
during transport-driven playback:

1. seekRuntimeTimeline called timeline.pause() before every totalTime()
   seek, 60x per second. GSAP cascades pause to media elements on every
   frame. Fix: restore original inline seek for the captured timeline
   (totalTime without pause). The timeline is already paused once in
   player.play(). seekRuntimeTimeline with pause() remains only for
   standalone child timelines.

2. player.play() removed the !tl guard, allowing play without a
   captured timeline. But getSafeTimelineDurationSeconds(null) returns
   0, so the clock has no duration → immediately reaches end → stops →
   restarts. Fix: when no timeline provides duration, fall back to the
   root composition element's data-duration attribute.

3. Audio source attachment added networkState guard that could cause
   the clock to flicker between audio-source and monotonic timing
   on transient media states. Fix: keep !rawEl.error guard (prevents
   errored audio from freezing the clock) but drop the networkState
   check.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-10 19:48:01 +00:00
Miguel Ángel 6ef33be647 chore: release v0.6.0-alpha.8 2026-05-10 19:42:53 +00:00
Miguel Ángel fcf8c17740 chore: release v0.6.0-alpha.7 2026-05-10 19:36:07 +00:00
Miguel Ángel 912e981eb1 fix(runtime): remove per-tick timeline.pause() that causes audio stutter
The seekRuntimeTimeline helper added timeline.pause() before every
totalTime() seek. During transport-driven playback, this runs 60 times
per second, causing GSAP to cascade pause events to media elements on
every frame. The result: audio plays/stops/plays/stops in a stutter
pattern.

The captured root timeline is already paused once in player.play() —
the TransportClock drives it via totalTime(t) which keeps it paused.
The extra per-tick pause() was redundant for the root timeline but
actively harmful for media sync.

Fix: restore the original inline seek for the captured timeline
(totalTime without pause), keep seekRuntimeTimeline with pause() only
for standalone child timelines where explicit pause control is needed.

Also fixes rebase artifact: missing PropertyPanel props in App.tsx.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-10 19:35:56 +00:00
Miguel Ángel b68658441b chore: release v0.6.0-alpha.6 2026-05-10 18:41:10 +00:00
Miguel Ángel 06c12e7b71 chore: release v0.6.0-alpha.5 2026-05-10 18:41:02 +00:00
Miguel Ángel 4126191db4 fix(runtime): update clock duration when root timeline is late-bound
Compositions with external sub-compositions (like apple-presentation
with 7 slides) load child compositions via fetch(). The root GSAP
timeline is only bound after all external compositions finish loading,
but the TransportClock duration was only set during initial setup.

When bindRootTimelineIfAvailable runs after the external compositions
load, it captures the root timeline but never updates the clock.
player.getDuration() continues returning 0, so the player's probe
interval never fires the 'ready' event, and the Studio shows "Loading
composition" indefinitely.

Now bindRootTimelineIfAvailable updates clock.setDuration when the
root timeline is late-bound. Guarded with try/catch for the early call
site where clock is not yet initialized (temporal dead zone).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-10 18:40:58 +00:00
Miguel Ángel d5ee383ee2 chore: release v0.6.0-alpha.4 2026-05-10 18:40:58 +00:00
Miguel Ángel 6fb15b4c2a fix: alpha preview e2e fixes — exports, init templates, EPIPE crash
Three bugs found via automated e2e testing of the v0.6.0-alpha preview:

1. core: add missing package.json export specifiers for
   studio-api/manual-edits-render-script and
   studio-api/studio-motion-render-script — the alpha.3 npm publish
   failed because the studio build could not resolve these sub-paths.

2. cli: fix init --example creating empty projects — tsup leaves empty
   template directories in dist/ during the build, causing
   existsSync(templateDir) to return true and skip the remote fetch
   fallback. Now checks for index.html inside the dir instead.

3. engine: fix unhandled EPIPE crash in streaming encoder — ffmpeg
   stdin/stdout had no error handlers, so a write after the ffmpeg
   process exits throws an uncaught error that crashes the process.

Verified with 8 consecutive e2e iterations (424 test runs, 0 flaky).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-10 18:40:52 +00:00
Miguel Ángel a5434fba06 fix(studio): keep notion preview playback moving 2026-05-10 18:40:52 +00:00
Miguel Ángel c147077b0d chore: release v0.6.0-alpha.3 2026-05-10 18:40:43 +00:00
Miguel Ángel 79b6948996 chore: release v0.6.0-alpha.2 2026-05-10 18:40:17 +00:00
Miguel Ángel 69c8966b40 chore: release v0.6.0-alpha.1 2026-05-10 18:40:17 +00:00
Miguel Ángel 99d3fc8099 feat(core): add studio animation preview APIs 2026-05-10 18:40:06 +00:00
Miguel Ángel d4876b4e5b chore: release v0.5.0-alpha.15 2026-05-10 18:39:53 +00:00
Vance Ingalls 073fb74643 fix: share manual edit render runtime 2026-05-10 18:39:45 +00:00
Vance Ingalls 47dd59fe39 fix: address studio manual edit review feedback 2026-05-10 18:39:14 +00:00
Vance Ingalls 9098255985 fix(studio): stabilize manual edit manifest rendering 2026-05-10 18:39:14 +00:00
Vance Ingalls 62f212aacf feat: persist studio manual edits via manifest 2026-05-10 18:39:13 +00:00
Miguel Ángel c7e10c13af fix: align Studio capture with preview (#595)
Studio frame capture could fail for projects mounted outside the repo when the project id came from an encoded hash route. A project like `Notion Showcase` loaded as `#project/Notion%20Showcase`, but the capture URL encoded that already-encoded value again, producing `/api/projects/Notion%2520Showcase/...` and a 404.

While validating the fix by seeking through the preview, capture also diverged from the visible player for nested compositions because the thumbnail route sought raw timelines instead of the same player seek path used by Studio preview.

- Decodes project ids when reading Studio `#project/...` routes and centralizes project hash/API path construction.
- Keeps API URLs encoded exactly once, including project names with spaces, literal `%`, reserved characters, and unicode.
- Updates Studio thumbnail capture to prefer `window.__player.seek(t)` and only fall back to raw timeline seeking for standalone pages.
- Preserves explicit `t=0` thumbnail requests instead of falling back to `0.5` seconds.
- Adds preview-regression CI coverage for Studio routing, frame capture URL construction, thumbnail seeking, and core thumbnail seek parsing.

Studio treated the hash route segment as the canonical project id even when the browser had already percent-encoded it. `buildFrameCaptureUrl` then encoded that string again, so a decoded project directory name and the capture API path no longer matched.

The preview/capture mismatch was a separate seek-path issue: the visible Studio preview seeks through the HyperFrames player, which maps global time into nested composition time. The capture route bypassed that layer and paused all registered timelines at the same global time.

The zero-second capture case came from parsing `t` with a truthiness fallback, so `parseFloat("0") || 0.5` became `0.5`.

- `bun run --cwd packages/studio test -- vite.thumbnail.test.ts src/utils/projectRouting.test.ts src/utils/frameCapture.test.ts`
- `bun run --cwd packages/core test -- src/studio-api/routes/thumbnail.test.ts`
- `bunx oxfmt --check .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bunx oxlint .github/workflows/preview-regression.yml packages/studio/vite.thumbnail.ts packages/studio/vite.thumbnail.test.ts packages/studio/vite.config.ts packages/studio/src/utils/projectRouting.ts packages/studio/src/utils/projectRouting.test.ts packages/studio/src/utils/frameCapture.ts packages/studio/src/App.tsx packages/core/src/studio-api/routes/thumbnail.ts packages/core/src/studio-api/routes/thumbnail.test.ts`
- `bun run --cwd packages/studio typecheck`
- `bun run --cwd packages/core build:hyperframes-runtime`
- `bun run --cwd packages/core typecheck`
- `git diff --check`

Pre-commit also reran lint, format, and typecheck successfully for the committed files.

Using `agent-browser`, I mounted `/Users/miguel07code/Downloads/Notion Showcase` into Studio's project data and opened:

```text
http://127.0.0.1:5197/#project/Notion%20Showcase
```

Before the fix, Capture requested `/api/projects/Notion%2520Showcase/thumbnail/index.html?...` and Studio showed `Capture failed`.

After the fix, I sought the preview to `0s`, `2s`, `10s`, and `18s`, captured each frame, and compared the visible preview crop against the capture output. The capture URLs all used `Notion%20Showcase`, not `Notion%2520Showcase`, and no failure toast appeared.

Mean pixel diffs for preview vs capture were:

- `0s`: `0.0`
- `2s`: `0.8641`
- `10s`: `0.3496`
- `18s`: `0.2309`

The small non-zero diffs are raster/antialias-level differences after resizing the capture to the preview crop dimensions.

- Browser screenshots, comparison sheets, network logs, and the `agent-browser` recording are local-only under `qa-artifacts/capture-button/` and are not committed.
- The local Notion Showcase project mount is an ignored symlink under `packages/studio/data/projects/` and is not committed.
- Thumbnail cache versions were bumped so stale captures generated with the old seek behavior are not reused.
2026-05-10 18:35:58 +00:00
Miguel Ángel 767e2e25b2 fix(studio): copy absolute paths in agent prompts 2026-05-10 18:35:58 +00:00
Miguel Ángel 664c215f8b fix(studio): improve dom picking and thumbnails 2026-05-10 18:35:58 +00:00
Miguel Ángel add0d35fe7 feat(studio): add manual DOM editing inspector (#466)
* fix: stabilize studio preview and runtime sync

* fix: pass selector through timeline thumbnails

* feat: add studio timeline editing

* fix: disambiguate timeline edit targets

* fix: stop timeline auto-scroll in fit mode

* feat: use percentage-based timeline zoom

* fix: sync timeline playhead on zoom changes

* fix: reset timeline scroll when returning to fit

* feat(studio): add manual DOM editing inspector

* docs: update studio manual dom editing guide

* feat(studio): add image asset picker for fills

* feat(studio): add inline image uploads for fills

* fix(studio): use real file input for image fill uploads

* fix(studio): restore toast plumbing after rebase

* fix(studio): explain in-app upload limitation

* fix(studio): reuse asset-tab upload pattern in fills

* feat(studio): refine manual design inspector

* fix(studio): polish manual design inspector

* fix(studio): keep color picker in viewport

* fix(studio): clarify color picker selection

* docs: update manual DOM editing guide

* fix(studio): keep gradient color picker open

* fix(studio): scope text color to text layers

* fix(studio): add agent fallback for immovable layers

* fix(studio): address manual editing review feedback

* fix(studio): make local font selection reliable
2026-05-10 18:35:58 +00:00
Miguel Ángel 57ea5641fe chore: release v0.5.7 2026-05-10 18:34:43 +00:00
Miguel Ángel 711ac22fd8 fix(runtime): add setter to delegated __player properties
The property delegation on window.__player used Object.defineProperty
with only a getter, causing "Cannot set property renderSeek which has
only a getter" when Studio's motion-wrapping code tried to reassign
__player.renderSeek with a wrapped version. This cascaded into an
infinite error loop making the timeline unusable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-10 18:27:58 +00:00
Miguel Ángel bd7bbae42d chore: release v0.5.6 2026-05-10 05:40:30 +00:00
Miguel Ángel ae343bfdc8 chore: release v0.5.5
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-08 15:00:29 +00:00
Miguel Ángel 38522f996e fix(runtime): schedule future WebAudio clips with delay instead of playing immediately
Clips whose compositionStart is ahead of the current timeline position
were starting immediately because sourceNode.start() always received
when=0. Use the AudioContext scheduling API to defer future clips:
sourceNode.start(ctx.currentTime + delay, mediaStart).

Closes #674

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-08 14:56:33 +00:00
Miguel Ángel 8de7ad7f61 chore: release v0.5.4 2026-05-07 23:22:15 -07:00
Miguel Ángel b009288df7 feat(runtime): single-clock transport — eliminate pause/play audio drift (#671)
Replace the two-clock architecture (GSAP rAF ticker + HTMLMediaElement
pipeline reconciled by a 50ms polling loop) with a single TransportClock.
GSAP is always paused and seeked to clock.now() on each rAF tick.
Drift between visual timeline and audio is structurally impossible.

Architecture:

  TransportClock.now() ──rAF──▶ timeline.seek(t) + el.currentTime
       ▲
  AudioContext.currentTime (~21µs)  ← WebAudio active
       OR
  audio.currentTime (~33ms)         ← HTMLMediaElement fallback
       OR
  performance.now() (~1ms)          ← no audio

Key changes:
- TransportClock class with monotonic + audio-master clock sources
- WebAudioTransport: routes audio through AudioBufferSourceNode for
  sample-accurate scheduling, falls back gracefully to HTMLMediaElement
- rAF tick loop replaces 50ms setInterval poll; GSAP always paused
- Strict sync (40ms threshold, consecutive-sample gated) + forceSync
  on play/pause/seek transitions for sub-frame media accuracy
- Buffer-stall: visuals freeze when audio is buffering instead of
  running ahead
- Frame quantization preserved in seek/renderSeek (parity contract)

Browser-verified: 0.0ms drift after 40 pause/play cycles (was 400ms+).

Also fixes: CDN script HTML error responses in validate (pre-existing).

54 tests across clock, clock-drift, webAudioTransport, and media.

Closes #668
2026-05-08 07:53:46 +02:00
James 0eaa54e000 fix(core,engine): derive CanvasResolution from CANVAS_DIMENSIONS, snapshot eviction value 2026-05-07 16:58:26 +00:00
James 2b2281d490 refactor: dedupe resolution presets and clean up 4k stack 2026-05-07 16:58:26 +00:00
James 25edba803a feat(studio): add resolution selector to render export bar 2026-05-07 16:58:26 +00:00
Vance Ingalls edac92b431 docs: add texture mask text catalog entry (#650)
* feat(registry): add texture mask PNGs for texture-mask-text component

* feat(registry): add texture-mask-text CSS snippet

* feat(registry): add registry-item.json for texture-mask-text

* feat(registry): add texture-mask-text demo composition

* feat(registry): register texture-mask-text component in manifest

* style: format texture-mask-text files with oxfmt

* fix: set mask-image directly on texture classes instead of via CSS custom property

url() inside CSS custom properties doesn't resolve correctly with mask-image
in some browsers. Move mask-image declarations to each texture class directly.

* docs: add texture mask text catalog entry

* test: lint texture mask text usage

* fix: harden texture mask text docs and lint

* fix: stabilize texture mask asset paths

* fix: address texture catalog review feedback

* fix: harden texture mask text instructions

* docs: remove texture catalog intro copy

* docs: use canonical texture preview URL

* docs: use cdn texture mask assets

* fix: escape catalog frontmatter safely

* test: stabilize windows render cli test

* test: pin texture catalog instructions
2026-05-07 00:23:36 -07:00
James 20f8318ee2 fix(core): tighten 4K threshold to 3840 and pin square=portrait convention 2026-05-07 05:08:12 +00:00
James 555c51fcf6 feat(core): add 4k canvas resolution presets 2026-05-07 02:36:16 +00:00
James Russo 588639fc1a Merge pull request #657 from heygen-com/fix/runtime-swallow-helper
fix(runtime): swallow() helper replaces empty catches in inlined runtime
2026-05-06 18:11:38 -07:00
Miguel Ángel ea3f7273e7 fix(core): scope duplicate getElementById lookups (#655) 2026-05-07 02:49:30 +02:00
James e87196456b feat(runtime): swallow() helper replaces empty catches in inlined runtime
After hf#641 inlined the runtime IIFE into every bundle, lint tools
inspecting bundled output (including Abhay's c2v eval) started flagging
empty `catch {}` blocks across the runtime. The source had explanatory
comments inside, but esbuild's minifier strips them — the IIFE ships
~10 visible patterns of `}catch{}` and consumers' linters fire on each.

Each empty catch is intentional best-effort error swallowing —
postMessage to a parent frame that may not exist, `media.play()` /
`pause()` that throw under autoplay restrictions, timeline `seek()` on
a disposed timeline, anime.js / lottie feature detection on hosts that
don't load those libraries, etc. The right behaviour stays "tried,
didn't work, move on", but doing it visibly improves three things:

  - lint clean: helper call is a real statement; no `no-empty` warnings
    survive minification
  - debuggable: flip `window.__hfDebug = true` in DevTools to see every
    swallow site with `console.debug` (silent in prod by default)
  - observable: studio / embeddings can install
    `window.__hf.onSwallowed = handler` to collect runtime swallow
    events without polluting the page console

Implementation: `packages/core/src/runtime/diagnostics.ts` exports
`swallow(label, err?)`. 41 catch sites across 12 runtime files
converted via mechanical pass (auto-generated `runtime.<module>.siteN`
labels — labels can be tightened site-by-site as a follow-up; the
shape of the change is what matters here).

Verification:
- core 674/674 (incl. 6 new diagnostics tests covering silent default,
  __hfDebug logging, legacy __HYPERFRAMES_DEBUG flag, handler hook,
  handler-throws-doesn't-recurse, both-active)
- typecheck clean
- format / lint clean
- runtime IIFE rebuilds successfully (`bun run build:hyperframes-runtime`)

Refs Abhay's c2v eval — bundler artefacts now lint-clean with the
runtime body inlined.
2026-05-06 23:53:21 +00:00