The control flow migration was incorrectly removing `ng-template` elements in scenarios where they were referenced by multiple `*ngIf` directives' `else` clauses and also used independently via `ngTemplateOutlet`.
PR Close#63996
When `noUncheckedIndexedAccess` is not enabled, indexed accesses do not include `undefined` in the type.
This makes the OptionalChainNotNullableCheck inconvenient when wanting to safe guard an indexed access (and when the typings isn't helping you).
Ideally project should enable `noUncheckedIndexedAccess` for better typesafety, but this is often inconveninent (we do not enable it by default) and often not the resort of the developer.
So more better coding convinience, `OptionalChainNotNullableCheck` will not raise an error/warning on indexed Acessed followed by an optional chaining when `noUncheckedIndexedAccess` is not enabled.
See also #63809 which will detect more cases
PR Close#64007
This commit changes `Resource.hasValue()` and its derived types to improve narrowing
of resources whose generic type either does not include `undefined` (i.e. when a default
value has been provided) or when the generic type is `unknown`. This fixes the undesirable
behavior where `hasValue()` would cause the `else` branch of an `hasValue()` conditional
to have a narrowed type of `never`, given that the `hasValue()`'s type guard covers the
entire type range already (meaning that the type in the else-branch cannot be inhabited
in the type system, yielding the `never` type).
By making the `hasValue()` method only a type guard when the generic type includes `undefined`
these problems are avoided.
Fixes#60766Fixes#63545Fixes#63982
PR Close#63994
Fixes an error where using an alias in a defer block caused the compiler CLI to fail when parsing. The resolution logic in ComponentDecoratorHandler was updated to correctly handle deferred dependencies with aliased imports.
PR Close#63966
This adds an optional flag to the renderer on `removeChild` called `requireSynchronousElementRemoval`, which can tell any downstream renderer that elements need to be removed synchronously. This gets passed down to the legacy animation renderer to ensure that any elements that set this flag aren't impacted by that renderers changes to timing.
fixes: #63893
PR Close#63921
Fixes a bug in the standalone migration where 2 imported modules have the same class name but 1 is imported with an alias and would not be added to the component imports array when migrating
Fixes#63913
PR Close#63934
Currently if `TestBed.overrideComponent` is used on a class that uses initializer APIs (e.g. `input()`), the initializer metadata will be wiped out, because `overrideComponent` re-compiles the class with the information set by `setClassMetadata`. `setClassMetadata` only captures decorated members at the moment.
These changes introduce some logic to capture the new initializer-based APIs in `setClassMetadata` as well.
Fixes#57944.
PR Close#63904
Reworks the logic that tracks the decorator metadata for members to do so using the output AST, rather than wrapping the TypeScript AST. This makes it easier to programmatically generate new members that weren't part of the TypeScript AST before.
PR Close#63904
Prior to this change the template type-check generator would incorrectly apply inputs
and attributes to a structural directive, where only the bindings as present in microsyntax
are actually bound to the directive. This introduced a problem where usages of template
variables could not be resolved, because the template variables are out-of-scope of the
template element itself.
Closes#49931
PR Close#52453
Non-typed `transform` functions were stripped by the migration prior to this commit (while still logging an error).
This behavior will now only happen with `--best-effort`.
#63541
PR Close#63547
In production builds, `ngDevMode` is replaced with `false`, so the guard compiles to `return;`. However, bundlers like ESBuild still keep the remaining statements after the return as unreachable code instead of removing them. This leaves behind unnecessary dead code in the output.
Technically, the body is unreachable. But to prove that, the bundler must be 100% certain that:
- `return` cannot be removed by some transform
- there's no later transformation that changes control flow
As thus, it's always conservative.
This also allows dropping `assertDefined`, which was previously
referenced only inside `prependTokenToDependencyPath`. With the
function now fully inlined and dev-only, `assertDefined` is also
eliminated from production builds, further reducing bundle size.
PR Close#63354
The `checkNoChanges` method previously used an early-return guard:
if (!ngDevMode) return;
// dev-only code ...
In production builds, `ngDevMode` is replaced with `false`, so the
guard compiles to `return;`. However, bundlers like ESBuild
still keep the remaining statements after the return as unreachable
code instead of removing them. This leaves behind unnecessary dead
code in the output.
This commit updates the method to instead wrap the full body:
if (ngDevMode) {
// dev-only code ...
}
With this change, the method collapses to an empty function in
production builds:
checkNoChanges() {}
This ensures that the dev-only logic and its dependencies
(e.g. `checkNoChangesInternal`, `UseExhaustiveCheckNoChanges`) can be
fully tree-shaken, reducing bundle size.
PR Close#63387
The diagnostic will raise an error when required initializers (input, model, queries) are invoked the context of property initializers and contructors.
Docs will be provided in a follow-up
fixes#63602
PR Close#63614
The diagnostic that flags signals which haven't been invoked has some logic to skip over inputs, however it was looking at the used directives across the entire template, not the ones on the specific node.
Fixes#63739.
PR Close#63754
This is a pure re-organization of the animations code. No functionality changes, but it should be easier to navigate now. Utility classes have been moved to a `utils.ts` file. The related functions in the instructions have been grouped closer together.
PR Close#63775
When a user has `animate.leave` on a list of items in a `@for`, but are only showing a subset using a computed, removing the second to last item results in a move operation on the last item. There's no native atomic move API in the browser. So this results in the element being detached and attached at its new index. The detaching of the node resulted in leave animations firing.
This fix addresses this by adding a flag in the `LView[ANIMATIONS]` `AnimationLViewData` interface to allow for skipping animations. During list reconciliation, we set this flag so that the animations are skipped over. The flag is flipped back after the move operation is complete.
There is one complication that results from this. The index adjustment of elements in the list happens synchronously while the leave animation is asynchronous. This results in the leaving item getting shifted to the end of the list. This is not ideal but likely can be addressed in a future refactor.
fixes: #63544
PR Close#63745
This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:
```
function createBatch() {
const effect = // ... create effect node
resetConsumerBeforeComputation(effect);
return effect;
}
// pseudo-code
function appendEffect(effectBatch, updater) {
if (value is a signal) {
const prevConsumer = setActiveConsumer(effectBatch.node);
const output = value();
setActiveConsumer(prevConsumer);
effectBatch.push({ signal, updater });
return output;
}
}
function finalizeBatch(effectBatch) {
if (effectBatch.length > 0) {
finalizeConsumerAfterComputation(effectBatch.node);
}
}
const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```
PR Close#62549
This updates the enter and leave logic to use the stored LView data to dispatch the enter and leave animations at the right points in the lifecycle. This should fix issues with signals not being available yet, parallel animations, and also eliminate the need for the element registry.
fixes: #63391fixes: #63388fixes: #63369
PR Close#63710
In order to point the right context, links in error messages will target the archived version of the online doc site (v*.angular.io).
See #44650
PR Close#63512
This will allow manually subscribed animation events to still fire when using `animate.leave`. Otherwise they were being cleaned up before the animations happened.
fixes: #63391
PR Close#63414
This commit introduces a number of changes to the server bootstrapping process to make it more robust and less error-prone, especially for concurrent requests.
Previously, the server rendering process relied on a module-level global platform injector. This could lead to issues in server-side rendering environments where multiple requests are processed concurrently, as they could inadvertently share or overwrite the global injector state.
The new approach introduces a `BootstrapContext` that is passed to the `bootstrapApplication` function. This context provides a platform reference that is scoped to the individual request, ensuring that each server-side render has an isolated platform injector. This prevents state leakage between concurrent requests and makes the overall process more reliable.
BREAKING CHANGE:
The server-side bootstrapping process has been changed to eliminate the reliance on a global platform injector.
Before:
```ts
const bootstrap = () => bootstrapApplication(AppComponent, config);
```
After:
```ts
const bootstrap = (context: BootstrapContext) =>
bootstrapApplication(AppComponent, config, context);
```
A schematic is provided to automatically update `main.server.ts` files to pass the `BootstrapContext` to the `bootstrapApplication` call.
In addition, `getPlatform()` and `destroyPlatform()` will now return `null` and be a no-op respectively when running in a server environment.
(cherry picked from commit 8bf80c9d2314b4f2bcf3df83ae01552a6fc49834)
PR Close#63636