Files
Daniel Avila c4a421e506 Improve 3d-artist agent: engine specifics, formats, and character tech art (#720)
* improve: enhance 3d-artist agent based on automated review

- Add required `model: sonnet` frontmatter field
- Expand tools to include Glob, Grep for asset-directory searches
- Add engine/format-specific guidance: Unity import settings, Unreal Nanite caveat for skeletal meshes, FBX/glTF/USD export formats
- Deepen character technical-art coverage: blend shapes, facial rigs, cloth/hair sim, IK, Unity Humanoid/Unreal Control Rig retargeting
- Add cross-agent collaboration note with unity-game-developer, unreal-engine-developer, game-designer
- Add asset version-control hygiene guidance (Git LFS/Perforce, naming conventions)

Automated review cycle | Co-Authored-By: Claude Code <noreply@anthropic.com>

* Add trailing newline to 3d-artist.md

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016C48gymn7T1hJMvYPeu6gn

* Fix technical accuracy issues flagged by cubic review

- Qualify Nanite skeletal mesh support (UE5.5+, with limitations) instead of an absolute no-support claim
- Note Read/Write Enabled's memory cost in Unity import guidance
- Distinguish Humanoid vs Generic rig for non-humanoid characters
- Correct Unreal retargeting terminology from Control Rig to IK Rig/IK Retargeter

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016C48gymn7T1hJMvYPeu6gn

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Co-authored-by: Claude <noreply@anthropic.com>
2026-07-13 10:07:55 -04:00
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