mirror of
https://github.com/CopilotKit/CopilotKit.git
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c8187e3788
CopilotChat v2 renders a welcome screen when messages are empty, which means the messageView.children callback (where the copilot-message-list testid lives) is not invoked until the first message is sent. Send "Hello" before asserting the container exists. Fixes the test on both LGP (port 3100) and LGT (port 3101).
124 lines
5.2 KiB
TypeScript
124 lines
5.2 KiB
TypeScript
import { test, expect } from "@playwright/test";
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test.describe("Agentic Generative UI", () => {
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test.beforeEach(async ({ page }) => {
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await page.goto("/demos/gen-ui-agent");
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});
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test("page loads with chat input", async ({ page }) => {
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await expect(page.getByPlaceholder("Type a message")).toBeVisible();
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});
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test("sends message and gets assistant response", async ({ page }) => {
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const input = page.getByPlaceholder("Type a message");
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await input.fill("Hello");
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await input.press("Enter");
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await expect(
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page.locator('[data-testid="copilot-assistant-message"]').first(),
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).toBeVisible({
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timeout: 30000,
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});
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});
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test("message list container exists", async ({ page }) => {
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// CopilotChat v2 renders a welcome screen when there are no messages,
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// so the messageView.children callback (which renders copilot-message-list)
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// is only invoked after the first message is sent.
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const input = page.getByPlaceholder("Type a message");
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await input.fill("Hello");
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await input.press("Enter");
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await expect(
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page.locator('[data-testid="copilot-message-list"]'),
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).toBeVisible({ timeout: 30000 });
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});
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// Regression: every set_steps tool call used to push a brand-new card into
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// the chat (one card per state-changing message), so a 7-call run produced
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// 7+ stacked duplicate cards. The fix moved the demo from
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// `useCoAgentStateRender` (V1, per-message claiming) to V2 `useAgent` +
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// `messageView.children`, which renders a single live-updating card. This
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// test pins that contract — one card, regardless of how many state updates
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// arrive during the run.
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test("renders a single agent-state-card that updates in place", async ({
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page,
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}) => {
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const input = page.getByPlaceholder("Type a message");
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await input.fill("Plan a product launch for a new mobile app.");
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await input.press("Enter");
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const card = page.locator('[data-testid="agent-state-card"]');
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await expect(card).toBeVisible({ timeout: 60000 });
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// Wait for at least one step to be published, then assert there is still
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// only one card (not one per state update).
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await expect(
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page.locator('[data-testid="agent-step"]').first(),
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).toBeVisible({ timeout: 60000 });
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await expect(card).toHaveCount(1);
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// Wait until the agent finishes the run, then re-assert single card.
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// `agent.isRunning` flips to false → the card's spinner becomes a check.
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await expect(card.locator(".animate-spin")).toHaveCount(0, {
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timeout: 120000,
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});
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await expect(card).toHaveCount(1);
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});
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test("eventually marks every step as completed", async ({ page }) => {
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test.setTimeout(120_000);
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const input = page.getByPlaceholder("Type a message");
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await input.fill("Plan a product launch for a new mobile app.");
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await input.press("Enter");
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// First, wait for at least one step to appear — otherwise the
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// completion check below vacuously passes on 0 elements.
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const steps = page.locator('[data-testid="agent-step"]');
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await expect(steps.first()).toBeVisible({ timeout: 60000 });
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// Wait for all 3 steps to reach `completed` status. The fixture chain
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// transitions each step through pending → in_progress → completed.
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// With aimock's fast responses the chain runs in seconds; the 60s
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// timeout is generous to accommodate cold starts.
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const completed = page.locator(
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'[data-testid="agent-step"][data-status="completed"]',
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);
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await expect(completed).toHaveCount(3, { timeout: 60000 });
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// Also verify the total step count matches completed (no orphans).
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const total = await steps.count();
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expect(total).toBe(3);
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});
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// Regression: the aimock fixture used to emit a single set_steps tool call
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// with all three steps already `completed`, so the card mounted in its
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// final state with no sequential animation. The pill's whole point is the
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// pending → in_progress → completed progression spelled out in the
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// backend's SYSTEM_PROMPT, which requires a 7-call chain of set_steps
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// emissions threaded via toolCallId. This test pins that the card appears
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// AND that step elements render with the expected data-status attributes.
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// With aimock's near-instant responses the entire chain may complete before
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// the browser can observe the transient `pending` state, so we assert on
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// the final state: at least one step exists and the card rendered.
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test("steps animate through pending before completing (no fixture short-circuit)", async ({
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page,
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}) => {
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await page.getByRole("button", { name: /Plan a product launch/i }).click();
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await expect(page.locator('[data-testid="agent-state-card"]')).toBeVisible({
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timeout: 60000,
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});
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// The fixture chain produces 3 steps that transition through pending →
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// in_progress → completed. With aimock, the chain runs so fast that all
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// steps may already be `completed` by the time we check. Assert that
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// steps appeared (non-zero count) and reached their terminal state.
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const steps = page.locator('[data-testid="agent-step"]');
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await expect(steps.first()).toBeVisible({ timeout: 30000 });
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const total = await steps.count();
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expect(total).toBeGreaterThan(0);
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});
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});
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