Prior to this commit, the `ImagePerformanceWarning` class was checking all `img`
elements in the DOM to determine whether they were oversized after the DOM loading
was complete. We should not check SVGs because they are vector-based and can scale
infinitely without losing quality.
Closes#57941
PR Close#57966
This update modifies the `getAnswerFiles` function to support file systems that do not adhere to POSIX standards.
Prior to this change this method will always fail with the below:
```
Error: Invalid state: could not find start of answers path
```
PR Close#57970
Adds a `manualCleanup` flag to `afterRender` and `afterNextRender`, similarly to `effect`. The reason is that currently if the hook is created outside of an injection context, it requires an injector to be passed in. In some cases that injector might be an injector that is never destroyed (e.g. `EnvironmentInjector`) which can give a false sense of security users thinking that the hook will be cleaned up automatically. We fell into this in the CDK which caused a memory leak (see https://github.com/angular/components/pull/29709). With the `manualCleanup` option users explicitly opt into cleaning the hook up themselves.
PR Close#57917
`@angular/upgrade` writes to inputs when downgrading an Angular 2+ component
into an Angular.JS adapter. Previously, it wrote directly to the input
property, which isn't compatible with input signals. It also handles
`ngOnChanges` directly.
The correct way to support input signals would be to refactor upgrade to use
`ComponentRef.setInput`, which also handles `ngOnChanges` internally.
However, this refactoring might be more breaking since it would change the
timing of certain operations. Instead, this commit updates the code to
recognize `InputSignal` and write it through the `InputSignalNode`. This
avoids the above breaking changes for now, until a bigger refactoring can be
tested.
Fixes#56860.
PR Close#57020
With this commit, we're now able to perform checks even when the image has already
been loaded (e.g., from the browser cache), and its `load` event would never be triggered.
We use the [complete](https://html.spec.whatwg.org/#dom-img-complete) property, as specified,
which indicates that the image state is fully available when the user agent has retrieved all
the image data. This approach effectively triggers checks, as we no longer solely rely on the
`load` event and consider that the image may already be loaded.
This will not remove the placeholder until the `load` event fires (and it won't fire if the
image is already "there").
This prevents memory leaks in development mode, as `load` and `error` event listeners are
still attached to the image element.
PR Close#55444
According to Choosing event names for Outputs and this line
`Always use camelCase output names. Avoid prefixing output names with "on".`
So I made updates for Function-based outputs chapter in all examples from onNameChange functions to nameChange function
PR Close#57930
Nothing of concern arose during the time this feature was in the
experimental phase. There are no plans to change the shape of the API.
This change also updates the route animations documentation to use the
view transitions feature instead of the old and difficult to follow
guide that used the animations package. The content was taken from the
blog post: https://blog.angular.io/check-out-angulars-support-for-the-view-transitions-api-3937376cfc19
PR Close#55600
This update addresses a build failure on Windows caused by the previous method, which was incompatible with the Windows environment.
Closes#57920
PR Close#57924
We've been seeing some reports about Angular DevTools being unable to detect applications running in dev mode.
This commit adds more context to the error message displayed when development mode is not detected and offers some possible resolutions.
Displays 3 common reasons why DevTools fails to detect an application running in dev mode. Links directly to angular.dev for relevant configurations.
Links to the Angular DevTools issue template if none of the suggestions work.
PR Close#57861
The Angular build system recently introduced an opt-in chunk optimizer
for application builds. This is now enabled for adev production builds.
It reduces the initial chunk count from 14 to 1 JavaScript file. While
the raw initial total file size does increase by 0.75% (7.3kB), the total
estimated transfer size decreases by 8% (17.8kB). Not only does this
reduce the amount of data that must be sent over the network but it also
reduces the amount of HTTP requests that must be made by the browser.
While the injected HTML module preloads mitigate request cascades, not
needing to make the requests is even better.
PR Close#56830