The previous fix for GHSA-692r-grfm-v8x7 was incomplete because it rejected script tags only when locating an explicit host element. Dynamic component instantiation can also infer the host element from the component selector.
Move the script-host rejection to the point where ComponentFactory has resolved the host element for either path, so createComponent rejects script hosts consistently.
(cherry picked from commit 135f3755b4)
Replace the custom 64-bit non-cryptographic combined DJB2 hashing implementation in HttpTransferCache with a robust, pure JavaScript, synchronous SHA-256 algorithm.
Using DJB2 is vulnerable to pre-image and second-preimage attacks due to its small 64-bit keyspace and mathematical simplicity. An attacker could craft colliding request inputs to poison the cache, potentially causing a CDN or the application to serve the wrong cached response to legitimate users.
SHA-256 provides strong cryptographic collision resistance, preventing cache key collision attacks. A custom synchronous implementation is required because the Web Crypto API (`crypto.subtle.digest`) is asynchronous, whereas the transfer cache state lookup and interceptor flow must operate synchronously.
Also, update the unit tests to dynamically verify the custom SHA-256 output against the native Web Crypto API.
Do not store HTTP transfer cache entries when either the request or response uses `Cache-Control: no-store`, `Cache-Control: private`, or `Cache-Control: no-cache`.
Also skip transfer cache when requests use the Fetch API `cache` option with `no-store` or `no-cache`.
Because transfer cache serializes SSR HTTP responses into the rendered HTML, Angular now treats these directives conservatively to avoid exposing sensitive or explicitly uncacheable data through `TransferState`.
(cherry picked from commit 4d150156ca)
(cherry picked from commit 64ce11fcd4)
Synchronizes the golden symbols for router bundling and updates the host bindings sanitization integration test to use a[href] instead of blockquote[cite].
PR Close#68926
Refactors the element security schema lookups and runtime attribute validation to
consistently account for SVG and MathML namespaces. This improves the modularity
and accuracy of security context mapping during template compilation and runtime
constant evaluation, eliminating redundant or false-positive lifecycle checks.
PR Close#68926
This commit updates the DOM security schema and sanitization logic to properly recognize and sanitize `href` and `xlink:href` attributes on SVG `<script>` elements.
In some rare cases, it seems the animation queue disappears despite being afterEveryRender. This updates the animation scheduler to be afterNextRender instead and only schedules it when we need to.
fixes: #64423
PR Close#64441
Our code ensuring host binding composition for animations was causing the early exit and removal of
elements when multiple transitions were present on the same element. This commit fixes the issue by
ensuring that we properly keep track of all the promise resolvers on the LView and then only
call them once we've properly waited for the longest animation to finish.
fixes: #64209
PR Close#64225
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776
In production builds, `ngDevMode` is replaced with `false`, so the guard compiles to `return;`. However, bundlers like ESBuild still keep the remaining statements after the return as unreachable code instead of removing them. This leaves behind unnecessary dead code in the output.
Technically, the body is unreachable. But to prove that, the bundler must be 100% certain that:
- `return` cannot be removed by some transform
- there's no later transformation that changes control flow
As thus, it's always conservative.
This also allows dropping `assertDefined`, which was previously
referenced only inside `prependTokenToDependencyPath`. With the
function now fully inlined and dev-only, `assertDefined` is also
eliminated from production builds, further reducing bundle size.
PR Close#63354
The `checkNoChanges` method previously used an early-return guard:
if (!ngDevMode) return;
// dev-only code ...
In production builds, `ngDevMode` is replaced with `false`, so the
guard compiles to `return;`. However, bundlers like ESBuild
still keep the remaining statements after the return as unreachable
code instead of removing them. This leaves behind unnecessary dead
code in the output.
This commit updates the method to instead wrap the full body:
if (ngDevMode) {
// dev-only code ...
}
With this change, the method collapses to an empty function in
production builds:
checkNoChanges() {}
This ensures that the dev-only logic and its dependencies
(e.g. `checkNoChangesInternal`, `UseExhaustiveCheckNoChanges`) can be
fully tree-shaken, reducing bundle size.
PR Close#63387
This makes it possible to batch effects, where we can "reopen" consumers
during initial render and then finalize them after we are finally done
adding all the effects to a batch:
```
function createBatch() {
const effect = // ... create effect node
resetConsumerBeforeComputation(effect);
return effect;
}
// pseudo-code
function appendEffect(effectBatch, updater) {
if (value is a signal) {
const prevConsumer = setActiveConsumer(effectBatch.node);
const output = value();
setActiveConsumer(prevConsumer);
effectBatch.push({ signal, updater });
return output;
}
}
function finalizeBatch(effectBatch) {
if (effectBatch.length > 0) {
finalizeConsumerAfterComputation(effectBatch.node);
}
}
const effectBatch = createBatchEffectNode();
appendEffect(signal1, (newValue) => /* something */);
appendEffect(signal2, (newValue) => /* something different */);
finalizeBatch(effectBatch);
```
PR Close#62549
This updates the enter and leave logic to use the stored LView data to dispatch the enter and leave animations at the right points in the lifecycle. This should fix issues with signals not being available yet, parallel animations, and also eliminate the need for the element registry.
fixes: #63391fixes: #63388fixes: #63369
PR Close#63710
This will allow manually subscribed animation events to still fire when using `animate.leave`. Otherwise they were being cleaned up before the animations happened.
fixes: #63391
PR Close#63414
This commit introduces a number of changes to the server bootstrapping process to make it more robust and less error-prone, especially for concurrent requests.
Previously, the server rendering process relied on a module-level global platform injector. This could lead to issues in server-side rendering environments where multiple requests are processed concurrently, as they could inadvertently share or overwrite the global injector state.
The new approach introduces a `BootstrapContext` that is passed to the `bootstrapApplication` function. This context provides a platform reference that is scoped to the individual request, ensuring that each server-side render has an isolated platform injector. This prevents state leakage between concurrent requests and makes the overall process more reliable.
BREAKING CHANGE:
The server-side bootstrapping process has been changed to eliminate the reliance on a global platform injector.
Before:
```ts
const bootstrap = () => bootstrapApplication(AppComponent, config);
```
After:
```ts
const bootstrap = (context: BootstrapContext) =>
bootstrapApplication(AppComponent, config, context);
```
A schematic is provided to automatically update `main.server.ts` files to pass the `BootstrapContext` to the `bootstrapApplication` call.
In addition, `getPlatform()` and `destroyPlatform()` will now return `null` and be a no-op respectively when running in a server environment.
(cherry picked from commit 8bf80c9d2314b4f2bcf3df83ae01552a6fc49834)
PR Close#63636
This commit updates provider definitions that relied on the `deps` array
with `new Optional()` and `new SkipSelf()` to instead use the modern
`inject(..., { optional: true, skipSelf: true })` API.
Previously:
deps: [[KeyValueDiffers, new SkipSelf(), new Optional()]]
Now:
const parent = inject(KeyValueDiffers, { optional: true, skipSelf: true });
**Bundle size reduction**: `Optional` and `SkipSelf` are runtime values
created by `makeParamDecorator()`. Even in production builds, esbuild
and other bundlers must keep their factory code because they are
referenced with `new Optional()` / `new SkipSelf()`. With `inject()`,
those classes are no longer referenced, allowing them and the
`makeParamDecorator` scaffolding to be tree-shaken when unused.
As a result, production bundles can drop both `Optional`, `SkipSelf`, and
their supporting factory code when not used elsewhere, reducing code size
while keeping the same behavior.
PR Close#63386
The `pnpm install` command was failing for the `packages/core/test/bundling` project with the error:
`ERR_PNPM_NO_MATCHING_VERSION No matching version found for @angular/compiler-cli@0.0.0-PLACEHOLDER`
This happenes only in renovate updates.
PR Close#63105
In #62758 we started loading the component resources during bootstrap in JIT mode to ensure that they're in place by the time we create the component. This won't work for lazy-loaded components in the router, because they don't exist at bootstrap time.
These changes add similar logic when the router loads a component.
PR Close#63062
Any time something causes styles to recalculate,
`element.getAnimations()` will be empty. This updates `animate.enter`
and `animate.leave` to rely on `getComputedStyles` to determine the
longest animation instead.
fixes: #63006
PR Close#63007
When animate.leave is used, stylesheet pruning causes issues. Stylesheets with the appropriate animations get pruned before the animations can run. This will delay the removal in the case that the registry is present.
fixes: #62942
PR Close#62943