The previous fix for GHSA-692r-grfm-v8x7 was incomplete because it rejected script tags only when locating an explicit host element. Dynamic component instantiation can also infer the host element from the component selector.
Move the script-host rejection to the point where ComponentFactory has resolved the host element for either path, so createComponent rejects script hosts consistently.
(cherry picked from commit 135f3755b4)
Dynamic bindings to `href` and `xlink:href` attributes on SVG `<a>` elements (`<svg:a>`) were previously unmapped in the DOM security schema. As a result, they bypassed sanitization completely, creating a potential XSS vulnerability if bound to untrusted user inputs (e.g., `javascript:` URLs).
This fix mitigates this risk by:
1. Registering `href` and `xlink:href` on `<svg:a>` elements under the `SecurityContext.URL` context in both the compiler and core DOM security schemas.
2. Enabling template compilation to output runtime URL sanitization checks (`ɵɵsanitizeUrl`) on these attributes.
3. Adding regression and verification test cases to ensure dynamic SVG link bindings are safely sanitized at runtime while static values are correctly allowed.
PR Close#68926
Ensures that namespaced <script> elements (such as :svg:script) are correctly classified as PreparsedElementType.SCRIPT by the template preparser and stripped during compilation to prevent potential XSS vulnerabilities. Consequently, obsolete security schema mappings and runtime sanitization checks for <script> attributes have been removed since these elements are never present in compiled template outputs.
PR Close#68926
Fixes that we weren't sanitizing attribute bindings with interpolations if they're marked for translation, for example: `<a href="{{evilLink}}" i18n-href></a>`.
Also adds a bit more test coverage for our sanitization.
Translators are not allowed to write HTML which creates URI attributes. I opted to ban any values going into an attribute at all, to prevent even links to malicious content, rather than just sanitizing URIs.
I also converted this blocklist into an allowlist. Now, we only allowing setting known attributes (while sanitizing URI attributes). This significantly reduces risk of missing a vulnerable attribute and does not require an exhaustive list of all potential attributes.
BREAKING CHANGE: Angular now only applies known attributes from HTML in translated ICU content. Unknown attributes are dropped and not rendered.
(cherry picked from commit 03da204b6d)
This commit implements a security fix to prevent XSS vulnerabilities where SVG animation elements (`<animate>`, `<set>`, etc.) could be used to modify the `href` or `xlink:href` attributes of other elements to `javascript:` URLs.
The fix introduces a runtime validation step:
- A new [ɵɵValidateAttribute](cci:1://file:///usr/local/google/home/alanagius/git/angular/packages/core/src/sanitization/sanitization.ts:276:0-288:1) instruction is used when `attributeName` is bound on SVG animation elements.
- If executed, a `RuntimeError` is thrown, preventing the binding.
- The compiler now identifies `attributeName` on SVG animation elements as security-sensitive and injects this validation.
Additionally, the DOM security schema has been updated to include a comprehensive list of MathML and SVG elements that accept `href` or `xlink:href` attributes, ensuring they are correctly treated as `SecurityContext.URL` and sanitized. This prevents malicious URLs from being bound to these attributes.
http://b/463880509
Although the prior commit has made more profiler events guaranteed symmetric
through the use of finally-blocks, there continue to be some situations
that could potentially result in asymmetric events, e.g. application
bootstrap doesn't guarantee symmetric events. This commit makes the profiler
lenient to these situations by unrolling the stack past the asymmetric event
data, eventually reaching the expected start event.
(cherry picked from commit da9911f2b4)
Profiler events are expected to be symmetric, yet in the case of errors this symmetry may break
if events aren't always kept in sync with their corresponding start event. This commit moves
various end events to be run from a finally-block, allowing them to notify the profiler even
when an error has occurred.
Fixes#62947
(cherry picked from commit af1ba52587)
Eliminates the unnecessary injection and usage of Platform ID in the renderer factory logic, along with related test scaffolding cleanup
(cherry picked from commit 5343001835)
We accounted for skipping leave animations during moves, but not swaps.
This accounts for the swap cases and updates how we deal with swaps and
moves. Now we always queue animations and then essentially dequeue them
if we attach them back in the same render pass.
fixes: #64818fixes: #64730
We were clearing duplicate nodes when `animate.enter` fired fast, but not when solely `animate.leave` is fired and rapid toggles occur. This ensures that the `cancelLeavingNodes` function is called in all cases instead of just enter animations.
fixes: #64581
PR Close#64592
In some rare cases, it seems the animation queue disappears despite being afterEveryRender. This updates the animation scheduler to be afterNextRender instead and only schedules it when we need to.
fixes: #64423
PR Close#64441
When adding and removing items in a `@for` loop, the `animate.leave` event binding instruction was not updated to use the same logic as the class function when the animation queue was added. We were not returning the correct signature for the `animate.leave` function, which caused the animation to not trigger correctly. This updates the event binding instruction to use the same logic as the class function when adding the animation to the queue.
fixes: #64336
PR Close#64413
Our code ensuring host binding composition for animations was causing the early exit and removal of
elements when multiple transitions were present on the same element. This commit fixes the issue by
ensuring that we properly keep track of all the promise resolvers on the LView and then only
call them once we've properly waited for the longest animation to finish.
fixes: #64209
PR Close#64225
These tests were not properly validating against the host binding changes due to the fact that the styles were on the wrong components in some of the host binding cases.
PR Close#64225
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776
Content Projected nodes are not destroyed and recreated, like every other
situation. Enter and Leave animations were ephemeral and are
expected to run once, and then be cleared. This means that for content projection
cases, the animations would only ever work the first time they were shown / hid.
In order to resolve this, we move to an animation queue that re-runs the animation
functions stored in the LView. In most cases, this animation will run once on creation.
For content projection, the enter and leave animations will fire more than once. Animations
are stored on the LView, but indexed and scheduled by whichever RNode needs to be animated.
So we only run animations for an affected RNode, rather than potentially all in the LView.
This also moves the queue to afterRender, which is safer than right after template
execution in refreshView.
fixes: #63418fixes: #64065fixes: #63901
PR Close#63776
The event listeners for animationstart and animationend weren't properly checking whether the animation event fired matched the node we're bound to, since animation events bubble. This resulted in child node animation events bubbling up and causing elements to get prematurely removed.
fixes: #64084
PR Close#64088
angular#62630 made it so that all ARIA
property bindings would write to their corresponding attribute instead.
The primary motivation for this change was to ensure that ARIA
attributes were always rendered correctly on the server, where the
emulated DOM may not correctly reflect ARIA properties as attributes.
Furthermore, this change added support for binding to ARIA attributes
using the property binding syntax (e.g. `[aria-label]`).
Unfortunately, angular#62630 relied on
the incorrect assumptions that an ARIA property name could be converted
to its attribute name (without hardcoding the conversion), and that the
value of an ARIA property matched its corresponding attribute. For
example, the `ariaLabelledByElements` property's value is an array of
DOM elements, while the corresponding `aria-labelledby` attribute's
value is a string containing the IDs of the DOM elements.
This partially reverts angular#62630 so
that only property bindings with ARIA attribute names (begin with
`aria-`) are converted to attribute bindings.
* `[ariaLabel]` will revert to binding to the `ariaLabel` property.
* `[aria-label]` will continue binding to the `aria-label` attribute.
Note the only difference between `[aria-label]` and `[attr.aria-label]`
is that the former will attempt to bind to inputs of the same name while
the latter will not.
PR Close#64089
This adds an optional flag to the renderer on `removeChild` called `requireSynchronousElementRemoval`, which can tell any downstream renderer that elements need to be removed synchronously. This gets passed down to the legacy animation renderer to ensure that any elements that set this flag aren't impacted by that renderers changes to timing.
fixes: #63893
PR Close#63921
The diagnostic will raise an error when required initializers (input, model, queries) are invoked the context of property initializers and contructors.
Docs will be provided in a follow-up
fixes#63602
PR Close#63614
When a user has `animate.leave` on a list of items in a `@for`, but are only showing a subset using a computed, removing the second to last item results in a move operation on the last item. There's no native atomic move API in the browser. So this results in the element being detached and attached at its new index. The detaching of the node resulted in leave animations firing.
This fix addresses this by adding a flag in the `LView[ANIMATIONS]` `AnimationLViewData` interface to allow for skipping animations. During list reconciliation, we set this flag so that the animations are skipped over. The flag is flipped back after the move operation is complete.
There is one complication that results from this. The index adjustment of elements in the list happens synchronously while the leave animation is asynchronous. This results in the leaving item getting shifted to the end of the list. This is not ideal but likely can be addressed in a future refactor.
fixes: #63544
PR Close#63745
This updates the enter and leave logic to use the stored LView data to dispatch the enter and leave animations at the right points in the lifecycle. This should fix issues with signals not being available yet, parallel animations, and also eliminate the need for the element registry.
fixes: #63391fixes: #63388fixes: #63369
PR Close#63710
This will allow manually subscribed animation events to still fire when using `animate.leave`. Otherwise they were being cleaned up before the animations happened.
fixes: #63391
PR Close#63414
This fixes the rare case that someone uses binding syntax with `animate.leave` providing a value with a string that has spaces in it. For example:
```
<example `[animate.leave]="'class-a class-b"` />
```
fixes: #63365
PR Close#63366
Change direct deps in bazel targets and import specifiers within files to maintain strict deps requirements ahead of enabling strict deps tests in the repo
PR Close#63324
There's special logic in place to prevent duplicate nodes from showing up in the case when an `@if` toggles a view quickly. This had the unfortunate side effect of causing `@for` leave animations to get cancelled when an add and remove happened simultaneously, even if it was a different index. This fix prevents that from happening in the `@for` loop case.
fixes: #63307
PR Close#63328
In the case that someone wants to disable animations via selector specificity, for example by adding an `.animate-disabled` class to a parent node, we need to make sure the animate instructions don't misbehave. Now we detect if animations exist in the provided classes and react accordingly.
fixes: #63161
PR Close#63242
Host bindings for `(animate.enter)` and `(animate.leave)` were not firing properly. This fixes the compiler ingest to make sure they do fire.
fixes: #63199
PR Close#63217
This applies the same fix that fixed the class version to the event binding version. It prevents duplicate elements from being on screen when animations have been toggled too fast.
fixes: #63127
PR Close#63216
Fixes that the pipeline wasn't processing the fallback content of `ng-content` for i18n which resulted in a compiler error further down the line.
Fixes#63065.
PR Close#63156
In the case that a leave animation is running and someone toggles an `@if`, a new node would be inserted. For a brief moment, there may be two of the same nodes visible at once. While this is expected with native CSS, it's not ideal. Instead, we retain a reference to the leaving element and can remove that node when the new node is entering.
fixes: #63020
PR Close#63048
Any time something causes styles to recalculate,
`element.getAnimations()` will be empty. This updates `animate.enter`
and `animate.leave` to rely on `getComputedStyles` to determine the
longest animation instead.
fixes: #63006
PR Close#63007