This commit further restricts the deprecated type on injector.get to exclude
all but `string`. Progresses towards #48408
BREAKING CHANGE: The `any` overload has been removed from
`injector.get`. It now only supports `ProviderToken<T>` and (deprecated
since v4) `string`.
PR Close#60202
This should keep the existing behavior intact. Right now retrieve never returns back NOT_FOUND. This should not be the case, but tests fail if I do add this behavior so itll have to be later.
PR Close#60192
Note that this does NOT use the retrieve method yet. I believe we need to move the logic for notFoundValue into the inject implementation.
PR Close#60154
Reworks the `InputBinding` and `OutputBinding` functionality to be in object literals constructed in functions, rather than classes, because it seems like Terser was having a hard time tree shaking the classes when the functions weren't used.
PR Close#60137
Adds the new `outputBinding` function that allows users to listen to outputs on dynamically-created components in a similar way to templates. For example, here we create an instance of `MyCheckbox` and listen to its `onChange` event:
```ts
interface CheckboxChange {
value: string;
}
createComponent(MyCheckbox, {
bindings: [
outputBinding<CheckboxChange>('onChange', event => console.log(event.value))
],
});
```
Note that while it has always been possible to listen to events like this by getting a hold of of the instance and subscribing to it, there are a few key differences:
1. `outputBinding` behaves in the same way as if the event was bound in a template which comes with some behaviors like forwarding errors to the `ErrorHandler` and marking the view as dirty.
2. With `outputBinding` the listeners will be cleaned up automatically when the component is destroyed.
3. `outputBinding` accounts for host directive outputs by binding to them through the host. E.g. if the `onChange` event above was coming from a host directive, `outputBinding` would bind to it automatically.
Currently `outputBinding` is available only in `createComponent`, `ViewContainerRef.createComponent` and `ComponentFactory.create`, but it will serve as a base for APIs in the future.
PR Close#60137
Calling `setInput` while the component already has an `inputBinding` active can lead to inconsistent state. These changes add an error that will be thrown if that's the case.
PR Close#60137
Adds the ability to bind to inputs on dynamically-created components, either by targeting the component itself or one of its directives. The new API looks as follows:
```ts
const value = signal(123);
createComponent(MyComp, {
// Bind the value `'hello'` to `someInput` of `MyComp`.
bindings: [inputBinding('someInput', () => 'hello')],
directives: [{
type: MyDir,
// Bind the `value` signal to the `otherInput` of `MyDir`.
bindings: [inputBinding('otherInput', value)]
}]
});
```
This behavior overlaps with `ComponentRef.setInput`, with a few key differences:
1. `setInput` sets the value on *all* inputs whereas `inputBinding` only targets the specified directive and its host directives. This makes it easier to know which directive you're targeting.
2. `inputBinding` is executed as if it's in a template, making it consistent with how bindings behave for selector-matched components, whereas `setInput` executes outside the lifecycle of the component.
3. It resolves a long-standing issue with `setInput` where it wasn't possible to set the initial value of an input before the first change detection run.
Currently `inputBinding` is used only for `createComponent`, `ViewContainerRef.createComponent` and `ComponentFactory.create`, however it is going to be base for more APIs in the future.
PR Close#60137
Sets up the symbols used to power the upcoming `inputBinding` functionality.
I also fixed that `setDirectiveInput` was incorrectly only allowing strings for the `value` parameter.
PR Close#60137
Updates `createComponent`, `ViewContainerRef.createComponent` and `ComponentFactory.create` to allow the user to specify directives that should be applied when creating the component.
PR Close#60137
This commit ensures that rejections of the promise of the async function
passed to `PendingTasks.run` are not dangling and get reported to the
application error handler. This prevents what would likely be a common
dangling promise that could end up crashing the node process.
BREAKING CHANGE: `PendingTasks.run` no longer returns the result of the
async function. If this behavior is desired, it can be re-implemented
manually with the `PendingTasks.add`. Be aware, however, that promise rejections
will need to be handled or they can cause the node process to shut down
when using SSR.
PR Close#60044
This change casts the injector back and forth since all instances of
injector currently don't implement the `retrieve` method. Note that
the retrieve method is seen as optional, so that Angular can revert back to
inject if necessary.
PR Close#60090
Updates the signature of the `throwInvalidWriteToSignalError` to take the signal node in question and pass it along to the throwInvalidWriteToSignalErrorFn handler function. This allows the handler to e.g. include the signal name in error messaging.
PR Close#59600
The refactoring of `resource()` to use `linkedSignal()` introduced the
potential for a race condition where resources would get stuck and not update
in response to a request change. This occurred under a specific condition:
1. The request changes while the resource is still in loading state
2. The resource resolves the previous load before its `effect()` reacts to the
request change.
In practice, the window for this race is small, because the request change in
(1) will schedule the effect in (2) immediately. However, it's easier to
trigger this sequencing in tests, especially when one resource depends on the
output of another.
To fix the race condition, the resource impl is refactored to track the request
in its state, and ignore resolved values or streams for stale requests. This
refactoring actually makes the resource code simpler and easier to follow as
well.
Fixes#59842
PR Close#59851
`hasValue` attempts to narrow the type of a resource to exclude `undefined`.
Because of the way signal types merge in TS, this only works if the type
of the resource is the same general type as `hasValue` asserts.
For example, if `res` is `WritableResource<string|undefined>` then
`.hasValue()` correctly asserts that `res` is `WritableResource<string>` and
`.value()` will be narrowed. If `res` is `ResourceRef<string|undefined>`
then that narrowing does _not_ work correctly, since `.hasValue()` will
assert `res` is `WritableResource<string>` and TS will combine that for a
final type of `ResourceRef<string|undefined> & WritableResource<string>`.
The final type of `.value()` then will not narrow.
This commit fixes the above problem by adding a `.hasValue()` override to
`ResourceRef` which asserts the resource is of type `ResourceRef`.
Fixes#59707
PR Close#59708
Before `resource()` resolves, its value is in an unknown state. By default
it returns `undefined` in these scenarios, so the type of `.value()`
includes `undefined`.
This commit adds a `defaultValue` option to `resource()` and `rxResource()`
which overrides this default. When provided, an unresolved resource will
return this value instead of `undefined`, which simplifies the typing of
`.value()`.
PR Close#59655
This commit adds support for creating `resource()`s with streaming response
data. A streaming resource is defined by a `stream` option instead of a
`loader`, with `stream` being a function returning
`Promise<Signal<{value: T}|{error: unknown}>>`. Once the streaming loader
resolves to a `Signal`, it can continue to update that signal over time, and
the values (or errors) will be delivered to via the resource's state.
`rxResource()` is updated to leverage this new functionality to handle
multiple responses from the underlying Observable.
PR Close#59573
Originally the `T` in `Resource<T>` represented the resolved type of the
resource, and `undefined` was explicitly added to this type in the `.value`
signal. This turned out to be problematic, as it wasn't possible to write a
type for a resource which didn't return `undefined` values. Such a type is
useful for 2 reasons:
1. to support narrowing of the resource type when `Resource.hasValue()`
returns `true`.
2. for resources which use a different value instead of `undefined` to
represent not having a value (for example, array resources which want to
use `[]` as their default).
Instead, this commit changes `resource()` and `rxResource()` to return an
explicit `ResourceRef<T|undefined>`, and removes the union with `undefined`
from all types related to the resource's value. This way, it's trivially
possible to write `Resource<T>` to represent resources where `.value` only
returns `T`.
`hasValue()` then actually works to perform narrowing, by narrowing the
resource type to `Exclude<T, undefined>`.
PR Close#59024
This commit bumps up the stability status of the linkedSignal
to developer preview - clearly expressing our highier confidence
in this API.
PR Close#58684
This commit updates the code of the incremental hydration feature to make the `DeferBlockRegistry` class tree-shakable. The class is only needed for hydration cases and it should not be included into client bundles for client-only apps.
PR Close#58424
For scroll-blocking events like 'touchstart', 'touchmove', 'wheel' and 'mousewheel',
if passive option is not specified when adding the event listener, browser may give
a violation warning.
This PR allows us to set the passive option when calling event lib's addEvent().
PR Close#58316
This commit adds an operator to help rxjs observables important for rendering
keep the application unstable (and prevent serialization) until there is
an event (observable emits, completes, or errors, or the subscription is
unsubscribed). This helps with SSR for zoneless and also helps for when
operations are intentionally executed outside the Angular Zone but are
still important for SSR (i.e. angularfire and the zoneWrap helper hacks).
PR Close#56533
Angular DevTools is working on developing signal debugging support. This commit is a step in the direction of making available debug information to the framework that will allow Angular DevTools to provide users with more accurate information regarding the usage of signals in their applications.
Follow up PRs that will use this arg will:
- Develop a typescript transform that will detect usages of signal functions and attempt to add a debugName without the user needing to specify one directly
- Develop debug APIs for discovering signal graphs within Angular applications (using debugName as a way to label nodes on the graph)
PR Close#57073
add helper functions provideAppInitializer, provideEnvironmentInitializer & providePlatformInitializer
to respectively simplify and replace the use of APP_INITIALIZER, ENVIRONMENT_INITIALIZER, PLATFORM_INITIALIZER
add a migration for the three initialiers
PR Close#53152
Implementations of two rxjs-interop APIs which produce `Resource`s from
RxJS Observables. `rxResource()` is a flavor of `resource()` which uses a
projection to an `Observable` as its loader (like `switchMap`).
PR Close#58255
Implement a new experimental API, called `resource()`. Resources are
asynchronous dependencies that are managed and delivered through the signal
graph. Resources are defined by their reactive request function and their
asynchronous loader, which retrieves the value of the resource for a given
request value. For example, a "current user" resource may retrieve data for
the current user, where the request function derives the API call to make
from a signal of the current user id.
Resources are represented by the `Resource<T>` type, which includes signals
for the resource's current value as well as its state. `WritableResource<T>`
extends that type to allow for local mutations of the resource through its
`value` signal (which is therefore two-way bindable).
PR Close#58255
This change introduces the new reactive primitive: linkedSignal.
A linkedSignal represents state (hence the signal in the name)
that is reset based on the provided computation. Conceptually
it is a state that is maintained / valid only in the context of
another source signal (context is deteremined by a computation).
Closes#55673
PR Close#58189
This commit exposes the new producerMarkClean utility that
makes it possible to mark a reactive node as clean following
changes to the node's value. In practice it resets the dirty
flag and all other internal flags as need. Prior to this change
the cleanup code was duplicated.
The new utility will be used in the linkedSignal implementation.
PR Close#58228
The shared style host now has the capability to add component styles as
link elements with external style references. This is currently unused
within the runtime but is an enabling feature for upcoming features such
as automatic component style HMR and development server deferred
stylesheet processing. Instead of inline style content that is then
added to a `style` element for each host node, a `link` element with a
stylesheet `rel` attribute and a `href` attribute can now be created.
The development server must be configured to provide the relevant
component stylesheet upon request. The Angular CLI development server
will provide this functionality once this capability is enabled.
Since the primary use of this capability is development mode and will
not be used for production code, server (SSR) style reuse is currently
not yet implemented but may be implemented in the future.
A component feature is used to provide the DOM renderer access to any
external styles that were emitted at compile time. When external styles
are present, the `getExternalStyles` function will be present on the
runtime component metadata object. The DOM render will use this function
to access and encapsulate the external style URLs as required by the
component.
PR Close#57922
Adds a `manualCleanup` flag to `afterRender` and `afterNextRender`, similarly to `effect`. The reason is that currently if the hook is created outside of an injection context, it requires an injector to be passed in. In some cases that injector might be an injector that is never destroyed (e.g. `EnvironmentInjector`) which can give a false sense of security users thinking that the hook will be cleaned up automatically. We fell into this in the CDK which caused a memory leak (see https://github.com/angular/components/pull/29709). With the `manualCleanup` option users explicitly opt into cleaning the hook up themselves.
PR Close#57917
`@angular/upgrade` writes to inputs when downgrading an Angular 2+ component
into an Angular.JS adapter. Previously, it wrote directly to the input
property, which isn't compatible with input signals. It also handles
`ngOnChanges` directly.
The correct way to support input signals would be to refactor upgrade to use
`ComponentRef.setInput`, which also handles `ngOnChanges` internally.
However, this refactoring might be more breaking since it would change the
timing of certain operations. Instead, this commit updates the code to
recognize `InputSignal` and write it through the `InputSignalNode`. This
avoids the above breaking changes for now, until a bigger refactoring can be
tested.
Fixes#56860.
PR Close#57020
This commit promotes the `ExperimentalPendingTasks` service from
experimental to developer preview and includes a migration schematic for
the rename.
BREAKING CHANGE: `ExperimentalPendingTasks` has been renamed to
`PendingTasks`.
PR Close#57533
The original effect design for Angular had one "bucket" of effects, which
are scheduled on the microtask queue. This approach got us pretty far, but
as developers have built more complex reactive systems, we've hit the
limitations of this design.
This commit changes the nature of effects significantly. In particular,
effects created in components have a completely new scheduling system, which
executes them as a part of the change detection cycle. This results in
behavior similar to that of nested effects in other reactive frameworks. The
scheduling behavior here uses the "mark for traversal" flag
(`HasChildViewsToRefresh`). This has really nice behavior:
* if the component is dirty already, effects run following preorder hooks
(ngOnInit, etc).
* if the component isn't dirty, it doesn't get change detected only because
of the dirty effect.
This is not a breaking change, since `effect()` is in developer preview (and
it remains so).
As a part of this redesigned `effect()` behavior, the `allowSignalWrites`
flag was removed. Effects no longer prohibit writing to signals at all. This
decision was taken in response to feedback / observations of usage patterns,
which showed the benefit of the restriction did not justify the DX cost.
The new effect timing is not yet enabled - a future PR will flip the flag.
PR Close#56501
This helper method is simply a convenience function that reduces some
boilerplate with manually adding and removing a task around some
asynchronous function.
PR Close#56546
This commit introduces an overload for `input` to accept `undefined` as initial value if only
options are needed to be provided, inferring an input of type `T|undefined`. Prior to this change,
the type argument as specified needed to include `|undefined` explicitly even though that isn't
necessary when passing options isn't needed.
Relates to #53909
PR Close#57621
Implement the `afterRenderEffect` primitive, which creates effect(s) that
run as part of Angular's `afterRender` sequence. `afterRenderEffect` is a
useful primitive for expressing DOM operations in a declarative, reactive
way.
The API itself mirrors `afterRender` and `afterNextRender` with one big
difference: values are propagated from phase to phase as signals instead of
as plain values. As a result, later phases may not need to execute if the
values returned by earlier phases do not change.
PR Close#57549
This commit removes the abstract base class and two separate
implementations of `ComponentFixture` for zone vs zoneless. Now that the
behaviors have gotten close enough to the same, the diverged concrete
implementations serve less value. Instead, the different behaviors can
be easily handled in if/else branches. The difference is now limited to
the default for `autoDetect` and how `detectChanges` functions.
PR Close#57416
The zoneless scheduler callback was executed in the root zone rather
than simply in `runOutsideAngular` to allow us to land the hybrid mode
change detection (scheduler always enabled, even for zones) without
breaking a ton of existing `fakeAsync` tests that could/would fail with
the "timer(s) still in queue" error. However, this caused another
problem: when a test executes inside `fakeAsync`, it cannot flush the
scheduled time. A similar problem exists with event and run coalescing (#56767).
This change would allow `fakeAsync` to flush the zoneless-scheduled
change detections and minimize breaking existing tests
by flushing pending timers at the end of the test, which actually now
matches what's done internally.
PR Close#56932
Errors during change detection from `ApplicationRef.tick` are only
reported to the `ErrorHandler`. By default, this only logs the error to
console. As a result, these errors can be missed/ignored and allow tests
to pass when they should not. This change ensures that the errors are
surfaced. Note that this is already the behavior when zoneless is
enabled.
BREAKING CHANGE: Errors that are thrown during `ApplicationRef.tick`
will now be rethrown when using `TestBed`. These errors should be
resolved by ensuring the test environment is set up correctly to
complete change detection successfully. There are two alternatives to
catch the errors:
* Instead of waiting for automatic change detection to happen, trigger
it synchronously and expect the error. For example, a jasmine test
could write `expect(() => TestBed.inject(ApplicationRef).tick()).toThrow()`
* `TestBed` will reject any outstanding `ComponentFixture.whenStable` promises. A jasmine test,
for example, could write `expectAsync(fixture.whenStable()).toBeRejected()`.
As a last resort, you can configure errors to _not_ be rethrown by
setting `rethrowApplicationErrors` to `false` in `TestBed.configureTestingModule`.
PR Close#57200