This commit removes the testability features that are internal only.
This simplifies the implementation of testability which will need
updates to support zoneless. Those updates will be easier to manage if
the Testability implementation is simpler.
While protractor is indeed officially EOL, we will still need to do some
updates to support teams migrating to zoneless that have protractor
tests.
As far as protractor's own use of `whenStable`, it does not read the
internal only methods either:
https://github.com/angular/protractor/blob/master/lib/clientsidescripts.js
Anything else depending on these values are not following the defined public API
contract.
PR Close#53767
We generate `advance` instructions before most update instructions and the majority of `advance` calls are advancing by one. We can save some bytes for the most common case by omitting the parameter for `advance(1)` altogether.
PR Close#53845
This PR provides strict type definition for the window.ng object used
for both console debugging and devtools. `GlobalDevModeUtils` now
gathers all type information about all methods exposed on window.ng.
PR Close#53439
This addresses the offset issue caused when a switch case was empty with no spaces or children being affected by the markers that were added, but not accounted for in offset. The markers are not needed for empty content and can be safely removed in this case.
fixes: #53779
PR Close#53839
This commit ensures that change detection runs when an `LView` is
removed. Change detection is required because DOM nodes aren't actually
removed until the animation engine flushes and this doesn't happen until
the end of `detectChangesInternal` (`rendererFactory.end`).
PR Close#53812
The `afterRender` hooks currently run after `ApplicationRef.tick` but
also run after any call to `ChangeDetectorRef.detectChanges`. This is
problematic because code which uses `afterRender` cannot expect the
component it's registered from to be rendered when the callback
executes. If there is a call to `ChangeDetectorRef.detectChanges` before
the global change detection, that will cause the hooks to run earlier
than expected.
This behavior is somewhat of a blocker for the zoneless project. There
is plenty of application code that do things like `setTimeout(() =>
doSomethingThatExpectsComponentToBeRendered())`, `NgZone.onStable(() =>
...)` or `ApplicationRef.onStable...`. `ApplicationRef.onStable` is a
should likely work similarly, but all of these are really wanting an API
that is `afterRender` with the requirement that the hook runs after the
global render, not an individual CDRef instance.
This change updates the `afterRender` hooks to only run when
`ApplicationRef.tick` happens.
fixes#52429fixes#53232
PR Close#52455
This commit removes a hack that deletes `Event` from the global context
when using domino. Instead, it sets the global event to domino's
implementation of `Event`.
PR Close#53659
Instead of computing the bit input flags at compile-time and inling
the final bit flag number, we will use the `InputFlags` enum directly.
This is a little more code in the compiler side, but will allow us to
have better debuggable development code, and also prevents problems
where runtime flag bitmasks differ from the compiler flag bitmasks.
This is in practice a noop for optimized applications as the enum values
would be inlined anyway. This matches existing compiler emit for e.g.
change detection strategy, or view encapsulation enums.
PR Close#53571
Adds tests that allow us to ensure that the `input` API works as
expected and that resulting return types match our expectations- without
silently regressing in the future, or missing potential edge-cases.
Testing signatures is hard because of covariance and contravariance,
especially when it comes to the different semantics of `ReadT` and
`WriteT` of input signals. We enable reliable testing by validating the
`d.ts` of the "fake directive class". This ensures clear results,
compared to relying on e.g. type assertions that might
accidentally/silently pass due to covariance/contravariance or
biavariance in the type system.
PR Close#53571
Consider a snippet like:
```
const x = directiveDef.inputs || EMPTY_OBJ
```
this currently results in `x` being inferred as just `{}`- ending up
turning of potential future assignment checks. This surfaced in the
`DirectiveDefinition` -> `DirectiveDef` conversion.
Note: This has the effect that assigning `EMPTY_OBJ` to a field of
anything would _always_ pass. It's questionable if this rather impacts
type-safety in a more negative way. There seem to be trade-offs in both
ways... Maybe worth considering just using `{}` directly as fallbacks in
some places, and treating this as an unique symbol?!
https://www.typescriptlang.org/play?#code/MYewdgzgLgBAHgLhmApgNxQJxgXhgbwF8YBDCZdLAbgCgbRJYAHJfGmDmAGxC6SkwBXFABoahAD6CwAExQAzAJaoZuZIK5dS5EmACeteuGgxBapjAkT4VIA
PR Close#53571
This commit introduces a new enum for capturing additional metadata
about inputs. Called `InputFlags`. These will be built up at compile
time and then propagated into the runtime logic, in a way that does
not require additional lookup dictionaries data structures, or
additional memory allocations for "common inputs" that do not have any flags.
The flags will incorporate information on whether an input is signal
based. This can then be used to avoid megamorphic accesses when such
input is set- as we'd not need to check the input field value. This also
avoids cases where an input signal may be used as initial value for an
input (as we'd not incorrectly detect the input as a signal input then).
The new metadata emit will be useful for incorporating additional
metadata for inputs, such as whether they are required etc (although
required inputs are a build-time only construct right now- but this is a
good illustration of why input flags can be useful). An alternative
could have been to have an additional boolean entry for signal inputs,
but allocating a number with more flexible input flags seems more future
proof and more reasonable andreadable.
More information on the megamorphic access when updating an input
signal
https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit.
PR Close#53571
Currently when a base class defines an input with a transform, derived
classes re-defining the input via `@Input`, or `inputs: [<..>]`, end up
inherting the transform due to a bug in the inherit definitions feature.
This commit fixes this. We verified in the Google codebase that this is
an unlikely occurrence and it's trivial to fix on user side by removing
the re-declaration/override, or explictly adding the necessary
transform.
Conceptually, the behavior was quite inconsistent as everything else of
inputs was overridden as expected. i.e. alias, required state etc. The
exception were input transforms. This commit fixes this.
PR Close#53571
At this point, we have the following pieces in place:
* the input signature is implemented
* the compiler properly parses and recognizes signal inputs
* the compiler supports type-checking of signal inputs
* input signal metadata is passed to partial output
This commit adds a naive runtime solution to distinguishing between
signal inputs and decorator inputs when the `property` instruction
invokes. This is not ideal and non-performant as we introduce additional
megamorphic reads for every property instruction invocation, or if we'd
use `instanceof`, introducing a hard dependency on `InputSignal` and
risking potentially slower detection.
This code exists purely for testing, to enable playing with input
signals in the playground. In a future commit, we will pass around the
input signal metadata at runtime and can perform highly optimized checks
to distinguish between signal or non-signal inputs- when assigning
values.
More information: https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit#heading=h.oloxympe902x
PR Close#53571
This commit introduces the runtime `InputSignal` implementation.
Input initializers using `input` or `input.required` will result in
an instance of `InputSignal` to be created.
An input signal extends the signal primtive, with a couple of small
differences:
- it's a readonly signal. There is no public `set` or `update`.
- equality is non-configurable. As per CD semantics, the value is
guaranteed to be different when the `property` instruction attempts
to update an input signal.
- we support a `transform` function, that allows transforming input
values. The transform is called whenever the input is set. An
alternative could have been to follow computed-semantics and call the
transform upon accessing, if dirty.
In the future, we might change this to extend the computed reactive
node, so that we can support computed inputs that do not rely on
continious bound value assignments. See signal based components RFC.
PR Close#53571
For the implementation of input signals, we want to extend the signal
primitive. The basic methods exposed here are not suitable as we'd like
to store additional metadata on the reactive node, and also have a
custom getter (for required inputs and throwing).
To enable this, one small piece was missing. This commit exposes it and
also improves type safety, now that `SignalNode` is typed properly after
the previous commit.
PR Close#53571
The `SignalNode` interface, describing the reactive node for a `Signal`,
seemingly exposes the `SIGNAL` symbol as a class member. This is not
true as the `SIGNAL` reactive node only exists on the getter function,
as a way to retrieve the signal underlying reactive node.
This commit fixes this, enabling improved type-safety later, in a
follow-up commit where `SIGNAL_NODE` can now be typed to match the
`SignalNode` interface (unlike now where it's typed as just `object`).
PR Close#53571
This flag is not actually read anywhere. It doesn't even have any effect
on the traversal algorithm because embedded views are always refreshed
in `Global` traversal mode during the refresh of their parent views.
PR Close#53715
The `ComponentFixture` code needlessly dances around the `ngZone` being
`null` when the `ComponentFixtureNoNgZone` option is set. Instead, it
can use the `NoopNgZone` to get the same effect without needing to have
checks all over the place for its presence.
PR Close#53670
`effect` was expecting an `ErrorHandler` in its constructor which can lead to a circular DI error if an effect is used inside a custom `ErrorHandler`. These changes inject the `ErrorHandler` only when reporting errors.
Fixes#52680.
PR Close#53713
In order to provide a reasonable experience for Angular without Zones,
we need a mechanism to run change detection when we receive a change
notification. There are several existing APIs today that serve as the
change notification: `ChangeDetectorRef.markForCheck`, signal updates,
event listeners (since they mark the view dirty), and attaching a view to
either the `ApplicationRef` or `ChangeDetectorRef`. These operations
are now paired with a notification to the change detection scheduler.
The concrete implementation for this scheduler is still being designed.
However, this gives us a starting point to partner with teams to
experiment with what that might look like.
PR Close#53499
This commit updates the `ApplicationRef.isStable` implementation to use
a single `Observable` to manage the state. This simplifies the mental
model quite a bit and removes the need for rx operators like
`distinctUntilChanged` and `combineLatest`.
PR Close#53576
The formatting that would preserve attribute indents completely missed attributes that start on new lines rather than the same line as the opening element.
PR Close#53636
In cases where CommonModule was unsafe to remove but other imports were present, the symbol check would be skipped. This should run for all the possibly removed symbols for safety.
PR Close#53637
When an application does not use zones, it does not need a default value
for the zone stableness token. This will allow zoneless applications to
tree-shake a lot of rxjs operators out of `ApplicationRef`.
Note that at the moment, `provideZoneChangeDetection` is included in all
applications as well as the `TestBed` environment. It is not currently
possible to remove the zone stable code as a result. This will be
possible only when we make zones an opt-in rather than opt-out.
PR Close#53505
The InitialRenderPendingTasks currently attempts to only contribute to
ApplicationRef stableness one time to support SSR. This isn't actually
how the switchMap works in reality. This commit updates
the isStable observable to be more clear that it's always a combination
of the zone stableness and pending tasks.
In addition, this commit renames the service to just be PendingTasks
because it doesn't directly relate to rendering. While the purpose is
to track things that might cause rendering to happen, we don't know if the
tasks will affect rendering at all.
PR Close#53534
During formatting, attribute indentation is changed, and that can affect internationalized strings. This fix detects if an attribute value string is left open and skips formatting on those lines.
PR Close#53625
Core bundles were retaining the `Version` class and `VERSION` constant, because we stamp out the current version in the DOM. This shouldn't be necessary, because any usage of `0.0.0-PLACEHOLDER` will be replaced with the current version at build time. These changes remove the reference so it can be tree shaken away.
PR Close#53598
The version of rxjs used to build the repository has been updated to v7.
This required only minimal changes to the code. Most of which were type
related only due to more strict types in v7. The behavior in those cases
was left intact. The most common type related change was to handle the
possibility of `undefined` with `toPromise` which was always possible with
v6 but the types did not reflect the runtime behavior. The one change that
was not type related was to provide a parameter value to the `defaultIfEmpty`
operator. It no longer defaults to a value of `null` if no default is provided.
To provide the same behavior the value of `null` is now passed to the operator.
PR Close#53500
This addresses the case where modules are being used and declared in the same file as the component. It is unclear whether its safe to remove the common module in this case, so best to leave it.
PR Close#53575
When a view has the `Dirty` flag and is reattached, we should ensure that it is
reached and refreshed during the next change detection run from above.
In addition, when a view is created and attached, we should ensure that it is reached
and refreshed during change detection. This can happen if the view is
created and attached outside a change run or when it is created and
attached after its insertion view was already checked. In both cases, we
should ensure that the view is reached and refreshed during either the
current change detection or the next one (if change detection is not
already running).
We can achieve this by creating all views with the `Dirty` flag set.
However, this does happen to be a breaking change in some scenarios.
The one identified internally was actually depending on change detection
_not_ running immediately because it relied on an input value that was
set using `ngModel`. Because `ngModel` sets its value in a `Promise`, it
is not available until the _next_ change detection cycle. Ensuring
created views run in the current change change detection will result in
different behavior in this case.
Making option the default is the solution to #52928. That will have to
wait for a major version.
PR Close#53022
This commit adds the last remaining piece for signal input
type-checking. Bound values to signal inputs are already checked
properly at this point, but inference of generic directive/component
types through their inputs is not implemented.
This commit fixes this. To achieve this, there are a couple of potential
solutions. The generics of a directive are inferred based on input
value expressions using a so-called type constructor. The constructor
looks something like this:
```
const _ctor = <T>(v: Pick<Dir<T>, 'input1', 'input2'>) => Dir<T>;
_ctor({input1: expr1, input2: expr2});
```
This works very well for non-signal inputs where the class member is
directly holding the input values. For signal inputs, this does NOT
work because the class member will actually hold the `InputSignal`
instance. There are a couple of solutions to this:
1. Calling `_ctor` with an `InputSignal<typeof value>`
2. Converting the `_ctor` input signal fields to their write types
(unwrapping the input signals).
We've decided to go with the second option as TypeScript is very
sensitive with assignments and its checks. i.e. co-variance,
contravariance or bivariance. Semantically it makes more sense to unwrap
the input signal "write type" directly and "assign to it". This is safer
and conceptually also easier to follow. A type constructor continues to
only receive the "expresison values". This simplifies code as well.
It's worth noting that the unwrapping as per option 2 also comes at a
cost. We need to be able to generate imports in type constructors. This
was not possible until the previous commit because inline type constructors
did not have an associated type-check block `Environment` and we were
missing access to expression translation and correct import generation.
Overall, solution 2 is now implemented as works as expected. This commit
adds additional unit tests to ensure this.
PR Close#53521
Signal inputs do not need coercion members for their transforms. That is
because the `InputSignal` type- which is accessible in the class member-
already holds the type of potential "write values". This eliminates the
need for coercion members which were simply used to somehow capture this
write type (especially when libraries are consumed and only `.d.ts` is
available).
We can simplify this, and also significantlky loosen restrictions
of transform functions- given that we can fully rely on TypeScript for
inferring the type. There is no requirement in being able to
"transplant" the type into different places- hence also allowing
supporting transform functions with generics, or overloads.
In a follow-up commit, once more parts are place, there will be some
compliance tests to ensure these new "loosend restrictions".
PR Close#53521
This commit introduces the initial type-checking for signal inputs.
To enable type-checking od signal inputs, there are a couple of tricks
needed. It's not trivial as it would look like at first glance.
Initial attempts could have been to generate additional statements in
type-checking blocks for signal inputs to simply call a method like
`InputSignal#applyNewValue`. This would seem natural, as it would match
what will happen at runtime, but this would break the language-service
auto completion in a highly subtle way. Consider the case where multiple
directives match the same input. Consider the directives have some
overlap in accepted input values, but they also have distinct diverging
values, like:
```ts
class DirA {
value = input<'apple'|'shared'>();
}
class DirB {
value = input<'orange'|'shared'>();
}
```
In such cases, auto completion for the binding expression should suggest
the following values: `apple`, `shared`, `orange` and `undefined`.
The language service achieves this by getting completions in the
type-check block where the user expression would live. This BREAKS if
we'd have multiple places where the expression from the user is used.
Two different places, or more, surface additional problems with
diagnostic collection. Previously diagnostics would surface the union
type of allowed values, but with multiple places, we'd have to work with
potentially 1+ diagnostics. This is non-ideal.
Another important consideration is test coverage. It might sound
problematic to consider the existing test infrastructure as relevant,
but in practice, we have thousands of diagnostic type check block tests
that would greatly benefit if the general emit structure would still
match conceptually. This is another bonus argument on why changing the
way inputs are applied is probably an option we should consider as a
last resort.
Ultimately, there is a good solution where we unwrap directive signal
inputs, based on metadata, and access a brand type field on the
`InputSignal`. This ensures auto-completion continues to work as is, and
also the structure of type check blocks doesn't change conceptually. In
future commits we also need to handle type-inference for generic signal
inputs.
Note: Another alternative considered, in terms of using metadata or not.
We could have type helpers to unwrap signal inputs using type helpers
like: `T extends InputSignal<any, WriteT> ? WriteT : T`. This would
allow us to drop the input signal metadata dependency, but in reality,
this has a few issues:
- users might have `@Input`'s passing around `InputSignal`'s. This is
unlikely, but shows that the solution would not be fully correct.
- we need the metadata regardless, as we plan on accessing it at runtime
as well, to distinguish between signal inputs and normal inputs when
applying new values. This was not clear when this option was
considered initially.
PR Close#53521
This commit captures the metadata on whether an input is signal based or
not, in the `.d.ts` of directives and components. This exposes this
information to consumers of the directives. This is needed because
libraries may use signal inputs, and we need to know whether bound
inputs to this library are signal-based or not- so that we can generate
proper type-checking code (account for `InputSignal` or not).
Additionally, this commit introduces a new structure for the partial
compilation output of directive inputs. With the current emit, inputs
are captured in a data structure that is equivalent to the internal data
structure passed to `defineDirective` (the full compilation output).
This worked fine as we only captured a few strings, but in ends up
being a bad practice because partial compilation output should NOT
capture internal data structures that might be specific to a certian
Angular core version. Instead, we introduce a new "future proof"
structure that:
- can hold additional metadata in backwards-compatible ways, like
`isSignal` or `isRequired`.
- can be parsed trivially using the `AstHost` for the linker, instead of
having to unwrap/parse an array structure.
The new structure is only emitted when we discover that some inputs are
signal based (or ultimately end up configuring input flags). This is
done for backwards compatibility, so that libraries without signal
inputs remain compatible with older linker versions. In the future,
this might be the only emit.
Compliance tests for this follow in future commits, when the linker
portion is also in place. This commit specialices on the code
generation. With the linker, and compliance test infrastructure fixed
(that is broken right now), we can test the full integration.
PR Close#53521