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845 Commits
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95bea1631f |
refactor(skills): keep hyperframes-core as the HTML contract (#3928)
* refactor(skills): keep hyperframes-core as the HTML contract Move brief, storyboard, review, production, dispatch, and frame-worker docs to hyperframes. Slim remaining core references. * fix(skills): restore camera recipes and root sizing Restore Zoom, Ken Burns, crop, and clip-path recipes. #root is 100 percent. * fix(skills): stamp size on the composition root Runtime sizes the composition root, not html/body. Overlap pin requires is valid. |
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4c6fa9a790 |
fix(studio): the preview stays paused, survives typing, and opens without a re-encode (#3910)
* chore(studio): remove the write-only self-write timestamp ref
`domEditSaveTimestampRef` was assigned at 26 sites across 54 files and read
nowhere. It used to feed a 2 s "suppress the watcher reload after our own
write" window; that mechanism was replaced by content-hash identity in
sdkSelfWriteRegistry, whose header still says why (a clock cannot tell an
SDK self-write echo from an undo landing in the same window). The reader
went with that change, the writers did not, and three comments kept
describing the timestamp as protection that no longer existed.
Pure deletion: the ref, every prop and parameter that threaded it, every
assignment, the five comments citing it, and the orphaned test helpers.
No behaviour change; the studio suite, typecheck, lint and format are
green.
Not removed: the __hfSuppressSceneMutations wrapper in gsapSoftReload.ts.
It looked undefined from inside the studio package, but shader-transitions
installs it on the preview window (hyper-shader.ts) so soft reloads do not
invalidate cached transitions. It is live.
* docs(studio): plan for loading the preview during the shell's first layout
* fix(runtime): a paused preview stays still after any seek
Sub-compositions kept animating while the transport was paused and the
Studio button showed play. A render-seek unpauses every sibling timeline so
GSAP propagates the root's totalTime into them, and nothing paused them
again; parented to the global ticker, they free-ran at 1x while the master
timeline and the clock stayed stopped. The Studio reaches that seek path
through its seek-driven fallback adapter right after a preview reload,
which is why editing text was what set it off. Captured live in the user's
preview: seven child timelines advancing 0.210s per 200ms sample, all
gsapPaused=false, transport not playing.
Three fixes under one invariant: while the clock is paused nothing runs,
and the button never disagrees with the runtime.
- The sibling rearm is a lease, not a resting state: seekTimelineAndAdapters
now returns every timeline it unpaused to paused in a finally. The second
rearm after the child re-seek only ever changed the leaked state and is
gone, with the comment that justified the leak by describing one caller.
- The paused side of the transport tick policed nothing; it now stops any
timed media element found running. A parked transport runs no ticks, so a
capture-phase play listener wakes it.
- Studio's canvas click resumed by setting the store flag alone; it now
requests playback through the player so adapter, rAF loop and flag agree.
Regression tests fail without each of the three changes.
* perf(studio-server): stop re-encoding videos the browser already plays on open
Opening a project kicked off a background transcode for every asset whose
codec some browser might not decode. VP9 is on that list for Safari's sake,
so a Chrome user opening a project with a VP9 avatar paid a ~10s, ~60
CPU-second re-encode across six cores on every open, concurrently with the
browser's first layout, for an output nothing ever requested: across four
recorded sessions the browser asked for the proxy zero times.
One predicate was doing two jobs. "Could some browser fail on this" is a
property of the asset and decides what gets injected into the page;
"will this client request the substitute" decides whether to spend CPU
before being asked. The codec table now carries an explicit prewarm flag:
HEVC and ProRes (no browser decodes them) still warm; VP9 and AV1 are
injected but transcoded lazily by the existing ?hf-proxy= request, which
already reports failure as a 502.
Pre-warms requested and proxies served are now counted on the existing
structured-stderr telemetry channel, because a speculative job with a 0%
hit rate emits no error and had been invisible. A single lookup helper
also closes a prototype-key gap where one path used Object.hasOwn and the
other a bare index.
Regression test: a VP9 and an HEVC asset in one composition yield exactly
one pre-warm, for the HEVC. Fails on the previous gate.
* perf(cli): serve the studio bundle compressed and cache hashed assets
The 4.1MB studio bundle was served uncompressed with Cache-Control:
no-store, so every open of the studio re-downloaded and re-parsed it. Vite
names built assets with an 8-character content hash, so their bytes can
never change: those now ship gzip-compressed (1.25MB on the wire,
byte-identical after inflation) with a one-year immutable cache policy.
Unhashed files under public/ keep no-store, and the HTML shell, which
previously sent no Cache-Control at all, now sends no-store explicitly:
it is the only thing that names the current hashed bundle, and it must
keep revalidating for the immutable policy to be safe.
The hash test only accepts the segment after the last hyphen and requires
a digit, underscore or capital, so an ordinary hyphenated name like
user-Guide-v2.js is not mistaken for a hash and served forever.
* perf(cli): warm the preview route before the browser opens
The browser's first request for a project's preview paid the server's cold
compiler import and first bundle in the request path, after the studio
shell's own first-layout stall, so both costs landed on the user's
time-to-first-frame in series. The CLI now issues one fire-and-forget
request for the preview route from openStudioBrowser, the single funnel
for every launch path, before the --no-open early return so pasted URLs
benefit too. Measured on the demo project: first client request 231ms
before, 101ms after; the ETag 304 path afterwards is under 1ms.
The fetch carries a 10s abort so an unsettled connection cannot keep an
otherwise-finished CLI process alive, matching the package's existing
convention. The shader query params the player appends are not part of
the route's cache key, so the plain route URL warms the same entry.
* perf(studio): request the player chunk before the shell's first layout
The dynamic import of @hyperframes/player ran inside the preview's mount
effect, which React schedules after the shell's first layout. On a cold
open that layout stalls the main thread for seconds, so the chunk request
waited behind it for no reason. The import is now kicked at module scope,
behind a typeof window guard that preserves the documented SSR contract
(the module registers a custom element at load), and the mount effect
awaits the already-in-flight promise. Verified in the built bundle: the
preload call sits at module top level, so the request goes out on bundle
evaluation.
* fix(studio): editing a text property no longer reloads the preview
Every keystroke in the Design panel writes the composition file, the file
watcher announces the change to the studio, and the studio decides whether
the change was its own. Over the CLI's event stream that decision has
never worked: the browser hands the handler a MessageEvent whose data is
a JSON string, and three of the four payload readers (version, write
token, content) only understood an already-parsed object, so they read
every field as absent. An absent token means "someone else edited the
file", and the studio hard-reloaded the preview iframe on its own edit,
blanking it for seconds. The path reader alone knew how to unwrap the
string, which is why the event was recognised well enough to reload and
never well enough to suppress.
The envelope is now decoded once, at the boundary, by one function that
all three transports feed; the readers share one field accessor so they
cannot diverge again. The production event-stream rung is extracted into
an exported channel so a test can drive a real MessageEvent through the
listener it registers, which was impossible before because vitest defines
import.meta.hot and the selection never reached that rung under test.
A second, smaller cause: the server attached the write receipt to the
first subscriber only and deleted it on read, so any other listener saw
an unlabelled change. Reads are now non-destructive with the TTL as the
only eviction, scanning newest-first because identical bytes written
twice inside the TTL (undo, retyping a value) share a version and the
older token was already spent. The file version now ships with every
event, receipt or not, so duplicate deliveries of one change dedupe
instead of reloading once each.
shouldReloadSdkSession had no production callers and a signature that
invited an undecoded delivery straight back into this bug; it is removed.
consumeFileWriteReceipt stays as a deprecated alias for one release.
Regression tests: a Studio write delivered as a real SSE MessageEvent is
suppressed; two subscribers of one watcher event reload once; a genuinely
external write still reloads; a repeat of earlier bytes gets the newest
token; a receipt past the TTL is not recognised. Each fails on the code
before it.
* fix(runtime): paused-time media playback is borrowed, not banned
The paused-side enforcement added in the previous commit had no notion of
provenance, so it stopped two features that legitimately play media while the
transport clock is paused. Both were deterministic, not racy: the capture-phase
`play` listener means the very play() that starts them wakes the transport that
stops them.
- The colour-grading preview (colorGrading.ts startPreviewPlayback) plays a
video while paused to render grading previews. It went dark on the first
paused tick.
- The Studio's scrub audition (timelineIframeHelpers.ts applyScrub) plays the
music track for ~140 ms while paused so a playhead drag is audible. Same path
killed it.
A runtime-owned lease fixes both without weakening the enforcement. One owner: a
WeakSet in the runtime closure, with lease/release published on the existing
window.__hf surface for the Studio, which reaches the element across the iframe
boundary and cannot call into the closure. The grading runtime is constructed
with the pair directly. Both the cheap probe and the sync path skip leased
elements while the clock is paused; during playback the transport owns everything
again. Anything that plays while paused without a lease is, by definition, the
defect the enforcement exists for, and is still stopped.
Two corrections to the previous commit's reasoning:
The old leak broke the render path too, deterministically, not only the preview.
packages/producer/src/services/fileServer.ts:375-379 seekToTime flushes the
virtualized rAF queue, and GSAP's global ticker with it, after renderSeek and
before the frame screenshot (fileServer.ts:657-664, hf.seek). A sibling left
unpaused therefore advanced by the full inter-frame delta into the captured
frame. The finally added in the previous commit fixes that as well.
Deleting the second activateSiblingTimelines is safe because nothing between
frames reads a sibling's paused(), verified by grep over the deterministic
adapters, syncTimedElementVisibility, the hf-timelines-built handler and
__hfReseekGpu. Not merely because seekStandaloneRegisteredTimelines pauses each
child. The code comment now gives that reason.
Tests, each proven non-vacuous by reverting the piece it guards:
- a leased element survives repeated paused ticks and is stopped once released
- the colour-grading preview survives, through the real init wiring
- the scrub borrows the element and gives it back on stop
- the existing test that an unleased element is still stopped keeps passing
* test(runtime): a lease ends when the transport plays or the borrower stops
Two assertions the review found not load-bearing. Dropping the isPlaying
branch so leased media stayed exempt during playback left every test
green; a leased out-of-window clip is now asserted stopped the moment the
transport plays. Deleting the release in the grading stop closure also
left the suite green, because the pause on the next line satisfied the
assertion; a restart after stop is now asserted stopped, which only the
release makes true.
* test(studio): the event-stream channel must open /api/events
* fix(studio-server): stop printing a proxy diagnostic line per clip on every render
Review of the pre-warm commit found the diagnostic louder than the thing it
diagnoses, and the two counters measuring different things under one name.
The per-asset `prewarm_requested` line is now behind
HYPERFRAMES_DEBUG_MEDIA_PROXY, matching isGpuProbeDebugEnabled in
packages/engine/src/utils/gpuEncoder.ts. A composition with fifty hostile
clips printed fifty JSON lines into a clack-formatted terminal on every
re-render. One summary line is written at process exit instead, using the
same process.on("exit") shutdown hook as packages/cli/src/cli.ts.
The counters now share a unit. prewarmsRequested counts per asset per render;
proxyRequests counted every HTTP request, including 304s. It now increments
once per resolveProxy call, after the ETag shortcut, so a revalidated repeat
no longer reads as fresh demand. An unconditional Range refill still counts,
and the docstring says so rather than claiming otherwise.
The HEVC justification was false on macOS Chrome, which answers canPlayType
for hvc1 with "probably" and keeps the source, so the pre-warm is redeemed
there only through the reactive zero-videoWidth path. prewarm stays true
because Chrome on Windows/Linux and Firefox do need the substitute; the
comment and test names now say "no cross-platform decode" instead of
"browsers never decode it".
Two test gaps closed. Nulling vp9's representativeMime left the suite green
while making the client skip canPlayType and proxy on every browser, which
would reinstate exactly the transcodes this work removed; the mimes are now
pinned. The Object.prototype test passed with the hasOwn guard deleted, so it
now goes through probeAssetCodec, the input that actually misbehaves without
it. Both fail when the change is reverted.
* perf(cli): stop gzipping the studio bundle on loopback
Compression made the cold open slower on the only transport this server has.
It binds 127.0.0.1 with no --host, and measured there the six bundle assets
took 69.8 ms with gzip against 7.9 ms raw; the 4.1 MB chunk alone was 49.4 ms
against 3.1 ms. hono/compress is removed, which also retires the Vary header
question it raised. If remote serving ever matters, compress at build time
rather than per request.
The cache policy is now decided by route instead of by filename. Reading a
content hash out of a name cannot work: rollup's alphabet is base64url and
includes a hyphen, so roughly one hashed file in ten was misread as unhashed,
and the immutable header also leaked onto hand-authored public/ files served
by the same handler. packages/studio/vite.config.ts sets neither
build.assetsDir nor publicDir, so dist/assets holds only rollup's hashed
emits and every public/ file lands at the dist root. /assets/* is therefore
immutable and /icons/* and /favicon.svg keep revalidating, with no heuristic
in between.
The shell is no-cache rather than no-store. It carries no ETag, so both force
the same full refetch, but no-store puts the document on Chrome's bfcache
blocklist: leaving Studio and pressing Back would cold-boot the app instead
of restoring it.
* docs(runtime): say what the paused-media probe actually filters
* revert(cli): drop the preview prewarm that held the CLI event loop
The fire-and-forget warm added in
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14b9e2039b |
fix(studio): tolerate WebMCP execute calls without an options object (#3860)
* fix(studio): tolerate WebMCP execute calls without an options object
Every Studio write tool (studio_set_text, studio_set_style,
studio_transform, studio_add_animation, studio_update_animation,
studio_add_keyframe, studio_delete_animation) registered its handler as
`execute: (input, { signal }) => ...`. The W3C shape passes an options
object, but the bundled `@mcp-b/global` polyfill invokes a registered
`execute` with the input alone, both from its in-page BrowserMcpServer
wrapper and from the descriptor it mirrors into a native
`document.modelContext`. The destructure therefore threw
`TypeError: Cannot destructure property 'signal' of 'undefined'` before
the handler ran, while the read tools, which ignore the second
parameter, kept working.
Route the seven signal-taking tools through one `writeTool` helper in
`buildStudioTools` that reads `options?.signal`, so a missing options
object yields an undefined signal at a single boundary. The handlers
already default an undefined signal to a never-aborted one, so nothing
downstream changes. `ModelContextTool.execute` now declares `options`
optional to match what callers actually do.
Upstream check: `@mcp-b/global` 5.0.1 (pinned), 5.0.3 and 5.1.0 ship a
byte-identical `@mcp-b/webmcp-polyfill` chunk and the same one-argument
call in `@mcp-b/webmcp-ts-sdk`, so a dependency bump would not fix this.
Tests: drive `studio_set_text` through the real `@mcp-b/global`
package under jsdom (registry entry `execute` and Chromium-style
`executeTool`) and assert a saved result; call every write tool with
one argument against a fake model context and assert none reports an
`internal` failure. The existing spec-shaped tests, including the early
abort path, still pass, which proves a provided signal still reaches
the handler. Shared inert deps builders move to `webmcpTestUtils.ts`.
Closes #3858
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* test(studio): cover the native-mirror WebMCP execute path
Install a native-looking `document.modelContext` before importing
`@mcp-b/global` so the bridge wraps it and mirrors every Studio
registration into it. One setup then exercises both one-argument call
paths the package ships: the in-page BrowserMcpServer wrapper (registry
entry and Chromium-style `executeTool`) and the descriptor mirrored into
the native context. Both fail with "Cannot destructure property
'signal' of 'undefined'" without the fix and save with it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
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9549e038c4 |
perf(studio): a paused editor stops redrawing its overlays sixty times a second (#3846)
* perf(studio): run the editor overlays on one parkable frame loop The composition rect, the selection and hover boxes, the off-canvas indicators and the snap guides each owned an animation-frame loop that re-armed unconditionally. On a paused, untouched editor that is four callbacks per frame reading layout, and the snap-guide loop writes style on every one of them, so the compositor kept committing 55 frames a second with nothing moving. None of the four has a clock of its own; each only changes when something observable happens. They now share one loop that runs at full rate for a moment after a pointer, key, wheel, scroll, resize or visibility change, after a preview message reporting a frame the overlays have not drawn, or after a mutation inside the preview document, and otherwise polls four times a second so a wake source nobody thought of costs a quarter second of staleness rather than a frozen overlay. The frame comparison on preview messages is load-bearing rather than an optimisation: the paused preview posts an unchanged status message every 80 ms so any listener can confirm its position, and treating that as news held the overlays at 60 fps for the life of the tab. * fix(studio): one overlay's throw must not stop the other four The shared frame loop re-armed after running its subscribers, so a subscriber that threw took down the loop and its idle-poll safety net permanently. The four loops it replaced each re-armed first, which kept that failure to the one overlay that caused it. It now re-arms before running anything and isolates each subscriber, rethrowing out of band so the error still reaches the page's error reporting. The wake also sat outside the recognised-message check, so postMessage traffic from an extension, devtools or any other embed on the page held the overlays awake for 400ms at a time. Only the preview's own messages wake it now, and a repeated paused status post still does not. useMotionPathData had the same unconditional loop and is live whenever a keyframed element is selected; it joins the shared one. * fix(studio): wake the overlays only for the preview |
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eae4892ae8 |
chore(deps): update dependency vitest to v4 [security] (#3789)
* chore(deps): update dependency vitest to v4 [security] * fix(test): preserve test behavior on Vitest 4 --------- Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Co-authored-by: James <james.russo@heygen.com> |
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c98d6fbac8 |
fix: keep caption transcript data inside generated scripts (#3847)
* fix: keep caption transcript data inside generated scripts * test: locate caption data without an HTML filtering regex |
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73dfe35e46 |
fix(preview): show the correct scene instead of every scene at once on some loads (#3848)
* fix(runtime): show the right scene when the preview DOM comes from another window The Studio preview sometimes builds the composition body in the editor window and adopts it into the preview frame's document. Adopted nodes keep the prototypes of the realm that created them, so `node instanceof HTMLElement` is false for every element in the composition even though the elements are ordinary HTML sitting in that document. Every guard in the runtime written as `if (!(node instanceof HTMLElement))` then skipped the whole document, silently: nothing threw, nothing logged, and readiness still reported success. The timed-element visibility pass wrote no inline visibility at all, so on those loads the preview painted every scene on top of every other and the editor drew off-canvas markers for elements the user could not see. The auto-stamp pass stopped stamping too, which is why the composition came up one timeline clip short. Replace every realm-sensitive element check in the runtime with structural predicates that ask what a node IS (node type, namespace, tag name) rather than which window's constructor made it. Two local `doc.defaultView.HTMLElement` workarounds are deleted with it: they fix only the case where the nodes belong to the document's own realm, and adoption is exactly what breaks that. * fix(studio): scrub the music track the timeline named, not the first audio `resolveScrubAudioEl` tested `byId instanceof HTMLAudioElement` on a node from the preview iframe's document. That node is an instance of the IFRAME's `HTMLAudioElement`, never this module's, so the check was false on every load and the `musicId` hint was dead. Scrub fell through to the first `<audio>` in the document, which the comment right above it warns can be the voiceover, so dragging the playhead could preview the wrong track. Ask what the node is instead. Also close the gaps an independent review found in the runtime fix: - the cross-realm predicate test had no `<audio>` and no `<img>`, so reverting `isAudioElement` or `isImageElement` to `instanceof` left it green. It no longer does, and the audio case also pins `isMediaElement`, which composes from it and gates the media sync path. - nothing stopped the runtime regressing. `lint-runtime-preview-guards.ts` gains a second check kind: patterns that must be ABSENT under a directory, seeded with DOM-typed `instanceof` under `src/runtime`, pointing at domRealm.ts. Comment lines and tests are exempt, both on purpose. - domRealm.ts stated the adoption mechanism as settled fact. The mixed prototypes are measured; how the nodes get into the frame is not identified, and the docstring now says which is which. Its ownership claim is scoped to the runtime, since packages/studio still hand-rolls its own checks. |
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0408fbcd99 |
perf(studio): scrubbing a large composition no longer stalls the editor (#3842)
* perf(studio): ask each ancestor once per off-canvas rebuild, not once per element The dashed off-canvas markers are rebuilt whenever anything in the preview changes, which during playback or a scrub is several times a second. Most of what a rebuild asked about an element was really a question about its ANCESTORS: does each node up to the root render, what does each contribute to the composed transform, which node is the source-file boundary. Two siblings share their whole chain, so a preview of a thousand elements asked the platform the same questions about the same ancestors a thousand times over. A rebuild now threads one measure pass through the walk, and each node answers once. On a 1689-element carousel that takes computed-style reads from 11,159 to 2,526 per rebuild and the rebuild itself from 59 to 12-18 ms per seek, with the rendered marker set byte-identical. The pass is deliberately not a cache. A cache would have to say what could have changed since last time, and for a measurement the answer is anything: an image finishing decode, a font swapping in, a transition frame, a container query, an inserted stylesheet rule all move an element's box with nothing written to the DOM and no record to invalidate on. A pass lives inside one synchronous measurement that only reads, so nothing can move under it, and it is dropped when the measurement ends. Every rebuild still measures every element. Layout reads are untouched on purpose: each element still takes its own client rect every rebuild, because that is the read that cannot be shared and must not be remembered. * test(studio): give one PropertyPanel case the file's own render timeout Every other render test in that file passes RENDER_TIMEOUT_MS; this it.each was left on vitest's 5s default and times out when the whole suite runs on a loaded machine. Unrelated to any behaviour: it passes on either side of the change when the machine is quiet, and fails in a full-suite run on either side when it is not. * refactor(studio): share the source-boundary walk and dedupe the rebuild fixtures Three follow-ups from review of the measure pass, none of them behaviour: The source boundary was memoized against the element that asked for it, so two siblings still walked their whole chain separately and only the answer was reused. It now memoizes every node on the way up, like the other two walks: an element's boundary IS its parent's unless the element is one itself. `isElementVisibleThroughAncestors` returns what it always returned, but it now resolves top-down, so the set of nodes it takes a style read for is different (smaller for a subtree hidden near the root). Three callers use it with no memo, so that is written down next to it rather than left to be discovered. The three rebuild fixtures in the indicator tests each carried their own copy of the iframe/overlay/layout-stub scaffolding, which is four clone groups and 126 duplicated lines. One `mountPreview` helper now serves all of them and the pre-existing selector-index fixture too. * test(studio): pin the measure pass to one rebuild through an ancestor-derived input The existing no-mutation-record test varies an element's own box, and the pass never memoizes a box — so hoisting the pass to module scope, which is exactly the mistake that would reintroduce cross-rebuild staleness, left every test green. This one fades a wrapper between two rebuilds and asserts the marker under it goes away. Visibility through ancestors IS memoized, so the pass surviving the rebuild serves the stale answer: with `createOverlayMeasurePass()` hoisted the suite exits 1 on this test alone, and exits 0 at head. |
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8bf5b4423e |
perf: sublinear Studio rebuilds and seeks (#3837)
* perf(studio): resolve the overlay coordinate basis once per composition
The iframe->overlay basis (composition root, root scale, iframe and overlay
rects) was resolved inside every geometry call, so measuring a preview cost one
querySelector("[data-composition-id]") plus three layout reads PER ELEMENT to
rediscover something that is a property of the composition and the canvas zoom.
It is now threaded through orientedGroupAwareOverlayRect, groupAwareOverlayRect,
orientedOverlayRect, orientedVisibleOverlayRect and toVisibleOverlayRect the way
toVisibleOverlayRects already batched it, and resolved once by the two callers
that measure many elements in one synchronous pass: the off-canvas indicator
rebuild and the overlay RAF loop.
Both passes only read the DOM, so nothing can move the canvas between two
measurements inside one of them.
* perf(studio): rebuild the layer walk from the mutation, not the document
A MutationObserver marked the off-canvas indicators dirty and the rebuild then
re-derived every element in the preview from scratch. The observer's loudest
source is inline style, which is what animation writes, so a composition just
sitting there re-derived the whole document several times a second, and each
element costs two getComputedStyle reads, two ancestor walks for its source
file, and a textContent read over its whole subtree.
The records now say WHAT to drop, not merely that something changed, and the
per-element derivations are memoized between rebuilds. Two lifetimes, because
they do not go stale together: whether an element renders (and how many layer
children it has) dies on any nearby attribute write, while how it is ADDRESSED
survives every style write and dies only on something that can renumber a
selector. That split is what makes an ordinary animation frame cost no document
queries at all.
Not attributable to specific elements, so still a full rebuild: nodes added or
removed, and any change to an identity attribute, which renumbers every element
sharing a selector.
Two supporting changes:
- getDirectLayerChildren asked getDomLayerPatchTarget for a full patch target
per child and used it as a boolean. The target carries the selector's
occurrence index, which is a whole-document query the yes/no does not depend
on. isDomLayerElement answers it without one, for every caller. Its unused
options parameter goes with it.
- The observer no longer filters attributes. An attribute it never hears about
is one the cache would answer stale for, and the old filter omitted id and the
data-composition-* attributes that decide a layer's identity. Widening only
makes indicators refresh sooner; a rebuild is a pure read and is throttled
either way.
Every other caller of collectDomEditLayerItems passes no cache and is unchanged.
* perf(runtime): visit only the clips a seek can flip
Every seek, and every frame of playback, rebuilt the window of every video and
audio element in the document and handed all of them to the per-clip sync loop.
On a composition of eighty videos that is eighty window derivations and eighty
per-clip passes to conclude that one clip is on screen.
A clip is active only while start <= t < end, so a clip whose window excludes
the new time is inactive there whatever its element state is. Sorting the
windows by each endpoint turns a seek into two binary searches: the clips whose
start or end lies between the old time and the new one, plus the ones that were
in window at the old time. Anything outside both was out of window before and is
out of window now, and was already paused and already evicted by the pass that
last saw it go out. A one-frame step visits the clip or two that flip; a jump
over a hundred clips still visits the hundred boundaries it crosses.
The index carries only the windows, and it rides the revision the duration
floors already ride: the same timing attributes, the same media metadata events,
the same timeline registry signature. Nothing else is cached. Every field handed
to syncRuntimeMedia is re-read from the element on every pass, because
el.duration can be reset under us by the load() retry, and a cached copy of it
would be exactly the stale duration the two-resolver-scope rule exists to
prevent.
The render/export path does not consult the index at all and visits every
element on every frame, and a render seek clears the sweep so a later live seek
cannot inherit a position it did not establish.
Also folds the duration floors' own invalidation into that shared revision.
Draining the observer is what detects a change, and only the first reader in a
task gets the records, so two caches each checking for themselves would have had
the second told nothing changed.
* refactor(studio): split the overlay basis and the layer-walk read into their own modules
Clears the 600-line file cap and the fallow audit on this branch. Behaviour is
unchanged: this moves code, it does not alter any of it.
File size. Both files were already near the cap on main and my three levers
pushed them over (615 vs 598, and 605 vs 584):
- domEditOverlayGeometry.ts -> 561. The iframe->overlay coordinate basis
(OverlayRootScale, computeOverlayRootScale and the root/dimension lookups it
owns) moves to domEditOverlayBasis.ts. It is the one piece of that file every
other piece depends on, and nothing in it is about a single element's
geometry. Its two callers now import it from there.
- domEditingLayers.ts -> 587. The per-element read that the walk performs moves
to readDomEditLayerWalkEntry in domEditLayerWalkCache.ts, the module that owns
the memoization it reads through. The walk keeps the traversal and the depth
bookkeeping, which are the parts that are actually about walking.
No unrelated code was trimmed to make room.
Duplication, all three clone groups fallow flagged:
- The runtime seek fixture (createMockTimeline, the synchronous animation-frame
clock, the CSS.escape shim, stubDuration) was copied between
init.timingResolver.test.ts and init.mediaClipIndex.test.ts. It moves to
runtimeSeekFixture.test-helpers.ts. Each suite keeps its own vi.mock calls,
which are file-scoped and cannot be shared. The file is excluded from
tsconfig.runtime.json alongside the test files it serves, for the same reason.
- domEditLayerWalkCache.test.ts repeated its mount/observe/first-walk setup in
three tests; that is now withWarmWalk.
Complexity. Only one of fallow's three findings is attributable to this branch,
and fallow agrees: it marks the other two inherited and excludes them from the
gate.
- offCanvasIndicatorRefresh.ts update was NEW (absent from main's report, 10
cyclomatic / 31.6 CRAP here). The optional-chain-and-default I added to drain
the observer becomes drainPendingLayerMutations, with its own unit tests, and
the function drops off the report entirely.
- useDomEditOverlayRects.ts update: 37 cyclomatic / 69 cognitive on main AND
here. My change added one statement and no branch; the function grew 139 -> 147
lines, which is what resurfaced it. Left alone.
- domEditingDom.ts escapeCssIdentifier: 24 cyclomatic / 19 cognitive / 148.4
CRAP on main AND here. Untouched by this branch; only its line number moved
(173 -> 182) because the composition-source-map revision counter sits above it.
Left alone.
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ac27b1534f |
perf(studio): resolve a selector's occurrence index once per layer walk (#3831)
The preview flattens several composition files into one DOM, so a layer's identity is its selector plus its occurrence index WITHIN its own source file. `getSourceScopedSelectorIndex` derived that per element: a whole -document `querySelectorAll(selector)`, `resolveSourceFile` on every match, then `indexOf`. Every element sharing a class paid for all of them, so a walk over n such elements did n whole-document queries and n^2 source-file resolutions — the shape a composition of repeated cards or tiles has by construction. Build the occurrence index ONCE per selector instead and share it across one walk. `withSelectorIndexPass(doc, run)` opens that scope; outside it the helper behaves exactly as before, per call. The pass lives in `collectDomEditLayerItems`, which owns the loop, rather than at a call site — its four callers (off-canvas indicators, the layers panel, the marquee hit-test and the agent look tool) all walked the same way and all paid the same cost. Behaviour is unchanged. The occurrence indices are identical, including the misses: an element outside the requested source file, or one not matching the selector, still yields undefined, as do `#`-prefixed and `[data-composition-id=` selectors and an invalid selector. Measured on a 1689-element preview over 80 single-frame seeks, per rebuild: class-selector document queries 171.6 -> 10.8, and the walk's self-timed cost 15.25ms -> 5.37ms. Elements walked per rebuild is unchanged at 973.7, so the two arms did the same work. Tests assert complexity invariance rather than a threshold: the query count must be IDENTICAL at n and 4n elements sharing a selector, which a fixture -sized threshold would not catch. Both fail on the previous algorithm. |
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4f77c282da | fix(studio): authenticate preview message senders (#3812) | ||
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f54ba56136 |
fix(studio): contain project IDs across client and server routes (#3808)
* fix(studio): contain project IDs across client and server routes * test(studio): use a portable project directory fixture * fix(studio): reject drive-relative IDs and filter project discovery |
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ab07d67380 | fix(studio): preserve timeline DOM identity during hydration (#3681) | ||
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7d7003aa64 |
fix(studio): match style attributes with explicit quote boundaries (#3712)
* fix(studio): match style attributes with explicit quote boundaries * fix(studio): apply quote boundaries to active source writers |
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c564daf210 | fix(studio): avoid inline style regex backtracking (#3708) | ||
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00c575d23b |
fix(studio): prevent preview hang on burst external file rewrites (#3648)
* fix(studio): prevent preview hang on burst external file rewrites Two interacting bugs caused Studio to freeze when multiple processes (generator, check, snapshot) burst-wrote index.html within seconds: 1. SSE listener leak: the /api/events handler added a watcher listener per client connection but never removed it on disconnect. Reconnects accumulated dead listeners, each triggering readFileSync on every file change and writing to closed streams. 2. Generation starvation: processChange incremented generationRef and awaited drainPendingChanges. A second event arriving mid-drain bumped the generation, causing the first drain to bail at the generation check. With rapid writes, no drain ever completed and Studio stayed frozen on stale content. Fix 1: use stream.onAbort() to remove the watcher listener when the SSE connection closes. Fix 2: gate processChange with a draining ref. While a drain is in progress, stash the latest event. On completion, process the stashed event — the last write in a burst always completes its reload. Closes #3646 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): align coordinator tests with drain serialization Update existing test to expect the new behavior: when two events fire in quick succession, the first drain completes and triggers a reload (previously it was silently discarded). The stashed event then starts a second drain. Also fix the burst-write test to use the drains array pattern and explicit act() flushes for stashed event processing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): stash events with allowDuplicate and harden listener cleanup Address Rames's review findings: - Stash with allowDuplicate: true so re-dispatched events are not swallowed by the duplicate guard (the identity was already written on the way in, so the stashed event matched itself on re-entry). - Wrap SSE keepalive loop in try/finally so the listener is removed on both abort and throw, not just abort. - Restore stale-completion guard test coverage lost in the rename. - Use await act(async () => {...}) for burst dispatches so assertions depend on the stash guard rather than scheduling. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(studio): simplify drain serialization and restore SSE cleanup Restructure processChange into intake + drain loop: - processChange is now synchronous — validates, dedupes, checks own echoes, enqueues the accepted payload, and starts the drain loop - startDrainLoop runs while the pending slot is non-null, draining one event per iteration via drainOnePending - No recursive void processChange(...) from finally, so no allowDuplicate escape hatch needed — stashed events never re-enter intake guards SSE listener: restore stream.onAbort alongside try/finally. Hono's sleep() never throws, so finally alone doesn't fire on disconnect. Both paths call removeListener (Set.delete is idempotent). Tests: remove stale-drain test that contaminated subsequent tests by emptying the shared roots array mid-test. Use sync act() for burst dispatches — the stash decision is synchronous. All 10 coordinator tests pass locally (NODE_ENV=test). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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3bc46a8ade | fix(studio-server): cascade GSAP cleanup when deleting subtrees (#3655) | ||
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81f1a903e1 | fix(studio): rebind paused preview after live edits (#3596) | ||
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6b5b4cb988 | feat(studio): make agent edits live and explicit (#3581) | ||
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2d6b055f31 |
feat(studio): let an agent author motion (#3520)
* feat(studio): let an agent drive Studio's selection and playhead
Adds `studio_select` and `studio_seek`, so an agent and the human are looking
at the same element and the same instant. Selecting reveals the inspector,
exactly as a click does, which is what makes the agent's move visible.
Selection is shared state, not a per-call argument, and that is forced rather
than chosen. Most of Studio's edit handlers read the ambient React selection,
and `applyDomSelection` only schedules a state update, so selecting and
committing inside ONE call would write to whatever was selected before. Two
tool calls are separated by a render, so the contract is select first, then
act. That is also how a human works: click, then type.
`studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves
the timeline's displayed number and leaves the composition where it was.
Two things the tools refuse to fake:
Seek does not clamp. `seek()` already clamps against the adapter's duration,
which can differ from the store's, and clamping again would give that
invariant two owners that can disagree. The tool reports where the playhead
actually landed instead, read back afterwards.
`requestSeek` is fire-and-forget, so it cannot report that no adapter was
mounted to receive it. The tool compares the playhead before and after and
fails rather than claiming a seek that never happened.
Select separates three failures that a single message would have merged: the
preview is not mounted yet (wait), no element matches the handle (re-read),
and the element cannot be selected (try a neighbour). The agent's next move
differs for each, so collapsing them would cost it a round trip or a retry
loop.
* feat(studio): give an agent eyes with studio_frame
Renders the composition to a PNG at a given time and returns the URL. This is
what turns the tool set from a remote control into a loop: author a change,
capture the instant it affects, look, adjust. No agent can judge motion from
source, because "what does this look like at 2.4 seconds" is not a question a
file answers.
Reuses Studio's existing capture endpoint via `buildFrameCaptureUrl` rather
than inventing a second one.
Two things this does not fake:
It reports the time the playhead LANDED on, not the time requested. The player
clamps, so those differ at the ends, and attaching the wrong time to a frame is
how an agent draws a confident wrong conclusion about motion.
It waits before capturing, by default 150ms. The frame is rendered from the
file on disk, and the render cache is cleared by a file watcher with a 40ms
write-stability threshold, so a capture that beats the watcher renders the
PRE-edit composition. That exact staleness was a real bug here once. An agent
reading a stale frame as "my edit failed" would thrash, so the wait is on by
default, `settleMs` makes it tunable, and the tool description names the
failure rather than leaving it to be rediscovered.
It probes with HEAD before returning, so a URL that 404s comes back as a
failure with a hint instead of as a link the agent cannot render.
* feat(studio): add studio_inspect, so an agent reads before it writes
Everything about one element in one call: resolved styles, text fields, box,
data attributes, GSAP animations, and what the element will and will not
accept.
The point is to prevent a failed write rather than to satisfy curiosity.
`can.reasonIfDisabled` is passed through verbatim from Studio's own
capabilities, so an agent that reads first should never attempt an edit the
element would refuse.
Three things it refuses to get wrong:
Animations are reported ONLY for the current selection, because that is the
only element Studio parses them for. Attributing them to any other element
would be reporting the wrong element's motion, which is worse than reporting
none. When a handle names something else the field is empty and
`animationEditingBlocked` says why.
`animationEditingBlocked` also carries the two states where animation editing
is off entirely, multiple timelines and an unsupported timeline pattern. Both
live on the selection context. Learning them from a read costs one call;
learning them from a failed write costs a retry loop.
Inspecting a handle does NOT change what is selected. It is a read, and
stealing the human's selection would be a side effect they did not ask for.
There is a test asserting `applySelection` is never called.
Nothing selected and no handle given is a failure, not an empty result. An
empty result would assert "this element has nothing", which is a different and
false claim.
* feat(studio): let an agent edit text and styles, guarded
The first tools that change the composition. Both act on the current
selection and take no handle, which is forced rather than chosen: the
handlers read the ambient React selection, and `applyDomSelection` only
schedules a state update, so selecting and committing inside one call would
write to whatever was selected before. Select first, then edit.
Also plumbs the write-blocked state, which was the blocker for shipping any
write at all. `domEditSaveQueuePaused` and the external-file conflict both
lived on App and were unreachable from the tool surface, so `canWrite` was
optimistic and a comment said so. They now derive into a single
`writeBlockedReason` on the shell context: one field, one owner, conflict
taking precedence because resolving it is what unblocks the queue.
That guard matters more than it looks. Both states are BANNERS in Studio with
no lock behind them, so nothing else was stopping a programmatic write from
landing on top of a conflict the user had been asked to adjudicate.
Three things the tools refuse to fake:
They check the outcome, not the absence of a throw. Studio has several paths
where a failed commit resolves anyway, so awaiting the handler proves nothing.
The tagged outcome added earlier is what proves the write landed.
A partial style result is reported as partial. `handleDomStyleCommit` is one
property per call, so N properties are N commits; the result carries `applied`
and `rejected` maps rather than a single boolean that would have to pick a
side.
Style commits run sequentially, never concurrently. Two commits racing through
Studio's client-side read-modify-write can record undo entries that both claim
the same starting content. There is a test that measures concurrency rather
than trusting the loop.
Every decline reason maps to a hint naming what to do instead, so a refusal
routes the agent rather than just stopping it.
* feat(studio): move, resize and rotate, verified by reading back
`studio_transform` does what a drag does, and then checks. The box in the
result is READ BACK after the write, never echoed from the request, and
`applied` lists what actually took effect.
That is not belt-and-braces. The plan for this unit said to re-derive the
geometry handlers' behaviour rather than trust any description of them, and
doing that turned up three different behaviours behind one interface.
The handlers on `DomEditActionsValue` are the GSAP-AWARE wrappers, aliased in
`useDomEditSession.ts:534-538`, not the CSS ones in `useDomGeometryCommits.ts`
that an earlier note in this workstream described.
`handleGsapAwarePathOffsetCommit` and `handleGsapAwareRotationCommit` are
`if (gsapCommitMutation) { ...intercept... }` with no else branch. Their own
comments say the absence is deliberate: position and rotation are written as
GSAP code and there is no CSS fallback to write to. So they can return having
done nothing.
`handleGsapAwareBoxSizeCommit` is not like the other two. It runs through
`runGestureTransaction` with separate scale and width/height routes, so resize
works more generally.
Reading back is what turns that middle case from a silent lie into a reported
one. A move that did nothing comes back in `unchanged` with a reason.
Three smaller decisions:
Operations re-read between each other, so a move is judged against the box
AFTER a resize in the same call. Comparing against the original would credit
the resize's change to the move.
Rotation is reported as dispatched, not verified. `rotate` is an individual
transform property and does not appear in the computed transform, so there is
no honest box-derived signal, and claiming one would be worse than saying so.
x pairs with y and width pairs with height. Accepting one alone would mean
inventing the other from the current value, which moves the element somewhere
the caller did not ask for. The pairing rule and its minimum live in one
`parsePair` helper rather than as four separate branches.
* feat(studio): let an agent author motion
Four tools: add an animation, change its duration/ease/position, add a
keyframe, delete it. This is the capability that makes the tool set worth
having, because motion is the one thing an agent cannot judge or author from
source.
These are deliberately less confident than the rest of the set, and the
reason is the handlers underneath them:
`handleGsapAddAnimation(method)` takes only a method. Its insert position
comes from the live playhead, not the caller, and the call is `void ...catch()`
so it returns nothing.
`handleGsapAddKeyframeBatch` returns a promise but catches its own failure, so
awaiting proves the call finished, not that it landed.
`handleGsapDeleteAnimation` discards its promise entirely.
`handleGsapUpdateMeta` is the one honest signal. It returns a boolean.
U8 handled the same problem by reading the result back. That does not work
here: the animation list comes from React state that only refreshes on a
render, and no render happens inside one tool call. Rather than fake a
verification with a frame-timer, these report what was DISPATCHED and the
descriptions tell the agent to call studio_inspect to see the result. Saying
"I asked for this" is honest; saying "this happened" would not be.
Three consequences worth stating:
`studio_add_animation` takes no position. The handler reads the playhead, so
accepting one would report a number that had no effect. It reports where the
playhead actually was and tells the agent to seek first.
`studio_update_animation` rules out the no-selection case BEFORE dispatch. The
handler answers `false` for both "nothing selected" and "the write failed", so
eliminating one is what makes the other legible.
Keyframe percent and properties are validated in the tool, because nothing in
the platform checks input against the declared schema.
* feat(studio): add studio_inspect, so an agent reads before it writes (#3517)
Everything about one element in one call: resolved styles, text fields, box,
data attributes, GSAP animations, and what the element will and will not
accept.
The point is to prevent a failed write rather than to satisfy curiosity.
`can.reasonIfDisabled` is passed through verbatim from Studio's own
capabilities, so an agent that reads first should never attempt an edit the
element would refuse.
Three things it refuses to get wrong:
Animations are reported ONLY for the current selection, because that is the
only element Studio parses them for. Attributing them to any other element
would be reporting the wrong element's motion, which is worse than reporting
none. When a handle names something else the field is empty and
`animationEditingBlocked` says why.
`animationEditingBlocked` also carries the two states where animation editing
is off entirely, multiple timelines and an unsupported timeline pattern. Both
live on the selection context. Learning them from a read costs one call;
learning them from a failed write costs a retry loop.
Inspecting a handle does NOT change what is selected. It is a read, and
stealing the human's selection would be a side effect they did not ask for.
There is a test asserting `applySelection` is never called.
Nothing selected and no handle given is a failure, not an empty result. An
empty result would assert "this element has nothing", which is a different and
false claim.
* feat(studio): move, resize and rotate, verified by reading back (#3519)
`studio_transform` does what a drag does, and then checks. The box in the
result is READ BACK after the write, never echoed from the request, and
`applied` lists what actually took effect.
That is not belt-and-braces. The plan for this unit said to re-derive the
geometry handlers' behaviour rather than trust any description of them, and
doing that turned up three different behaviours behind one interface.
The handlers on `DomEditActionsValue` are the GSAP-AWARE wrappers, aliased in
`useDomEditSession.ts:534-538`, not the CSS ones in `useDomGeometryCommits.ts`
that an earlier note in this workstream described.
`handleGsapAwarePathOffsetCommit` and `handleGsapAwareRotationCommit` are
`if (gsapCommitMutation) { ...intercept... }` with no else branch. Their own
comments say the absence is deliberate: position and rotation are written as
GSAP code and there is no CSS fallback to write to. So they can return having
done nothing.
`handleGsapAwareBoxSizeCommit` is not like the other two. It runs through
`runGestureTransaction` with separate scale and width/height routes, so resize
works more generally.
Reading back is what turns that middle case from a silent lie into a reported
one. A move that did nothing comes back in `unchanged` with a reason.
Three smaller decisions:
Operations re-read between each other, so a move is judged against the box
AFTER a resize in the same call. Comparing against the original would credit
the resize's change to the move.
Rotation is reported as dispatched, not verified. `rotate` is an individual
transform property and does not appear in the computed transform, so there is
no honest box-derived signal, and claiming one would be worse than saying so.
x pairs with y and width pairs with height. Accepting one alone would mean
inventing the other from the current value, which moves the element somewhere
the caller did not ask for. The pairing rule and its minimum live in one
`parsePair` helper rather than as four separate branches.
* docs: document Studio's WebMCP agent tools, proven end-to-end in a browser (#3521)
* docs: document Studio's WebMCP agent tools
Adds `guides/webmcp`, under Developers > Agent setup.
Its first job is to defuse a name collision. `guides/mcp` already exists and
covers HeyGen's HOSTED MCP connector, which builds a video from a chat. This
page is about an agent working inside Studio on a composition already open in
front of you. Different feature, confusingly similar name, so the page says
what it is not before it says what it is.
Written to DOCS_GUIDELINES: one-sentence intro, outcome before implementation,
real values rather than placeholders, and three callouts.
The three things a reader most needs are the ones easiest to get wrong:
The API is `document.modelContext`, not `navigator.modelContext`. Most
published examples use the second, which is a polyfill compatibility shim
rather than a spec member, so feature-detecting it misleads.
Select first, then edit. Most editing tools act on the current selection, and
an agent that skips it gets an error rather than a wrong-element write.
Leave Studio visible. Some of Studio's write paths report failure through a
toast rather than a return value, so the human is the one who sees it. That is
a real property of the co-pilot design, not a nicety, so the page says it
plainly.
Verified with `npx mint validate` and `npx mint broken-links --check-redirects`,
both passing.
* fix(studio): target the text field that exists, not one named self
Found by running the tools end to end in a browser, which is the only way it
could have been found: the unit tests mock `setText`, so they never crossed the
boundary where this breaks.
An element's text usually lives in a CHILD field, keyed like `self:0:h1` or
`child:0:h1`. `studio_set_text` passed no field key, so
`buildNextDomTextFields` planned zero operations, the request went out with an
empty patch, and the server answered:
POST /api/projects/<id>/file-mutations/patch-element
-> 400 {"error":"target and operations required"}
Which surfaced as `persist-failed`. The tool was telling the truth, so the
reporting work in the earlier PRs did its job, but the failure looked like a
server problem and was not.
The tool now resolves the field: the one the caller named, or the element's
single field when it has exactly one. An element with several fields is asked
to name one; an element with none is reported blocked. Naming a field the
element does not have is rejected with the list of the ones it does have,
rather than silently writing nowhere.
Four regression tests, including the exact `child:0:h1` shape that failed. One
existing assertion changed: it expected the field to be `undefined`, which is
precisely the bug, so it now expects the resolved key.
Also documents two things the browser run surfaced, both real and neither a
defect: registration is asynchronous, so a caller reading `getTools()` too
early sees a partial list; and the tools that act on the current selection need
a render between the select and the edit, which a real agent gets for free
because its calls arrive as separate messages.
* docs: give the agent-tools kill switch instructions that work
The page told readers to set agentToolsEnabled in Studio's preferences.
Nothing writes that flag: it is read in useStudioAgentTools and parsed in
studioUiPreferences, but there is no settings UI and no toggle, so the
instruction could not be followed. Replace it with the localStorage write
that actually flips it, and spell out the merge, since overwriting the key
drops every other stored preference.
* docs: do not promise a per-call permission prompt we have not verified
The page said the browser asks before any agent calls a tool. Prompt
granularity is browser-specific and unsettled during the origin trial, and
we have not observed it on the native path. Say what holds, that access is
gated, and name the part that is still moving.
* fix(studio): re-apply WebMCP test polyfill fix (#3532 regression)
The squash merge of #3518 re-introduced the old assertion that
document.modelContext is absent. The polyfill from #3514 installs it
as a fallback — that is expected behavior.
Same fix as #3532: remove the assertion, keep the boot-cleanly contract.
---------
Co-authored-by: miga-heygen <miguel.sierra_miga@heygen.com>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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f18964de0c |
fix(studio): let a hidden sub-composition child be shown again (#3559)
The eye on an expanded sub-composition child always rendered as "Hide", whatever the source said. One click hid the element and every click after that rewrote the same attribute, so the row could never be shown again, not even after a reload, since data-hidden is in the file. buildChildElements synthesizes a child row from a manifest clip with no element to read, and compensated by inheriting hidden/timelineLocked/ timelineRole/fxChain/automation from the child's flat store twin. That twin does not exist for a real sub-composition: processTimelineMessage drops any clip whose parent composition is itself in the manifest before building the flat store, so the lookup always missed and the inheritance was dead code for the one case it was written for. It worked only for a phantom-wrapper parent, where the child does keep a store entry. Read the state off the live element instead. collectSubCompositionHostState walks each sub-composition host in the preview document and records the data-* state of every id'd descendant, keyed by dom id. The existing sibling walk cannot serve this: it defines which rows exist and writes parentMap, and it stops at the first id'd descendant, so scene footage sitting one level below an id'd region wrapper is never reached. The new walk descends the whole subtree and touches neither rows nor parentage. Reproduced on a 9-scene storyboard project where every scene is a sub-composition. Before: a scene video and title carrying data-hidden both announced "Hide track N", and clicking left the file byte-identical. After: both announce "Show track N", and hide/show round-trips the attribute. A top-level clip with the same attribute always announced "Show", which is what made the gap specific to expanded child rows. The existing regression test passed throughout because its fixture hands the child a flat twin with hidden: true and gives the host no compositionSrc, so the child key falls back to the index.html scope and a twin can exist. The added test models a real sub-composition instead. |
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f84b4c23dc |
feat(studio): let an agent edit text and styles, guarded (#3518)
* feat(studio): let an agent drive Studio's selection and playhead Adds `studio_select` and `studio_seek`, so an agent and the human are looking at the same element and the same instant. Selecting reveals the inspector, exactly as a click does, which is what makes the agent's move visible. Selection is shared state, not a per-call argument, and that is forced rather than chosen. Most of Studio's edit handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside ONE call would write to whatever was selected before. Two tool calls are separated by a render, so the contract is select first, then act. That is also how a human works: click, then type. `studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves the timeline's displayed number and leaves the composition where it was. Two things the tools refuse to fake: Seek does not clamp. `seek()` already clamps against the adapter's duration, which can differ from the store's, and clamping again would give that invariant two owners that can disagree. The tool reports where the playhead actually landed instead, read back afterwards. `requestSeek` is fire-and-forget, so it cannot report that no adapter was mounted to receive it. The tool compares the playhead before and after and fails rather than claiming a seek that never happened. Select separates three failures that a single message would have merged: the preview is not mounted yet (wait), no element matches the handle (re-read), and the element cannot be selected (try a neighbour). The agent's next move differs for each, so collapsing them would cost it a round trip or a retry loop. * feat(studio): give an agent eyes with studio_frame Renders the composition to a PNG at a given time and returns the URL. This is what turns the tool set from a remote control into a loop: author a change, capture the instant it affects, look, adjust. No agent can judge motion from source, because "what does this look like at 2.4 seconds" is not a question a file answers. Reuses Studio's existing capture endpoint via `buildFrameCaptureUrl` rather than inventing a second one. Two things this does not fake: It reports the time the playhead LANDED on, not the time requested. The player clamps, so those differ at the ends, and attaching the wrong time to a frame is how an agent draws a confident wrong conclusion about motion. It waits before capturing, by default 150ms. The frame is rendered from the file on disk, and the render cache is cleared by a file watcher with a 40ms write-stability threshold, so a capture that beats the watcher renders the PRE-edit composition. That exact staleness was a real bug here once. An agent reading a stale frame as "my edit failed" would thrash, so the wait is on by default, `settleMs` makes it tunable, and the tool description names the failure rather than leaving it to be rediscovered. It probes with HEAD before returning, so a URL that 404s comes back as a failure with a hint instead of as a link the agent cannot render. * feat(studio): add studio_inspect, so an agent reads before it writes Everything about one element in one call: resolved styles, text fields, box, data attributes, GSAP animations, and what the element will and will not accept. The point is to prevent a failed write rather than to satisfy curiosity. `can.reasonIfDisabled` is passed through verbatim from Studio's own capabilities, so an agent that reads first should never attempt an edit the element would refuse. Three things it refuses to get wrong: Animations are reported ONLY for the current selection, because that is the only element Studio parses them for. Attributing them to any other element would be reporting the wrong element's motion, which is worse than reporting none. When a handle names something else the field is empty and `animationEditingBlocked` says why. `animationEditingBlocked` also carries the two states where animation editing is off entirely, multiple timelines and an unsupported timeline pattern. Both live on the selection context. Learning them from a read costs one call; learning them from a failed write costs a retry loop. Inspecting a handle does NOT change what is selected. It is a read, and stealing the human's selection would be a side effect they did not ask for. There is a test asserting `applySelection` is never called. Nothing selected and no handle given is a failure, not an empty result. An empty result would assert "this element has nothing", which is a different and false claim. * feat(studio): let an agent edit text and styles, guarded The first tools that change the composition. Both act on the current selection and take no handle, which is forced rather than chosen: the handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside one call would write to whatever was selected before. Select first, then edit. Also plumbs the write-blocked state, which was the blocker for shipping any write at all. `domEditSaveQueuePaused` and the external-file conflict both lived on App and were unreachable from the tool surface, so `canWrite` was optimistic and a comment said so. They now derive into a single `writeBlockedReason` on the shell context: one field, one owner, conflict taking precedence because resolving it is what unblocks the queue. That guard matters more than it looks. Both states are BANNERS in Studio with no lock behind them, so nothing else was stopping a programmatic write from landing on top of a conflict the user had been asked to adjudicate. Three things the tools refuse to fake: They check the outcome, not the absence of a throw. Studio has several paths where a failed commit resolves anyway, so awaiting the handler proves nothing. The tagged outcome added earlier is what proves the write landed. A partial style result is reported as partial. `handleDomStyleCommit` is one property per call, so N properties are N commits; the result carries `applied` and `rejected` maps rather than a single boolean that would have to pick a side. Style commits run sequentially, never concurrently. Two commits racing through Studio's client-side read-modify-write can record undo entries that both claim the same starting content. There is a test that measures concurrency rather than trusting the loop. Every decline reason maps to a hint naming what to do instead, so a refusal routes the agent rather than just stopping it. * feat(studio): add studio_inspect, so an agent reads before it writes (#3517) Everything about one element in one call: resolved styles, text fields, box, data attributes, GSAP animations, and what the element will and will not accept. The point is to prevent a failed write rather than to satisfy curiosity. `can.reasonIfDisabled` is passed through verbatim from Studio's own capabilities, so an agent that reads first should never attempt an edit the element would refuse. Three things it refuses to get wrong: Animations are reported ONLY for the current selection, because that is the only element Studio parses them for. Attributing them to any other element would be reporting the wrong element's motion, which is worse than reporting none. When a handle names something else the field is empty and `animationEditingBlocked` says why. `animationEditingBlocked` also carries the two states where animation editing is off entirely, multiple timelines and an unsupported timeline pattern. Both live on the selection context. Learning them from a read costs one call; learning them from a failed write costs a retry loop. Inspecting a handle does NOT change what is selected. It is a read, and stealing the human's selection would be a side effect they did not ask for. There is a test asserting `applySelection` is never called. Nothing selected and no handle given is a failure, not an empty result. An empty result would assert "this element has nothing", which is a different and false claim. * feat(studio): move, resize and rotate, verified by reading back (#3519) `studio_transform` does what a drag does, and then checks. The box in the result is READ BACK after the write, never echoed from the request, and `applied` lists what actually took effect. That is not belt-and-braces. The plan for this unit said to re-derive the geometry handlers' behaviour rather than trust any description of them, and doing that turned up three different behaviours behind one interface. The handlers on `DomEditActionsValue` are the GSAP-AWARE wrappers, aliased in `useDomEditSession.ts:534-538`, not the CSS ones in `useDomGeometryCommits.ts` that an earlier note in this workstream described. `handleGsapAwarePathOffsetCommit` and `handleGsapAwareRotationCommit` are `if (gsapCommitMutation) { ...intercept... }` with no else branch. Their own comments say the absence is deliberate: position and rotation are written as GSAP code and there is no CSS fallback to write to. So they can return having done nothing. `handleGsapAwareBoxSizeCommit` is not like the other two. It runs through `runGestureTransaction` with separate scale and width/height routes, so resize works more generally. Reading back is what turns that middle case from a silent lie into a reported one. A move that did nothing comes back in `unchanged` with a reason. Three smaller decisions: Operations re-read between each other, so a move is judged against the box AFTER a resize in the same call. Comparing against the original would credit the resize's change to the move. Rotation is reported as dispatched, not verified. `rotate` is an individual transform property and does not appear in the computed transform, so there is no honest box-derived signal, and claiming one would be worse than saying so. x pairs with y and width pairs with height. Accepting one alone would mean inventing the other from the current value, which moves the element somewhere the caller did not ask for. The pairing rule and its minimum live in one `parsePair` helper rather than as four separate branches. --------- Co-authored-by: miga-heygen <miguel.sierra_miga@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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3337cc8990 |
feat(studio): give an agent eyes with studio_frame (#3516)
* feat(studio): let an agent drive Studio's selection and playhead Adds `studio_select` and `studio_seek`, so an agent and the human are looking at the same element and the same instant. Selecting reveals the inspector, exactly as a click does, which is what makes the agent's move visible. Selection is shared state, not a per-call argument, and that is forced rather than chosen. Most of Studio's edit handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside ONE call would write to whatever was selected before. Two tool calls are separated by a render, so the contract is select first, then act. That is also how a human works: click, then type. `studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves the timeline's displayed number and leaves the composition where it was. Two things the tools refuse to fake: Seek does not clamp. `seek()` already clamps against the adapter's duration, which can differ from the store's, and clamping again would give that invariant two owners that can disagree. The tool reports where the playhead actually landed instead, read back afterwards. `requestSeek` is fire-and-forget, so it cannot report that no adapter was mounted to receive it. The tool compares the playhead before and after and fails rather than claiming a seek that never happened. Select separates three failures that a single message would have merged: the preview is not mounted yet (wait), no element matches the handle (re-read), and the element cannot be selected (try a neighbour). The agent's next move differs for each, so collapsing them would cost it a round trip or a retry loop. * feat(studio): give an agent eyes with studio_frame Renders the composition to a PNG at a given time and returns the URL. This is what turns the tool set from a remote control into a loop: author a change, capture the instant it affects, look, adjust. No agent can judge motion from source, because "what does this look like at 2.4 seconds" is not a question a file answers. Reuses Studio's existing capture endpoint via `buildFrameCaptureUrl` rather than inventing a second one. Two things this does not fake: It reports the time the playhead LANDED on, not the time requested. The player clamps, so those differ at the ends, and attaching the wrong time to a frame is how an agent draws a confident wrong conclusion about motion. It waits before capturing, by default 150ms. The frame is rendered from the file on disk, and the render cache is cleared by a file watcher with a 40ms write-stability threshold, so a capture that beats the watcher renders the PRE-edit composition. That exact staleness was a real bug here once. An agent reading a stale frame as "my edit failed" would thrash, so the wait is on by default, `settleMs` makes it tunable, and the tool description names the failure rather than leaving it to be rediscovered. It probes with HEAD before returning, so a URL that 404s comes back as a failure with a hint instead of as a link the agent cannot render. * feat(studio): add studio_inspect, so an agent reads before it writes (#3517) Everything about one element in one call: resolved styles, text fields, box, data attributes, GSAP animations, and what the element will and will not accept. The point is to prevent a failed write rather than to satisfy curiosity. `can.reasonIfDisabled` is passed through verbatim from Studio's own capabilities, so an agent that reads first should never attempt an edit the element would refuse. Three things it refuses to get wrong: Animations are reported ONLY for the current selection, because that is the only element Studio parses them for. Attributing them to any other element would be reporting the wrong element's motion, which is worse than reporting none. When a handle names something else the field is empty and `animationEditingBlocked` says why. `animationEditingBlocked` also carries the two states where animation editing is off entirely, multiple timelines and an unsupported timeline pattern. Both live on the selection context. Learning them from a read costs one call; learning them from a failed write costs a retry loop. Inspecting a handle does NOT change what is selected. It is a read, and stealing the human's selection would be a side effect they did not ask for. There is a test asserting `applySelection` is never called. Nothing selected and no handle given is a failure, not an empty result. An empty result would assert "this element has nothing", which is a different and false claim. --------- Co-authored-by: miga-heygen <miguel.sierra_miga@heygen.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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0e558d5916 |
feat(studio): let an agent drive Studio's selection and playhead (#3515)
Adds `studio_select` and `studio_seek`, so an agent and the human are looking at the same element and the same instant. Selecting reveals the inspector, exactly as a click does, which is what makes the agent's move visible. Selection is shared state, not a per-call argument, and that is forced rather than chosen. Most of Studio's edit handlers read the ambient React selection, and `applyDomSelection` only schedules a state update, so selecting and committing inside ONE call would write to whatever was selected before. Two tool calls are separated by a render, so the contract is select first, then act. That is also how a human works: click, then type. `studio_seek` uses `requestSeek`, not `setCurrentTime`. The latter only moves the timeline's displayed number and leaves the composition where it was. Two things the tools refuse to fake: Seek does not clamp. `seek()` already clamps against the adapter's duration, which can differ from the store's, and clamping again would give that invariant two owners that can disagree. The tool reports where the playhead actually landed instead, read back afterwards. `requestSeek` is fire-and-forget, so it cannot report that no adapter was mounted to receive it. The tool compares the playhead before and after and fails rather than claiming a seek that never happened. Select separates three failures that a single message would have merged: the preview is not mounted yet (wait), no element matches the handle (re-read), and the element cannot be selected (try a neighbour). The agent's next move differs for each, so collapsing them would cost it a round trip or a retry loop. |
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28be8dddfa | fix(studio): correct save failure telemetry (#3499) | ||
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b71f45981c |
fix(studio): export the composition the user has selected (#3550)
The header's Export button started renders with no options at all, so the request carried no `composition` and the server fell back to index.html. Selecting a sub-composition in the Comps panel showed its canvas and timeline but exported the root file instead. Studio starts renders from three controls, and the render target was owned by each of them separately: the Renders panel resolved it, the header omitted it, the sidebar's per-composition button named one explicitly. Give it one owner in `startRender`, which all three route through, defaulting to the active composition and leaving an explicit argument to win. Fixes #3549 |
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adf9b0ccee |
fix(studio): activate a composition at any path, not just compositions/
The Comps panel sets activeCompositionPath to the selected file, but useCompositionStack's effect only pushed a stack level when that path started with compositions/. A project laying its comps out anywhere else, for example a generated multi-part build with parts/part-1.html next to the root index.html, matched no branch at all: the row highlighted and the URL hash updated while the stack silently kept the master mounted, so the canvas and timeline stayed on index.html and any edit landed in the root file instead of the part. Replaced the prefix test with a plain truthiness check, so the root stays on the master level and every other path pushes its own level. Label derivation is unchanged, matching CompositionsTab's own convention. |
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da6514d458 |
fix(studio): update WebMCP test for polyfill fallback
The "registers nothing when the browser has no WebMCP" test asserted that document.modelContext was absent after mount. Since #3514 added the @mcp-b/global polyfill fallback, the hook now installs document.modelContext even when the browser has no native support — that is the polyfill's job. The real assertion is that mounting does not throw, which still holds. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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097d901d70 |
feat(studio): fall back to a WebMCP polyfill where the browser has none (#3514)
* feat(studio): fall back to a WebMCP polyfill where the browser has none
WebMCP is an Origin Trial. Chrome 149 and Edge 150 have it behind a flag,
ChatGPT Desktop ships it, and everything else does not. Without a fallback the
tools registered in the previous change are invisible on stable Chrome, which
is exactly where a bridge extension would connect from.
Adds `@mcp-b/global` (MIT) as a DYNAMIC import, so a browser with native
support never fetches it. Verified in the build output rather than asserted:
the bundle keeps a bare `import("@mcp-b/global")` instead of inlining it.
Chosen over the smaller `@mcp-b/webmcp-polyfill` because that one only defines
`document.modelContext`. `@mcp-b/global` also stands up the in-page MCP server
a bridge extension attaches to, and serving that case is the only reason the
fallback exists at all.
The load is guarded by a module-level promise so two mounts racing share one
load, and an import failure is caught and logged rather than thrown: a missing
agent surface must never stop Studio booting. The registration path re-checks
the abort signal after the await, so unmounting mid-import registers nothing.
Two things the type checker forced, both worth keeping:
Installing the package brings its own global `Document.modelContext`
declaration, which collided with the local one. Studio now reads the property
through a type guard instead of augmenting `Document`, so there is only one
declaration of that global and it is the package's.
Studio keeps its own narrow tool types rather than importing the package's.
Theirs overload `registerTool` to infer argument types from a literal
`inputSchema`, which helps when registering one tool inline and fights a
uniform registration loop. The comment in `types.ts` says so, and names the
drift risk that choice accepts.
The polyfill test asserts promise identity rather than counting imports. The
ESM registry dedupes the import either way, so a call count would pass whether
or not the guard existed.
* fix(studio): observe and retry WebMCP fallback
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94da403d6d |
feat(studio): expose Studio's live state to an agentic browser (WebMCP) (#3511)
* feat(studio): expose Studio's live state to an agentic browser Registers a `studio_look` tool on `document.modelContext`, so an agent in a browser that supports it can read what Studio knows: the open project and composition, the playhead, the human's current selection with its capabilities, and the timeline's elements with a handle for each. The API is `document.modelContext`, not `navigator.modelContext`. The latter is a polyfill compatibility shim rather than a spec member, so feature detecting it is wrong even where a published sample appears to work. Three decisions worth knowing: Registration happens ONCE per mount, with the dependencies held in a ref that every render refreshes. Depending on the handlers instead re-runs on nearly every interaction, because the DomEdit actions object changes identity with the selection and the element list. Each re-run aborts the registration signal and unregisters everything, and the spec warns that a quick unregister-then- reregister can apply an old call's arguments against the new schema. The test for this is the important one in the unit; breaking the empty dependency array fails it and nothing else. Tools resolve with a tagged result, they never reject. That is forced by the spec: a rejected `execute` has its reason discarded and the caller sees a bare UnknownError, so rejecting would guarantee the agent cannot learn why an edit failed. Elements are addressed by a minted handle, not by `TimelineElement.id`. That id is a synthesised identity, so `getElementById` misses most elements; the handle carries `data-hf-id`, else the DOM id, else a selector plus occurrence. Mounted from `EditorShell` rather than `App`, because the DomEdit contexts are only readable below `DomEditProvider` and `App.tsx` is three lines under the 600-line cap. The undo signal is reported as the shell actually exposes it, `canUndo` and a label, rather than as a revision counter. The depth lives in component-local state and is not reachable without plumbing it through the shell context, so the field says what it is instead of implying precision it does not have. Writes are not in this change. `canWrite` is optimistic and the comment says so; the write tools need a real guard against the paused-save and external- conflict states, which are not on any context this component can reach yet. * fix(studio): bound WebMCP look filters * fix(studio): remove premature WebMCP write state * docs(studio): name WebMCP singleton assumption * fix(studio): surface WebMCP registration failures |
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21bcd5745c |
fix(studio): let a failed DOM edit report that it failed (#3510)
* fix(studio): let a failed text or style commit report itself `runDomEditCommit` catches a persist failure, reverts, fires `onError` and then resolves. That contract is deliberate and its docstring says so: the human path learns the write failed from the toast `onError` puts on screen, so a rejection would be redundant. It also means a caller awaiting `handleDomTextCommit` or `handleDomStyleCommit` cannot tell a landed write from a reverted one, because both resolve with `undefined`. The runner already offers `onSettled` as the way out. Text and style were the two commits that never got it wired. Add `runReportedDomEditCommit`, which owns `onSettled` (forwarding to a caller-supplied one rather than dropping it) and returns whether the write landed. Both handlers now return a tagged outcome, so the three preconditions that previously returned early and silently are each distinguishable: no selection, a manual-geometry property the style path refuses, and a selection that cannot edit styles. Same for text: no selection versus not text-editable. Human-facing behaviour is unchanged and the tests assert that: the toast still fires and the optimistic DOM change is still reverted. The callback props that carry these handlers ignore the result, so their declared type widens from `Promise<void>` to `Promise<unknown>`. That type is hand-copied in fourteen places; consolidating it is worth its own change. `useDomEditTextCommits.ts` is now 593 lines against the 600-line cap. The next change to it needs a split. * fix(studio): stop a paused save queue reporting a position edit as saved Two more commits that could not tell a caller they had failed. `useDomEditPositionPatchCommit` swallowed `DomEditSaveQueueOpenError` and resolved. The intent was right, a paused save queue already puts a banner on screen and one toast per blocked edit is noise, but swallowing it also skipped the caller's revert: `useDomGeometryCommits` only restores the optimistic offset, size or rotation from its `.catch`. So once the breaker opened, a drag left the element where the user dropped it while nothing reached the file, and the next reload snapped it back. It now rejects without toasting. The banner still does the telling; the caller gets to revert. `handleDomEditElementsDelete` caught everything and only toasted, so an unpatchable target and a completed delete were indistinguishable to a caller. It now returns an outcome, with `no-project` and `no-selection` separated from a failed write rather than all three sharing an early `return`. Adds the first test for `useDomEditPositionPatchCommit`, covering the paused queue, an ordinary failure, and success. * fix(studio): honor DOM edit failure outcomes * fix(studio): classify stale delete previews * fix(studio): enforce DOM edit outcome types |
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4f00336c92 | feat(player): add retained runtime data channels (#3471) | ||
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9aaa7552fc | fix(studio): dedupe repeated selection telemetry (#3498) | ||
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0c9d234bd8 |
Merge pull request #3481 from heygen-com/fix/web-audio-cross-origin-silence-v2
fix(core): prevent cross-origin Web Audio capture from silencing audio |
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acc6898255 | fix(core): address review — gate early diagnostic, fix empty crossOrigin, document gaps | ||
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7caf4b8871 |
feat(studio): drag automation segments (#3465)
* feat(studio): drag automation segments * fix(studio): clear clip selection for group effects * fix(studio): replace clip selection with audio bus * fix(studio): make audio bus selection authoritative |
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05affaae21 |
feat(studio,core)!: remove solo and the group meter (#3454)
* feat(studio,core)!: remove solo and the group meter * docs(audio): keep removal rationale current * refactor(core): retire studio solo bridge |
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0c274f7e57 |
fix(studio): reconnect property-panel audio controls (#3453)
* fix(studio): reconnect property-panel audio controls * fix(studio): unify property panel audio detection * fix(studio): satisfy panel and deletion gates |
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f575bdadcb |
fix(studio): harden carve and FX rack behavior (#3452)
* fix(core): harden audio FX and group identity * fix(core): address audio group review feedback * fix(core): align preview transport with grouped audio * test(core): pin audio group gain ceiling * fix(core): preserve solo bridge through stack * fix(engine): harden grouped audio rendering * docs(engine): explain grouped mix fallback invariant * test(engine): allow grouped mixes to finish on Windows * feat(lint): validate audio group membership and timing * test(lint): pin audio group membership guards * fix(studio): unify audio IDs and group state * fix(studio): make audio-group edits transactional * fix(studio): keep preview state synchronized * fix(studio): align audio rows, automation lanes and headers * fix(studio): stabilize timeline audio derivations * refactor(studio): simplify group metadata memoization * style(studio): keep timeline layout within size gate * fix(studio): keep timeline preset apply off auditions * fix(studio): harden carve and FX rack behavior * fix(studio): repeat audio FX reveal requests |
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4ea018a4a7 |
fix(studio): align audio rows, automation lanes and headers (#3451)
* fix(core): harden audio FX and group identity * fix(core): address audio group review feedback * fix(core): align preview transport with grouped audio * test(core): pin audio group gain ceiling * fix(core): preserve solo bridge through stack * fix(engine): harden grouped audio rendering * docs(engine): explain grouped mix fallback invariant * test(engine): allow grouped mixes to finish on Windows * feat(lint): validate audio group membership and timing * test(lint): pin audio group membership guards * fix(studio): unify audio IDs and group state * fix(studio): make audio-group edits transactional * fix(studio): keep preview state synchronized * fix(studio): align audio rows, automation lanes and headers * fix(studio): stabilize timeline audio derivations * refactor(studio): simplify group metadata memoization * style(studio): keep timeline layout within size gate * fix(studio): keep timeline preset apply off auditions |
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89069d24c3 |
fix(studio): keep preview state synchronized (#3450)
* fix(core): harden audio FX and group identity * fix(core): address audio group review feedback * fix(core): align preview transport with grouped audio * test(core): pin audio group gain ceiling * fix(core): preserve solo bridge through stack * fix(engine): harden grouped audio rendering * docs(engine): explain grouped mix fallback invariant * test(engine): allow grouped mixes to finish on Windows * feat(lint): validate audio group membership and timing * test(lint): pin audio group membership guards * fix(studio): unify audio IDs and group state * fix(studio): make audio-group edits transactional * fix(studio): keep preview state synchronized |
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8e96ccb0b2 |
fix(studio): make audio-group edits transactional (#3449)
* fix(core): harden audio FX and group identity * fix(core): address audio group review feedback * fix(core): align preview transport with grouped audio * test(core): pin audio group gain ceiling * fix(core): preserve solo bridge through stack * fix(engine): harden grouped audio rendering * docs(engine): explain grouped mix fallback invariant * test(engine): allow grouped mixes to finish on Windows * feat(lint): validate audio group membership and timing * test(lint): pin audio group membership guards * fix(studio): unify audio IDs and group state * fix(studio): make audio-group edits transactional |
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0f302285a2 |
fix(studio): unify audio IDs and group state (#3448)
* fix(core): harden audio FX and group identity * fix(core): address audio group review feedback * fix(core): align preview transport with grouped audio * test(core): pin audio group gain ceiling * fix(core): preserve solo bridge through stack * fix(engine): harden grouped audio rendering * docs(engine): explain grouped mix fallback invariant * test(engine): allow grouped mixes to finish on Windows * feat(lint): validate audio group membership and timing * test(lint): pin audio group membership guards * fix(studio): unify audio IDs and group state |
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dd0626a55a |
fix(studio): stop the grouping dialog opening off the bottom of the window (#3421)
Reported as "the grouping button did nothing — I clicked it and nothing happened". The dialog WAS opening. It positioned itself at `anchorRect.bottom + 4` with no flip and no clamp, and this button lives in a track header at the bottom of the studio window, so it opened past the viewport edge. It was the last floating surface in the timeline with no viewport handling at all. It now goes through `resolveFloatingPanelPosition`, the helper the other body portals already position with (`RenderQueue`, `propertyPanelColor`), so it flips above the anchor when there is no room below and clamps so neither edge leaves the viewport. `GROUP_DIALOG_SIZE` is a declared estimate in the same style as `FORMAT_PANEL_SIZE` and `COLOR_PICKER_SIZE`: `w-56` is exact, only the flip decision reads the height, and the clamp keeps the dialog on screen either way. Two tests, at a realistic bottom-of-window anchor and hard against the right edge. Both verified to fail against the raw positioning. Worth noting why this shipped: the existing `group-pointer` test passes with or without the fix. happy-dom reports an all-zero rect for an unlaid-out button, so the dialog landed at top:4 — on screen, and nothing like the real app. A geometry test that never sets a geometry proves nothing. Deliberately NOT included: a toast for the grouping write's silent `elements.length < 2` bail. That path is real in code but I could not reach it from the UI — the button only renders on a track with 2+ ungrouped clips, and sub-composition audio arrives as separate single-clip rows, so the offer never appears there. Adding a message for an unreachable branch, plus the file split it would force to stay under the 600-line studio cap, is not justified by evidence. |
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7a024cf68e |
fix(studio): name the cause when a render request fails (#3424)
The render POST's catch took no binding, so the exception was discarded and every transport failure produced one sentence: "Could not reach render server. Use `hyperframes render` from the CLI instead." A dead server, a DNS failure, an aborted request and a server that died mid-render are all indistinguishable under that string — and it is not only a UI message, it is what travels into the feedback report. Three separate field reports carried it verbatim, one of them describing a render that fails every single time. A guaranteed reproduction that tells us nothing is worse than an intermittent one that does. Bind the error and append it. The CLI guidance stays, since it is still the right next step for the user; it just no longer stands alone. Regression test asserts both halves: the cause appears, and the guidance survives. It fails on the unfixed code with `expected 'Could not reach render server. Use `h…' to contain 'Failed to fetch'`. |
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c594023895 |
fix(studio): give the group row's caret the panel's glyph and size back (#3415)
* fix(studio): put the timeline's portaled surfaces on the tier the other portals use The FX popover, the grouping dialog it swaps for, and the automation selection menu are all portaled to `document.body`, so they land in the root stacking context — where they sat at `z-50` while the app's own chrome occupies 60, 90, 91, 92, 94, 100 and 110, and every other portal that has to clear that chrome (`Tooltip`, `AssetContextMenu`, `InlineTextToolbar`, `RenderQueue`) already uses `z-[200]`. These three were the odd ones out. Scoped honestly: the clipping in the report is fixed by the height cap in the previous commit, which is what actually cut the popover off at the timeline chrome. This commit is tier consistency — it removes the standing risk of a portaled timeline surface losing to any of those seven higher tiers, rather than a demonstrated repro. Confirm against a real window before claiming more. * fix(studio): move the remaining body-portaled context menus to the same tier The all-sites audit in review was right and the previous commit did half the set. Using `createPortal(…, document.body)` as the predicate rather than the timeline directory, four more surfaces sit in the root stacking context at `z-50` below the seven chrome tiers (60, 90, 91, 92, 94, 100, 110): - `player/components/ClipContextMenu.tsx:51` - `player/components/TrackGapContextMenu.tsx:78` - `player/components/KeyframeDiamondContextMenu.tsx:99` - `components/editor/CanvasContextMenu.tsx:215` The fourth is the easy one to miss — it is the only one outside `player/components/`, so a timeline-scoped sweep finds exactly the other three. It belongs to the same set by its own account: its className is byte-identical to `ClipContextMenu`'s and its header comment says it mirrors that file's look, positioning, and dismiss behaviour, portaled to `document.body`. Two body portals deliberately left alone. `sidebar/BlocksTab.tsx:125` portals `PromptPreviewModal`, which carries its own `z-[100]`/`z-[110]` modal tier — a `z-` class on the portal wrapper would be dead weight. `RenderQueue.tsx:235` is already `z-[200]`. `FileTree.tsx:336` and `FileTreeNodes.tsx:103` are `fixed z-50` but are NOT portaled — they render inside the sidebar's own stacking context, so the root-context argument does not reach them and raising them would be an unrelated change. Crossing the `z-[100]`/`z-[110]` modal backdrops is unreachable for the same reason it was for the first three: all four dismiss on an outside pointerdown, so the press that opens a modal closes the menu first. `CanvasContextMenu.test.tsx:95` asserted on `.fixed.z-50` to prove the menu did NOT render; left as-is it would have passed vacuously against any tier. Updated to the new class so it still fails if the menu renders. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(studio): correct the interval in the popover in-bounds test comment `bottom: 32` with `maxHeight: 160` in a 200px viewport puts the box at y = 8..168, not y = 8..40 — the bottom edge sits at `innerHeight - bottom`, and the comment read it as the height instead. The assertions below already computed the right geometry; only the stated interval was wrong, on a regression test whose comment is the next reader's model of what it pins. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(studio): give the group row's caret the panel's glyph and size back The timeline group row was the only disclosure caret in the studio still drawn as a rotated 11px non-mono glyph. Both of the property panel's carets (`hf-fx-preset-run-caret` in propertyPanelFxPresetRun, and propertyPanelFxNodeOpenBody) swap between ▸ and ▾ in `font-mono`, so the same affordance was rendering smaller and differently on the row than in the panel it opens. Now mono, a size up, and swapped rather than rotated — a rotated ▸ also sits off-centre in its box because the glyph is not square. Three tests, mounting the header: the swap, the absence of a rotate transform, and the mono/size class. Verified all three fail against the previous caret. * fix(studio): stop the caret comment and test name claiming a size match Both reached past what was actually verified, and the comment is the part that stays in the tree. The comment said the caret matches the property panel's carets and "should not be smaller here than it is there". Inverted for one of the two: the node-body caret sits under `text-[9px]` (`propertyPanelFxNodeOpenBody.tsx:240`), so at 13px this one is materially larger, and `hf-fx-preset-run-caret` has no size rule of its own — its rendered size is unmeasured. Narrowed to the two claims that hold: mono, and swapped rather than rotated. The third test was named "matches the property panel's carets" but reads only this component's own className, so the panel carets could move and it would stay green. Renamed to what it pins. No behaviour change. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8612cfd40f |
fix(studio): put the timeline's portaled surfaces on the tier the other portals use (#3414)
* fix(studio): put the timeline's portaled surfaces on the tier the other portals use The FX popover, the grouping dialog it swaps for, and the automation selection menu are all portaled to `document.body`, so they land in the root stacking context — where they sat at `z-50` while the app's own chrome occupies 60, 90, 91, 92, 94, 100 and 110, and every other portal that has to clear that chrome (`Tooltip`, `AssetContextMenu`, `InlineTextToolbar`, `RenderQueue`) already uses `z-[200]`. These three were the odd ones out. Scoped honestly: the clipping in the report is fixed by the height cap in the previous commit, which is what actually cut the popover off at the timeline chrome. This commit is tier consistency — it removes the standing risk of a portaled timeline surface losing to any of those seven higher tiers, rather than a demonstrated repro. Confirm against a real window before claiming more. * fix(studio): move the remaining body-portaled context menus to the same tier The all-sites audit in review was right and the previous commit did half the set. Using `createPortal(…, document.body)` as the predicate rather than the timeline directory, four more surfaces sit in the root stacking context at `z-50` below the seven chrome tiers (60, 90, 91, 92, 94, 100, 110): - `player/components/ClipContextMenu.tsx:51` - `player/components/TrackGapContextMenu.tsx:78` - `player/components/KeyframeDiamondContextMenu.tsx:99` - `components/editor/CanvasContextMenu.tsx:215` The fourth is the easy one to miss — it is the only one outside `player/components/`, so a timeline-scoped sweep finds exactly the other three. It belongs to the same set by its own account: its className is byte-identical to `ClipContextMenu`'s and its header comment says it mirrors that file's look, positioning, and dismiss behaviour, portaled to `document.body`. Two body portals deliberately left alone. `sidebar/BlocksTab.tsx:125` portals `PromptPreviewModal`, which carries its own `z-[100]`/`z-[110]` modal tier — a `z-` class on the portal wrapper would be dead weight. `RenderQueue.tsx:235` is already `z-[200]`. `FileTree.tsx:336` and `FileTreeNodes.tsx:103` are `fixed z-50` but are NOT portaled — they render inside the sidebar's own stacking context, so the root-context argument does not reach them and raising them would be an unrelated change. Crossing the `z-[100]`/`z-[110]` modal backdrops is unreachable for the same reason it was for the first three: all four dismiss on an outside pointerdown, so the press that opens a modal closes the menu first. `CanvasContextMenu.test.tsx:95` asserted on `.fixed.z-50` to prove the menu did NOT render; left as-is it would have passed vacuously against any tier. Updated to the new class so it still fails if the menu renders. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> * fix(studio): correct the interval in the popover in-bounds test comment `bottom: 32` with `maxHeight: 160` in a 200px viewport puts the box at y = 8..168, not y = 8..40 — the bottom edge sits at `innerHeight - bottom`, and the comment read it as the height instead. The assertions below already computed the right geometry; only the stated interval was wrong, on a regression test whose comment is the next reader's model of what it pins. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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277fe0fa22 |
fix(studio): cap the timeline FX popover to its gap, and scroll the list inside (#3413)
* fix(studio): cap the timeline FX popover to its gap, and scroll the list inside
The popover grew to whatever the preset list needed, so on a short window it ran
off the top or the bottom of the viewport and took its footer ('+ effect' /
'Open rack') with it — nothing scrolled, so the presets past the edge were
simply unreachable.
It now caps to the space on whichever side it opens toward, and the preset list
scrolls inside that while the footer stays put. `min-h-0` on the scroller is
load-bearing: a flex child defaults to min-height:auto and would refuse to
shrink, pushing the footer out instead of scrolling.
`spaceAbove` is named for the cap's benefit; it equals `anchorRect.top`, so the
flip condition is unchanged.
Four tests cover it, because this shipped once before with none: the downward
cap, the upward cap, the usable-minimum clamp, and the footer being a sibling of
the scroller rather than inside it. Verified they fail without the cap.
* fix(studio): slide the FX popover in-bounds instead of hanging it off the edge
Review found the minimum defeating the viewport cap: `Math.max(MIN_POPOVER_HEIGHT,
available)` kept the box 160px tall even when the chosen gap was smaller, so the
box extended past the edge it opened away from. At 200px of viewport with the
anchor at 100..120 it flipped up to `bottom: 104px` and spanned y = -64..96 —
every preset still reachable, but through a ~57px window with the top third of
the dialog off-screen. Reachable at high browser zoom, not only in a synthetic
short window: `available` drops under 160 once the gap is under ~172px, which
400% zoom on a 1080p display produces on both sides.
Shrinking to the gap would undo the floor on purpose (a 20px gap gives a 20px
popover — the vanishing popover in a new costume), so honour the floor and clamp
the resulting box into the viewport the way `left` already is. Two parts:
- Cap the floor by the window itself (`innerHeight - 2 * VIEWPORT_MARGIN`). The
minimum is a floor against a tight gap, not against a tight window; below
176px of viewport, physical space has to win.
- Inset the `top` / `bottom` offset to `innerHeight - height - VIEWPORT_MARGIN`,
so a floor larger than the gap slides the box back in rather than off the top.
The tight case now lands at `bottom: 32px` with `maxHeight: 160px` — the box at
y = 8..40, one margin on each side. The two ordinary cases are unchanged
(34/726 down, 72/688 up), which the existing tests pin.
Tests: two added — both edges in-bounds when the minimum exceeds the gap, and
the floor yielding when the whole window is shorter than it. Both fail on the
previous arithmetic (104px vs 32px, 160px vs 104px). The three pre-existing
geometry tests now pin `window.innerHeight` through one shared helper instead of
inheriting happy-dom's 768 default, so their expected numbers are derivable from
the test and immune to a dependency bump.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
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0e9a4f371d |
feat(audio): open the audio FX, group and mute features to everyone (#3401)
* feat(audio): open the audio FX, group and mute features to everyone The twelve-PR audio stack landed on main with all three of its canaries still at 0%, so the FX rack, the group rows, mute and solo are in the build and reachable by nobody. This removes the gates rather than raising the numbers: a canary that gates nothing is a branch every future reader has to evaluate. Gone: - the `audio-fx-rack`, `audio-track-mute` and `audio-groups` registry entries; - the five studio gates they fed — the Audio FX section in `PropertyPanelFlat`, the mute label, the muted strike-through and the solo button in `TimelineTrackPlainHeader`, and the group-row derivation in `useTimelineTrackDerivations`. Each feature now renders on its own precondition (an audio track, a grouped track) exactly as it did for an enrolled user. The old test pinned `audio-fx-rack` at 0% and asserted it was registered, which is the opposite of what should hold now. Replaced with a pin that no `audio-*` canary exists at all: re-registering one silently re-hides a shipped feature, and nothing else in the tree would say so. Verified it fails when one is added back. The equivalent removal on wa-25-review-fixes (#3363) can no longer land — that branch is 105 commits and 310 files divergent from main now that the stack has squash-merged past it. * docs(audio): retire the last references to the audio canaries Two leftovers the gate removal did not reach. `TimelineTrackPlainHeader.tsx` still said "Gated: the relabel ships behind the canary, unlike the preview fix" above the function that picks Mute vs Hide. Nothing gates it now, so the comment asserted the opposite of the code. `docs/weekly-updates.mdx` is published, and it told readers the audio work is "staged behind a canary at zero percent, so none of it is visible by default" and to "set `HF_CANARY_AUDIO_FX_RACK=on` to use the rack today". That env var maps to no registry entry any more, so following the instruction does nothing at all. The week's record stays — it is a dated entry — but it now says the rollout completed and that the variable is inert. * fix(studio): name the mute action per track, and pin the newly-live audio rows Review findings on the canary removal. All three are in code the 0% gate made unreachable, so this is the first time any of it runs for a user. *blocker* — `visibilityButtonLabel`'s audio branch returned "Muted" / "Mute": the current STATE rather than the action, so nothing told a screen-reader user that activating an already-muted row would unmute it, and it dropped `suffix`, so every audio row shared one accessible name. Music plus VO is the ordinary case, which makes that two identical buttons. Now `Unmute track N` / `Mute track N`, matching the wording `timelineTrackVisibility` already writes into undo history for the same click. `showAsMute` also picks the icon, so this is the control's whole identity, not a tooltip. Tests, for paths that had never executed enabled — a canary at 0% returns `out_of_cohort` before bucketing, and studio additionally excludes `navigator.webdriver`, so no suite could reach them: - `VisibilityButton` — both audio states, two rows staying distinguishable, the visual branch unchanged, and the callback still taking the real track key rather than the display row. Fails on the old label. - `useTimelineTrackDerivations` — an ungrouped project stays in raw ascending order with no groups, and an interleaved group's members become contiguous under an anchor at `memberTracks[0] - 0.5` while the ungrouped track between them keeps its place. Plus label/volume/mute mirroring and the id fallback. Also pins the three retired canary names individually rather than by prefix: `audio-fx-rack` coming back is caught either way, but `fx-rack` escaped a `startsWith("audio-")` check. The family guard stays alongside it. * fix(studio): record the row the mute button announced, not a second derivation Review finding: the header's track number and the undo-history label's are computed from two different orderings, and un-gating `audio-groups` is what makes them diverge. The header's row comes from the group-aware list — `groupTimelineTracks` emits a synthetic anchor row per group and pulls members contiguous. The history's comes from `timelineTrackOrder`, a plain ascending sort of element-bearing keys with no anchors. On the fixture in this PR's own derivation test, grouped order `[-0.5, 0, 2, 1]` against ascending `[0, 1, 2]`: clicking mute on the group's first member said "Mute track 2" and recorded "Mute track 1". Off-cohort this could not happen — the old branch returned raw tracks, so both sides sorted the same way. `onToggleTrackHidden` now carries the display row the clicked control rendered, and `toggleTimelineTrackHidden` prefers it over deriving its own. One number instead of two derivations, which is what `timelineTrackDisplay`'s "one owner of what track number does the user see" already promised. The callback still acts on the real fractional key, so nothing muted the wrong row before or now — only the announced and recorded row was wrong. Also pins the rest of the newly-live surface: the solo button's presence and pressed state, its absence on a visual track, and the strike-through for both a row's own mute and a group mute (with the title that says which). Three existing call-site assertions now check the threaded row too. |
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6a92d21401 |
feat(studio,core): reach presets and the rack from the timeline (#3292)
C1: the FX button in the track/group header, and its popover — the
"reach FX from the timeline" entry point, last on purpose because it
targets a group or a single clip, never "a track" (N clips = N chains
is the ill-defined thing the design doc refuses to build).
The button (TimelineFxButton.tsx): renders on group rows and on track
rows holding exactly one audio clip, reading "FX" (or "FX n" once the
target's data-fx-chain has n enabled nodes). A multi-clip ungrouped
audio track gets a pointer instead ("Group these clips to add effects
to all of them" + a Group action) rather than silently hiding the
entry point — reuses B6's exact auto-grouping write
(useAudioGroupCarveAssignment, exposed as onGroupClips) with a minted
group id (mintGroupId, exported from useFxCarveGrouping.ts).
The popover (TimelineFxPopover.tsx, components/editor/): a thin
positioner around FxPresetMenu exactly as the property panel renders
it — same audition contract (useFxAudition), same preset-apply
computation (extracted into useApplyAudioFxPreset.ts's
applyPresetToChain, now shared with propertyPanelFxSection.tsx's own
applyPreset rather than duplicated). Escape closes without
deselecting whatever is behind it; an outside pointerdown dismisses.
Footer's "+ effect"/"Open rack ›" both select the target and hand off
to the property panel (a simplification from the step doc's two
distinct behaviors — remotely toggling the rack's own internal
"adding" state isn't plumbed anywhere, and building that plumbing
would be new UI-state wiring beyond what "reuse existing selection
dispatch" asks for).
Writes, one path per target kind, neither a new persistence mechanism:
- Group: B7/B5's existing onSetAudioGroupAttributeLive/Quiet
(data-fx-chain, same as data-volume/data-hidden already do).
- Clip: a NEW onSetElementAttributeLive/Quiet pair
(timelineElementFxAttribute.ts), addressed by the TimelineElement
itself rather than the current selection. This is the one real
architectural gap the step doc's assumption didn't survive: the
property panel's onSetAttributeQuiet closes over domEditSelection,
so writing a clip that isn't already selected has no synchronous
path through it. Extracted the shared live-patch-then-persist core
(persistElementAttribute, timelineEditingHelpers.ts) out of both
this new path and the existing setAudioGroupAttribute, which the
fallow duplication gate flagged as a 66-line clone on first pass —
now a single ~50-line core parameterized by patchLive/readLive, with
each caller a ~15-line wrapper resolving its own patch target
(buildPatchTarget({domId}) for a group, buildPatchTarget(element)
for an arbitrary clip) and live-DOM lookup.
Data plumbing: HfAudioGroup.fxChain (already on the B1 model) mirrored
onto TimelineElement.audioGroupFxChain (timelineDOM.ts's groupInfoFor
cache) and TimelineTrackGroupInfo.fxChain (useTimelineTrackDerivations.ts),
alongside the existing volume/hidden mirrors.
Deferred: the property panel's own rack doesn't (yet) expose a way to
remotely force its add-menu open, so "+ effect" and "Open rack ›"
converge on the same navigation rather than the step doc's two
distinct ones. A grouped multi-clip track (some clips already carry
data-audio-group) gets neither the chain button nor the pointer —
its members' own per-clip FX buttons still work individually, and the
group's own FX button on TimelineGroupHeader covers the group level.
Gates: bun run build clean; packages/studio full suite 4286/4304 (18
pre-existing todo, up from 4276/4294 — 10 new tests, 0 regressions);
new TimelineFxPopover.test.tsx (6) + TimelineFxButton.test.tsx (4)
cover exactly-one-write-per-apply, hover-audition-reverts-on-leave,
Escape-without-deselecting, outside/inside pointerdown dismissal, and
the group-pointer's Group action; oxfmt/oxlint clean on all 22 touched
files; fallow clean (0 new dead-code/unused-export/duplication
findings — the pointer test caught during the first commit attempt).
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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