70 Commits

Author SHA1 Message Date
Cameron Smick d45bd2f53d refactor(core): implement toggleWatchSignal for DevTools signal debugging
Implement \`toggleWatchSignal(id)\` in \`signal_debug.ts\` to enable toggling reactive watch listeners on individual signal graph nodes.
- Create reactive \`Watch\` instances using \`createWatch\` to log signal value/state changes to the console when active.
- Use \`WeakRef\` mapping and \`FinalizationRegistry\` (\`watchCleanupRegistry\`) so active watches do not retain strong references to signal nodes or prevent garbage collection.
- Expose \`watched\` status on \`DebugSignalGraphNode\` and publish \`toggleWatchSignal\` onto \`window.ng\` in development mode.
- Add acceptance tests covering watch activation, signal mutation logging, manual disposal, GC cleanup, and safe invalid ID handling.
2026-08-24 15:35:44 -07:00
Cameron Smick ae6d8dae75 refactor(core): add childSignalProp to ReactiveNodeKind
Add `childSignalProp` to `ReactiveNodeKind` in order to consolidate `ReactiveNodeKind` types and enable Client-Only Wiz to use it.
2026-06-17 13:03:13 -07:00
SkyZeroZx d072791f13 refactor(core): remove unused restriction parameter
Removes the `restriction` parameter from `registerAppScopedDispatcher` and `registerGlobalDispatcher`.
2026-01-28 20:54:46 +00:00
tsc036 104f7d57c1 refactor(core): export types from primitives
export Version type and a type for linkedSignal previous value so they can be used for the Wiz implementations
2025-11-06 08:34:54 -08:00
hawkgs daaad1e6b0 refactor(core): narrow down ReactiveNode.kind type (#64127)
Use a string union type instead of a generic string.

PR Close #64127
2025-10-20 20:15:46 +00:00
Matthieu Riegler 2aca6da583 refactor(core): Add custom formatters for Signals (#64000)
This commit adds a devmode only formatter for Angular signals

Custom formatters must also be enabled in the browser devtools.

PR Close #64000
2025-09-30 13:49:26 -04:00
Milo 5406e1a84b refactor(core): use version>0 instead of hasRun (#62467)
this saves a field for effect and watch nodes

PR Close #62467
2025-09-22 16:51:50 +00:00
Rocky Meza 663f48cfc1 refactor(core): Split consumerBefore/AfterComputation (#62549)
This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:

```
function createBatch() {
  const effect = // ... create effect node
  resetConsumerBeforeComputation(effect);
  return effect;
}

// pseudo-code
function appendEffect(effectBatch, updater) {
  if (value is a signal) {
    const prevConsumer = setActiveConsumer(effectBatch.node);
    const output = value();
    setActiveConsumer(prevConsumer);
    effectBatch.push({ signal, updater });
    return output;
  }
}

function finalizeBatch(effectBatch) {
  if (effectBatch.length > 0) {
    finalizeConsumerAfterComputation(effectBatch.node);
  }
}

const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```

PR Close #62549
2025-09-11 15:47:33 +00:00
Taygan Caldwell a43057c059 refactor(core): Create a base effect interface and prototype to be used by both angular and wiz. (#62931)
Add a common effect interface and prototype to be used to create the wiz and angular effects.

PR Close #62931
2025-08-26 14:48:32 -07:00
Milo 92c2d2a006 fix(core): update symbols for new signals api (#62284)
approve the new symbols that appear from bundling the signals changes

PR Close #62284
2025-07-28 17:01:42 +02:00
iteriani 35032a6f6a refactor(core): Make it so that injecting with just a token guarantees an instance of the type provided. (#62338)
This allows us to pass in the following

const x = inject(FooService);

and have x be required.

PR Close #62338
2025-06-30 12:06:02 +00:00
iteriani f849803f79 refactor(core): Add return value for defineInjectable. (#62303)
This allows the return value of this function to be passed into registerInjectable.

PR Close #62303
2025-06-27 10:34:14 +00:00
iteriani ec01599987 refactor(core): Add Constructor type to injection types (#62265)
This allows us to pass in constructors into the inject function

PR Close #62265
2025-06-26 15:55:23 +00:00
iteriani ba755830be refactor(core): Add injection primitives for shared services. (#62087)
This way, an arbitrary service can implement Angular's service requirements without a hard dependency on @angular/core

ex:

class Foo {
   bar = inject(Bar);
}

registerInjectable(Foo);

PR Close #62087
2025-06-25 14:57:57 +00:00
Taygan Caldwell 6097184711 refactor(core): Delete createSignalTuple (#61907)
Delete createSignalTuple because it is no longer needed. creatSignal has the same behavior.

PR Close #61907
2025-06-06 13:46:16 +02:00
Taygan Caldwell ed0a0a6d78 refactor(core): Refactor createSignal to return a tuple contain getter, setter, and updater (#61705)
Refactor createSignal to return a tuple instead of a signal getter. createSignalTuple will be removed in a follow up pr once createSignalTuple usages in google3 are migrated to createSignal.

PR Close #61705
2025-06-04 10:46:11 -04:00
Taygan Caldwell 42cad2849d refactor(core): Add createSignalTuple (#60903)
Add createSignalTuple function to match Wiz array destructuring signal return. This will be the implementation for createSignal once createSignal usages in google3 are migrated to createSignalTuple.

PR Close #60903
2025-04-29 08:46:39 -07:00
Matt Turco a4bad8d361 feat(core): export signalGetFn from signal primitives (#60497)
This updates `createSignal` to use `signalGetFn` to define the signal getter and exports `signalGetFn` from the shared signal primitives.

PR Close #60497
2025-03-31 22:24:21 +00:00
Andrew Kushnir 30a61f12a7 refactor(core): update public API golden files (#60232)
This commit updates public API golden files as a result of switching to the relative import paths within the `@angular/core` package.

PR Close #60232
2025-03-27 18:29:35 +00:00
Andrew Kushnir 6d3849ffc8 refactor(core): updates to golden files (#60227)
This commit updates golden files to include the changes that appeared after changing imports to relative paths.

PR Close #60227
2025-03-25 10:58:00 -07:00
Matt Turco 22d3f0562c feat(core): add hook for producer creation side effects (#60333)
Adds a hook in the same style as `postSignalSetFn` for running side effects when a producer has been created. This hook will be passed the reactive node being created.

PR Close #60333
2025-03-18 15:10:01 +01:00
iteriani 69b688c7d1 refactor(core): Add an additional check for the name field for NotFoundError (#60322)
Inside g3, instanceof checks will fail. Instead, check the name field.

PR Close #60322
2025-03-18 15:05:52 +01:00
Pawel Kozlowski 817021b359 refactor(core): add equal option to the signal and computed creation (#60300)
This change moves more logic to the primitives package by pushing
the equal configuration on a reactive node to the signal and
computed creation utilities.

PR Close #60300
2025-03-12 10:38:27 -07:00
Paul Gschwendtner 4fa5d18e5a feat(bazel): support bundling .d.ts with code splitting (#60321)
Instead of relying on Microsoft's API extractor for `d.ts` bundling,
we are switching to Rollup-based `.d.ts` bundling.

This allows us to support code spliting, even for `.d.ts` files,
allowing for relative imports to be used between entry-points, without
ending up duplicating `.d.ts` definitions in two files. This would otherwise cause
problems with assignability of types.

It also nicely integrates into our existing rollup configuration, and
overall simplifies the `ng_package` rule even further!

Notably `tsup` also uses this rollup plugin, and it seems to work well.
Keep in mind that Microsoft's API extractor is pretty hard to integrate,
caused many problems in the past, and isn't capable of code splitting.
This aligns our d.ts bundling with the .mjs bundling (great alignment).

PR Close #60321
2025-03-11 13:03:08 -07:00
iteriani 92bb8d974b refactor(core): Use the retrieve method in the implementation of injectInjectorOnly (#60192)
This should keep the existing behavior intact. Right now retrieve never returns back NOT_FOUND. This should not be the case, but tests fail if I do add this behavior so itll have to be later.

PR Close #60192
2025-03-10 11:38:13 -07:00
iteriani ac94604ef2 refactor(core): Remove the optional flag from Injector and all casts. (#60154)
Note that this does NOT use the retrieve method yet. I believe we need to move the logic for notFoundValue into the inject implementation.

PR Close #60154
2025-03-05 13:43:59 -08:00
Taygan Caldwell 1d3b9148d3 refactor: add untracked to primitives (#60105)
add untracked to primitives to allow Wiz to use it

PR Close #60105
2025-03-05 12:11:40 -08:00
iteriani 78b27a83fb refactor(core): Move getCurrentInjector/setCurrentInjector to primitives package. (#60090)
This change casts the injector back and forth since all instances of
injector currently don't implement the `retrieve` method. Note that
the retrieve method is seen as optional, so that Angular can revert back to
inject if necessary.

PR Close #60090
2025-02-28 18:47:08 +00:00
Matt Turco 2588985f43 feat(core): pass signal node to throwInvalidWriteToSignalErrorFn (#59600)
Updates the signature of the `throwInvalidWriteToSignalError` to take the signal node in question and pass it along to the throwInvalidWriteToSignalErrorFn handler function. This allows the handler to e.g. include the signal name in error messaging.

PR Close #59600
2025-02-13 17:56:14 +00:00
Pawel Kozlowski 04c24472d2 refactor(core): move linkedSignal implementation to primitives (#59501)
This change refactors the Angular-specific linkedSignal implementation
such that its core logic can be shared with other frameworks.

PR Close #59501
2025-01-21 07:58:09 -08:00
AleksanderBodurri fa0a9a5dde refactor(core): add "kind" to signal prototype nodes (#58333)
Enables debug APIs to determine the kind of a signal given a node.

PR Close #58333
2024-12-03 15:15:50 +01:00
Yong Su 2aa9f8b071 refactor(core): allow passing passive option to addEvent (#58316)
For scroll-blocking events like 'touchstart', 'touchmove', 'wheel' and 'mousewheel',
if passive option is not specified when adding the event listener, browser may give
a violation warning.

This PR allows us to set the passive option when calling event lib's addEvent().

PR Close #58316
2024-10-24 17:49:26 -07:00
Pawel Kozlowski dd407a7132 refactor(core): expose producerMarkClean utility (#58228)
This commit exposes the new producerMarkClean utility that
makes it possible to mark a reactive node as clean following
changes to the node's value. In practice it resets the dirty
flag and all other internal flags as need. Prior to this change
the cleanup code was duplicated.

The new utility will be used in the linkedSignal implementation.

PR Close #58228
2024-10-17 18:09:16 +00:00
AleksanderBodurri 837af44510 refactor(core): introduce debugName optional arg to ReactiveNode (#57710)
This commit contains the changes to core/primitives that used to be in https://github.com/angular/angular/pull/57073.

PR Close #57710
2024-10-07 09:25:28 -07:00
Thomas Nguyen 2a915d1912 refactor(core): Remove clickmod support from Angular. (#57201)
This was an old feature that mapped shift + click (et al) to "clickmod". This doesn't really make sense to add to Angular, so let's remove it.

PR Close #57201
2024-08-02 14:20:53 +00:00
Tom Wilkinson 425f44c133 refactor(core): Move logic into early event contract files. (#56994)
Also remove some dead a11y code, now that a11y is in `ActionResolver`.

PR Close #56994
2024-07-18 12:05:17 -07:00
Tom Wilkinson d011c9f7ba refactor(core): Refactor EarlyEventContract to prepare for using it as a container. (#56900)
This is the first step towards combining `EarlyEventContract` and `EventContract`. It contains a few refactors, such as making names more consistent.

The goal of this refactor is to remove the `EarlyEventContract` class altogether, as well as `EventContract`.

To install the early event contract with the default events in early script tag, users will call:

`bootstrapGlobalEarlyEventContract()`

And for boostraping:

`registerGlobalDispatcher(dispatcher)`

PR Close #56900
2024-07-10 13:53:03 -07:00
Tom Wilkinson 6271a16755 refactor(core): Remove unused A11Y_CLICK_SUPPORT define. (#56901)
This behavior was moved to be configured by a runtime boolean, rather
than a define.

PR Close #56901
2024-07-10 15:50:39 +02:00
Thomas Nguyen 551027e04e refactor(core): Set the jsaction cache directly instead of using jsaction attribute. (#56747)
This should make things somewhat faster, since setAttribute can be slower than addEventListener. Jsaction attribute is still needed for SSR though.

PR Close #56747
2024-07-01 17:31:24 +00:00
Alex Rickabaugh 46b0292261 refactor(core): export additional methods from primitives/signals (#56759)
Export `producerIncrementEpoch` which was missing before, as well as a new
`runPostSignalSetFn` helper. These changes make it easier to write `signal`-
like utilities which don't use the `createSignal` abstraction.

PR Close #56759
2024-07-01 14:39:44 +00:00
Tom Wilkinson 3773f406ac refactor(core): Remove ActionResolver code from EventContract (#56723)
Now that all `Dispatcher` implementations use `ActionResolver`, `EventContract` no longer needs to. Additionally, all a11y click support has been removed. `EventContract` will not specifically listen for `keydown` automatically, as all `EventContract` instances already have `keydown` listeners. This removes the need for the `A11Y_CLICK_SUPPORT` define, which will be removed in a future PR.

PR Close #56723
2024-06-27 18:27:44 +00:00
Tom Wilkinson 60a72af163 refactor(core): Remove attribute, char, and property values for ActionFlow. (#56590)
These values are inlined in ActionFlow internally in google3, and are no longer used.

Do some additional cleanup to only define the properties once.

PR Close #56590
2024-06-27 18:27:15 +00:00
Tom Wilkinson 1d28fbb84c refactor(core): Use ActionResolver in Dispatcher. (#56369) (#56369)
`EventContract` usages in Angular now use `false` for
`useActionResolver`. Tests have been updated, with functionality that
depends on `ActionResolver` moving to dispatcher_test.ts.

PR Close #56369

PR Close #56369
2024-06-26 08:49:30 -07:00
Andrew Kushnir fca5764564 Revert "refactor(core): Use ActionResolver in Dispatcher. (#56369)" (#56440)
This reverts commit 4ebd2853fa.

PR Close #56440
2024-06-13 12:17:35 -07:00
Tom Wilkinson 4ebd2853fa refactor(core): Use ActionResolver in Dispatcher. (#56369)
`EventContract` usages in Angular now use `false` for
`useActionResolver`. Tests have been updated, with functionality that
depends on `ActionResolver` moving to dispatcher_test.ts.

PR Close #56369
2024-06-13 08:50:45 -07:00
Thomas Nguyen 6e89ef1ebf refactor(core): Refactor parts of event_replay into a shared library that will be used with global event delegation. (#56172)
This also moves the code that stashes the jsaction more closely to the code that actually sets the event listener.

PR Close #56172
2024-06-05 16:35:23 +00:00
Thomas Nguyen 1223122080 refactor(core): Use event_dispatcher in event_replay code. (#56036)
This makes events bubble! This change also contains changes to
dispatcher and event_dispatcher to make replay synchronous,
so that we avoid odd timing issues. This can be split out though.

Lastly, we have one cleanup change to move the mapping from
event type to functions on the element itself.

PR Close #56036
2024-05-29 12:59:23 +02:00
Kristiyan Kostadinov fb351300c3 build: update to latest dev infra code (#56128)
Updates the repo to the latest dev infra code which involves updating a patch and renaming all the golden files to end with `.api.md`.

PR Close #56128
2024-05-28 14:42:31 +02:00
Thomas Nguyen 690b0fb9af refactor(core): Create event types that are able to be serialized, captured, or are mouse events. (#55799)
Use these constants across jsaction and Angular.

PR Close #55799
2024-05-23 16:10:47 +02:00
Tom Wilkinson bb13174bd1 refactor(core): Add a bit to EventInfo to mark resolution. (#55864)
This will prevent running `ActionResolver` logic multiple times while
migrating to use `Dispatcher` to resolve actions rather than
`EventContract`.

PR Close #55864
2024-05-21 12:20:48 -07:00