* docs(live): decompose the development guide into capability pages
Split dev-guide/part1-5 into Sessions, Events, Tools, Workflows, Audio and
video, Configuration, Voice, Supported models, and Build a custom server.
Rewrite index.md as the section Overview with a streaming-type decision table.
Implements Phase 2 of the Live Interactions<>ADK documentation revamp.
* docs(live): drop half-cascade model coverage
Half-cascade models are no longer supported for live agents. Remove the
Native Audio vs Half-Cascade architecture framing from Supported models and
the half-cascade caveats from Voice configuration. The eight prebuilt Live
API voices are kept, relabeled as native-audio voices alongside the extended
Text-to-Speech list.
* docs(live): retire the five-part dev guide and rewire navigation
Delete live/dev-guide/ and live/streaming-tools.md now that their content
lives in the capability pages. Regroup the Live nav into Get started / Build /
Ship / Reference, repoint every partN.md cross-link at its new page and
anchor, and add direct redirects for the removed paths (mkdocs-redirects does
not chain, so streaming/* keys point at final destinations).
* docs(live): point at the API reference instead of pinned source
Swap the RunConfig, Event, SequentialAgent, LiveRequestQueue and
Runner.run_live source-reference notes for Python API reference links.
Implementation pointers with line ranges are left as source links, since they
document internals with no public reference equivalent.
* docs(live): fix docs against adk-python main and drop the bidi-demo links
The bidi-demo sample was removed from adk-samples, so all the source links in
docs/live/ were dead. The sample is not shipped here either, so remove every
reference to it instead of repointing the links.
The code snippets themselves are unchanged. What goes away is only the
scaffolding that pointed at the sample:
- 32 code fences lose their linked 'Demo implementation: file.py:NN-MM' title
and become plain language-tagged fences.
- The 'Complete Demo Implementation' note in custom-server.md and the 'Demo
Implementation' note in events.md are dropped; both existed only to link out.
- The 'Learn More' note in tools.md and the model setup step in models.md keep
their guidance but no longer cite the sample's files.
- Prose that named the demo ('The bidi-demo demonstrates how to...') is
rewritten to describe the pattern directly.
- The Bidi Demo card and its screenshot are removed from the Live demos section
of index.md; LensMosaic remains.
Staleness fixes verified against adk-python main:
- StreamingMode.BIDI is inert. Only run_async() reads RunConfig.streaming_mode;
run_live() never does. Remove it from every run_live()-facing sample and
rewrite the 'StreamingMode: BIDI or SSE' section around the Runner method you
call. Keeps the old anchor via attr_list.
- configuration.md: run_live(session=...) is gone; use user_id/session_id.
- tools.md: streaming tools are registered lazily on first model call, not
scanned up front; the input_stream queue is created only for tools annotated
with LiveRequestQueue, and stop_streaming resets it to None. The old
runners.py / function_tool.py line references pointed at unrelated code.
- sessions.md: document DEFAULT_MAX_RECONNECT_ATTEMPTS = 5 and the go_away
reconnect trigger; correct 'automatic closure in SSE mode', which really only
happens for the internal queue under support_cfc.
- events.md: audio artifacts require RunConfig.save_live_blob=True;
get_author_for_event() also keys off llm_response.input_transcription.
- configuration.md: document history_config and the
initial_history_in_client_content=True that ADK sets when seeding history.
Not changed: get-started/streaming-java.md still sets StreamingMode.BIDI, which
could not be verified without an adk-java checkout.
* Refresh the Live API supported-model list
Checked against the Gemini Live API and Agent Platform model docs:
- models.md: replace the model list with a platform/model/stage table covering
gemini-3.1-flash-live-preview (Preview, Gemini Live API only),
gemini-2.5-flash-native-audio-preview-12-2025 (Preview), and
gemini-live-2.5-flash-native-audio (now GA, not "public preview").
- Document what Gemini 3.1 Live does not support: proactivity, affective
dialog, async function calling, thinking_budget (it uses thinking_level),
plus multi-part server events and the turn-coverage default change.
- Note that no Gemini 3.x Live model exists on Agent Platform, and that Live
API models are unavailable in the `global` location.
- voice.md: replace the Platform Compatibility text, which wrongly said
proactivity and affective dialog are unavailable on Agent Platform, with a
per-model support table.
- configuration.md: CFC's model check is a literal `gemini-2` prefix match, so
it rejects Gemini 3.x; refresh the runners.py line anchor.
- bidi-demo: same model table in the README, the 3.1 option and the regional
location requirement in .env.example, and an expanded model comment in
agent.py. The default stays on 2.5 native audio because the demo exposes
proactivity and affective dialog toggles. Re-anchored the agent.py line
links in models.md, tools.md, and sessions.md.
* docs(live): align docs with current Live API model capabilities
Verified docs/live/ and docs/runtime/runconfig.md against the Gemini Live
API capabilities guide, the Agent Platform Live API docs, and ADK 2.6.3.
Model consistency:
- response_modalities=["TEXT"] was presented as a valid live configuration
in configuration.md, events.md and sessions.md. Every Live API model ADK
supports is a native audio model, and those accept AUDIO only. Reframed
around AUDIO plus output audio transcription, and kept TEXT where it is
actually correct: the run_async() / SSE path.
- docs/runtime/runconfig.md configured response_modalities=["AUDIO","TEXT"]
in all three language samples. A session accepts exactly one modality.
- events.md snippets read event.content.parts[0], which drops content on
gemini-3.1-flash-live-preview because it sends multiple parts per server
event -- the failure models.md already warns about. All four snippets now
iterate over parts.
- tools.md gave the streaming-tools root agent model="gemini-flash-latest",
which has no Live API support, so the example could not run under
run_live() on either platform. That alias is still used for the one-shot
generate_content call inside the tool, where it is correct.
- configuration.md "Standard Gemini Models (1.5 Series) Accessed via SSE"
described a retired model family and labelled gemini-pro-latest /
gemini-flash-latest as 1.5 with 2M context.
- sessions.md: document that send_client_content is seeding-only on Gemini
3.x Live, and that ADK reroutes single-part text to send_realtime_input.
- models.md: gemini-live-2.5-flash-native-audio is the only GA Live API
model on Agent Platform, not the only one.
Coverage and links:
- configuration.md: document explicit_vad_signal, translation_config,
avatar_config and model_input_context.
- voice.md: note that ADK picks the live API version (v1alpha / v1beta1),
so proactivity and affective dialog need no http_options.
- Replace redirecting upstream URLs with their current targets:
live-guide -> live-api/capabilities, live-session ->
live-api/session-management, live -> live-api, and
cloud.google.com/vertex-ai -> the Agent Platform equivalents.
Verified correct, left alone: session and context limits, audio and video
specs, the proactivity / affective dialog model matrix, thinking_level vs
thinking_budget, the support_cfc gemini-2 prefix check, and ADK's AUDIO
default in run_live().
* docs(live): trim the response-modality and SSE material
Every Live API model ADK supports is a native audio model, so a live
session's response modality is always AUDIO and there is nothing to
choose. Shrink the section to the one thing that still matters --
reading text off event.output_transcription.
StreamingMode is only read by run_async(); the SSE tutorial that grew
around it here (protocol diagrams, progressive-streaming walkthrough,
mode-selection table, 1.5-series model list) duplicates
runtime/runconfig.md and describes models that no longer exist. Keep
the inert-BIDI warning and the run_live()/run_async() split, drop the
rest.
Document explicit_vad_signal, translation_config, avatar_config and
model_input_context, which had no coverage at all.
* docs(live): cut duplicated and non-ADK material
Six sections carried weight that did not belong to them:
- sessions.md 'Best Practices for Live API Connection and Session
Management' restated the Session Resumption and Context Window
Compression sections verbatim, down to the RunConfig snippets.
Deleted.
- sessions.md 'Concurrency and Thread Safety' + 'Message Ordering
Guarantees' explained asyncio.Queue at length and reproduced the
upstream task already in custom-server.md. Condensed to the three
properties that actually affect calling code, with a pointer to
the private _queue attribute dropped.
- sessions.md 'Architectural Patterns for Managing Quotas' was an
ASCII decision tree and a comparison table for two patterns that
reduce to one sentence each.
- index.md 'Real-world applications' spent five industry vignettes
making one point.
- events.md 'Deserializing on the Client' pasted 80 lines of the
bidi-demo's UI code, calling helpers that no longer exist anywhere
in these docs. Reduced to the event-shape handling it was meant to
show.
- audio-video.md 'Handling Image Input at the Client' was 130 lines
of getUserMedia/canvas/FileReader boilerplate plus a seven-point
recap of it.
Also fix two dead absolute links: /agents/multi-agents/#workflow-agents-as-orchestrators
(the page now redirects to workflows/index.md and the anchor is gone)
and /live/streaming-tools/ (no such page; the content is in tools.md).
* docs(live): restructure the live docs around ADK ownership
The live section had accumulated content it did not own: backend limits
restated on capability pages, Web Audio API implementation presented as
ADK guidance, and shared concepts re-explained rather than linked.
Applies one rule throughout: if a fact would still be true with the ADK
source deleted, it belongs on models.md or behind an upstream link, not
on a capability page.
- audio-video.md is now the format contract only (505 -> 121). The
browser mic-capture, ring-buffer playback, and camera-frame code was
Web Audio API with no ADK in it, had no counterpart in adk-python, and
no test anywhere. Deleted rather than relocated. The twelve numbered
'Key Implementation Details' lists restated the code comments directly
above them; deleted. The streaming-tool lifecycle section duplicated
tools.md; replaced with a link.
- custom-server.md gains 'Connect a client': what adk web handles
(16 kHz capture, 24 kHz playback, 1 fps JPEG, transcripts, barge-in),
where it stops, and the /run_live wire protocol, which was previously
undocumented. Keeps the one JS snippet that shows ADK's event shape.
Drops 'Client-side patterns'.
- sessions.md hands its platform-limits table and quota numbers to
models.md, keeping the session-pool design guidance. The same figures
had been stated in three places across two pages.
- models.md gains 'Platform limits and quotas' as the single source, and
loses the 'Key characteristics' list that restated configuration.md.
- configuration.md drops the 'Platform Support' column, which read
'Both' on 13 of 15 rows and labelled the two exceptions as platform
constraints when they are model constraints.
- tools.md compresses 'Tool execution context' to the one fact that is
live-specific: an InvocationContext spans the whole run_live() loop,
not a single turn.
- workflows.md points at graphs/index.md, the ADK 2.0 graph workflow
page, rather than the v0.1.0 multi-agent umbrella.
- Six internal links used absolute paths, which mkdocs does not
validate, so --strict had been silently ignoring them. Now relative.
- Fixes class.="grid cards" in get-started/index.md, which was breaking
the card grid.
* docs(live): standardize page leads and cut duplicated RunConfig prose
Every live page opened by narrating its own table of contents ("This page
covers X, Y, and Z"), which duplicates the rendered TOC, ages badly when
a heading changes, and spends a paragraph before the reader gets a fact.
evaluation.md already did the better thing: state the shared baseline,
link the canonical page, then cover only the delta. That is now the
convention across the section.
- sessions.md, events.md, configuration.md, audio-video.md,
workflows.md, tools.md, models.md and get-started/index.md now name
their non-live counterpart in the lead instead of listing their own
headings. Three pages had no outbound link to the shared concept at
all: tools.md to Custom Tools, models.md to Models for agents, and
workflows.md pointed at the v0.1.0 umbrella rather than graph
workflows.
- configuration.md drops the custom_metadata section (85 lines) for a
pointer plus the one live-specific consequence: a run_live() call is a
single invocation, so metadata is stamped on the whole session rather
than one turn. runtime/runconfig.md already owns the field.
- configuration.md trims max_llm_calls and save_live_blob to the facts
that are live-specific — max_llm_calls does not apply to run_live() at
all, and save_live_blob writes ~1.92 MB per minute per session to two
services — and drops the generic use-case and best-practice lists.
- custom-server.md replaces 'Key concepts', which re-pasted all three
code blocks from the complete example directly above it, with prose
explaining why the two tasks must run concurrently.
Live section: 2820 -> 2211 lines.
* docs(live): reframe pages around capabilities, fix eval config key
* Apply batched suggestions from code review
Co-authored-by: Joe Fernandez <931947+joefernandez@users.noreply.github.com>
* Apply suggestion from @joefernandez
* Apply batched suggestions from code review
Co-authored-by: Joe Fernandez <931947+joefernandez@users.noreply.github.com>
---------
Co-authored-by: Stephen Allen <stephenaallen@google.com>
Co-authored-by: Joe Fernandez <931947+joefernandez@users.noreply.github.com>
11 KiB
Custom server for live agents
The adk web tool runs a live agent for development purposes. It ships a browser client that captures the
microphone and camera, plays model audio, and renders transcripts, so you can talk to your
agent with no code of your own. Shipping to production means replacing that: running your own
server that bridges clients to run_live(), with the runner and session service initialized
once at startup and one LiveRequestQueue per connected user.
What follows is a complete FastAPI implementation of that bridge, and what a client needs to know to talk to it. It assumes you have read Sessions, which covers the lifecycle this example puts into practice.
FastAPI application example
This FastAPI application implements the bridge. It runs two concurrent tasks: an upstream
task that forwards WebSocket messages into LiveRequestQueue, and a downstream task that
forwards run_live() events back out.
import asyncio
from fastapi import FastAPI, WebSocket, WebSocketDisconnect
from google.adk.runners import Runner
from google.adk.agents.run_config import RunConfig
from google.adk.agents.live_request_queue import LiveRequestQueue
from google.adk.sessions import InMemorySessionService
from google.genai import types
from google_search_agent.agent import agent
# Application setup (once at startup)
APP_NAME = "live-agent"
app = FastAPI()
# Define your session service
session_service = InMemorySessionService()
# Define your runner
runner = Runner(
app_name=APP_NAME,
agent=agent,
session_service=session_service
)
@app.websocket("/ws/{user_id}/{session_id}")
async def websocket_endpoint(websocket: WebSocket, user_id: str, session_id: str) -> None:
await websocket.accept()
# Per-session setup: RunConfig, session, queue.
response_modalities = ["AUDIO"]
run_config = RunConfig(
response_modalities=response_modalities,
input_audio_transcription=types.AudioTranscriptionConfig(),
output_audio_transcription=types.AudioTranscriptionConfig(),
session_resumption=types.SessionResumptionConfig()
)
session = await session_service.get_session(
app_name=APP_NAME,
user_id=user_id,
session_id=session_id
)
if not session:
await session_service.create_session(
app_name=APP_NAME,
user_id=user_id,
session_id=session_id
)
live_request_queue = LiveRequestQueue()
async def upstream_task() -> None:
"""Receives messages from WebSocket and sends to LiveRequestQueue."""
try:
while True:
# Receive text message from WebSocket
data: str = await websocket.receive_text()
# Send to LiveRequestQueue
content = types.Content(parts=[types.Part(text=data)])
live_request_queue.send_content(content)
except WebSocketDisconnect:
# Client disconnected - signal queue to close
pass
async def downstream_task() -> None:
"""Receives Events from run_live() and sends to WebSocket."""
async for event in runner.run_live(
user_id=user_id,
session_id=session_id,
live_request_queue=live_request_queue,
run_config=run_config
):
# Send event as JSON to WebSocket
await websocket.send_text(
event.model_dump_json(exclude_none=True, by_alias=True)
)
# Run both tasks concurrently
try:
await asyncio.gather(
upstream_task(),
downstream_task(),
return_exceptions=True
)
finally:
live_request_queue.close() # Always close, even on error.
!!! note "Async Context Required"
All ADK bidirectional streaming applications **must run in an async context**. This requirement comes from multiple components:
- **`run_live()`**: ADK's streaming method is an async generator with no synchronous wrapper (unlike `run()`)
- **Session operations**: `get_session()` and `create_session()` are async methods
- **WebSocket operations**: FastAPI's `websocket.accept()`, `receive_text()`, and `send_text()` are all async
- **Concurrent tasks**: The upstream/downstream pattern requires `asyncio.gather()` for concurrent execution
All code examples assume an async context (within an `async def` or coroutine). They show the core logic without boilerplate wrapper functions.
Why two tasks
The bridge is two loops running at once, and that is what makes it bidirectional:
- Upstream reads from the WebSocket and pushes into the
LiveRequestQueue, so the user can send input at any moment, including while the agent is mid-sentence. - Downstream reads events from
run_live()and writes them to the WebSocket, streaming responses, transcriptions, and tool activity out as they happen.
Run them sequentially and you lose interruption: the server would be blocked reading the
agent's output while the user is trying to talk over it. asyncio.gather() is what keeps
both directions live simultaneously.
live_request_queue.close() must run on every exit path, including exceptions. An unclosed
queue leaves the Live API without a termination signal and can strand a session against your
concurrent-session quota until it times out, which is
what the try/finally is for.
gather(..., return_exceptions=True) collects exceptions rather than raising them, so check
the returned values if you need to distinguish a clean disconnect from a failure.
Production considerations
This example shows the core pattern. For production applications, consider:
- Error handling (ADK): Add proper error handling for ADK streaming events. For details on error event handling, see Error events.
- Handle task cancellation gracefully by catching
asyncio.CancelledErrorduring shutdown - Check exceptions from
asyncio.gather()withreturn_exceptions=True- exceptions don't propagate automatically
- Handle task cancellation gracefully by catching
- Error handling (Web): Handle web application-specific errors in upstream/downstream tasks. For example, with FastAPI you would need to:
- Catch
WebSocketDisconnect(client disconnected),ConnectionClosedError(connection lost), andRuntimeError(sending to closed connection) - Validate WebSocket connection state before sending with
websocket.client_stateto prevent errors when the connection is closed
- Catch
- Authentication and authorization: Implement authentication and authorization for your endpoints
- Rate limiting and quotas: Add rate limiting and timeout controls. For guidance on concurrent sessions and quota management, see Concurrent sessions.
- Structured logging: Use structured logging for debugging.
- Persistent session services: Consider using persistent session services (
DatabaseSessionServiceorVertexAiSessionService). See the ADK Session Services documentation for more details.
Connect a client
Your server exposes a WebSocket; something has to talk to it. During development that is
adk web. In production it is a client you write: a browser app, a mobile app, or a
telephony or WebRTC bridge. Whatever you build inherits the same contract, so it is worth
knowing exactly what adk web does and where it stops.
What adk web handles for you:
| Capability | What the built-in client does |
|---|---|
| Microphone | Captures and resamples to 16 kHz mono PCM, streamed as audio/pcm;rate=16000 |
| Playback | Plays model audio as 24 kHz mono PCM, gapless |
| Camera | Sends JPEG frames at ~1 fps as image/jpeg |
| Transcription | Renders both user and model transcripts, merging partial fragments |
| Barge-in | Stops playback when an event arrives with interrupted set |
What it does not do, and a production client may need:
- No screen sharing, and no video without an active audio call.
- No modality choice; responses are always
AUDIO. - No UI for proactivity, affective dialog, session resumption,
save_live_blob, or explicit VAD signals. Those are set on the server throughRunConfig. - No manual VAD; it relies on the server-side automatic detection that is on by default.
adk web and adk api_server both serve the same /run_live WebSocket; adk api_server
does not ship the browser client unless you pass --with_ui. You can therefore develop
against adk web and point a custom client at either.
Wire protocol and data format
The /run_live endpoint speaks JSON text frames only. Your client sends serialized
LiveRequest objects and receives serialized
Event objects. Binary data (audio and image bytes) is base64-encoded
inside the JSON, not sent as binary WebSocket frames.
On the client, branch on the same event fields you would in Python, in camelCase:
websocket.onmessage = (message) => {
const adkEvent = JSON.parse(message.data);
if (adkEvent.interrupted) {
stopAudioPlayback(); // user barged in; drop queued audio
finishCurrentBubble();
return;
}
if (adkEvent.turnComplete) {
finishCurrentBubble();
return;
}
for (const part of adkEvent.content?.parts ?? []) {
if (part.text) appendText(part.text);
if (part.inlineData) enqueueAudio(part.inlineData.data);
}
};
The media formats your client must produce and consume (sample rates, encodings, chunk
sizes) are in Audio and video. The streaming flags it branches on
(partial, turnComplete, interrupted) and how transcriptions fragment are in
Events.
Serializing events
The /run_live endpoint between ADK and the Live API is JSON-text-only, but the transport
between your server and your client is yours to design, and there you can send audio as
binary frames to avoid base64 overhead.
Event is a Pydantic model, so model_dump_json() converts it to a JSON string for a
WebSocket or SSE transport. Use by_alias=True for camelCase field names on the client and
exclude_none=True to drop empty fields:
async for event in runner.run_live(...):
await websocket.send_text(event.model_dump_json(exclude_none=True, by_alias=True))
Binary audio in inline_data is base64-encoded in JSON, which inflates the payload by about
33%. For audio-heavy streams, send audio as binary frames and metadata as JSON:
async for event in runner.run_live(...):
parts = event.content.parts if event.content else []
audio_parts = [p for p in parts if p.inline_data]
if audio_parts:
for part in audio_parts:
await websocket.send_bytes(part.inline_data.data)
# Metadata without the audio bytes.
await websocket.send_text(event.model_dump_json(
exclude={"content": {"parts": {"__all__": {"inline_data"}}}},
by_alias=True,
))
else:
await websocket.send_text(event.model_dump_json(exclude_none=True, by_alias=True))