* Avoid replaying amended parent commits
Preserve a branch's last valid base when its parent is rewritten, and only
use verified ancestor commits as rebase boundaries. Recover previously
corrupted metadata from the parent reflog when possible, otherwise stop
safely instead of replaying superseded parent commits.
* Record adopted branch merge bases
Store the actual common ancestor when adding an existing branch so cascade rebases replay only that branch's unique commits while retaining the amended-parent safety guard.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Copilot-Session: 30bcbf2a-5ef1-4bdb-a0fc-618294ae8ded
---------
Copilot-Session: 30bcbf2a-5ef1-4bdb-a0fc-618294ae8ded
* add insert branch operation to modify TUI
Add `i` (insert below) and `I` (insert above) key bindings to the
interactive modify view, allowing users to insert new empty branches
into an existing stack. This follows Vim-inspired semantics where
lowercase `i` inserts below the cursor and uppercase `I` inserts above.
## TUI behavior
When the user presses `i` or `I`, the TUI enters an insert input mode
(similar to rename mode) where they type a new branch name. The input
is validated against git ref naming rules, local branch uniqueness, and
in-stack name collisions. On confirm, a placeholder node is inserted at
the correct position in the branch list with a green "✚ insert"
annotation badge and green connector styling.
Insert is a structure operation — it works alongside fold, rename, and
drop, but is mutually exclusive with reorder (consistent with existing
mode exclusivity rules). Undo (`z`) removes the inserted node cleanly.
## Apply engine
At apply time (Step 2 in the pipeline, between renames and folds), the
engine creates the new git branch at the parent branch's tip via
`git.CreateBranch` and inserts a `BranchRef` into the stack metadata at
the correct position. If the insertion changes the base of a branch
that has an open PR, `affectsPRs` is set to trigger a required
`gh stack submit` afterward.
## Header shortcut updates
- Combined the fold shortcuts into a single line: `d/u - fold down/up`
- Added insert shortcuts on their own line: `i/I - insert below/above`
- Reordered fold references throughout to list "down" before "up" for
consistency with the insert shortcut ordering
## Files changed
- types.go: ActionInsertBelow/ActionInsertAbove types, IsInserted field,
InsertedBranches in ApplyResult
- model.go: key bindings, insert input mode, undo, mode exclusivity,
annotation, styling, header shortcuts, effective-index tracking to
prevent false reorder detection when inserts shift node positions
- styles.go: green insert badge/branch/connector styles
- status.go: insert counting in pending change summary
- help.go: new "Insert below / above" section, reordered fold heading
- apply.go: BuildPlan and ApplyPlan handle insert actions
- modify.go: updated command description and success summary
- README.md: updated keybindings table
## Test coverage
- 16 new TUI tests: insert below/above, top/bottom edges, undo, mode
exclusivity, merged branch guard, cancel/empty input, duplicate name
validation, pending summary counting, annotation rendering, mixed
operations with drop/fold, apply acceptance
- 4 new apply tests: BuildPlan produces correct insert actions,
ApplyPlan creates branches and updates stack metadata, insert at
stack start uses trunk as parent, affectsPRs triggered when inserting
before a branch with an open PR
* update add error msg to direct users to modify for inserting branches
* docs updates
* fix insert branch bugs in modify TUI
Fix three bugs with the insert branch feature in the modify TUI, and
adjust rename behavior on inserted nodes.
## Bug 1: False "moved" annotations on existing branches
After inserting a branch, all branches below the insertion point
displayed "↕ moved 1 layer down" annotations. This happened because
`nodeAnnotation` and `toNodeData` compared each node's
`OriginalPosition` against its raw array index, which gets shifted
when an inserted node is added to the slice.
Fix: introduce an `effectiveIdx` parameter that counts only
non-inserted nodes, so position comparisons reflect the original
ordering. The View loop computes effective indices by incrementing
only for non-inserted nodes and passes them to the rendering
functions.
## Bug 2: Header branch count inflated by staged inserts
The branch count in the header ("N branches") included inserted
placeholder nodes, making it appear as though the stack had grown
before changes were applied.
Fix: `buildHeaderConfig` now excludes `IsInserted` nodes from the
branch count. The count reflects only the original branches in the
stack.
## Bug 3: Operations allowed on inserted placeholder nodes
Inserted nodes could be folded into other branches, which makes no
sense for a placeholder with no commits. Additionally, the "last
branch" guard counted inserted nodes as active, allowing users to
drop all original branches and bypass the empty-stack check.
Fix:
- `fold()` rejects inserted nodes with a descriptive error message.
- `toggleDrop()` on an inserted node removes it entirely and pops
the original insert action from the undo stack (clean cancellation
rather than a separate undo entry).
- All three "active branch" guards (`toggleDrop`, `fold`, `tryApply`)
now exclude `IsInserted` nodes, ensuring at least one original
branch always remains in the stack.
## Rename on inserted branches
Instead of blocking renames on inserted nodes, pressing `r` now
enters rename mode and updates the insert action's name in place.
The node's `Ref.Branch` and `PendingAction.NewName` are both updated
directly — no separate rename action is created in the undo stack.
This lets users fix a typo without having to drop and re-insert.
## Tests added
- `TestInsertDoesNotShowMovedAnnotation` — verifies no false move
annotations appear on existing branches after an insert
- `TestBranchCountExcludesInserts` — verifies header count stays
stable after insert
- `TestCannotFoldInsertedBranch` — verifies fold is blocked
- `TestCannotRenameInsertedBranch` — verifies rename updates the
insert name in place
- `TestDropInsertedBranchRemovesIt` — verifies drop removes the node
- `TestDropInsertedBranchCanBeUndone` — verifies drop pops the
original insert from the undo stack
- `TestCannotDropAllOriginalBranchesWithInsert` — verifies the
empty-stack guard excludes inserted nodes
* ensure cannot fold into an inserted branch
* rm dead code
* delete inserted branches during abort
* Allow `gh stack add` to adopt existing branches
Previously, `gh stack add` rejected any branch name that already existed
in git with a blanket "branch already exists" error. This was overly
restrictive — users who create branches ahead of time (e.g. from the
GitHub UI or via `git branch`) had no way to incorporate them into a
stack without deleting and recreating them.
Now, if the specified branch exists in git but is not part of any
existing stack, `add` adopts it: it skips branch creation, checks out
the existing branch, and appends it to the stack metadata. This mirrors
the adopt-or-create pattern already used by `gh stack init`.
Branches that belong to another stack are still rejected by the existing
`ValidateNoDuplicateBranch` guard, so there is no risk of cross-stack
conflicts.
Behavioral summary:
- Existing branch, not in any stack → adopted (checkout only, no create)
- Existing branch, already in a stack → error (unchanged)
- Non-existent branch → created (unchanged)
- Staging/commit flags (-A, -u, -m) work with adopted branches
Tests added:
- TestAdd_AdoptsExistingBranch
- TestAdd_RejectsExistingBranchInStack
- TestAdd_AdoptsExistingBranchWithCommit
* assert for runAdd err in test
* include prefix in branch name input
* custom prompter with colored input text
* minor fix: arrow direction for initialized stack
* fix comment
* handle SetTermMode err