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Build Performance Baseline & Optimization

Overview

Before optimizing a build, you need a baseline. Without measurements, optimization is guesswork. This skill covers how to establish baselines and apply systematic optimization techniques.

Related skills:

  • build-perf-diagnostics — binlog-based bottleneck identification
  • incremental-build — Inputs/Outputs and up-to-date checks
  • build-parallelism — parallel and graph build tuning
  • eval-performance — glob and import chain optimization

Step 1: Establish a Performance Baseline

Measure three scenarios to understand where time is spent:

Cold Build (First Build)

No previous build output exists. Measures the full end-to-end time including restore, compilation, and all targets.

# Clean everything first
dotnet clean
# Remove bin/obj to truly start fresh
Get-ChildItem -Recurse -Directory -Include bin,obj | Remove-Item -Recurse -Force
# OR on Linux/macOS:
# find . -type d \( -name bin -o -name obj \) -exec rm -rf {} +

# Measure cold build
dotnet build /bl:cold-build.binlog -m

Warm Build (Incremental Build)

Build output exists, some files have changed. Measures how well incremental build works.

# Build once to populate outputs
dotnet build -m

# Make a small change (touch one .cs file)
# Then rebuild
dotnet build /bl:warm-build.binlog -m

No-Op Build (Nothing Changed)

Build output exists, nothing has changed. This should be nearly instant. If it's slow, incremental build is broken.

# Build once to populate outputs
dotnet build -m

# Rebuild immediately without changes
dotnet build /bl:noop-build.binlog -m

What Good Looks Like

Scenario Expected Behavior
Cold build Full compilation, all targets run. This is your absolute baseline
Warm build Only changed projects recompile. Time proportional to change scope
No-op build < 5 seconds for small repos, < 30 seconds for large repos. All compilation targets should report "Skipping target — all outputs up-to-date"

Red flags:

  • No-op build > 30 seconds → incremental build is broken (see incremental-build skill)
  • Warm build recompiles everything → project dependency chain forces full rebuild
  • Cold build has long restore → NuGet cache issues

Recording Baselines

Record baselines in a structured way before and after optimization:

| Scenario    | Before  | After   | Improvement |
|-------------|---------|---------|-------------|
| Cold build  | 2m 15s  |         |             |
| Warm build  | 1m 40s  |         |             |
| No-op build | 45s     |         |             |

Step 2: MSBuild Server (Persistent Build Process)

The MSBuild server keeps the build process alive between invocations, avoiding JIT compilation and assembly loading overhead on every build.

Enabling MSBuild Server

# Enabled by default in .NET 8+ but can be forced
dotnet build /p:UseSharedCompilation=true

The MSBuild server is started automatically and reused across builds. The compiler server (VBCSCompiler / dotnet build-server) is separate but complementary.

Managing the Build Server

# Check if the server is running
dotnet build-server status

# Shut down all build servers (useful when debugging)
dotnet build-server shutdown

When to Restart the Build Server

Restart after:

  • Updating the .NET SDK
  • Changing MSBuild tooling (custom tasks, props, targets)
  • Debugging build infrastructure issues
  • Seeing stale behavior in repeated builds
dotnet build-server shutdown
dotnet build

Step 3: Artifacts Output Layout

The UseArtifactsOutput feature (introduced in .NET 8) changes the output directory structure to avoid bin/obj clash issues and enable better caching.

Enabling Artifacts Output

<!-- Directory.Build.props -->
<PropertyGroup>
  <UseArtifactsOutput>true</UseArtifactsOutput>
</PropertyGroup>

Before vs After

# Traditional layout (before)
src/
  MyLib/
    bin/Debug/net8.0/MyLib.dll
    obj/Debug/net8.0/...
  MyApp/
    bin/Debug/net8.0/MyApp.dll

# Artifacts layout (after)
artifacts/
  bin/MyLib/debug/MyLib.dll
  bin/MyApp/debug/MyApp.dll
  obj/MyLib/debug/...
  obj/MyApp/debug/...

Benefits

  • No bin/obj clash: Each project+configuration gets a unique path automatically
  • Easier to cache: Single artifacts/ directory to cache/restore in CI
  • Cleaner .gitignore: Just ignore artifacts/
  • Multi-targeting safe: Each TFM gets its own subdirectory

Customizing

<!-- Change the artifacts root -->
<PropertyGroup>
  <ArtifactsPath>$(MSBuildThisFileDirectory)output</ArtifactsPath>
</PropertyGroup>

Step 4: Deterministic Builds

Deterministic builds produce byte-for-byte identical output given the same inputs. This is essential for build caching and reproducibility.

Enabling Deterministic Builds

<!-- Directory.Build.props -->
<PropertyGroup>
  <!-- Enabled by default in .NET SDK projects since SDK 2.0+ -->
  <Deterministic>true</Deterministic>

  <!-- For full reproducibility, also set: -->
  <ContinuousIntegrationBuild Condition="'$(CI)' == 'true'">true</ContinuousIntegrationBuild>
</PropertyGroup>

What Deterministic Affects

  • Removes timestamps from PE headers
  • Uses consistent file paths in PDBs
  • Produces identical output for identical input

Why It Matters for Performance

  • Build caching: If outputs are deterministic, you can cache and reuse them across builds and machines
  • CI optimization: Skip rebuilding unchanged projects by comparing inputs
  • Distributed builds: Safe to cache compilation results in shared storage

Step 5: Dependency Graph Trimming

Reducing unnecessary project references shortens the critical path and reduces what gets built.

Audit the Dependency Graph

# Visualize the dependency graph
dotnet build /bl:graph.binlog

# In the binlog, check project references and build times
# Look for projects that are referenced but could be trimmed

Techniques

Remove Redundant Transitive References

<!-- BAD: Utils is already referenced transitively via Core -->
<ItemGroup>
  <ProjectReference Include="..\Core\Core.csproj" />
  <ProjectReference Include="..\Utils\Utils.csproj" />
</ItemGroup>

<!-- GOOD: Let transitive references flow automatically -->
<ItemGroup>
  <ProjectReference Include="..\Core\Core.csproj" />
</ItemGroup>

Build-Order-Only References

When you need a project to build before yours but don't need its assembly output:

<!-- Only ensures build order, doesn't reference the output assembly -->
<ProjectReference Include="..\CodeGen\CodeGen.csproj"
                  ReferenceOutputAssembly="false" />

Prevent Transitive Flow

When a dependency is an internal implementation detail that shouldn't flow to consumers:

<!-- Don't expose this dependency transitively -->
<ProjectReference Include="..\InternalHelpers\InternalHelpers.csproj"
                  PrivateAssets="all" />

Disable Transitive Project References

For explicit-only dependency management (extreme measure for very large repos):

<PropertyGroup>
  <DisableTransitiveProjectReferences>true</DisableTransitiveProjectReferences>
</PropertyGroup>

Caution: This requires all dependencies to be listed explicitly. Only use in large repos where transitive closure is causing excessive rebuilds.


Step 6: Static Graph Builds (/graph)

Static graph mode evaluates the entire project graph before building, enabling better scheduling and isolation.

Enabling Graph Build

# Single invocation
dotnet build /graph

# With binary log for analysis
dotnet build /graph /bl:graph-build.binlog

Benefits

  • Better parallelism: MSBuild knows the full graph upfront and can schedule optimally
  • Build isolation: Each project builds in isolation (no cross-project state leakage)
  • Caching potential: With isolation, individual project results can be cached

When to Use

Scenario Recommendation
Large multi-project solution (20+ projects) ✅ Try /graph — may see significant parallelism gains
Small solution (< 5 projects) ❌ Overhead of graph evaluation outweighs benefits
CI builds ✅ Graph builds are more predictable and parallelizable
Local development ⚠️ Test both — may or may not help depending on project structure

Troubleshooting Graph Build

Graph build requires that all ProjectReference items are statically determinable (no dynamic references computed in targets). If graph build fails:

error MSB4260: Project reference "..." could not be resolved with static graph.

Fix: Ensure all ProjectReference items are declared in <ItemGroup> outside of targets (not dynamically computed inside <Target> blocks).


Step 7: Parallel Build Tuning

MaxCpuCount

# Use all available cores (default in dotnet build)
dotnet build -m

# Specify explicit core count (useful for CI with shared agents)
dotnet build -m:4

# MSBuild.exe syntax
msbuild /m:8 MySolution.sln

Identifying Parallelism Bottlenecks

In a binlog, look for:

  • Long sequential chains: Projects that must build one after another due to dependencies
  • Uneven load: Some build nodes idle while others are overloaded
  • Single-project bottleneck: One large project on the critical path that blocks everything

Use grep 'Target Performance Summary' -A 30 full.log in binlog analysis to see build node utilization.

Reducing the Critical Path

The critical path is the longest chain of dependent projects. To shorten it:

  1. Break large projects into smaller ones that can build in parallel
  2. Remove unnecessary ProjectReferences (see Step 5)
  3. Use ReferenceOutputAssembly="false" for build-order-only dependencies
  4. Move shared code to a base library that builds first, then parallelize consumers

Step 8: Additional Quick Wins

Separate Restore from Build

# In CI, restore once then build without restore
dotnet restore
dotnet build --no-restore -m
dotnet test --no-build

Skip Unnecessary Targets

# Skip building documentation
dotnet build /p:GenerateDocumentationFile=false

# Skip analyzers during development (not for CI!)
dotnet build /p:RunAnalyzers=false

Use Project-Level Filtering

# Build only the project you're working on (and its dependencies)
dotnet build src/MyApp/MyApp.csproj

# Don't build the entire solution if you only need one project

Binary Log for All Investigations

Always start with a binlog:

dotnet build /bl:perf.binlog -m

Then use the build-perf-diagnostics skill and binlog tools for systematic bottleneck identification.


Optimization Decision Tree

Is your no-op build slow (> 10s per project)?
├── YES → See `incremental-build` skill (fix Inputs/Outputs)
└── NO
    Is your cold build slow?
    ├── YES
    │   Is restore slow?
    │   ├── YES → Optimize NuGet restore (use lock files, configure local cache)
    │   └── NO
    │       Is compilation slow?
    │       ├── YES
    │       │   Are analyzers/generators slow?
    │       │   ├── YES → See `build-perf-diagnostics` skill
    │       │   └── NO → Check parallelism, graph build, critical path (this skill + `build-parallelism`)
    │       └── NO → Check custom targets (binlog analysis via `build-perf-diagnostics`)
    └── NO
        Is your warm build slow?
        ├── YES → Projects rebuilding unnecessarily → check `incremental-build` skill
        └── NO → Build is healthy! Consider graph build or UseArtifactsOutput for further gains

Performance Analysis Methodology

  1. Generate a binlog: dotnet build /bl:{} -m
  2. Replay to diagnostic log with performance summary:
    dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log;performancesummary
    
  3. Read the performance summary (at the end of full.log):
    grep "Target Performance Summary\|Task Performance Summary" -A 50 full.log
    
  4. Find expensive targets and tasks: The PerformanceSummary section lists all targets/tasks sorted by cumulative time
  5. Check for node utilization: grep for scheduling and node messages
    grep -i "node.*assigned\|building with\|scheduler" full.log | head -30
    
  6. Check analyzers: grep for analyzer timing
    grep -i "analyzer.*elapsed\|Total analyzer execution time\|CompilerAnalyzerDriver" full.log
    

Key Metrics and Thresholds

  • Build duration: what's "normal" — small project <10s, medium <60s, large <5min
  • Node utilization: ideal is >80% active time across nodes. Low utilization = serialization bottleneck
  • Single target domination: if one target is >50% of build time, investigate
  • Analyzer time vs compile time: analyzers should be <30% of Csc task time. If higher, consider removing expensive analyzers
  • RAR time: ResolveAssemblyReference >5s is concerning. >15s is pathological

Common Bottlenecks

1. ResolveAssemblyReference (RAR) Slowness

  • Symptoms: RAR taking >5s per project
  • Root causes: too many assembly references, network-based reference paths, large assembly search paths
  • Fixes: reduce reference count, use <DesignTimeBuild>false</DesignTimeBuild> for RAR-heavy analysis, set <ResolveAssemblyReferencesSilent>true</ResolveAssemblyReferencesSilent> for diagnostic
  • Advanced: <DesignTimeBuild> and <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>

2. Roslyn Analyzers and Source Generators

  • Symptoms: Csc task takes much longer than expected for file count (>2× clean compile time)
  • Diagnosis: Check the Task Performance Summary in the replayed log for Csc task time; grep for analyzer timing messages; compare Csc duration with and without analyzers (/p:RunAnalyzers=false)
  • Fixes:
    • Conditionally disable in dev: <RunAnalyzers Condition="'$(ContinuousIntegrationBuild)' != 'true'">false</RunAnalyzers>
    • Per-configuration: <RunAnalyzers Condition="'$(Configuration)' == 'Debug'">false</RunAnalyzers>
    • Code-style only: <EnforceCodeStyleInBuild Condition="'$(ContinuousIntegrationBuild)' == 'true'">true</EnforceCodeStyleInBuild>
    • Remove genuinely redundant analyzers from inner loop
    • Severity config in .editorconfig for less critical rules
  • Key principle: Preserve analyzer enforcement in CI. Never just "remove" analyzers — configure them conditionally.
  • GlobalPackageReference: Analyzers added via GlobalPackageReference in Directory.Packages.props apply to ALL projects. Consider if test projects need the same analyzer set as production code.
  • EnforceCodeStyleInBuild: When set to true in Directory.Build.props, forces code-style analysis on every build. Should be conditional on CI environment (ContinuousIntegrationBuild) to avoid slowing dev inner loop.

3. Serialization Bottlenecks (Single-threaded targets)

  • Symptoms: Performance summary shows most build time concentrated in a single project; diagnostic log shows idle nodes while one works
  • Common culprits: targets without proper dependency declaration, single project on critical path
  • Fixes: split large projects, optimize the critical path project, ensure proper BuildInParallel

4. Excessive File I/O (Copy tasks)

  • Symptoms: Copy task shows high aggregate time
  • Root causes: copying thousands of files, copying across network drives
  • Fixes: use hardlinks (<CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>true</CreateHardLinksForCopyFilesToOutputDirectoryIfPossible>), reduce CopyToOutputDirectory items, use <UseCommonOutputDirectory>true</UseCommonOutputDirectory> when appropriate

5. Evaluation Overhead

  • Symptoms: build starts slow before any compilation
  • See: eval-performance skill for detailed guidance

6. NuGet Restore in Build

  • Symptoms: restore runs every build even when unnecessary
  • Fix: separate restore from build: dotnet restore then dotnet build --no-restore

7. Large Project Count

  • Symptoms: many small projects, each takes minimal time but overhead adds up
  • Consider: project consolidation, or use /graph mode for better scheduling

Using Binlog Replay for Performance Analysis

Step-by-step workflow using text log replay:

  1. Replay with performance summary:
    dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log;performancesummary
    
  2. Read target/task performance summaries (at the end of full.log):
    grep "Target Performance Summary\|Task Performance Summary" -A 50 full.log
    
    This shows all targets and tasks sorted by cumulative time — equivalent to finding expensive targets/tasks.
  3. Find per-project build times:
    grep "done building project\|Project Performance Summary" full.log
    
  4. Check parallelism (multi-node scheduling):
    grep -i "node.*assigned\|RequiresLeadingNewline\|Building with" full.log | head -30
    
  5. Check analyzer overhead:
    grep -i "Total analyzer execution time\|analyzer.*elapsed\|CompilerAnalyzerDriver" full.log
    
  6. Drill into a specific slow target:
    grep 'Target "CoreCompile"\|Target "ResolveAssemblyReferences"' full.log
    

Quick Wins Checklist

  • Use /maxcpucount (or -m) for parallel builds
  • Separate restore from build (--no-restore)
  • Enable hardlinks for Copy
  • Disable analyzers in dev inner loop
  • Check for broken incremental builds (see incremental-build skill)
  • Check for bin/obj clashes (see check-bin-obj-clash skill)
  • Use graph build (/graph) for multi-project solutions

How MSBuild Incremental Build Works

MSBuild's incremental build mechanism allows targets to be skipped when their outputs are already up to date, dramatically reducing build times on subsequent runs.

  • Targets with Inputs and Outputs attributes: MSBuild compares the timestamps of all files listed in Inputs against all files listed in Outputs. If every output file is newer than every input file, the target is skipped entirely.
  • Without Inputs/Outputs: The target runs every time the build is invoked. This is the default behavior and the most common cause of slow incremental builds.
  • Incremental attribute on targets: Targets can explicitly opt in or out of incremental behavior. Setting Incremental="false" forces the target to always run, even if Inputs and Outputs are specified.
  • Timestamp-based comparison: MSBuild uses file system timestamps (last write time) to determine staleness. It does not use content hashes. This means touching a file (updating its timestamp without changing content) will trigger a rebuild.
<!-- This target is incremental: skipped if Output is newer than all Inputs -->
<Target Name="Transform"
        Inputs="@(TransformFiles)"
        Outputs="@(TransformFiles->'$(OutputPath)%(Filename).out')">
  <!-- work here -->
</Target>

<!-- This target always runs because it has no Inputs/Outputs -->
<Target Name="PrintMessage">
  <Message Text="This runs every build" />
</Target>

Why Incremental Builds Break (Top Causes)

  1. Missing Inputs/Outputs on custom targets — Without both attributes, the target always runs. This is the single most common cause of unnecessary rebuilds.

  2. Volatile properties in Outputs path — If the output path includes something that changes between builds (e.g., a timestamp, build number, or random GUID), MSBuild will never find the previous output and will always rebuild.

  3. File writes outside of tracked Outputs — If a target writes files that aren't listed in its Outputs, MSBuild doesn't know about them. The target may be skipped (because its declared outputs are up to date), but downstream targets may still be triggered.

  4. Missing FileWrites registration — Files created during the build but not registered in the FileWrites item group won't be cleaned by dotnet clean. Over time, stale files can confuse incremental checks.

  5. Glob changes — When you add or remove source files, the item set (e.g., @(Compile)) changes. Since these items feed into Inputs, the set of inputs changes and triggers a rebuild. This is expected behavior but can be surprising.

  6. Property changes — Properties that feed into Inputs or Outputs paths (e.g., $(Configuration), $(TargetFramework)) will cause rebuilds when changed. Switching between Debug and Release is a full rebuild by design.

  7. NuGet package updates — Changing a package version updates project.assets.json and potentially many resolved assembly paths. This changes the inputs to ResolveAssemblyReferences and CoreCompile, triggering a rebuild.

  8. Build server VBCSCompiler cache invalidation — The Roslyn compiler server (VBCSCompiler) caches compilation state. If the server is recycled (timeout, crash, or manual kill), the next build may be slower even though MSBuild's incremental checks pass, because the compiler must repopulate its in-memory caches.

Diagnosing "Why Did This Rebuild?"

Use binary logs (binlogs) to understand exactly why targets ran instead of being skipped.

Step-by-step using binlog

  1. Build twice with binlogs to capture the incremental build behavior:

    dotnet build /bl:first.binlog
    dotnet build /bl:second.binlog
    

    The first build establishes the baseline. The second build is the one you want to be incremental. Analyze second.binlog.

  2. Replay the second binlog to a diagnostic text log:

    dotnet msbuild second.binlog -noconlog -fl -flp:v=diag;logfile=second-full.log;performancesummary
    

    Then search for targets that actually executed:

    grep 'Building target\|Target.*was not skipped' second-full.log
    

    In a perfectly incremental build, most targets should be skipped.

  3. Inspect non-skipped targets by looking for their execution messages in the diagnostic log. Check for "out of date" messages that indicate why a target ran.

  4. Look for key messages in the binlog:

    • "Building target 'X' completely" — means MSBuild found no outputs or all outputs are missing; this is a full target execution.
    • "Building target 'X' incrementally" — means some (but not all) outputs are out of date.
    • "Skipping target 'X' because all output files are up-to-date" — target was correctly skipped.
  5. Search for "is newer than output" messages to find the specific input file that triggered the rebuild:

    grep "is newer than output" second-full.log
    

    This reveals exactly which input file's timestamp caused MSBuild to consider the target out of date.

Additional diagnostic techniques

  • Compare first.binlog and second.binlog side by side in the MSBuild Structured Log Viewer to see what changed.
  • Use grep 'Target Performance Summary' -A 30 second-full.log to see which targets consumed the most time in the second build — these are your optimization targets.
  • Check for targets with zero-duration that still ran — they may have unnecessary dependencies causing them to execute.

FileWrites and Clean Build

The FileWrites item group is MSBuild's mechanism for tracking files generated during the build. It powers dotnet clean and helps maintain correct incremental behavior.

  • FileWrites item: Register any file your custom targets create so that dotnet clean knows to remove them. Without this, generated files accumulate across builds and may confuse incremental checks.
  • FileWritesShareable item: Use this for files that are shared across multiple projects (e.g., shared generated code). These files are tracked but not deleted if other projects still reference them.
  • If not registered: Files accumulate in the output and intermediate directories. dotnet clean won't remove them, and they may cause stale data issues or confuse up-to-date checks.

Pattern for registering generated files

Add generated files to FileWrites inside the target that creates them:

<Target Name="MyGenerator" Inputs="..." Outputs="$(IntermediateOutputPath)generated.cs">
  <!-- Generate the file -->
  <WriteLinesToFile File="$(IntermediateOutputPath)generated.cs" Lines="@(GeneratedLines)" />

  <!-- Register for clean -->
  <ItemGroup>
    <FileWrites Include="$(IntermediateOutputPath)generated.cs" />
  </ItemGroup>
</Target>

Visual Studio Fast Up-to-Date Check

Visual Studio has its own up-to-date check (Fast Up-to-Date Check, or FUTDC) that is separate from MSBuild's Inputs/Outputs mechanism. Understanding the difference is critical for diagnosing "it rebuilds in VS but not on the command line" issues.

  • VS FUTDC is faster because it runs in-process and checks a known set of items without invoking MSBuild at all. It compares timestamps of well-known item types (Compile, Content, EmbeddedResource, etc.) against the project's primary output.
  • It can be wrong if your project uses custom build actions, custom targets that generate files, or non-standard item types that FUTDC doesn't know about.
  • Disable FUTDC to force Visual Studio to use MSBuild's full incremental check:
    <PropertyGroup>
      <DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
    </PropertyGroup>
    
  • Diagnose FUTDC decisions by viewing the Output window in VS: go to Tools → Options → Projects and Solutions → SDK-Style Projects and set Up-to-date Checks logging level to Verbose or above. FUTDC will log exactly which file it considers out of date.
  • Common VS FUTDC issues:
    • Custom build actions not registered with the FUTDC system
    • CopyToOutputDirectory items that are newer than the last build
    • Items added dynamically by targets that FUTDC doesn't evaluate
    • Content or None items with CopyToOutputDirectory="PreserveNewest" that have been modified

Making Custom Targets Incremental

The following is a complete example of a well-structured incremental custom target:

<Target Name="GenerateConfig"
        Inputs="$(MSBuildProjectFile);@(ConfigInput)"
        Outputs="$(IntermediateOutputPath)config.generated.cs"
        BeforeTargets="CoreCompile">
  <!-- Generate file only if inputs changed -->
  <WriteLinesToFile File="$(IntermediateOutputPath)config.generated.cs" Lines="..." />
  <ItemGroup>
    <FileWrites Include="$(IntermediateOutputPath)config.generated.cs" />
    <Compile Include="$(IntermediateOutputPath)config.generated.cs" />
  </ItemGroup>
</Target>

Key points in this example:

  • Inputs includes $(MSBuildProjectFile): This ensures the target reruns if the project file itself changes (e.g., a property that affects generation is modified).
  • Inputs includes @(ConfigInput): The actual source files that drive generation.
  • Outputs uses $(IntermediateOutputPath): Generated files go in the obj/ directory, which is managed by MSBuild and cleaned automatically.
  • BeforeTargets="CoreCompile": The generated file is available before the compiler runs.
  • FileWrites registration: Ensures dotnet clean removes the generated file.
  • Compile inclusion: Adds the generated file to the compilation without requiring it to exist at evaluation time.

Common mistakes to avoid

<!-- BAD: No Inputs/Outputs — runs every build -->
<Target Name="BadTarget" BeforeTargets="CoreCompile">
  <Exec Command="generate-code.exe" />
</Target>

<!-- BAD: Volatile output path — never finds previous output -->
<Target Name="BadTarget2"
        Inputs="@(Compile)"
        Outputs="$(OutputPath)gen_$([System.DateTime]::Now.Ticks).cs">
  <Exec Command="generate-code.exe" />
</Target>

<!-- GOOD: Stable paths, registered outputs -->
<Target Name="GoodTarget"
        Inputs="@(Compile)"
        Outputs="$(IntermediateOutputPath)generated.cs"
        BeforeTargets="CoreCompile">
  <Exec Command="generate-code.exe -o $(IntermediateOutputPath)generated.cs" />
  <ItemGroup>
    <FileWrites Include="$(IntermediateOutputPath)generated.cs" />
    <Compile Include="$(IntermediateOutputPath)generated.cs" />
  </ItemGroup>
</Target>

Performance Summary and Preprocess

MSBuild provides built-in tools to understand what's running and why.

  • /clp:PerformanceSummary — Appends a summary at the end of the build showing time spent in each target and task. Use this to quickly identify the most expensive operations:

    dotnet build /clp:PerformanceSummary
    

    This shows a table of targets sorted by cumulative time, making it easy to spot targets that shouldn't be running in an incremental build.

  • /pp:preprocess.xml — Generates a single XML file with all imports inlined, showing the fully evaluated project. This is invaluable for understanding what targets, properties, and items are defined and where they come from:

    dotnet msbuild /pp:preprocess.xml
    

    Search the preprocessed output to find where Inputs and Outputs are defined for any target, or to understand the full chain of imports.

  • Use both together to understand what's running (PerformanceSummary) and what's imported (/pp), then cross-reference with binlog analysis for a complete picture.

Common Fixes

  • Always add Inputs and Outputs to custom targets — This is the single most impactful change for incremental build performance. Without both attributes, the target runs every time.
  • Use $(IntermediateOutputPath) for generated files — Files in obj/ are tracked by MSBuild's clean infrastructure and won't leak between configurations.
  • Register generated files in FileWrites — Ensures dotnet clean removes them and prevents stale file accumulation.
  • Avoid volatile data in build — Don't embed timestamps, random values, or build counters in file paths or generated content unless you have a deliberate strategy for managing staleness. If you must use volatile data, isolate it to a single file with minimal downstream impact.
  • Use Returns instead of Outputs when you need to pass items without creating incremental build dependency — Outputs serves double duty: it defines the incremental check AND the items returned from the target. If you only need to pass items to calling targets without affecting incrementality, use Returns instead:
    <!-- Outputs: affects incremental check AND return value -->
    <Target Name="GetFiles" Outputs="@(DiscoveredFiles)">...</Target>
    
    <!-- Returns: only affects return value, no incremental check -->
    <Target Name="GetFiles" Returns="@(DiscoveredFiles)">...</Target>
    

MSBuild Parallelism Model

  • /maxcpucount (or -m): number of worker nodes (processes)
  • Default: 1 node (sequential!). Always use -m for parallel builds
  • Recommended: -m without a number = use all logical processors
  • Each node builds one project at a time
  • Projects are scheduled based on dependency graph

Project Dependency Graph

  • MSBuild builds projects in dependency order (topological sort)
  • Critical path: longest chain of dependent projects determines minimum build time
  • Bottleneck: if project A depends on B, C, D and B takes 60s while C and D take 5s, B is the bottleneck
  • Diagnosis: replay binlog to diagnostic log with performancesummary and check Project Performance Summary — shows per-project time; grep for node.*assigned to check scheduling
  • Wide graphs (many independent projects) parallelize well; deep graphs (long chains) don't

Graph Build Mode (/graph)

  • dotnet build /graph or msbuild /graph
  • What it changes: MSBuild constructs the full project dependency graph BEFORE building
  • Benefits: better scheduling, avoids redundant evaluations, enables isolated builds
  • Limitations: all projects must use <ProjectReference> (no programmatic MSBuild task references)
  • When to use: large solutions with many projects, CI builds
  • When NOT to use: projects that dynamically discover references at build time

Optimizing Project References

  • Reduce unnecessary <ProjectReference> — each adds to the dependency chain
  • Use <ProjectReference ... SkipGetTargetFrameworkProperties="true"> to avoid extra evaluations
  • <ProjectReference ... ReferenceOutputAssembly="false"> for build-order-only dependencies
  • Consider if a ProjectReference should be a PackageReference instead (pre-built NuGet)
  • Use solution filters (.slnf) to build subsets of the solution

BuildInParallel

  • <MSBuild Projects="@(ProjectsToBuild)" BuildInParallel="true" /> in custom targets
  • Without BuildInParallel="true", MSBuild task batches projects sequentially
  • Ensure /maxcpucount > 1 for this to have effect

Multi-threaded MSBuild Tasks

  • Individual tasks can run multi-threaded within a single project build
  • Tasks implementing IMultiThreadableTask can run on multiple threads
  • Tasks must declare thread-safety via [MSBuildMultiThreadableTask]

Analyzing Parallelism with Binlog

Step-by-step:

  1. Replay the binlog: dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log;performancesummary
  2. Check Project Performance Summary at the end of full.log
  3. Ideal: build time should be much less than sum of project times (parallelism)
  4. If build time ≈ sum of project times: too many serial dependencies, or one slow project blocking others
  5. grep 'Target Performance Summary' -A 30 full.log → find the bottleneck targets
  6. Consider splitting large projects or optimizing the critical path

CI/CD Parallelism Tips

  • Use -m in CI (many CI runners have multiple cores)
  • Consider splitting solution into build stages for extreme parallelism
  • Use build caching (NuGet lock files, deterministic builds) to avoid rebuilding unchanged projects
  • dotnet build /graph works well with structured CI pipelines

MSBuild Evaluation Phases

For a comprehensive overview of MSBuild's evaluation and execution model, see Build process overview.

  1. Initial properties: environment variables, global properties, reserved properties
  2. Imports and property evaluation: process <Import>, evaluate <PropertyGroup> top-to-bottom
  3. Item definition evaluation: <ItemDefinitionGroup> metadata defaults
  4. Item evaluation: <ItemGroup> with Include, Remove, Update, glob expansion
  5. UsingTask evaluation: register custom tasks

Key insight: evaluation happens BEFORE any targets run. Slow evaluation = slow build start even when nothing needs compiling.

Diagnosing Evaluation Performance

Using binlog

  1. Replay the binlog: dotnet msbuild build.binlog -noconlog -fl -flp:v=diag;logfile=full.log
  2. Search for evaluation events: grep -i 'Evaluation started\|Evaluation finished' full.log
  3. Multiple evaluations for the same project = overbuilding
  4. Look for "Project evaluation started/finished" messages and their timestamps

Using /pp (preprocess)

  • dotnet msbuild -pp:full.xml MyProject.csproj
  • Shows the fully expanded project with ALL imports inlined
  • Use to understand: what's imported, import depth, total content volume
  • Large preprocessed output (>10K lines) = heavy evaluation

Using /clp:PerformanceSummary

  • Add to build command for timing breakdown
  • Shows evaluation time separately from target/task execution

Expensive Glob Patterns

  • Globs like **/*.cs walk the entire directory tree
  • Default SDK globs are optimized, but custom globs may not be
  • Problem: globbing over node_modules/, .git/, bin/, obj/ — millions of files
  • Fix: use <DefaultItemExcludes> to exclude large directories
  • Fix: be specific with glob paths: src/**/*.cs instead of **/*.cs
  • Fix: use <EnableDefaultItems>false</EnableDefaultItems> only as last resort (lose SDK defaults)
  • Check: grep for Compile items in the diagnostic log → if Compile items include unexpected files, globs are too broad

Import Chain Analysis

  • Deep import chains (>20 levels) slow evaluation
  • Each import: file I/O + parse + evaluate
  • Common causes: NuGet packages adding .props/.targets, framework SDK imports, Directory.Build chains
  • Diagnosis: /pp output → search for <!-- Importing comments to see import tree
  • Fix: reduce transitive package imports where possible, consolidate imports

Multiple Evaluations

  • A project evaluated multiple times = wasted work
  • Common causes: referenced from multiple other projects with different global properties
  • Each unique set of global properties = separate evaluation
  • Diagnosis: grep 'Evaluation started.*ProjectName' full.log → if count > 1, check for differing global properties
  • Fix: normalize global properties, use graph build (/graph)

TreatAsLocalProperty

  • Prevents property values from flowing to child projects via MSBuild task
  • Overuse: declaring many TreatAsLocalProperty entries adds evaluation overhead
  • Correct use: only when you genuinely need to override an inherited property

Property Function Cost

  • Property functions execute during evaluation
  • Most are cheap (string operations)
  • Expensive: $([System.IO.File]::ReadAllText(...)) during evaluation — reads file on every evaluation
  • Expensive: network calls, heavy computation
  • Rule: property functions should be fast and side-effect-free

Optimization Checklist

  • Check preprocessed output size: dotnet msbuild -pp:full.xml
  • Verify evaluation count: should be 1 per project per TFM
  • Exclude large directories from globs
  • Avoid file I/O in property functions during evaluation
  • Minimize import depth
  • Use graph build to reduce redundant evaluations
  • Check for unnecessary UsingTask declarations