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317 lines
12 KiB
JavaScript
317 lines
12 KiB
JavaScript
// SyncEngine loop-resilience coverage.
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//
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// Pre-fix shape (same root cause as the heartbeat #544 / PR #147 bug):
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// setTimeout(async () => {
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// try { await outbound.flush(); } catch { ... }
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// const nextDelay = store.countPending(...) > 0 ? 1_000 : DEFAULT; // ← outside try
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// this._scheduleOutbound(nextDelay); // ← outside try
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// })
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//
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// A throw from `store.countPending` (corrupt store file, FS hiccup, locked
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// JSONL) escaped the setTimeout callback. Node logged the unhandled
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// rejection and `_scheduleOutbound(nextDelay)` was never called. The
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// outbound sync loop silently died — `engine._running` stayed true with no
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// timer, no signal to the caller. These tests pin the post-fix contract:
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// even an exploding `countPending` / `_isIdle` / `flush` must NOT park the
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// loop.
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const { describe, it, beforeEach, afterEach } = require('node:test');
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const assert = require('node:assert/strict');
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// Stub the lifecycle/manager AuthError before requiring the engine so the
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// engine's `require('../lifecycle/manager')` resolves a minimal shim and we
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// don't pull in the full manager (which expects hub creds, env, etc).
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const lifecyclePath = require.resolve('../src/proxy/lifecycle/manager');
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class AuthError extends Error { constructor(m) { super(m); this.name = 'AuthError'; } }
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require.cache[lifecyclePath] = {
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id: lifecyclePath,
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filename: lifecyclePath,
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loaded: true,
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exports: { AuthError },
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};
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const { SyncEngine } = require('../src/proxy/sync/engine');
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// Quiet logger so the deliberate error paths don't spam test output but the
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// asserts on what got logged remain straightforward.
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function makeQuietLogger() {
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return {
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_errors: [],
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_logs: [],
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log: (...a) => { /* noop */ },
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error: function (...a) { this._errors.push(a.join(' ')); },
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warn: () => {},
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};
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}
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// Minimal store stub — implementations may throw on demand to exercise the
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// resilience paths. countPending defaults to a value > 0 so the loop picks
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// the fast cadence and `setTimeout(_, 1_000)` arms quickly.
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function makeStore(overrides = {}) {
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return Object.assign({
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countPending: () => 1,
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}, overrides);
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}
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async function waitFor(predicate, { timeoutMs = 2000, intervalMs = 25 } = {}) {
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const deadline = Date.now() + timeoutMs;
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while (Date.now() < deadline) {
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if (predicate()) return true;
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await new Promise((r) => setTimeout(r, intervalMs));
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}
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return false;
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}
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describe('SyncEngine outbound loop resilience', () => {
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let engine;
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afterEach(() => {
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if (engine) try { engine.stop(); } catch (_) {}
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engine = null;
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});
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it('outbound flush throwing does NOT park the loop', async () => {
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let flushCalls = 0;
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const outbound = {
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flush: async () => {
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flushCalls++;
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throw new Error('simulated flush failure');
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},
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};
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const inbound = { pull: async () => ({ received: 0 }), ackDelivered: async () => {} };
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const logger = makeQuietLogger();
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engine = new SyncEngine({
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store: makeStore(),
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hubUrl: 'https://hub.example/test',
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getHeaders: () => ({}),
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logger,
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});
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// Swap in our stubbed senders after construction so the real ones never
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// touch the network.
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engine.outbound = outbound;
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engine.inbound = inbound;
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engine.start();
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// After two flushes the loop must still be alive — i.e. _outTimer is
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// armed and flushCalls keeps incrementing.
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const sawMultipleFlushes = await waitFor(() => flushCalls >= 2, { timeoutMs: 3000 });
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assert.ok(sawMultipleFlushes,
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'flush must keep being called after a throw — loop must NOT silently die. flushCalls=' + flushCalls);
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assert.ok(engine._outTimer, 'outbound timer must remain armed after a flush throw');
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});
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it('store.countPending throwing does NOT park the loop (the #544 pattern in sync engine)', async () => {
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// After a successful flush the post-tick path calls store.countPending
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// to pick the next cadence (1s if pending > 0, else 5s). Pre-fix this
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// call was OUTSIDE the try/catch, so a throw here killed the loop.
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// Post-fix: the throw is caught and the loop falls back to the default
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// 5s cadence. Asserting the timer is re-armed after the first tick is
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// the property we actually need.
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let flushCalls = 0;
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let countPendingCalls = 0;
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const outbound = {
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flush: async () => {
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flushCalls++;
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return { sent: 0 };
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},
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};
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const inbound = { pull: async () => ({ received: 0 }), ackDelivered: async () => {} };
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const store = {
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countPending: () => {
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countPendingCalls++;
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throw new Error('simulated store corruption (countPending exploded)');
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},
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};
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const logger = makeQuietLogger();
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engine = new SyncEngine({
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store,
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hubUrl: 'https://hub.example/test',
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getHeaders: () => ({}),
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logger,
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});
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engine.outbound = outbound;
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engine.inbound = inbound;
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const initialOutTimer = engine._outTimer;
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engine.start();
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const sawFlushAndCount = await waitFor(
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() => flushCalls >= 1 && countPendingCalls >= 1,
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{ timeoutMs: 3000 },
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);
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assert.ok(sawFlushAndCount,
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'flush + countPending must each fire at least once within 3s. flushCalls=' +
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flushCalls + ', countPendingCalls=' + countPendingCalls);
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// Let the finally block run one event-loop turn to re-arm the timer.
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await new Promise((r) => setTimeout(r, 50));
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assert.ok(engine._outTimer,
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'outbound timer must be RE-ARMED after countPending throws (the #544-class fix)');
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assert.notEqual(engine._outTimer, initialOutTimer,
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'a new timer must be installed (the rescheduled one), not the original');
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// Logger must have recorded the countPending failure (non-fatal).
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const sawCountPendingError = logger._errors.some((e) => e.includes('countPending'));
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assert.ok(sawCountPendingError,
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'countPending failure must be logged (non-fatal) — errors=' + JSON.stringify(logger._errors));
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});
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});
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describe('SyncEngine inbound loop resilience', () => {
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let engine;
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afterEach(() => {
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if (engine) try { engine.stop(); } catch (_) {}
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engine = null;
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});
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it('inbound pull throwing does NOT park the loop', async () => {
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// Inbound cadence is DEFAULT_POLL_INTERVAL_ACTIVE = 10s, so waiting for
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// a second call would make the test very slow. Instead: wait for the
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// first pull (1s after start()), wait one event-loop turn for the
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// setTimeout callback to fully resolve through `finally`, then assert
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// the next timer is armed. That's the property we actually care about
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// — the loop didn't die.
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let pullCalls = 0;
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const inbound = {
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pull: async () => {
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pullCalls++;
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throw new Error('simulated inbound pull failure');
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},
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ackDelivered: async () => {},
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};
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const outbound = { flush: async () => ({ sent: 0 }) };
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const logger = makeQuietLogger();
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engine = new SyncEngine({
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store: makeStore(),
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hubUrl: 'https://hub.example/test',
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getHeaders: () => ({}),
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logger,
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});
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engine.outbound = outbound;
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engine.inbound = inbound;
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const initialInTimer = engine._inTimer;
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engine.start();
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const sawPull = await waitFor(() => pullCalls >= 1, { timeoutMs: 3000 });
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assert.ok(sawPull, 'first pull must fire within 3s of start(). pullCalls=' + pullCalls);
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// The throw resolves the setTimeout callback; let the finally block
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// run one event-loop turn so it can re-arm the timer.
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await new Promise((r) => setTimeout(r, 50));
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assert.ok(engine._inTimer, 'inbound timer must be RE-ARMED after a pull throw');
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assert.notEqual(engine._inTimer, initialInTimer,
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'a new timer must have been created (the rescheduled one), not the original');
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});
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it('onInboundReceived callback throwing does NOT park the loop', async () => {
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// Same shape as above: assert the timer is re-armed after one tick
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// rather than waiting for a full 10s second cycle.
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let pullCalls = 0;
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let callbackCalls = 0;
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const inbound = {
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pull: async () => {
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pullCalls++;
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return { received: 1 };
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},
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ackDelivered: async () => {},
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};
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const outbound = { flush: async () => ({ sent: 0 }) };
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const logger = makeQuietLogger();
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engine = new SyncEngine({
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store: makeStore(),
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hubUrl: 'https://hub.example/test',
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getHeaders: () => ({}),
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logger,
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onInboundReceived: () => {
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callbackCalls++;
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throw new Error('user callback exploded');
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},
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});
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engine.outbound = outbound;
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engine.inbound = inbound;
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engine.start();
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const sawPullAndCallback = await waitFor(() => pullCalls >= 1 && callbackCalls >= 1, { timeoutMs: 3000 });
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assert.ok(sawPullAndCallback,
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'first pull + callback must fire within 3s. pullCalls=' + pullCalls + ', callbackCalls=' + callbackCalls);
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await new Promise((r) => setTimeout(r, 50));
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assert.ok(engine._inTimer,
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'inbound timer must be re-armed even when the user callback throws');
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});
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});
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describe('SyncEngine stop() still wins over the resilience layer', () => {
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it('stop() prevents the reschedule even when called mid-await of the in-flight tick', async () => {
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// Bugbot PR #158: the previous shape of this test waited 30ms then
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// called stop() — but the first timer is armed at 500ms, so stop()
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// ran BEFORE the timer fired and `clearTimeout` cancelled it. The
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// setTimeout callback (which holds the `if (this._running)` guard we
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// actually want to validate) never ran. The test passed even if the
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// guard was removed.
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//
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// The contract the resilience layer must uphold: when stop() runs
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// WHILE a tick is mid-await, the in-flight flush still resolves
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// naturally, but `finally`'s `if (this._running)` gate prevents the
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// next timer from being armed. No further flushes happen.
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let flushStarted = 0;
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let flushFinished = 0;
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const outbound = {
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flush: async () => {
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flushStarted++;
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// Long enough that we can definitely call stop() between
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// flushStarted++ and the resolve below.
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await new Promise((r) => setTimeout(r, 300));
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flushFinished++;
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return { sent: 0 };
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},
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};
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const inbound = { pull: async () => ({ received: 0 }), ackDelivered: async () => {} };
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const logger = makeQuietLogger();
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const engine = new SyncEngine({
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store: makeStore(),
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hubUrl: 'https://hub.example/test',
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getHeaders: () => ({}),
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logger,
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});
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engine.outbound = outbound;
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engine.inbound = inbound;
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engine.start();
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// Wait until the FIRST timer has fired and flush has started (~500ms).
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const flushIsRunning = await waitFor(() => flushStarted >= 1, { timeoutMs: 2000 });
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assert.ok(flushIsRunning, 'first flush must start within 2s of engine.start()');
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// Sanity check: we should be MID-AWAIT (started but not finished yet),
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// otherwise the test is racy and we'd be back to the pre-fix shape
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// where stop() just cancels a not-yet-fired timer.
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assert.equal(flushFinished, 0,
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'flush must still be mid-await when stop() runs — otherwise the test ' +
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'is not exercising the finally-guard path. flushStarted=' + flushStarted);
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engine.stop();
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// Let the in-flight flush resolve through `finally`. The guard is
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// what we are testing: stop() flipped _running=false, so finally
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// must NOT reschedule.
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await new Promise((r) => setTimeout(r, 600));
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assert.equal(flushFinished, 1,
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'in-flight flush must still resolve naturally after stop()');
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assert.equal(engine._outTimer, null,
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'outbound timer must NOT be re-armed by the finally block when stop() flipped _running=false');
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assert.equal(engine._inTimer, null,
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'inbound timer must be cleared by stop() too');
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// Wait beyond the default 5s cadence to prove no rogue timer is
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// hiding. If the finally guard were broken, a second flush would
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// fire here.
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const startedAfterStop = flushStarted;
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await new Promise((r) => setTimeout(r, 1000));
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assert.equal(flushStarted, startedAfterStop,
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'no further flushes after stop() — got ' + flushStarted + ' vs at-stop=' + startedAfterStop);
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});
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});
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