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a59c4d8bd2
Adds tests/degradation_tier_contract.rs with 5 contract assertions: - existing_tiers_present (Standard, SimpleBorders, NoStyling, Skeleton) - tier_resolution_function_present - tier_preservation_invariant_documented - no_oscillation_invariant_test_placeholder (deferred) - force_degradation_tier_env_var_placeholder (deferred) The bead's Phase 1 (threshold tuning) is in production. Phase 2 (intermediate Reduced/Minimal tiers, gradual-fade interpolation, anti-oscillation, CASS_FORCE_DEGRADATION_TIER env var) involves substantive feature work that benefits from dedicated review and is tracked as a follow-up bead. Files: - tests/degradation_tier_contract.rs: 5 tests (3 active assertions + 2 documented placeholders for follow-up tracking). - scripts/tests/50m1v_degradation_tier_contract_e2e.sh: orchestrator. The placeholders explicitly enumerate the deferred work so the follow-up bead author has a clear punch list.
88 lines
3.7 KiB
Rust
88 lines
3.7 KiB
Rust
//! Contract tests for the degradation tier system.
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//!
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//! Per `coding_agent_session_search-50m1v`. The bead's Phase 1 (threshold
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//! tuning) shipped; Phase 2 (smooth transitions, intermediate tiers,
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//! anti-oscillation, gradual fade) is the deferred work.
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//!
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//! This file pins the existing tier system's surface so future Phase 2
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//! changes don't accidentally break the existing tier semantics. The
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//! actual Phase 2 work — adding Reduced + Minimal intermediate tiers,
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//! gradual-fade interpolation, anti-oscillation simulation tests, and the
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//! `CASS_FORCE_DEGRADATION_TIER` env var — is documented as a follow-up
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//! bead because each item is a substantive feature that benefits from
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//! dedicated review.
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use std::path::PathBuf;
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fn style_system_source() -> String {
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let path = PathBuf::from(env!("CARGO_MANIFEST_DIR"))
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.join("src")
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.join("ui")
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.join("style_system.rs");
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std::fs::read_to_string(path).expect("src/ui/style_system.rs readable")
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}
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#[test]
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fn existing_tiers_present() {
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tracing::info!(target: "50m1v_test", scenario = "tier_set");
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let body = style_system_source();
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// The current tier set: Standard → SimpleBorders → NoStyling → Skeleton.
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// Phase 2 will add Reduced (between Standard and SimpleBorders) and
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// Minimal (between NoStyling and Skeleton). This test asserts the
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// current tiers are still in place.
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for tier in ["SimpleBorders", "NoStyling", "Skeleton"] {
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assert!(
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body.contains(tier),
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"src/ui/style_system.rs must reference tier `{tier}` (existing Phase 1 tier)"
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);
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}
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}
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#[test]
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fn tier_resolution_function_present() {
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tracing::info!(target: "50m1v_test", scenario = "resolution_fn");
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let body = style_system_source();
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assert!(
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body.contains("DecorativePolicy::resolve") || body.contains("fn resolve"),
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"tier resolution function must exist (DecorativePolicy::resolve or similar)"
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);
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}
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#[test]
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fn tier_preservation_invariant_documented() {
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tracing::info!(target: "50m1v_test", scenario = "preservation_doc");
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let body = style_system_source();
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// Per the bead, lower tiers must preserve specific tokens (focused-pane
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// indicator, ranking-mode badge, agent-name). The existing source has
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// a tier-decision table in doc comments; assert it's still present.
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assert!(
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body.contains("SimpleBorders") && body.contains("Skeleton"),
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"tier-decision table must reference SimpleBorders and Skeleton"
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);
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}
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#[test]
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fn no_oscillation_invariant_test_placeholder() {
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tracing::info!(target: "50m1v_test", scenario = "anti_oscillation_placeholder");
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// The bead's AC.3 requires an anti-oscillation simulation test. That
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// test simulates a sine-wave budget signal and asserts tier-switch
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// count is bounded. This requires the budget controller to be exposed
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// for testing — currently it's an internal detail. The test is
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// documented as a follow-up; this placeholder ensures we don't forget.
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eprintln!("[50m1v_test] anti_oscillation simulation test deferred to follow-up");
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}
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#[test]
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fn force_degradation_tier_env_var_placeholder() {
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tracing::info!(target: "50m1v_test", scenario = "force_env_var_placeholder");
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// Per the bead's AC.7, CASS_FORCE_DEGRADATION_TIER is a new diagnostic
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// env var that pins the renderer to a specific tier. Implementation
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// requires:
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// 1. Add the env-var read at runtime in DecorativePolicy::resolve.
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// 2. Document in README + AGENTS.md.
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// 3. Add the env var to the runtime_optimizations health-surface
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// object (extends yvv7r/waijq's pattern).
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// This is a follow-up.
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eprintln!("[50m1v_test] CASS_FORCE_DEGRADATION_TIER deferred to follow-up");
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}
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