`provideLazyLoadedAnimations()` returns providers which allow the lazy loading of the animation module.
Lazy loading of the animation code can shave off up to 16KB gzipped of the main bundle.
PR Close#50738
Currently, when importing `BrowserAnimationsModule`, Angular provides
`AnimationRendererFactory` as the `RendererFactory2`. The `AnimationRendererFactory`
relies on the `AnimationEngine`. The `AnimationEngine` may be created earlier than the
`ApplicationRef` (e.g. if it's requested within the `APP_INITIALIZER` before the `ApplicationRef`
is created). This means that Angular will add the `AnimationEngine` to `R3Injector.onDestroy`
before the `ApplicationRef`. The `R3Injector` will call `ngOnDestroy()` on the `AnimationEngine`
before the `ApplicationRef`, which means the `flush()` will be called earlier before views are destroyed.
PR Close#45108
PR Close#45143
This commit removes special functions that were used to run tests in ViewEngine or Ivy only.
Since ViewEngine is deprecated and we no longer run ViewEngine tests on CI, we can cleanup
those special helpers and ViewEngine-only tests.
PR Close#44120
Fix various typos and also improve sentences (by making them more clear
or grammatically correct) present in comments inside the animations package
PR Close#44203
Currently, when importing `BrowserAnimationsModule`, Angular uses `AnimationRenderer`
as the renderer. When the root view is removed, the `AnimationRenderer` defers the actual
work to the `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine`
doesn't actually remove the DOM node, but just calls `markElementAsRemoved()`.
The actual DOM node is not removed until `TransitionAnimationEngine` "flushes".
Unfortunately, though, that "flush" will never happen, since the root view is being
destroyed and there will be no more flushes.
This commit adds `flush()` call when the root view is being destroyed.
BREAKING CHANGE:
DOM elements are now correctly removed when the root view is removed.
If you are using SSR and use the app's HTML for rendering, you will need
to ensure that you save the HTML to a variable before destorying the
app.
It is also possible that tests could be accidentally relying on the old behavior by
trying to find an element that was not removed in a previous test. If
this is the case, the failing tests should be updated to ensure they
have proper setup code which initializes elements they rely on.
PR Close#41059
Currently, when importing `BrowserAnimationsModule`, Angular uses `AnimationRenderer`
as the renderer. When the root view is removed, the `AnimationRenderer` defers the actual
work to the `TransitionAnimationEngine` to do this, and the `TransitionAnimationEngine`
doesn't actually remove the DOM node, but just calls `markElementAsRemoved()`.
The actual DOM node is not removed until `TransitionAnimationEngine` "flushes".
Unfortunately, though, that "flush" will never happen, since the root view is being
destroyed and there will be no more flushes.
This commit adds `flush()` call when the root view is being destroyed.
BREAKING CHANGE:
DOM elements are now correctly removed when the root view is removed. It
is possible that tests could be accidentally relying on the old behavior by
trying to find an element that was not removed in a previous test. If
this is the case, the failing tests should be updated to ensure they
have proper setup code which initializes elements they rely on.
PR Close#41001
In View Engine, animation metadata could occur in nested arrays which
would be flattened in the compiler. When compiling a component for Ivy
however, the compiler no longer statically evaluates a component's
animation metadata and is therefore unable to flatten it statically.
This resulted in an issue to find animations at runtime, as the metadata
was incorrectly registered with the animation engine.
Although it would be possible to statically evaluate the animation
metadata in ngtsc, doing so would prevent reusable animations exported
from libraries from being usable as ngtsc's partial evaluator is unable
to read values inside libraries. This is unlike ngc's usage of static
symbols represented in a library's `.metadata.json`, which explains how
the View Engine compiler is able to flatten the animation metadata
statically.
As an alternative solution, the metadata flattening is now done in the
runtime during the registration of the animation metadata with the
animation engine.
Fixes#32794
PR Close#32818
This commit makes the static flag on @ViewChild and @ContentChild required.
BREAKING CHANGE:
In Angular version 8, it's required that all @ViewChild and @ContentChild
queries have a 'static' flag specifying whether the query is 'static' or
'dynamic'. The compiler previously sorted queries automatically, but in
8.0 developers are required to explicitly specify which behavior is wanted.
This is a temporary requirement as part of a migration; see
https://angular.io/guide/static-query-migration for more details.
@ViewChildren and @ContentChildren queries are always dynamic, and so are
unaffected.
PR Close#30639
Some of the animation tests have been failing because animation gets
triggered multiple times. The reason for this is that the compiler was
generating static attribute bindings in addition to dynamic bindings.
This created multiple writes to the animation render which failed the
tests.
PR Close#27805
Since Renderer is shared across root and child views, we need to avoid `destroy` method invocation for child views and only invoke is for root view when needed. Prior to this change, the `destroy` function was called whenever child view was destroyed, thus causing errors at runtime.
PR Close#27592
Prior to this change, animation event names were treated as a regular event names, stripping `@` symbol and event phase. As a result, event listeners were not invoked during animations. Now animation event name is formatted as needed and the necessary callbacks are invoked.
PR Close#27525
Prior to this change, animation properties were defined as element attributes, which caused errors at runtime. Now all animation-related attributes are defined as element properties.
Also as a part of this update, we start to account for bindings used in animations, which was previously missing.
PR Close#27496
Some "platform-browser" tests were updated before `fixmeIvy` function contract was changed to `fixmeIvy(...).it(...)`, thus triggering failed tests to run on CI. This commit updates these cases to invoke `fixmeIvy` correctly.
PR Close#27498
We are close enough to blacklist a few test targets, rather than whitelist targets to run...
Because bazel rules can be composed of other rules that don't inherit tags automatically,
I had to explicitly mark all of our ts_library and ng_module targes with "ivy-local" and
"ivy-jit" tags so that we can create a query that excludes all fixme- tagged targets even
if those targets are composed of other targets that don't inherit this tag.
This is the updated overview of ivy related bazel tags:
- ivy-only: target that builds or runs only under ivy
- fixme-ivy-jit: target that doesn't yet build or run under ivy with --compile=jit
- fixme-ivy-local: target that doesn't yet build or run under ivy with --compile=local
- no-ivy-jit: target that is not intended to build or run under ivy with --compile=jit
- no-ivy-local: target that is not intended to build or run under ivy with --compile=local
PR Close#26471