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autogame-17_capability-evolver/scripts/recover_loop.js

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#!/usr/bin/env node
/* eslint-disable no-console */
const fs = require('fs');
const path = require('path');
const { spawnSync } = require('child_process');
function exists(p) {
try {
return fs.existsSync(p);
} catch (e) {
return false;
}
}
function sleepMs(ms) {
const n = Number(ms);
const t = Number.isFinite(n) ? Math.max(0, n) : 0;
if (t <= 0) return;
spawnSync('sleep', [String(Math.ceil(t / 1000))], { stdio: 'ignore' });
}
function resolveWorkspaceRoot() {
// In OpenClaw exec, cwd is usually the workspace root.
// Keep it simple: do not try to walk up arbitrarily.
return process.cwd();
}
function resolveEvolverEntry(workspaceRoot) {
const candidates = [
path.join(workspaceRoot, 'skills', 'evolver', 'index.js'),
path.join(workspaceRoot, 'skills', 'capability-evolver', 'index.js'),
];
for (const p of candidates) {
if (exists(p)) return p;
}
return null;
}
function main() {
const waitMs = parseInt(String(process.env.EVOLVER_RECOVER_WAIT_MS || '10000'), 10);
const wait = Number.isFinite(waitMs) ? Math.max(0, waitMs) : 10000;
console.log(`[RECOVERY] Waiting ${wait}ms before restart...`);
sleepMs(wait);
const workspaceRoot = resolveWorkspaceRoot();
const entry = resolveEvolverEntry(workspaceRoot);
if (!entry) {
console.error('[RECOVERY] Failed: cannot locate evolver entry under skills/.');
process.exit(2);
}
console.log(`[RECOVERY] Restarting loop via ${path.relative(workspaceRoot, entry)} ...`);
const r = spawnSync(process.execPath, [entry, '--loop'], { stdio: 'inherit' });
process.exit(typeof r.status === 'number' ? r.status : 1);
}
if (require.main === module) {
main();
}