This commit cleans up the signatures of `toSignal` to better handle the
types of situations that it might be used in, and produce better type
inference results.
Fixes#50687Fixes#50591
Co-authored-by: Andrew Scott <atscott@google.com>
PR Close#51991
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51986
This commit reorganizes the Angular code a bit, and moves signals into a
newly defined `@angular/core/primitives` location. This will be used inside
g3 to allow non-Angular targets to depend on the signals core without
incurring a dependency on the whole framework.
PR Close#51986
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51821
Certain code patterns and tools in Google (and possibly 3P world) lead to the situation that a component is bootstrapped/rendered without its ng-module being loaded in the browser. Technically speaking this should be an anti-pattern since the ng-module could contain some runtime logic (e.g., providing something, calling some services, etc) and its not being loaded leads to unexpected behaviour. However, in many cases ng-module is an empty class and its only usage is for providing scope, and since in AoT full compilation mode we already hard-code dependencies into components so we can get away with not loading the ng-module. But in AoT local compilation mode it is not possible to get away since the component's dependencies are computed in runtime and the presence of the corresponding ng-module in the browser is needed. For this reason in this change it is forbidden to attempt to render a component without first loading its ng-module in local compilation mode and an explicit error message is created to make this situation clear. This error message can help with catching such cases when running TGP in Google.
It would be an interesting question as to whether to ban this situation in full compilation mode as well, as it is error prone and these errors are sometimes very hard to debug.
PR Close#51726
Adds support for passing in `@Component.styles` as a string. Also introduces a new `styleUrl` property on `@Component` for providing a single stylesheet. This is more convenient for the most common case where a component only has one stylesheet associated with it.
PR Close#51715
Previously effects were queued as they became dirty, and this queue was
flushed at various checkpoints during the change detection cycle. The result
was that change detection _was_ the effect runner, and without executing CD,
effects would not execute. This leads a particular tradeoff:
* effects are subject to unidirectional data flow (bad for dx)
* effects don't cause a new round of CD (good/bad depending on use case)
* effects can be used to implement control flow efficiently (desirable)
This commit changes the scheduling mechanism. Effects are now scheduled via
the microtask queue. This changes the tradeoffs:
* effects are no longer limited by unidirectional data flow (easy dx)
* effects registered in the Angular zone will trigger CD after they run
(same as `Promise.resolve` really)
* the public `effect()` type of effect probably isn't a good building block
for our built-in control flow, and we'll need a new internal abstraction.
As `effect()` is in developer preview, changing the execution timing is not
considered breaking even though it may impact current users.
PR Close#51049
We enabled a lint rule internally to require that multi-provided
`InjectionToken`s have a `readonly` array type, the tokens in this
PR do not follow this rule and are causing lint violations.
Fixes#51124
PR Close#51125
non-destructive hydration expects the DOM tree to have the same structure in both places.
With this commit, the app will throw an error if comments are stripped out by the http server (eg by some CDNs).
fixes#51160
PR Close#51170
This commit updates the Injector.create function to accept the `Provider` type in addition to the `StaticProvider` type. This should make it easier to work with the Injector.create function and have less type casts if you have a list of `Provider`s available.
PR Close#49587
The previous commits add a new runtime error code (RUNTIME_DEPS_INVALID_IMPORTED_TYPE) which needs to be added to the golden for the tests to pass.
PR Close#50980
Exposes the function used to transform an input on `ComponentFactory.inputs` and `ComponentMirror.inputs`. We'll need this to support input transforms in `elements`.
PR Close#50713
Extend toSignal to accept any Subscribable (instead of only Observable)
for consistency with AsyncPipe and for broader compatibility with any
observable library (that is compatible with the Subscribable interface).
This is only a type change as the implementation does not use anything
else than the Subscribable interface anyway.
PR Close#50162
According to the HTML specification most attributes are defined as strings, however some can be interpreted as different types like booleans or numbers. [In the HTML standard](https://html.spec.whatwg.org/multipage/common-microsyntaxes.html#boolean-attributes), boolean attributes are considered `true` if they are present on a DOM node and `false` if they are omitted. Common examples of boolean attributes are `disabled` on interactive elements like `<button>` or `checked` on `<input type="checkbox">`. Another example of an attribute that is defined as a string, but interpreted as a different type is the `value` attribute of `<input type="number">` which logs a warning and ignores the value if it can't be parsed as a number.
Historically, authoring Angular inputs that match the native behavior in a type-safe way has been difficult for developers, because Angular interprets all static attributes as strings. While some recent TypeScript versions made this easier by allowing setters and getters to have different types, supporting this pattern still requires a lot of boilerplate and additional properties to be declared. For example, currently developers have to write something like this to have a `disabled` input that behaves like the native one:
```typescript
import {Directive, Input} from '@angular/core';
@Directive({selector: 'mat-checkbox'})
export class MatCheckbox {
@Input()
get disabled() {
return this._disabled;
}
set disabled(value: any) {
this._disabled = typeof value === 'boolean' ? value : (value != null && value !== 'false');
}
private _disabled = false;
}
```
This feature aims to address the issue by introducing a `transform` property on inputs. If an input has a `transform` function, any values set through the template will be passed through the function before being assigned to the directive instance. The example from above can be rewritten to the following:
```typescript
import {Directive, Input, booleanAttribute} from '@angular/core';
@Directive({selector: 'mat-checkbox'})
export class MatCheckbox {
@Input({transform: booleanAttribute}) disabled: boolean = false;
}
```
These changes also add the `booleanAttribute` and `numberAttribute` utilities to `@angular/core` since they're common enough to be useful for most projects.
Fixes#8968.
Fixes#14761.
PR Close#50420
Hydration requires a stable App to run some logic.
With this warning developers will be informed about potential issues encountered when running an unstable app.
Fixes#50285
PR Close#50295
Unlike the current signature where the input argument must a function, this change allows an input of any type to be passed to the `isSignal` function.
PR Close#50035
This commit introduces an interface for `toSignal` options to mirror that of
`toObservable`, and adjusts docs for both symbols. It also adds the ability
for `toSignal` to manually specify `DestroyRef` (similarly to
`toObservable` accepting an injector) or for `toSignal` automatic cleanup to
be disabled (in which case the subscription persists until the Observable
completes). Either option allows `toSignal` to be used outside of a DI
context, like `toObservable`.
PR Close#50071
It might happen that the lifecycle scope represented by DestroyRef becomes
invalid before an onDestroy hook is registered (ex. injector or component
instance got destroyed). In such cases registration of the onDestroy hooks
should no longer be possible.
Fixes#49658
PR Close#49804
The new asReadonly method on the WritableSignal interface makes
it possible to create readonly instance of a writable signal.
Readonly signals can be accessed to read their value,
but can't be changed using set, update or mutate methods.
PR Close#49802
The initial value used for signals by default is now `undefined`. In
addition, there is a new option to express that the signal should emit a
value synchronously (`requireSync: true`). When this value is specified,
the function will throw _on creation_ if the subscribing to the
`Observable` does not result in a synchronous emit.
PR Close#49769
This change makes is possible to use async functions
(ones returning a promise) as effect run functions.
To make it possible, the signature of the effect function
changed: effect cleanup function is registered now
(using a dedicated callback passed to the effect creation)
instead of being returned from the effect function.
PR Close#49783