Files
digitalsamba__claude-code-v…/CLAUDE.md
T
Conal Mullan 9a57fdf284 SKILLS: add moviepy skill, audio-anchored timelines, LTX-2 cameo pattern
Three coordinated additions promoting lessons from the q2-townhall projects
to toolkit-level guidance:

- New moviepy skill covering deterministic text overlay on AI-generated
  video (LTX-2, SadTalker) — the canonical post-process for any genre
  where text must be trustworthy (news, trailers, lower thirds, social
  captions). Includes the PIL workaround for moviepy 2.x's TextClip
  ascender-clipping bug, plus common composite recipes.

- ltx2 skill: add "Stylized Character Cameo" use case as a SadTalker
  alternative for non-photoreal faces (fantasy characters, heavy beards,
  masks) where lip-sync precision matters less than motion + atmosphere.

- docs/sadtalker.md: add "When NOT to Use" section pointing to LTX-2 for
  the same cases.

- CLAUDE.md: add "Audio-Anchored Timelines" section to the timing guide
  as a prevention-first complement to the existing reactive sync_timing.py
  flow. Especially useful for moviepy build.py-style projects.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 21:21:29 +01:00

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claude-code-video-toolkit

This file provides guidance to Claude Code (claude.ai/code) when working with this video production toolkit.

Overview

claude-code-video-toolkit is an AI-native video production workspace. It provides Claude Code with the skills, commands, and tools to create professional videos from concept to final render.

Key capabilities:

  • Programmatic video creation with Remotion (React-based)
  • AI voiceover generation with ElevenLabs or Qwen3-TTS
  • AI music generation with ACE-Step 1.5 (text-to-music, vocals, covers, stems)
  • Browser demo recording with Playwright
  • Asset processing with FFmpeg

Directory Structure

claude-code-video-toolkit/
├── .claude/
│   ├── skills/          # Domain knowledge for Claude
│   └── commands/        # Guided workflows
├── tools/               # Python CLI automation
├── templates/           # Video templates
│   ├── sprint-review/   # Sprint review video template
│   └── product-demo/    # Marketing/product demo template
├── brands/              # Brand profiles (colors, fonts, voice)
├── projects/            # Your video projects go here (gitignored)
├── examples/            # Curated showcase projects (shared)
├── assets/              # Shared assets (voices, images)
├── playwright/          # Browser recording infrastructure
├── docs/                # Documentation
└── _internal/           # Toolkit metadata & registry

Registry

_internal/toolkit-registry.json is the canonical source for all skills, commands, tools, templates, components, transitions, and cloud endpoints — including their paths, status, options, presets, and env vars. Consult it for structured data. This file focuses on workflow guidance, patterns, and knowledge that the registry can't capture.

Quick Start

First-time setup (optional, ~5 minutes):

/setup

Walks through cloud GPU, file transfer (R2), and voice configuration. Most features are free. Skip this if you just want to render videos with Node.js.

Work on a video project:

/video

This command will:

  1. Scan for existing projects (resume or create new)
  2. Choose template (sprint-review, product-demo)
  3. Choose brand (or create one with /brand)
  4. Plan scenes interactively
  5. Create project with VOICEOVER-SCRIPT.md

Multi-session support: Projects span multiple sessions. Run /video to resume where you left off. Each project tracks its phase, scenes, assets, and session history in project.json.

Or manually:

cp -r templates/sprint-review projects/my-video
cd projects/my-video
npm install
npm run studio   # Preview
npm run render   # Export

Note: After creating or modifying commands/skills, restart Claude Code to load changes.

Templates

Templates live in templates/. Each is a standalone Remotion project. See registry templates section for the full list.

sprint-review

Config-driven sprint review videos with theme system, config-driven content (sprint-config.ts), pre-built slides (Title, Overview, Summary, Credits), demo components (single video, split-screen), and audio integration.

product-demo

Marketing/product demo videos with dark tech aesthetic, scene-based composition (title, problem, solution, demo, stats, CTA), animated background, Narrator PiP, browser/terminal chrome, and stats cards with spring animations.

Brand Profiles

Brands live in brands/. Each defines visual identity:

brands/my-brand/
├── brand.json    # Colors, fonts, typography
├── voice.json    # ElevenLabs voice settings
└── assets/       # Logo, backgrounds

See docs/creating-brands.md for details.

Shared Components

Reusable video components in lib/components/. See registry components section for the full list with descriptions. Import in templates via:

import { AnimatedBackground, SlideTransition, Label } from '../../../../lib/components';

Python Tools

Audio, video, and image tools in tools/. See registry tools section for the full catalog with descriptions, options, presets, and env vars. Every tool supports --help.

# Setup
pip install -r tools/requirements.txt

Important: always invoke tools from the toolkit root directory. When working inside a project (projects/my-video/), tool paths like python3 tools/upscale.py will fail because tools/ is relative. Always use:

cd /path/to/claude-code-video-toolkit && python3 tools/upscale.py ...

This is especially critical for background commands where the working directory may not be obvious.

Tool Categories

Type Tools When to Use
Project tools voiceover, music, music_gen, sfx, sync_timing During video creation workflow
Utility tools redub, addmusic, notebooklm_brand, locate_watermark Quick transformations on existing videos
Cloud GPU image_edit, upscale, dewatermark, sadtalker, qwen3_tts, music_gen, flux2 AI processing via RunPod or Modal (--cloud runpod|modal)

Utility tools work on any video file without requiring a project structure.

Voiceover Generation

# Per-scene generation (recommended)
python tools/voiceover.py --scene-dir public/audio/scenes --json

# Using Qwen3-TTS (self-hosted, free alternative to ElevenLabs)
python tools/voiceover.py --provider qwen3 --tone warm --scene-dir public/audio/scenes --json

# Single file (legacy)
python tools/voiceover.py --script SCRIPT.md --output out.mp3

Timing Sync (after voiceover)

python3 tools/sync_timing.py                          # Dry run comparison
python3 tools/sync_timing.py --apply                  # Update config (1s default padding)
python3 tools/sync_timing.py --apply --padding 1.5    # Custom padding
python3 tools/sync_timing.py --voiceover-json vo.json # Use voiceover.py output
python3 tools/sync_timing.py --json                   # Machine-readable output

Qwen3-TTS (Standalone)

python tools/qwen3_tts.py --text "Hello world" --speaker Ryan --output hello.mp3
python tools/qwen3_tts.py --text "Hello world" --tone warm --output hello.mp3
python tools/qwen3_tts.py --text "Hello" --instruct "Speak enthusiastically" --output excited.mp3
python tools/qwen3_tts.py --text "Hello" --ref-audio sample.wav --ref-text "transcript" --output cloned.mp3
python tools/qwen3_tts.py --list-voices   # 9 speakers: Ryan, Aiden, Vivian, etc.
python tools/qwen3_tts.py --list-tones    # neutral, warm, professional, excited, etc.

Temperature controls expressiveness: --temperature 1.2 (more expressive) or --temperature 0.4 (more consistent).

Cloud GPU Providers

All cloud GPU tools support two providers via --cloud runpod|modal. RunPod is the default. Modal was added as a reliability fallback after RunPod outages, and offers faster cold starts.

# --- RunPod setup (automated, one-time per tool) ---
echo "RUNPOD_API_KEY=your_key_here" >> .env
python tools/image_edit.py --setup
python tools/upscale.py --setup
python tools/qwen3_tts.py --setup
python tools/music_gen.py --setup

# --- Modal setup (deploy each app you need) ---
pip install modal && python3 -m modal setup
modal deploy docker/modal-upscale/app.py        # Then save URL to .env
modal deploy docker/modal-image-edit/app.py
# See docs/modal-setup.md for full guide

AI Image Editing


# Image editing (Qwen-Image-Edit)
python tools/image_edit.py --input photo.jpg --prompt "Add sunglasses"
python tools/image_edit.py --input photo.jpg --prompt "Add sunglasses" --cloud modal
python tools/image_edit.py --input photo.jpg --style cyberpunk
python tools/image_edit.py --input photo.jpg --background office
python tools/image_edit.py --list-presets  # Full preset list

# Upscaling (RealESRGAN)
python tools/upscale.py --input photo.jpg --output photo_4x.png --cloud runpod
python tools/upscale.py --input photo.jpg --scale 2 --model anime --face-enhance --cloud runpod

See docs/qwen-edit-patterns.md and .claude/skills/qwen-edit/ for prompting guidance.

AI Music Generation (ACE-Step 1.5)

Default provider is acemusic (official cloud API, free key from acemusic.ai/api-key). Uses XL Turbo 4B model with 5Hz LM thinking mode. Falls back to Modal/RunPod for self-hosted 2B model.

# Background music (acemusic cloud API by default)
python tools/music_gen.py --prompt "Upbeat tech corporate" --duration 60 --bpm 128 --key "G Major" --output music.mp3

# Generate 4 variations, pick the best
python tools/music_gen.py --prompt "Subtle corporate tech" --duration 60 --variations 4 --output bg.mp3

# Fast mode (disable thinking)
python tools/music_gen.py --no-thinking --prompt "Quick draft" --duration 30 --output draft.mp3

# Scene presets for video production
python tools/music_gen.py --preset corporate-bg --duration 60 --output bg.mp3
python tools/music_gen.py --preset tension --duration 20 --output problem.mp3
python tools/music_gen.py --preset cta --brand digital-samba --output cta.mp3

# Song with vocals and lyrics (use structure tags for sections)
python tools/music_gen.py \
  --prompt "Indie pop anthem, male vocal, bright guitar, studio polish" \
  --lyrics "[Verse]\nWalking through the morning light\nCoffee in my hand feels right\n\n[Chorus - anthemic]\nWE KEEP MOVING FORWARD\nThrough the noise and doubt\n\n[Outro - fade]\n(Moving forward...)" \
  --duration 60 --bpm 128 --key "G Major" --output song.mp3

# Cover / style transfer
python tools/music_gen.py --cover --reference theme.mp3 --prompt "Jazz piano version" --output cover.mp3

# Repaint a weak section (acemusic only)
python tools/music_gen.py --repaint --input track.mp3 --repaint-start 15 --repaint-end 25 --prompt "Guitar solo" --output fixed.mp3

# Continue from existing audio (acemusic only)
python tools/music_gen.py --continuation --input track.mp3 --prompt "Continue with jazz piano" --output extended.mp3

# Stem extraction
python tools/music_gen.py --extract vocals --input mixed.mp3 --output vocals.mp3

# Fall back to self-hosted
python tools/music_gen.py --cloud modal --prompt "Background music" --duration 60 --output bg.mp3

# List presets
python tools/music_gen.py --list-presets

8 scene presets: corporate-bg, upbeat-tech, ambient, dramatic, tension, hopeful, cta, lofi. See .claude/skills/acestep/ for prompt engineering patterns and video production integration guide.

Watermark Removal

# Locate watermark coordinates
python tools/locate_watermark.py --input video.mp4 --grid --output-dir ./review/
python tools/locate_watermark.py --input video.mp4 --preset notebooklm --verify

# Remove watermark (RunPod)
python tools/dewatermark.py --input video.mp4 --region 1080,660,195,40 --output clean.mp4 --runpod
python tools/dewatermark.py --setup  # One-time setup

Workflow: grid overlay → note coordinates → verify with --region → remove with dewatermark.

Local mode requires NVIDIA GPU (8GB+ VRAM). Mac users should use --runpod.

Talking Head Generation (SadTalker)

# Basic usage
python tools/sadtalker.py --image portrait.png --audio voiceover.mp3 --output talking.mp4

# For NarratorPiP integration (recommended settings)
# CRITICAL: --preprocess full preserves image dimensions (otherwise outputs square crop)
python tools/sadtalker.py \
  --image presenter_16x9.png \
  --audio voiceover.mp3 \
  --preprocess full --still --expression-scale 0.8 \
  --output narrator.mp4

Key flags for NarratorPiP:

  • --preprocess full — Critical! Preserves input dimensions (default crop outputs square)
  • --still — Reduces head movement for professional look
  • --expression-scale 0.8 — Calmer expression (default 1.0)

Image requirements: Face 30-70% of frame, front-facing, 16:9 for NarratorPiP, 512px+ recommended.

See docs/sadtalker.md for detailed options and troubleshooting.

Redub Sync Mode

python tools/redub.py --input video.mp4 --voice-id VOICE_ID --sync --output dubbed.mp4

The --sync flag enables word-level time remapping — essential when TTS voice pacing differs from original. Without it, audio can drift 3-4+ seconds by the end.

How it works: Scribe transcribes original → TTS generates new audio with timestamps → segment mapping (15 words/segment) → FFmpeg variable speed per segment.

NotebookLM Branding

Post-processes NotebookLM videos with custom branding. Solves the problem where redubbed TTS audio extends beyond the safe visual trim point.

python tools/notebooklm_brand.py \
    --input video_synced.mp4 \
    --logo assets/logo.png \
    --url "mysite.com" \
    --output video_final.mp4

Trims NotebookLM visuals, keeps full audio, bridges with freeze frame, adds branded outro.

Video Production Workflow

  1. Create/resume project - Run /video, choose template and brand (or resume existing)
  2. Review script - Edit VOICEOVER-SCRIPT.md to plan content
  3. Gather assets - Record demos with /record-demo or add external videos
  4. Scene review - Run /scene-review to verify visuals in Remotion Studio
  5. Design refinement - Use /design or the "Refine" option in scene-review to improve slide visuals
  6. Generate audio - Use /generate-voiceover for AI narration
  7. Sync timing - Run python3 tools/sync_timing.py --apply to update config durations
  8. Preview - npm run studio in project directory
  9. Iterate - Adjust timing, content, styling with Claude Code
  10. Render - npm run render for final MP4

Project Lifecycle

Projects move through phases tracked in project.json:

planning → assets → review → audio → editing → rendering → complete
Phase Description
planning Defining scenes, writing script
assets Recording demos, gathering materials
review Scene-by-scene review in Remotion Studio (/scene-review)
audio Generating voiceover, music
editing Adjusting timing, previewing
rendering Final render in progress
complete Done

See lib/project/README.md for details on the project system.

Video Timing

Timing is critical. Keep these guidelines in mind:

Pacing Rules

  • Voiceover drives timing — Narration length determines scene duration
  • Reading pace — ~150 words/minute (2.5 words/second) for standard narration
  • Demo pacing — Real-time demos often need 1.5-2x speedup (playbackRate)
  • Transitions — Add 1-2s padding between scenes
  • FPS — All videos use 30fps (frames = seconds × 30)

Speaking Rate Tiers

Pace WPM Use When
Slow 120-130 Technical explanations, complex concepts
Standard 140-160 General narration, demos, overviews
Fast 160-180 Energetic intros, recaps, CTAs

Narration Density by Scene Type

Scene Type Duration Narration Density Notes
Title 3-5s 0-10% Logo + headline, let visuals breathe
Overview 10-20s 70-90% 3-5 bullet points, narration-heavy
Demo 10-30s 30-50% Let the demo speak, narrate key moments only
Stats 8-12s 70-90% Read out highlights, skip obvious numbers
Credits 5-10s 0-20% Quick fade, maybe a closing line
Problem/Solution 10-15s 80-90% Narration drives the story
CTA 5-10s 60-80% Clear call to action, leave a beat at end

Word Count Budgeting

Before writing scripts, budget words per scene:

Target duration × 2.5 = word budget (at standard pace)
Pause seconds × 2.5 = words to subtract from budget

Example: 15s scene with a 1s pause
  15 × 2.5 = 37 words budget
  1 × 2.5 = 3 words for pause
  Available: ~34 words of narration

Use [pause 1.0s] markers in scripts. Each second of pause costs ~2-3 words from the budget.

Timing Calculations

Script words ÷ 150 = voiceover minutes (estimate)
Raw demo length ÷ playbackRate = demo duration
Sum of scenes + transitions = total video

When to Check Timing

  • During scene planning — Budget word counts per scene before writing
  • After writing script — Count words per scene, compare to budget
  • After generating audio — Run sync_timing.py to compare actual vs estimated
  • Before rendering — Ensure durationInFrames matches actual audio for each scene

TTS Duration Drift (The Real Timing Problem)

TTS engines do NOT consistently produce 150 WPM output. In practice:

  • ElevenLabs tends to compress pauses and speed through short sentences. A 50s script may produce 40-45s of audio.
  • Qwen3-TTS varies by speaker and tone preset. Ryan at "professional" tone speaks ~10% faster than "warm."
  • Short scenes drift more — a 5-second scene might be off by 30%, while a 30-second scene is off by 10%.

The feedback loop after TTS generation:

  1. Generate per-scene audio files
  2. Run python3 tools/sync_timing.py to compare actual vs config durations
  3. Run python3 tools/sync_timing.py --apply to update config automatically
  4. For demo scenes: recalculate playbackRate = rawDemoDuration / actualNarrationDuration
  5. Re-preview in Remotion Studio before rendering

Common drift patterns and fixes:

Problem Symptom Fix
Audio shorter than scene Dead air / awkward silence at end Reduce durationInFrames to match audio
Audio longer than scene Narration cut off Increase durationInFrames or trim script
Demo too fast for narration Viewer can't follow Decrease playbackRate or cut narration
Demo too slow for narration Waiting for demo to catch up Increase playbackRate (1.5-2x typical)
Pauses lost in TTS Script felt spacious, audio feels rushed Add explicit <break time="1s"/> in SSML or extend scene padding

Fixing Mismatches

  • Voiceover too long: Speed up demos, trim pauses, cut content
  • Voiceover too short: Slow demos, add scenes, expand narration
  • Demo too long: Increase playbackRate (1.5x-2x typical)
  • Demo too short: Decrease playbackRate, or loop/extend

Audio-Anchored Timelines (the prevention approach)

sync_timing.py is reactive — it fixes drift after the fact. You can prevent drift entirely by generating the audio first, then anchoring visuals to known timestamps instead of estimating durations upfront.

The pattern:

  1. Write the script and split into per-scene segments
  2. Generate per-scene VO files: voiceover.py --scene-dir public/audio/scenes --json
  3. Read the actual durations from the JSON output
  4. Anchor every visual element to absolute timestamps in the timeline

This is especially clean for Python/moviepy builds where each clip carries its own start= parameter:

# Audio-anchored scene timeline (25s total):
#   Scene 1 tired      0.3 → 3.74  (audio 3.44s)
#   Scene 2 worries    4.0 → 8.88  (audio 4.88s)
#   Scene 3 introduce  9.1 → 11.90 (audio 2.80s)

text_clip("TIRED OF",     start=0.5,  duration=1.2)
text_clip("THIRD-PARTY",  start=1.0,  duration=1.8)
vo_clip("01_tired.mp3",   start=0.3)
vo_clip("02_worries.mp3", start=4.0)

The comment block at the top is the source of truth. Every start= references it. Drift is impossible because durations aren't being estimated — they're being read from the rendered audio.

Trade-off vs. <Series>-style auto-chaining:

Approach Best for Downside
Audio-anchored absolute starts Tight ad-style edits, sub-30s spots, anything with exact timing Manual bookkeeping when re-timing a scene
<Series> / auto-chained durations Long-form sprint reviews where adjacent scenes flex Drift compounds across the timeline; needs sync_timing.py to recover

For Remotion projects you can mix the two: use <Sequence from={...}> with absolute frames for tight sections and let <Series> handle the rest. For pure-Python builds (build.py + moviepy), audio-anchored is the natural default.

Key Patterns

Animations (Remotion)

const frame = useCurrentFrame();
const opacity = interpolate(frame, [0, 20], [0, 1], { extrapolateRight: 'clamp' });

Sequencing

<Series>
  <Series.Sequence durationInFrames={150}><TitleSlide /></Series.Sequence>
  <Series.Sequence durationInFrames={900}><DemoClip /></Series.Sequence>
</Series>

Media

Always use <OffthreadVideo>, never <video> — Remotion requires its own video component for frame-accurate rendering. Using a raw <video> tag will not render correctly.

<OffthreadVideo src={staticFile('demo.mp4')} />
<Audio src={staticFile('voiceover.mp3')} volume={1} />
<Audio src={staticFile('music.mp3')} volume={0.15} />

Scene Transitions

The toolkit includes a transitions library at lib/transitions/. See registry transitions section for the full list with options and best-use descriptions.

Using TransitionSeries

import { TransitionSeries, linearTiming } from '@remotion/transitions';
import { glitch, lightLeak, zoomBlur } from '../../../lib/transitions';

<TransitionSeries>
  <TransitionSeries.Sequence durationInFrames={90}>
    <TitleSlide />
  </TransitionSeries.Sequence>
  <TransitionSeries.Transition
    presentation={glitch({ intensity: 0.8 })}
    timing={linearTiming({ durationInFrames: 20 })}
  />
  <TransitionSeries.Sequence durationInFrames={120}>
    <ContentSlide />
  </TransitionSeries.Sequence>
</TransitionSeries>

Transition Options Examples

glitch({ intensity: 0.8, slices: 8, rgbShift: true })      // Tech/cyberpunk
lightLeak({ temperature: 'warm', direction: 'right' })       // Warm celebration
zoomBlur({ direction: 'in', blurAmount: 20 })                // High energy
rgbSplit({ direction: 'diagonal', displacement: 30 })        // Chromatic aberration

Timing Functions

linearTiming({ durationInFrames: 30 })                                      // Constant speed
springTiming({ config: { damping: 200 }, durationInFrames: 45 })            // Physics bounce

Transition Duration Guidelines

Type Frames Notes
Quick cut 10-15 Fast, punchy
Standard 20-30 Most common
Dramatic 40-60 Slow reveals
Glitch effects 15-25 Should feel sudden
Light leak 30-45 Needs time to sweep

Preview all transitions: cd showcase/transitions && npm run studio

See lib/transitions/README.md for full documentation.

Design Refinement with frontend-design Skill

The frontend-design skill elevates slide visuals from generic to distinctive.

Usage

  • During scene review (/scene-review): Choose "Refine" for visual improvements
  • Focused sessions (/design): Deep-dive on a specific scene — /design title, /design cta

When to Use

  • Slide scenes that feel generic
  • When building visual contrast between scenes (e.g., calm title → harsh problem)
  • When animations feel too basic or too busy

Visual Narrative Arc

Consider how visual intensity builds across scenes:

  • Title: Set the mood, plant visual seeds
  • Problem: Create tension (harsh contrast)
  • Solution: Relief and hope return
  • Demo: Neutral, content-focused
  • Stats: Build credibility
  • CTA: Climax - maximum visual energy

Toolkit vs Project Work

Toolkit work (evolves the toolkit itself):

  • Skills, commands, templates, tools
  • Tracked in _internal/ROADMAP.md

Project work (creates videos):

  • Lives in projects/
  • Each project has project.json (machine-readable state) and auto-generated CLAUDE.md

Keep these separate. Don't mix toolkit improvements with video production.

Documentation

  • docs/getting-started.md - First video walkthrough
  • docs/creating-templates.md - Build new templates
  • docs/creating-brands.md - Create brand profiles
  • docs/optional-components.md - Setup for optional ML-based tools (ProPainter, etc.)