Co-authored-by: tt-a1i <tt-a1i@users.noreply.github.com>
20 KiB
C++ Code Review Guide
C++ code review guide focused on memory safety, lifetime, API design, modern features, and performance. Examples assume C++17/20/23.
Table of Contents
- Ownership and RAII
- Smart Pointer Selection Guide
- Lifetime and References
- Copy and Move Semantics
- Const-Correctness and API Design
- Error Handling and Exception Safety
- Modern C++20/23 Features
- constexpr and consteval
- Concurrency
- Performance and Allocation
- Templates and Type Safety
- Testing
- Tooling and Build Checks
- Review Checklist
Ownership and RAII
Prefer RAII and smart pointers
Use RAII to express ownership. Default to std::unique_ptr, use std::shared_ptr only for shared lifetime.
// ❌ Bad: manual new/delete with early returns
Foo* make_foo() {
Foo* foo = new Foo();
if (!foo->Init()) {
delete foo;
return nullptr;
}
return foo;
}
// ✅ Good: RAII with unique_ptr
std::unique_ptr<Foo> make_foo() {
auto foo = std::make_unique<Foo>();
if (!foo->Init()) {
return {};
}
return foo;
}
Wrap C resources
// ✅ Good: wrap FILE* with unique_ptr
using FilePtr = std::unique_ptr<FILE, decltype(&fclose)>;
FilePtr open_file(const char* path) {
return FilePtr(fopen(path, "rb"), &fclose);
}
RAII best practices
// ✅ Good: RAII wrapper for POSIX file descriptors
class Fd {
int fd_ = -1;
public:
explicit Fd(int fd) : fd_(fd) {}
~Fd() { if (fd_ >= 0) ::close(fd_); }
Fd(const Fd&) = delete;
Fd& operator=(const Fd&) = delete;
Fd(Fd&& o) noexcept : fd_(std::exchange(o.fd_, -1)) {}
Fd& operator=(Fd&& o) noexcept {
if (this != &o) {
if (fd_ >= 0) ::close(fd_);
fd_ = std::exchange(o.fd_, -1);
}
return *this;
}
int get() const { return fd_; }
int release() { return std::exchange(fd_, -1); }
};
Never mix ownership styles
// ❌ Bad: raw new + container of raw pointers — who deletes?
std::vector<Widget*> widgets;
widgets.push_back(new Widget());
// When is delete called? Unclear.
// ✅ Good: container of unique_ptr
std::vector<std::unique_ptr<Widget>> widgets;
widgets.push_back(std::make_unique<Widget>());
// Automatically cleaned up when vector is destroyed.
Smart Pointer Selection Guide
Decision matrix
| Scenario | Pointer | Why |
|---|---|---|
| Single owner | unique_ptr |
Zero overhead, clear ownership |
| Shared ownership (few owners) | shared_ptr |
Reference counted, thread-safe refcount |
| Non-owning observer | weak_ptr |
Breaks cycles, checks liveness |
| Never-null reference | raw reference T& |
No ownership, cannot be null |
| Maybe-null observer | raw pointer T* |
No ownership, can be null |
Avoid shared_ptr when unique_ptr suffices
// ❌ Bad: unnecessary shared ownership
class Window {
std::shared_ptr<Renderer> renderer_;
public:
Window() : renderer_(std::make_shared<Renderer>()) {}
};
// ✅ Good: sole owner uses unique_ptr
class Window {
std::unique_ptr<Renderer> renderer_;
public:
Window() : renderer_(std::make_unique<Renderer>()) {}
};
Break cycles with weak_ptr
// ❌ Bad: cycle → memory leak
struct Node {
std::shared_ptr<Node> parent;
std::shared_ptr<Node> child;
};
// ✅ Good: weak_ptr breaks the back-reference
struct Node {
std::weak_ptr<Node> parent; // non-owning back-reference
std::shared_ptr<Node> child; // owning forward-reference
};
Lifetime and References
Avoid dangling references and views
std::string_view and std::span do not own data. Make sure the owner outlives the view.
// ❌ Bad: returning string_view to a temporary
std::string_view bad_view() {
std::string s = make_name();
return s; // dangling
}
// ✅ Good: return owning string
std::string good_name() {
return make_name();
}
// ✅ Good: view tied to caller-owned data
std::string_view good_view(const std::string& s) {
return s;
}
Lambda captures
// ❌ Bad: capture reference that escapes
std::function<void()> make_task() {
int value = 42;
return [&]() { use(value); }; // dangling
}
// ✅ Good: capture by value
std::function<void()> make_task() {
int value = 42;
return [value]() { use(value); };
}
Beware of temporary lifetime extension pitfalls
// ❌ Bad: reference bound to temporary that is destroyed
const std::string& name = get_name(); // temporary destroyed at end of statement
use(name); // dangling reference
// ✅ Good: store the value
std::string name = get_name();
use(name);
Copy and Move Semantics
Rule of 0/3/5
Prefer the Rule of 0 by using RAII types. If you own a resource, define or delete copy and move operations.
// ❌ Bad: raw ownership with default copy
struct Buffer {
int* data;
size_t size;
explicit Buffer(size_t n) : data(new int[n]), size(n) {}
~Buffer() { delete[] data; }
// copy ctor/assign are implicitly generated -> double delete
};
// ✅ Good: Rule of 0 with std::vector
struct Buffer {
std::vector<int> data;
explicit Buffer(size_t n) : data(n) {}
};
Delete unwanted copies
struct Socket {
Socket() = default;
~Socket() { close(); }
Socket(const Socket&) = delete;
Socket& operator=(const Socket&) = delete;
Socket(Socket&&) noexcept = default;
Socket& operator=(Socket&&) noexcept = default;
};
Use std::move explicitly
// ❌ Bad: copies instead of moves
std::string name = get_name();
data_.push_back(name); // copy
// ✅ Good: move when source is no longer needed
std::string name = get_name();
data_.push_back(std::move(name));
Const-Correctness and API Design
Use const and explicit
class User {
public:
const std::string& name() const { return name_; }
void set_name(std::string name) { name_ = std::move(name); }
private:
std::string name_;
};
struct Millis {
explicit Millis(int v) : value(v) {}
int value;
};
Avoid object slicing
struct Shape { virtual ~Shape() = default; };
struct Circle : Shape { void draw() const; };
// ❌ Bad: slices Circle into Shape
void draw(Shape shape);
// ✅ Good: pass by reference
void draw(const Shape& shape);
Use override and final
struct Base {
virtual void run() = 0;
};
struct Worker final : Base {
void run() override {}
};
Error Handling and Exception Safety
Prefer RAII for cleanup
// ✅ Good: RAII handles cleanup on exceptions
void process() {
std::vector<int> data = load_data(); // safe cleanup
do_work(data);
}
Do not throw from destructors
struct File {
~File() noexcept { close(); }
void close();
};
Use expected results for normal failures
// ✅ C++23: std::expected
#include <expected>
std::expected<int, ParseError> parse_int(std::string_view s) {
try {
return std::stoi(std::string(s));
} catch (const std::invalid_argument&) {
return std::unexpected(ParseError::InvalidFormat);
} catch (const std::out_of_range&) {
return std::unexpected(ParseError::OutOfRange);
}
}
// ✅ Pre-C++23: std::optional
std::optional<int> parse_int(const std::string& s) {
try {
return std::stoi(s);
} catch (...) {
return std::nullopt;
}
}
Exception safety levels
- No-throw guarantee:
noexcept— destructors, swap, move operations. - Strong guarantee: operation either succeeds or state is unchanged. Use copy-and-swap idiom.
- Basic guarantee: on exception, no resources leaked, object in valid (but possibly modified) state.
// ✅ Good: strong guarantee via copy-and-swap
void Container::push_back(const Item& item) {
Container tmp(*this); // copy
tmp.push_back_impl(item); // may throw, but tmp is a copy
swap(*this, tmp); // noexcept swap
}
Modern C++20/23 Features
Concepts (C++20)
// ❌ Bad: SFINAE boilerplate
template <typename T, std::enable_if_t<std::is_integral_v<T>, int> = 0>
T gcd(T a, T b) {
while (b) { a %= b; std::swap(a, b); }
return a;
}
// ✅ Good: concepts are readable and composable
template <std::integral T>
T gcd(T a, T b) {
while (b) { a %= b; std::swap(a, b); }
return a;
}
// ✅ Define custom concepts
template <typename T>
concept Printable = requires(T t, std::ostream& os) {
{ os << t } -> std::convertible_to<std::ostream&>;
};
void log(const Printable auto& value) {
std::cout << "[LOG] " << value << '\n';
}
Ranges and views (C++20)
#include <ranges>
#include <vector>
#include <numeric>
// ✅ Good: composable range pipelines
std::vector<int> scores = {85, 92, 67, 73, 98, 55};
auto top_scores = scores
| std::views::filter([](int s) { return s >= 80; })
| std::views::transform([](int s) { return s * 1.1; }) // bonus
| std::views::take(3);
// Iterate without allocating intermediate containers
for (double s : top_scores) {
std::cout << s << ' ';
}
Modules (C++20)
// ✅ Module interface unit (math.cppm)
export module math;
export int add(int a, int b) { return a + b; }
export constexpr double pi = 3.14159265358979;
// ✅ Module implementation unit (math_impl.cpp)
module math;
int internal_helper() { /* not exported */ }
// Consumer:
import math;
int result = add(1, 2);
Review note: Modules are still maturing in tooling support. Check that your build system (CMake 3.28+, MSVC 17.x, Clang 16+) supports them before adopting. Headers remain the safe default.
Deducing this (C++23)
// ❌ Bad: verbose CRTP for static polymorphism
template <typename Derived>
struct Base {
void call() { static_cast<Derived*>(this)->impl(); }
};
// ✅ Good: C++23 explicit object parameter
struct Widget {
template <typename Self>
void log(this Self&& self) {
// self is Widget& or Widget&& depending on call context
std::cout << self.name << '\n';
}
std::string name;
};
constexpr and consteval
When to use constexpr vs consteval
constexpr: can be evaluated at compile time or runtime.consteval: must be evaluated at compile time (immediate function).
// ✅ constexpr: compile-time when possible, runtime otherwise
constexpr int factorial(int n) {
int result = 1;
for (int i = 2; i <= n; ++i) result *= i;
return result;
}
constexpr int c = factorial(5); // compile-time
int r = factorial(argc); // runtime
// ✅ consteval: enforce compile-time evaluation
consteval int forced_compiletime(int n) {
return n * n;
}
constexpr int v = forced_compiletime(42); // OK
// int v2 = forced_compiletime(argc); // ERROR: not a constant expression
Compile-time computation for performance
// ✅ Good: lookup table generated at compile time
constexpr auto make_crc_table() {
std::array<uint32_t, 256> table{};
for (uint32_t i = 0; i < 256; ++i) {
uint32_t crc = i;
for (int j = 0; j < 8; ++j) {
crc = (crc >> 1) ^ (crc & 1 ? 0xEDB88320 : 0);
}
table[i] = crc;
}
return table;
}
static constexpr auto crc_table = make_crc_table();
// Use at runtime with zero initialization cost
uint32_t crc32(const uint8_t* data, size_t len) {
uint32_t crc = 0xFFFFFFFF;
for (size_t i = 0; i < len; ++i) {
crc = (crc >> 8) ^ crc_table[(crc ^ data[i]) & 0xFF];
}
return ~crc;
}
constinit for guaranteed static initialization
// ✅ Good: prevent static initialization order fiasco
constinit int global_counter = 0; // guaranteed static init, not dynamic
Concurrency
Protect shared data
// ❌ Bad: data race
int counter = 0;
void inc() { counter++; }
// ✅ Good: atomic
std::atomic<int> counter{0};
void inc() { counter.fetch_add(1, std::memory_order_relaxed); }
Use RAII locks
std::mutex mu;
std::vector<int> data;
void add(int v) {
std::lock_guard<std::mutex> lock(mu);
data.push_back(v);
}
Prefer std::jthread over std::thread (C++20)
// ❌ Bad: std::thread requires manual join
void run() {
std::thread t([]{ do_work(); });
// forgot to join → std::terminate
}
// ✅ Good: jthread joins automatically on destruction
void run() {
std::jthread t([](std::stop_token st) {
while (!st.stop_requested()) {
do_work();
}
});
// automatically joined; stop token enables cooperative cancellation
}
Structured concurrency with std::execution (future C++26)
Note: As of C++23, use std::jthread + std::stop_token for cooperative cancellation. The std::execution library (P2300) is expected in C++26.
Performance and Allocation
Avoid repeated allocations
// ❌ Bad: repeated reallocation
std::vector<int> build(int n) {
std::vector<int> out;
for (int i = 0; i < n; ++i) {
out.push_back(i);
}
return out;
}
// ✅ Good: reserve upfront
std::vector<int> build(int n) {
std::vector<int> out;
out.reserve(static_cast<size_t>(n));
for (int i = 0; i < n; ++i) {
out.push_back(i);
}
return out;
}
String concatenation
// ❌ Bad: repeated allocation
std::string join(const std::vector<std::string>& parts) {
std::string out;
for (const auto& p : parts) {
out += p;
}
return out;
}
// ✅ Good: reserve total size
std::string join(const std::vector<std::string>& parts) {
size_t total = 0;
for (const auto& p : parts) {
total += p.size();
}
std::string out;
out.reserve(total);
for (const auto& p : parts) {
out += p;
}
return out;
}
Small Buffer Optimization (SBO)
// ✅ Good: avoid heap for small data
void process(const char* name) {
// Use stack for short names, heap only for long ones
std::string buf;
buf.reserve(64); // typically stays on stack via SSO
buf = name;
// ...
}
Use std::span for zero-copy views
// ❌ Bad: copies the vector
void process(std::vector<int> data);
// ✅ Good: non-owning view, works with vector, array, C array
void process(std::span<const int> data);
std::vector<int> v = {1, 2, 3};
process(v); // no copy
int arr[] = {4, 5, 6};
process(arr); // no copy
Templates and Type Safety
Prefer constrained templates (C++20)
// ❌ Bad: overly generic
template <typename T>
T add(T a, T b) {
return a + b;
}
// ✅ Good: constrained
template <typename T>
requires std::is_integral_v<T>
T add(T a, T b) {
return a + b;
}
Use static_assert for invariants
template <typename T>
struct Packet {
static_assert(std::is_trivially_copyable_v<T>,
"Packet payload must be trivially copyable");
T payload;
};
Avoid template bloat
// ❌ Bad: full template instantiation for each T, even if only one method varies
template <typename T>
class Service {
void connect() { /* 100 lines of identical code */ }
void process(T item) { /* type-specific */ }
};
// ✅ Good: factor out type-independent code into a non-template base
class ServiceBase {
protected:
void connect() { /* 100 lines of shared code */ }
};
template <typename T>
class Service : public ServiceBase {
void process(T item) { /* type-specific */ }
};
Testing
Framework selection
| Framework | Best For |
|---|---|
| Google Test (GTest) | Large projects, CI, GMock integration |
| Catch2 | Header-only, BDD-style, modern C++ |
| doctest | Lightweight, single-header, fast compile |
Google Test basics
#include <gtest/gtest.h>
#include "parser.h"
TEST(ParserTest, EmptyInputReturnsNull) {
auto token = parse("");
EXPECT_EQ(token, nullptr);
}
TEST(ParserTest, ValidInteger) {
auto token = parse("42");
ASSERT_NE(token, nullptr);
EXPECT_EQ(token->type, TokenType::Int);
EXPECT_EQ(token->value, 42);
}
TEST(ParserTest, NegativeNumber) {
auto token = parse("-7");
ASSERT_NE(token, nullptr);
EXPECT_EQ(token->value, -7);
}
Test fixtures
class DatabaseTest : public ::testing::Test {
protected:
void SetUp() override {
db_ = std::make_unique<Database>(":memory:");
db_->execute("CREATE TABLE users (id INTEGER, name TEXT)");
}
void TearDown() override {
db_.reset();
}
std::unique_ptr<Database> db_;
};
TEST_F(DatabaseTest, InsertAndQuery) {
db_->execute("INSERT INTO users VALUES (1, 'Alice')");
auto rows = db_->query("SELECT * FROM users");
ASSERT_EQ(rows.size(), 1);
EXPECT_EQ(rows[0].get<std::string>("name"), "Alice");
}
TEST_F(DatabaseTest, EmptyTableReturnsNoRows) {
auto rows = db_->query("SELECT * FROM users");
EXPECT_TRUE(rows.empty());
}
Mock objects with GMock
#include <gmock/gmock.h>
class HttpClient {
public:
virtual ~HttpClient() = default;
virtual HttpResponse get(const std::string& url) = 0;
};
class MockHttpClient : public HttpClient {
public:
MOCK_METHOD(HttpResponse, get, (const std::string& url), (override));
};
TEST(UserServiceTest, FetchesUserProfile) {
MockHttpClient client;
EXPECT_CALL(client, get("https://api.example.com/user/1"))
.WillOnce(Return(HttpResponse{200, R"({"name":"Alice"})"}));
UserService svc(&client);
auto profile = svc.get_profile(1);
EXPECT_EQ(profile.name, "Alice");
}
Test exception safety
TEST(AllocatorTest, ThrowsOnOverflow) {
EXPECT_THROW(allocate(SIZE_MAX), std::bad_alloc);
}
TEST(AllocatorTest, NoLeakOnException) {
// Run under ASan to verify no leaks when exception is thrown
try {
auto buf = allocate(1024);
throw std::runtime_error("simulated failure");
} catch (...) {
// ASan will catch any leaks
}
}
Tooling and Build Checks
# Warnings
clang++ -Wall -Wextra -Werror -Wconversion -Wshadow -std=c++20 ...
# Sanitizers (debug builds)
clang++ -fsanitize=address,undefined -fno-omit-frame-pointer -g ...
clang++ -fsanitize=thread -fno-omit-frame-pointer -g ...
# Static analysis
clang-tidy src/*.cpp -- -std=c++20
# Formatting
clang-format -i src/*.cpp include/*.h
Recommended compiler flags for safety
# Strict mode for new code
clang++ -std=c++20 -Wall -Wextra -Werror -Wshadow -Wconversion \
-Wsign-conversion -Wold-style-cast -Wnon-virtual-dtor \
-Woverloaded-virtual -Wnull-dereference -Wformat=2 \
-fsanitize=address,undefined -fno-omit-frame-pointer
Review Checklist
Safety and Lifetime
- Ownership is explicit (RAII, unique_ptr by default)
- No dangling references or views
- Rule of 0/3/5 followed for resource-owning types
- No raw new/delete in business logic
- Destructors are noexcept and do not throw
- Smart pointer types match ownership semantics (unique vs shared vs weak)
- No shared_ptr cycles (use weak_ptr for back-references)
API and Design
- const-correctness is applied consistently
- Constructors are explicit where needed
- Override/final used for virtual functions
- No object slicing (pass by ref or pointer)
- Concepts constrain template parameters (C++20)
Modern Features
- constexpr used for compile-time computation where beneficial
- Ranges preferred over manual loops for data pipelines (C++20)
- std::jthread preferred over std::thread for new code (C++20)
- std::expected used for error handling (C++23) where available
Concurrency
- Shared data is protected (mutex or atomics)
- Locking order is consistent
- No blocking while holding locks
Performance
- Unnecessary allocations avoided (reserve, move, span)
- Copies avoided in hot paths
- Algorithmic complexity is reasonable
Testing and Tooling
- Unit tests cover happy path, error paths, and edge cases
- Builds clean with warnings enabled
- Sanitizers run on critical code paths
- Static analysis (clang-tidy) results are addressed