Enables signal inputs for existing Zone based components.
This is a next step we are taking to bring signal inputs earlier to the Angular community.
The goal is to enable early access for the ecosystem to signal inputs, while we are continuing
development of full signal components as outlined in the RFC. This will allow the ecosystem
to start integrating signals more deeply, prepare for future migrations, and improves code quality
and DX for existing components (especially for OnPush).
Based on our work on full signal components, we've gathered more information and learned
new things. We've improved the API by introducing a way to intuitively declare required inputs,
as well as improved the API around initial values. We even support non-primitive initial values
as the first argument to the `input` function now.
```ts
@Directive({..})
export class MyDir {
firstName = input<string>(); // string|undefined
lastName = input.required<string>(); // string
age = input(0); // number
```
PR Close#53872
This commit introduces the runtime `InputSignal` implementation.
Input initializers using `input` or `input.required` will result in
an instance of `InputSignal` to be created.
An input signal extends the signal primtive, with a couple of small
differences:
- it's a readonly signal. There is no public `set` or `update`.
- equality is non-configurable. As per CD semantics, the value is
guaranteed to be different when the `property` instruction attempts
to update an input signal.
- we support a `transform` function, that allows transforming input
values. The transform is called whenever the input is set. An
alternative could have been to follow computed-semantics and call the
transform upon accessing, if dirty.
In the future, we might change this to extend the computed reactive
node, so that we can support computed inputs that do not rely on
continious bound value assignments. See signal based components RFC.
PR Close#53571
This commit introduces a function for declaring inputs in
components. The function is called `input`. It comes in two flavors:
- `input` for optional inputs with initial values
- `input.required` for required inputs
Inputs are declared as class members, like with `@Input`- except that
the class field will no longer hold the input value directly. Angular
takes control over the input field and exposes the input value as a
signal. The runtime implementation will follow in future commits.
This commit simply introduces:
- initial compiler detection to recognize such inputs in classes
- the initial signature of `input` and `input.required`.
Note: the defer size test is flawed and there is no minification- hence
this commit also needs to incorporate the new dependency graph changes.
PR Close#53521
Re-add the `@developerPreview` flags to `effect()`. While we don't expect
the `effect` API itself to change, we may change how other FW APIs interact
with `effect`s. Also, add a missing export for one of those effect APIs.
PR Close#52490
The `checkNoChanges` method does not belong in the API of production interface. `checkNoChanges` is
limited to testing and should not be used in any application code. Test
code should use `ComponentFixture` instead of `ChangeDetectorRef`.
Additionally, it is not desirable to have the `checkNoChanges` API
available in a context where `detectChanges` is not run first.
DEPRECATED: `ChangeDetectorRef.checkNoChanges` is deprecated.
Test code should use `ComponentFixture` instead of `ChangeDetectorRef`.
Application code should not call `ChangeDetectorRef.checkNoChanges` directly.
PR Close#52431
DEPRECATED: NgProbeToken
The `NgProbeToken` is not used internally since the transition from View Engine to Ivy. The token has no utility and can be removed from applications and libraries.
PR Close#51396
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51986
This commit reorganizes the Angular code a bit, and moves signals into a
newly defined `@angular/core/primitives` location. This will be used inside
g3 to allow non-Angular targets to depend on the signals core without
incurring a dependency on the whole framework.
PR Close#51986
This change removes the `mutate` method from the `WritableSignal` interface and
completely drops it from the public API surface.
The initial API proposal for Angular signals included the mutate method, allowing
in-place modification of JS objects, without changing their references (identity).
This was based on the reasoning that identity change on modification is not necessary
as we can send the “modified” notification through the signals graph.
Unfortunately the signal-specific change notification is lost as soon as we read
signal value outside of a reactive context (outside of a reactive graph).
In other words - any code outside of the Angular signals library can’t know
that an object is modified.
Secondly, to make the mutate method work, we’ve defaulted the signal value equality function
to the one that considers non-primitive values as always different.
This is unfortunate for people working with immutable data structures
(this is notably the case for the popular state management libraries)
as the default equality function de-optimizes memoization in computed,
making the application less performant.
Given the above reasons we prefer to remove the mutate method in the signals library -
at least for now. There are just too many sharp edges and tradeoffs that we don’t fully
understand yet.
BREAKING CHANGE:
The `mutate` method was removed from the `WritableSignal` interface and completely
dropped from the public API surface. As an alternative please use the update method and
make immutable changes to the object.
Example before:
```typescript
items.mutate(itemsArray => itemsArray.push(newItem));
```
Example after:
```typescript
items.update(itemsArray => [itemsArray, …newItem]);
```
PR Close#51821
Adds support for passing in `@Component.styles` as a string. Also introduces a new `styleUrl` property on `@Component` for providing a single stylesheet. This is more convenient for the most common case where a component only has one stylesheet associated with it.
PR Close#51715
We enabled a lint rule internally to require that multi-provided
`InjectionToken`s have a `readonly` array type, the tokens in this
PR do not follow this rule and are causing lint violations.
Fixes#51124
PR Close#51125
This commit updates the Injector.create function to accept the `Provider` type in addition to the `StaticProvider` type. This should make it easier to work with the Injector.create function and have less type casts if you have a list of `Provider`s available.
PR Close#49587
Exposes the function used to transform an input on `ComponentFactory.inputs` and `ComponentMirror.inputs`. We'll need this to support input transforms in `elements`.
PR Close#50713
According to the HTML specification most attributes are defined as strings, however some can be interpreted as different types like booleans or numbers. [In the HTML standard](https://html.spec.whatwg.org/multipage/common-microsyntaxes.html#boolean-attributes), boolean attributes are considered `true` if they are present on a DOM node and `false` if they are omitted. Common examples of boolean attributes are `disabled` on interactive elements like `<button>` or `checked` on `<input type="checkbox">`. Another example of an attribute that is defined as a string, but interpreted as a different type is the `value` attribute of `<input type="number">` which logs a warning and ignores the value if it can't be parsed as a number.
Historically, authoring Angular inputs that match the native behavior in a type-safe way has been difficult for developers, because Angular interprets all static attributes as strings. While some recent TypeScript versions made this easier by allowing setters and getters to have different types, supporting this pattern still requires a lot of boilerplate and additional properties to be declared. For example, currently developers have to write something like this to have a `disabled` input that behaves like the native one:
```typescript
import {Directive, Input} from '@angular/core';
@Directive({selector: 'mat-checkbox'})
export class MatCheckbox {
@Input()
get disabled() {
return this._disabled;
}
set disabled(value: any) {
this._disabled = typeof value === 'boolean' ? value : (value != null && value !== 'false');
}
private _disabled = false;
}
```
This feature aims to address the issue by introducing a `transform` property on inputs. If an input has a `transform` function, any values set through the template will be passed through the function before being assigned to the directive instance. The example from above can be rewritten to the following:
```typescript
import {Directive, Input, booleanAttribute} from '@angular/core';
@Directive({selector: 'mat-checkbox'})
export class MatCheckbox {
@Input({transform: booleanAttribute}) disabled: boolean = false;
}
```
These changes also add the `booleanAttribute` and `numberAttribute` utilities to `@angular/core` since they're common enough to be useful for most projects.
Fixes#8968.
Fixes#14761.
PR Close#50420
Unlike the current signature where the input argument must a function, this change allows an input of any type to be passed to the `isSignal` function.
PR Close#50035
The new asReadonly method on the WritableSignal interface makes
it possible to create readonly instance of a writable signal.
Readonly signals can be accessed to read their value,
but can't be changed using set, update or mutate methods.
PR Close#49802
This change makes is possible to use async functions
(ones returning a promise) as effect run functions.
To make it possible, the signature of the effect function
changed: effect cleanup function is registered now
(using a dedicated callback passed to the effect creation)
instead of being returned from the effect function.
PR Close#49783
Previously, attempting to turn off the `experimentalDecorators` TypeScript configuration
option within an Angular project would result in build time errors. These errors were due
to an exposed Decorator signature from `@angular/core` that TypeScript thought was incompatible
with standard decorators. However, Angular's class decorators (`Component`, `Directive`, `Pipe`,
`Injectable`, `NgModule`) are actually already compatible with standard decorators. The export types for
the decorators only needed to be updated to reflect that compatibility. With the updated exported types,
applications will now successfully compile and execute in AOT mode with one important dependency injection
caveat explained in the note below.
For JIT mode applications that are built with the Angular CLI, `@ngtools/webpack`, or use `tsickle`,
there were also no additional changes required. These tools automatically convert property decorators
(now called field decorators) at build time to store Angular property metadata directly on the relevant
class. Building with these tools is the overwhelmingly common method of building an application. Any
applications that do not use one of these tools will not function at runtime in JIT mode if using standard
decorators. The behavior and code for when experimental decorators is enabled has been left intact.
NOTE: Angular constructor dependency injection that requires parameter decorators is not supported.
The standard decorator specification does not support parameter decorators. The `inject` function must be
used for all cases that previously required a parameter decorator. This includes such decorators as `Inject`,
`Optional`, `Self`, `SkipSelf`, `Host`, and `Attribute`. Constructor dependency injection that relies only
on the supplied parameter type will continue to function as expected if using AOT; as well as in JIT mode
if using the Angular CLI, `@ngtools/webpack` directly, or `tsickle`.
Documentation for the `inject` function can be found at: https://angular.io/api/core/inject
The decorator specification proposal can be found at: https://github.com/tc39/proposal-decorators
PR Close#49492
The `ReflectiveInjector` symbol has been deprecated in v5 (11 major versions ago). This commit removes ReflectiveInjector and related symbols.
BREAKING CHANGE: The `ReflectiveInjector` and related symbols were removed. Please update the code to avoid references to the `ReflectiveInjector` symbol. Use `Injector.create` as a replacement to create an injector instead.
PR Close#48103
To match the behaviour of Array.filter, typeguards can now be used on QueryList.filter to narrow the return type.
Fixes#38446
BREAKING CHANGE: QueryList.filter now supports type guard functions, which will result in type narrowing. Previously if you used type guard functions, it resulted in no changes to the return type. Now the type would be narrowed, which might require updates to the application code that relied on the old behavior.
PR Close#48042
This change exposes the onDestroy callback on the ApplicationRef
as the public API. It is useful for cases where people need to
execute cleanup logic on application teardown.
Closes#49087
PR Close#49677
This commit adds a provider function that allows developers to configure
the `NgZone` instance for the application. In the future, this provider
will be used for applications to specifically opt-in to change detection
powered by ZoneJS rather than it being provided by default.
This API does _not_ specifically provide support for developers to define their own
`NgZone` implementation or opt in to `NoopNgZone` directly. Both of
these are possible today, but are effectively unsupported (applications
that use these are left to their own devices to run change detection at
the appropriate times). That said, developers can still use DI in
`bootstrapApplication` to provide an `NgZone` implementation instead,
it's just not specifically available in the
`provideZoneChangeDetection` function.
PR Close#49557
* Prevent reads of signals during the notification process. This shouldn't
ever be triggered by user code but is more of a preventative for
internal misuse. Reading a signal during notification would/could create
glitches where the values being read are not updated to reflect the
values being updated by the notification.
* Prevent signal writes inside of computed's. These are meant to be
derived values and should not have any side-effects like writing new
values to other signals
* Prevent signal writes inside of effects by default. Writing to signal
values during the execution of an effect can lead to the
`ExpressionChangedAfterItHasBeenCheckedError` if writing to signals
that represent global state which is read in a parent component. This is
mostly just a problem for `OnPush`/`CheckAlways` components, but with
signals being new and pure signal components not even available yet,
it will be the majority for a long time.
PR Close#49631
We've been experimenting with the DeepReadonly type that would make
signal values deeply read-only and prevent accidental changes without
going to the owner of data. What we've found out during the experiments
is that additional safety net has more drawbacks than benefits: it just
introduces too much friction to be practical for daily usage.
PR Close#49154
This change extends the effect API surface so effects can, optionally,
return a cleanup function. Such function, if returned, is executed
prior to the subsequent effect run.
PR Close#49625
This commits adds `makeStateKey`, `StateKey` and `TransferState` methods in `@angular/core` as public API and deprecated the same exported symbols in `@angular/platform-browser`.
DEPRECATED: `makeStateKey`, `StateKey` and `TransferState` exports have been moved from `@angular/platform-browser` to `@angular/core`. Please update the imports.
```diff
- import {makeStateKey, StateKey, TransferState} from '@angular/platform-browser';
+ import {makeStateKey, StateKey, TransferState} from '@angular/core';
```
PR Close#49563
Signal functions are marked with a `[SIGNAL]` symbol property, which was
previously set to `true`.
This commit changes the `[SIGNAL]` property to have the `ReactiveNode` as
its value instead. This doesn't change the behavior of the signal library
itself, but exposes the signal internals in a way where developer tooling
can look at any signal and interact with its dependency graph.
PR Close#49529
This commit adds a `DeepReadonly` type to the signals API, and makes signal
getters return an immutable version of their value type. This doesn't
prevent all mutation but adds some friction against modifying the values
within signals outside of the proper mutation APIs.
PR Close#49529
The `effect` implemented in the signal library is useful for testing but
does not integrate with Angular. This commit moves that code to the
actual framework package and integrates it with automatic cleanup via
`DestroyRef`. A simpler effect implementation is used in the signal tests to
test the `Watch` primitive.
Further commits will update the scheduling to tie effects together with
change detection.
PR Close#49529
This commit switches the `signal` and `computed` APIs to accept an optional
options argument as their second argument, instead of an equality function
directly. The equality function has moved to an option in the options
argument.
PR Close#49529
This commit renames the `SettableSignal` interface to align with recent
naming changes. `WritableSignal` is considered a more suitable name since
it supports more mutation operations than just directly setting.
PR Close#49529
This commit adds an assertion function to the public API, which allows
authors of functions which rely on `inject` to validate that they're being
called with the right context. This mostly produces a nicer error message
than calling `inject()` and relying on Angular's default error message for
that.
PR Close#49529
The `moduleId` directive field does not have any effect as of Ivy. In
View Engine it was used for resolving template and styles relative
to the component source location- but ultimately this is not needed
as the Angular compiler knows the source file location at build time,
and at runtime never even consulted `moduleId`. An XHR is always issue
using the extact specified URL.
For Angular CLI users, relative URLs in JIT are still possible because
the CLI has a TS transform that will replace the references with actual
Webpack imports.
`moduleId` does not seem worth keeping in the future, as it's not used
currently, and even if we would consider supporting relative JIT resource
URLs through it, it would be deeply coupled to CommonJS `module.id`.
DEPRECATED: The `@Directive`/`@Component` `moduleId` property is now
deprecated. It did not have any effect for multiple major versions and
will be removed in v17.
PR Close#49496
`entryComponents` have been deprecated since version 9, because with Ivy they weren't necessary. These changes remove any remaining references.
BREAKING CHANGE:
* `entryComponents` has been deleted from the `@NgModule` and `@Component` public APIs. Any usages can be removed since they weren't doing anyting.
* `ANALYZE_FOR_ENTRY_COMPONENTS` injection token has been deleted. Any references can be removed.
PR Close#49484
This change makes it possible to remove a previously registered destroy
callback - to do so it is enough to call the unregistration function
returned from the onDestroy method call.
PR Close#49493