* Renames the `input_signals` directory to `signals` so it can be reused for other tests.
* Reworks the build file to allow multiple test files.
PR Close#54213
Instead of maintaining individual transforms for `input`, `output`,
`model` etc. we are grouping them directly and the first one matching,
will execute.
This reduces needed traversal through AST and also makes it a little
more clean to write new initializer API metadata transforms.
Note: The Angular JIT transform is now also moving from `tooling.ts`
directly into `/transformers` for more local placement of transformer
logic.
PR Close#54200
Updates the template definition builder to emit the new format for the listener side of two-way bindings.
```js
// Before
listener("ngModelChange", function($event) {
return ctx.name = $event;
});
// After
ɵɵtwoWayListener("ngModelChange", function($event) {
ɵɵtwoWayBindingSet(ctx.name, $event) || (ctx.name = $event);
return $event;
});
```
PR Close#54154
It was always the intent to have `afterRender` hooks allow updating
state, as long as those state updates specifically mark views for
(re)check. This commit delivers that behavior. Developers can now use
`afterRender` hooks to perform further updates within the same change
detection cycle rather than needing to defer this work to another round
(i.e. `queueMicrotask(() => <<updateState>>)`). This is an important
change to support migrating from the `queueMicrotask`-style deferred
updates, which are not entirely compatible with zoneless or event `NgZone` run
coalescing.
When using a microtask to update state after a render, it
doesn't work with coalescing because the render may not have happened
yet (coalescing and zoneless use `requestAnimationFrame` while the
default for `NgZone` is effectively a microtask-based change detection
scheduler). Second, when using a `microtask` _during_ change detection to defer
updates to the next cycle, this can cause updates to be split across
multiple frames with run coalescing and with zoneless (again, because of
`requestAnimationFrame`/`macrotask` change detection scheduling).
PR Close#54074
When the zoneless scheduler is provided, we want to update the behavior
of `ComponentFixture` to address common issues and painpoints in testing.
Developers should never have to call `detectChanges` on a fixture
manually. Instead of calling `detectChanges` after performing an
action that updates state and requies a template refresh, developers
should wait for change detection to run because the update needs to also have
notified the scheduler. If this was not the case, the component would
not work correctly in the application. Calling `detectChanges` to force
an update could hide real bugs.
This commit also updates the zoneless tests to uses `ComponentFixture`
instead of manually attaching to the `ApplicationRef` and rewriting a
lot of the helpers (`getDebugNode`, `isStable` as a value, `whenStable` as a
Promise).
PR Close#54024
This commit separates `InputSignal` for input signals with transforms.
The reason being that most of the time, signal inputs are not using
transforms and the generics are rather confusing.
Especially for users with inferred types displayed in their IDEs, the
input signal types are seemingly complex, even if no transform is used.
For this reason, we are introducing a new type called
`InputSignalWithTransform`. This type will be used for inputs with
transforms, while non-transform inputs just use `InputSignal`.
A notable fact is that `InputSignal` extends `InputSignalWithTransform`,
with the "identity transform". i.e. there is no transform. This allows
us to share the code for input signals. In practice, we don't expect
users to pass around `InputSignal`'s anyway.
PR Close#54053
Follow-up to #54002 that:
* Remove the `toString` implementation from the `primitives`.
* Guards the `toString` with `ngDevMode` and prints out the value.
PR Close#54079
Since signals are function, currently stringifying them reveals the implementation of the function. This can lead to confusion since it contains internal implementation details. These changes add static `toString` function to address the issue.
**Note:** it's tempting to have `toString` output the actual value of the signal, but that would encourage users not to call the function which will be problematic in the long run. That's why these changes are using a static string instead.
PR Close#54002
This is a refactor commit that moves more query construction / refresh
logic from the body of instructions into dedicated functions. This is
in preparation for the signal-based query instructions.
PR Close#54017
Similar to signal-based inputs, we support signal-based queries in JIT
by expecting a decorator to be added. This is a consequence of the
design, given that JIT requires query declaration information before
the class is initialized- but ironically there is no way to collect this
information without instantiating the class.
A JIT transform in the Angular CLI will automatically generate these
decorators for testing.
PR Close#54019
While `Array.at` is technically supported in all browsers we officially
support, the change was needlessly breaking without any real benefit.
PR Close#54021
Node removal is immediate and does not require change detection to run
when animations are not provided. This refactor makes the animation
engine notify the scheduler rather than doing it on all node removals.
PR Close#53857
The new type testing infrastructure was introduced for the input-as-signals
authoring functions. This commit modifies this infrastructure to make it more
generic and support queries-as-signals.
PR Close#53829
This commit splits the query implementation and instructions
into a separate files. This is a pattern frequently used by
other functional areas of the framework and is a preparation for
introducing queries-as-signals where we are going to see more
instructions delegating to the same core functionality.
PR Close#53922
Prior to this commit, `TestBed` would require tests call `flushEffects`
or `fixture.detectChanges` in order to execute effects. In general, we
want to discourage authoring tests like this because it makes the timing
of change detection and effects differ from what happens in the
application. Instead, developers should perform actions and `await` (or
`flush`/`tick` when using `fakeAsync`) some `Promise` so that Angular
can react to the changes in the same way that it does in the
application.
Note that this still _allows_ developers to flush effects synchronously
with `flushEffects` and `detectChanges` but also enables the <action>,
`await` pattern described above.
PR Close#53843
Enables signal inputs for existing Zone based components.
This is a next step we are taking to bring signal inputs earlier to the Angular community.
The goal is to enable early access for the ecosystem to signal inputs, while we are continuing
development of full signal components as outlined in the RFC. This will allow the ecosystem
to start integrating signals more deeply, prepare for future migrations, and improves code quality
and DX for existing components (especially for OnPush).
Based on our work on full signal components, we've gathered more information and learned
new things. We've improved the API by introducing a way to intuitively declare required inputs,
as well as improved the API around initial values. We even support non-primitive initial values
as the first argument to the `input` function now.
```ts
@Directive({..})
export class MyDir {
firstName = input<string>(); // string|undefined
lastName = input.required<string>(); // string
age = input(0); // number
```
PR Close#53872
This allows us to ensure signal inputs and a potential JIT transform
remain single file compilation compatible. The consequences are that
options need to be statically analyzable more strictly, compared to
loosened restrictions with static interpretation where e.g. `alias`
can be defined through a shared variable.
PR Close#53872
Adds infrastructure to run signal input tests with JIT (using the
transform) and AOT. Acceptance tests for signal inputs will run with
both variants. In the future we can consider expanding this
infrastructure for all of our acceptance tests, but that's a different
story.
PR Close#53808
This commit creates a small http server Angular application playground
for playing with signal inputs. This is useful for development and also
validates some of the common input patterns.
PR Close#53808
This commit changes the `HasTransform` flag to be only concerned with
decorator inputs. This allows us to automatically detect signal input
transforms without reliance on the flag, resulting in less complexity in
the compiler (as outlined in the design doc) and various other places,
while it also allows us to simplify JIT support for signal inputs
because there would be no need to capture the "hasTransform" state in
the decorator so that JIT can generate the according input flags.
`isSignal` will still persist as an input flag to allow for monomorphic
and highly efficient distinguishing at runtime, whether an input is
signal based or not. JIT transform will also need to propagate this
information to the runtime somehow.
PR Close#53808
This commit moves the implementation of the change detection scheduler
used for testing to angular/core along with a (private export) provider function.
Note: Naming of the provider function is absolutely not final (and not
public API). I would prefer one that did not mention "zones"
but the easiest thing for now is to have a "Zone" and "Zoneless" naming
scheme.
PR Close#53579
This commit removes the testability features that are internal only.
This simplifies the implementation of testability which will need
updates to support zoneless. Those updates will be easier to manage if
the Testability implementation is simpler.
While protractor is indeed officially EOL, we will still need to do some
updates to support teams migrating to zoneless that have protractor
tests.
As far as protractor's own use of `whenStable`, it does not read the
internal only methods either:
https://github.com/angular/protractor/blob/master/lib/clientsidescripts.js
Anything else depending on these values are not following the defined public API
contract.
PR Close#53767
We generate `advance` instructions before most update instructions and the majority of `advance` calls are advancing by one. We can save some bytes for the most common case by omitting the parameter for `advance(1)` altogether.
PR Close#53845
This PR provides strict type definition for the window.ng object used
for both console debugging and devtools. `GlobalDevModeUtils` now
gathers all type information about all methods exposed on window.ng.
PR Close#53439
This commit ensures that change detection runs when an `LView` is
removed. Change detection is required because DOM nodes aren't actually
removed until the animation engine flushes and this doesn't happen until
the end of `detectChangesInternal` (`rendererFactory.end`).
PR Close#53812
The `afterRender` hooks currently run after `ApplicationRef.tick` but
also run after any call to `ChangeDetectorRef.detectChanges`. This is
problematic because code which uses `afterRender` cannot expect the
component it's registered from to be rendered when the callback
executes. If there is a call to `ChangeDetectorRef.detectChanges` before
the global change detection, that will cause the hooks to run earlier
than expected.
This behavior is somewhat of a blocker for the zoneless project. There
is plenty of application code that do things like `setTimeout(() =>
doSomethingThatExpectsComponentToBeRendered())`, `NgZone.onStable(() =>
...)` or `ApplicationRef.onStable...`. `ApplicationRef.onStable` is a
should likely work similarly, but all of these are really wanting an API
that is `afterRender` with the requirement that the hook runs after the
global render, not an individual CDRef instance.
This change updates the `afterRender` hooks to only run when
`ApplicationRef.tick` happens.
fixes#52429fixes#53232
PR Close#52455
This commit removes a hack that deletes `Event` from the global context
when using domino. Instead, it sets the global event to domino's
implementation of `Event`.
PR Close#53659
Adds tests that allow us to ensure that the `input` API works as
expected and that resulting return types match our expectations- without
silently regressing in the future, or missing potential edge-cases.
Testing signatures is hard because of covariance and contravariance,
especially when it comes to the different semantics of `ReadT` and
`WriteT` of input signals. We enable reliable testing by validating the
`d.ts` of the "fake directive class". This ensures clear results,
compared to relying on e.g. type assertions that might
accidentally/silently pass due to covariance/contravariance or
biavariance in the type system.
PR Close#53571
This commit introduces a new enum for capturing additional metadata
about inputs. Called `InputFlags`. These will be built up at compile
time and then propagated into the runtime logic, in a way that does
not require additional lookup dictionaries data structures, or
additional memory allocations for "common inputs" that do not have any flags.
The flags will incorporate information on whether an input is signal
based. This can then be used to avoid megamorphic accesses when such
input is set- as we'd not need to check the input field value. This also
avoids cases where an input signal may be used as initial value for an
input (as we'd not incorrectly detect the input as a signal input then).
The new metadata emit will be useful for incorporating additional
metadata for inputs, such as whether they are required etc (although
required inputs are a build-time only construct right now- but this is a
good illustration of why input flags can be useful). An alternative
could have been to have an additional boolean entry for signal inputs,
but allocating a number with more flexible input flags seems more future
proof and more reasonable andreadable.
More information on the megamorphic access when updating an input
signal
https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit.
PR Close#53571
Currently when a base class defines an input with a transform, derived
classes re-defining the input via `@Input`, or `inputs: [<..>]`, end up
inherting the transform due to a bug in the inherit definitions feature.
This commit fixes this. We verified in the Google codebase that this is
an unlikely occurrence and it's trivial to fix on user side by removing
the re-declaration/override, or explictly adding the necessary
transform.
Conceptually, the behavior was quite inconsistent as everything else of
inputs was overridden as expected. i.e. alias, required state etc. The
exception were input transforms. This commit fixes this.
PR Close#53571
At this point, we have the following pieces in place:
* the input signature is implemented
* the compiler properly parses and recognizes signal inputs
* the compiler supports type-checking of signal inputs
* input signal metadata is passed to partial output
This commit adds a naive runtime solution to distinguishing between
signal inputs and decorator inputs when the `property` instruction
invokes. This is not ideal and non-performant as we introduce additional
megamorphic reads for every property instruction invocation, or if we'd
use `instanceof`, introducing a hard dependency on `InputSignal` and
risking potentially slower detection.
This code exists purely for testing, to enable playing with input
signals in the playground. In a future commit, we will pass around the
input signal metadata at runtime and can perform highly optimized checks
to distinguish between signal or non-signal inputs- when assigning
values.
More information: https://docs.google.com/document/d/1FpnFruviKb6BFTQfMAP2AMEqEB0FI7z-3mT_qm7lzX8/edit#heading=h.oloxympe902x
PR Close#53571
This commit introduces the runtime `InputSignal` implementation.
Input initializers using `input` or `input.required` will result in
an instance of `InputSignal` to be created.
An input signal extends the signal primtive, with a couple of small
differences:
- it's a readonly signal. There is no public `set` or `update`.
- equality is non-configurable. As per CD semantics, the value is
guaranteed to be different when the `property` instruction attempts
to update an input signal.
- we support a `transform` function, that allows transforming input
values. The transform is called whenever the input is set. An
alternative could have been to follow computed-semantics and call the
transform upon accessing, if dirty.
In the future, we might change this to extend the computed reactive
node, so that we can support computed inputs that do not rely on
continious bound value assignments. See signal based components RFC.
PR Close#53571
`effect` was expecting an `ErrorHandler` in its constructor which can lead to a circular DI error if an effect is used inside a custom `ErrorHandler`. These changes inject the `ErrorHandler` only when reporting errors.
Fixes#52680.
PR Close#53713
In order to provide a reasonable experience for Angular without Zones,
we need a mechanism to run change detection when we receive a change
notification. There are several existing APIs today that serve as the
change notification: `ChangeDetectorRef.markForCheck`, signal updates,
event listeners (since they mark the view dirty), and attaching a view to
either the `ApplicationRef` or `ChangeDetectorRef`. These operations
are now paired with a notification to the change detection scheduler.
The concrete implementation for this scheduler is still being designed.
However, this gives us a starting point to partner with teams to
experiment with what that might look like.
PR Close#53499