Node removal is immediate and does not require change detection to run
when animations are not provided. This refactor makes the animation
engine notify the scheduler rather than doing it on all node removals.
PR Close#53857
This commit removes the `finish` listener from the Animation object once
the animation is finished, effectively resolving a memory leak. Previously,
the `finish` listener captured `this`, which prevented `this` from being garbage collected.
PR Close#51136
Animations events registered against the default renderer weren't registered against the animation renderer once it was loaded. This commit fixes this.
fixes#52076
PR Close#52087
`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.
Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.
PR Close#50738
The `NoopAnimationDriver` as static property of `AnimationDriver` prevents it from being removed by tree shaking. This commit deprecates it and exposes the `NoopAnimationDriver` on the public API to replace its usage.
DEPRECATED:
The `AnimationDriver.NOOP` symbol is deprecated, use `NoopAnimationDriver` instead.
PR Close#51843
The `Writable` type is usefull when we want overwrite readonly properties and we still want to maintain code navigation/reference. It should be use instead of type assertions.
PR Close#49754
This commit fixes a memory leak.
`_namespaceLookup` was cleared before the call to `processLeaveNode()` which was using the lookup.
Without that lookup `clearElementCache()` wasn't called thus keeping a reference to the element.
Fixes#24197 & #50533
PR Close#50929
Prior to this commit, the renderer destroy method was being called before the animation complete. This is problematic when using `REMOVE_STYLES_ON_COMPONENT_DESTROY` as it causes the styles to be removed too early.
This commit, updates this destroy logic to be call the render destroy once the animations complete.
This has been reported internally in:
- http://b/271251353#comment12
- http://b/282004950#comment5
PR Close#50860
Prior to this commit, the renderer destroy method was being called before the animation complete. This is problematic when using `REMOVE_STYLES_ON_COMPONENT_DESTROY` as it causes the styles to be removed too early.
This commit, updates this destroy logic to be call the render destroy once the animations complete.
This has been reported internally in:
- http://b/271251353#comment12
- http://b/282004950#comment5
PR Close#50677
Injecting `ViewContainerRef` into a component makes it effectively a container. The leave animation wasn't triggered on containers before this fix.
fixes angular#48667
PR Close#48705
This reverts commit b417370383.
The change applied is no longer appropriate since the use of animations
and shadow dom components is discouraged (as of #46738)
PR Close#46739
when a component uses the shadowDom view encapsulation its children are
not rendered as normal HTML children of the element but they are
insterted in the element's shadowRoot, this causes the leave of the
element not to be normally propagated to the shadow child elements, fix
such issue
resolves#46450
PR Close#46459
in the animation players, make sure than upon reset the
_onStartFns and _onDoneFns are also re-applied so that
they can be called again after resetting the animation
also set the noop animation player's _finished to false
when the player resets (needed to make sure that the _onDoneFns
get called)
resolves#26630
PR Close#46364
make the validateStyleProperty check dev-mode only so that it is
consistent with the validateAnimatableStyleProperty check introduced in
PR #45212
besides consistency this change also reduces the payload size and
increases performance (since less logic is executed)
original conversation: https://github.com/angular/angular/pull/45212#discussion_r818106737
PR Close#45570
.substr() is deprecated so we replace it with functions which work similarily but aren't deprecated
Signed-off-by: Tobias Speicher <rootcommander@gmail.com>
PR Close#45397
warn developers when they are trying to animate non-animatable CSS
properties so that can more easily understand why something is not being
animated as they would expect it to
resolves#27577
PR Close#45212
currently animations with unsupported CSS properties cause a hard error
and the crash of the animation itself, instead of this behaviour just
ignore such properties and provide a warning for the developer in
the console (only in dev mode)
this change also introduces a general way to present warnings
in the animations code
resolves#23195
PR Close#44729
This change is a follow up to #45057 to make `AnimationDriver.getParentElement`
a required method, which allows removing the slow path for the animation
namespace insertion logic.
BREAKING CHANGE:
The `AnimationDriver.getParentElement` method has become required, so any
implementors of this interface are now required to provide an implementation
for this method. This breakage is unlikely to affect application developers,
as `AnimationDriver` is not expected to be implemented in user code.
PR Close#45114
The prior approach would consider all existing namespaces from back to front
to find the one that's the closest ancestor for a given host element. An
expensive `contains` operation was used which needed to traverse all the
way up the document root _for each existing namespace_. This commit implements
an optimization where the closest namespace is found by traversing up from
the host element, avoiding repeated DOM traversal.
Closes#45055
PR Close#45057
This commit removes CSS keyframes-based code that was used to support animations in old browsers. With IE11 deprecation, all supported browsers have native WebAnimations support, so the old code can be removed. This results in ~7KB decrease of the animations package bundle size, since most of the code was non-tree-shakable.
Closes#44520.
PR Close#44903
We were using a number of generic objects as if they were maps and relying on delete to remove
properties. In order to improve performance, these have been switched to native maps.
PR Close#44482
errors in the animations code are of type `any` but are consistently
used as if there were `string`s, change `any` to `string` to make
typing more accurate
PR Close#44726
when reordering a list with animations the list items lose their current
triggers values, that is because the reordering of an item is implemented
as follows (_note:_ the following implementation has been added in PR #23534)
- the item is removed and marked _setForRemoval_
- the item is re-inserted, and the _setForRemoval_ is changed to _setForMove_
- the player set for animating the removal is destroyed when _setForMove_ is detected
the above steps allow the element not to be animated and to keep its styling but the
triggers values get lost since the removal transition/player has already been initialized,
so this change adds a _previousTriggersValues_ map in the _REMOVAL_FLAG_ field in order to
restore the triggers values if/when the removal turns out to be a move, changing the above steps to:
- the item is removed and marked setForRemoval __and its current triggers values are saved as well__
- the item is re-inserted, and the setForRemoval is changed to setForMove
- the player set for animating the removal is destroyed when setForMove is detected __and the
trigger values are re-applied in the engine's statesByElement map__
resolves#29526
PR Close#44578
instead of declaring the WebAnimationsPlayer's _finalKeyframe
field with a non-null assertion, declare it as optional field
and use a non-null assertion only when it is being used in the
beforeDestroy function
relates to #24571
PR Close#44458
Currently child animation will be triggered by `animateChild()` despite it has been disabled.
These changes add some logic to prevent that unexpected behavior.
PR Close#37724
PR Close#37724
* The `TransitionAnimationEngine` had a fallback where it would store classes directly on a node if it doesn't have a `classList`. Presumably this is to support old browsers or if an animation is set on something like `ng-container`. This information was never used for anything since `containsClass` was never called. These changes simplify the logic to just a null check.
* Deprecates the `AnimationDriver.matchesElement` method, because it was only used in one place which can be replaced with `classList.contains`. We can't remove the method completely, because `AnimationDriver` is a public API. We also can't turn it into a method on the base class in order to remove it from the sub-classes, because it can break apps using `noImplicitOverride` while extending `AnimationDriver`.
PR Close#44378
Fix various typos and also improve sentences (by making them more clear
or grammatically correct) present in comments inside the animations package
PR Close#44203