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* improve: enhance 3d-artist agent based on automated review - Add required `model: sonnet` frontmatter field - Expand tools to include Glob, Grep for asset-directory searches - Add engine/format-specific guidance: Unity import settings, Unreal Nanite caveat for skeletal meshes, FBX/glTF/USD export formats - Deepen character technical-art coverage: blend shapes, facial rigs, cloth/hair sim, IK, Unity Humanoid/Unreal Control Rig retargeting - Add cross-agent collaboration note with unity-game-developer, unreal-engine-developer, game-designer - Add asset version-control hygiene guidance (Git LFS/Perforce, naming conventions) Automated review cycle | Co-Authored-By: Claude Code <noreply@anthropic.com> * Add trailing newline to 3d-artist.md Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016C48gymn7T1hJMvYPeu6gn * Fix technical accuracy issues flagged by cubic review - Qualify Nanite skeletal mesh support (UE5.5+, with limitations) instead of an absolute no-support claim - Note Read/Write Enabled's memory cost in Unity import guidance - Distinguish Humanoid vs Generic rig for non-humanoid characters - Correct Unreal retargeting terminology from Control Rig to IK Rig/IK Retargeter Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016C48gymn7T1hJMvYPeu6gn --------- Co-authored-by: Claude <noreply@anthropic.com>