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autogame-17_feishu-doc/cache/aHR0cHM6Ly9hdXRvZ2FtZS5mZWlzaHUuY24vd2lraS9YWjBIdzZiUVppZ1NWN2tvZ2tyY0VQeUluZWQ_c2hlZXQ9ZWVkOWVl.json

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{
"title": "Feishu Sheet",
"content": "## Sheet: Sheet1\n\n| 一、验收相关资料 | | | | | | | | | | | | | | | | | | | |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |\n| | 1. 策划案 | | | | | | | | | | | | | | | | | | |\n| | [{\"link\":\"https://autogame.feishu.cn/wiki/XcEfwtF1RiHfh5kv0EBcbKQXnxf\",\"mentionNotify\":false,\"mentionType\":3,\"text\":\"基于HTN的角色行为逻辑\",\"token\":\"XcEfwtF1RiHfh5kv0EBcbKQXnxf\",\"type\":\"mention\"},{\"text\":\" \",\"type\":\"text\"}] | | 以及其子文档。 | | | | | | | | | | | | | | | | |\n| | | [{\"text\":\"不包含在本迭代的功能:\",\"type\":\"text\"},{\"link\":\"https://autogame.feishu.cn/wiki/QFQXwAiYEirhPmkl5drckNqTnqb\",\"mentionNotify\":false,\"mentionType\":3,\"text\":\"路径COST设计\",\"token\":\"QFQXwAiYEirhPmkl5drckNqTnqb\",\"type\":\"mention\"},{\"text\":\" \",\"type\":\"text\"}] | | | | | | | | | | | | | | | | | |\n| | | | | | | | | | | | | | | | | | | | |\n| | 2. 每个行为的预期设计 | | | | | | | | | | | | | | | | | | |\n| | [{\"link\":\"https://autogame.feishu.cn/wiki/FLSywhyvmiyazFkpSlKcXwJbnQg\",\"mentionNotify\":false,\"mentionType\":3,\"text\":\"NPC行为一览\",\"token\":\"FLSywhyvmiyazFkpSlKcXwJbnQg\",\"type\":\"mention\"},{\"text\":\" \",\"type\":\"text\"}] | | | | | | | | | | | | | | | | | | |\n| | | | | | | | | | | | | | | | | | | | |\n| | 3. 工程文件 | HTN_NPC | | | | | | | | | | | | | | | | | |\n| 二、整体验收预期 | | | | | | | | | | | | | | | | | | | |\n| | 1. NPC整体行为按照HTN框架运行按照cost顺序正确执行 | | | | | | | | | | | | | | | | | | |\n| | 2. 每个复合行为按照设计预期正常触发、运行、结束 | | | | | | | | | | | | | | | | | | |\n| | 3. 日程系统正确控制NPC行为 | | | | | | | | | | | | | | | | | | |\n| | 4. NPC心情正常增减控制cost加减 | | | | | | | | | | | | | | | | | | |\n| | | | | | | | | | | | | | | | | | | | |\n| 三、复合行为细则 | | | | | | | | | | | | | | | | | | | |\n| | 模块1死亡行为 | | | | | | | | | | | | | | | | | | |\n| | | 行为名 | 死亡 | | | | | | | | | | | | | | | | |\n| | | 触发条件 | 被打死 | | | | | | | | {\"fileToken\":\"TDpRbPguMoUXwbxCK0ockiDFnzc\",\"height\":727,\"link\":\"https://internal-api-drive-stream.feishu.cn/space/api/box/stream/download/v2/cover/TDpRbPguMoUXwbxCK0ockiDFnzc/?height=1280&mount_node_token=UZYBsLWYohpZrmtWAhwcm2Q0nPr&mount_point=sheet_image&policy=equal&width=1280\",\"text\":\"\",\"type\":\"embed-image\",\"width\":1306} | | | | | | | | |\n| | | 行为步骤 | | | | | | | | | | | | | | | | | |\n| | | | NPC行为 | | | | | | ICON表现 | | | | | | | | | | |\n| | | 1 | 在固定地点周围游荡,没有其他行动 | | | | | | / | | | | | | | | | | |\n| | | | | | | | | | | | | | | | | | | | |\n| | 模块2紧急行为 | | | | | | | | | | | | | | | | | | |\n| | | NPC整体行为顺序 | | | | | | | | | {\"fileToken\":\"NYabbFgPZoQxLTxXo12cOLy3nbf\",\"height\":796,\"link\":\"https://internal-api-drive-stream.feishu.cn/space/api/box/stream/download/v2/cover/NYabbFgPZoQxLTxXo12cOLy3nbf/?height=1280&mount_node_token=UZYBsLWYohpZrmtWAhwcm2Q0nPr&mount_point=sheet_image&policy=equal&width=1280\",\"text\":\"\",\"type\":\"embed-image\",\"width\":988} | | | | | | | | |\n| | | 1 | NPC会先判断自己需不需要回血/回蓝,不需要再往下走 | | | | | | | | | | | | | | | | |\n| | | 2 | [{\"text\":\"然后检查自己周围是否有危险等级大于等于2的怪见\",\"type\":\"text\"},{\"link\":\"https://autogame.feishu.cn/wiki/RU
}