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boshu2__agentops/docs/architecture/component-map.md

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Component map

System responsibility Owns Does not own
Product and fitness Caller-visible outcome, product boundary, terminal evidence, read-only measurements Experiment selection or semantic PASS
Campaign Goal graph, next experiment, cumulative budgets, ratchet, breakers, terminal campaign report Candidate judgment or verdict mutation
Intent One experiment in a caller-owned bead or issue, single-mint exact snapshot, stable criterion IDs, write scope A duplicate AgentOps planning artifact or campaign graph
Experiment One bounded candidate, complete actual changed paths, factual checks, and observed effect receipts Repair loops, Git, delivery, or later work selection
Identity Exact intent, before/final subject manifests, and proof-contract digests Commit, branch, or tracker authority
Judgment Fresh-context evaluation and verdict.v2 under an activated proof contract Candidate edits, self-activation, continuation, closure, or release
Evidence Atomic content-addressed verdict storage, proof transitions, and generic provenance Admission or lifecycle state
Capability evolution Recurrence, causal, toil, and pattern observations; reusable-capability proposals Automatic promotion or policy mutation
Repository checks Deterministic ao gate check execution Semantic judgment
Optional adapters Explicit packet execution, runtime coordination, and runtime facts Selection, retries, integration, or validation authority

The only hard skill graph edge is rpi -> {plan, implement, validate}. A Goal may invoke several RPIs but remains outside that hard graph. Learn and every strategy, specialist, runtime, and factory adapter are optional seams described by the skill system architecture.