Prior to this change, a scheduled root effect, even if destroyed instantly, would still run at least once.
This commit fixes this.
fixes#59410
PR Close#59415
When we replace a component during HMR, we clear it from the cache of the renderer factory, however when using animations, there's an animation-specific renderer factory that wraps the base DOM one and was preventing the cache from being cleared.
These changes rework the logic that clear the cache to go through a method so we can forward the call to the delegated factory.
PR Close#59393
When setting `"useDefineForClassFields": false`, static fields are compiled within a block that relies on the `this` context. This output makes it more difficult for bundlers to treeshake and eliminate unused code.
PR Close#58297
By removing the standalone feature, we reduce the amount of code generated for components but at the cost of including the `StandaloneService` in the main bundle even if no standalone components are included in it.
PR Close#58288
The runtime default is now `standalone: true`.
`ɵɵdefineComponent`, `ɵɵdefineDirective` and `ɵɵdefinePipe` now set `standalone` as `true` by default in the definitions.
PR Close#58238
This commit updates a golden file with payload sizes for integration apps. One of the sizes got dropped below the threshold (but not significantly), most likely due to changes merged earlier (dependency updates, CLI changes, etc).
PR Close#57986
The original effect design for Angular had one "bucket" of effects, which
are scheduled on the microtask queue. This approach got us pretty far, but
as developers have built more complex reactive systems, we've hit the
limitations of this design.
This commit changes the nature of effects significantly. In particular,
effects created in components have a completely new scheduling system, which
executes them as a part of the change detection cycle. This results in
behavior similar to that of nested effects in other reactive frameworks. The
scheduling behavior here uses the "mark for traversal" flag
(`HasChildViewsToRefresh`). This has really nice behavior:
* if the component is dirty already, effects run following preorder hooks
(ngOnInit, etc).
* if the component isn't dirty, it doesn't get change detected only because
of the dirty effect.
This is not a breaking change, since `effect()` is in developer preview (and
it remains so).
As a part of this redesigned `effect()` behavior, the `allowSignalWrites`
flag was removed. Effects no longer prohibit writing to signals at all. This
decision was taken in response to feedback / observations of usage patterns,
which showed the benefit of the restriction did not justify the DX cost.
The new effect timing is not yet enabled - a future PR will flip the flag.
PR Close#56501
Implement the `afterRenderEffect` primitive, which creates effect(s) that
run as part of Angular's `afterRender` sequence. `afterRenderEffect` is a
useful primitive for expressing DOM operations in a declarative, reactive
way.
The API itself mirrors `afterRender` and `afterNextRender` with one big
difference: values are propagated from phase to phase as signals instead of
as plain values. As a result, later phases may not need to execute if the
values returned by earlier phases do not change.
PR Close#57549
The custom element implementation previously used a custom code path for
setting inputs, which contained bespoke code for writing input properties,
detecting whether inputs actually change, marking the component dirty,
scheduling and running CD, invoking `ngOnChanges`, etc. This custom logic
had several downsides:
* Its behavior different from how Angular components behave in a normal
template.
For example, inputs setters were invoked in `NgZone.run`, which (when
called from outside the zone) would trigger synchronous CD in the
component, _without_ calling `ngOnChanges`. Only when the custom rAF-
scheduled `detectChanges()` call triggered would `ngOnChanges` be called.
* CD always ran multiple times, because of the above. `NgZone.run` would
trigger CD, and then separately the scheduler would trigger CD.
* Signal inputs were not supported, since inputs were set via direct
property writes.
This change refactors the custom element implementation with two changes:
1. `ComponentRef.setInput` is used instead of a custom code path for
writing inputs.
This allows us to drop all the custom logic related to managing
`ngOnChanges`, since `setInput` does that under the hood. `ngOnChanges`
behavior now matches how the component would behave when _not_ rendered
as a custom element.
2. The custom rAF-based CD scheduler is removed in favor of the main Angular
scheduler, which now handles custom elements as necessary.
Running `NgZone.run` is sufficient to trigger CD when zones are used, and
the hybrid zoneless scheduler now ensures CD is scheduled when `setInput` is
called even with no ZoneJS enabled. As a result, the dedicated elements
scheduler is now only used when Angular's built-in scheduler is disabled.
As a concession to backwards compatibility, the element's view is also
marked for refresh when an input changes. Doing this allows CD to revisit
the element even if it becomes dirty during CD, mimicking how it would be
detected by the former elements scheduler unconditionally refreshing the
view a second time.
As a part of this change, the elements tests have been significantly
refactored. Previously all of Angular was faked/spied, which had a number
of downsides. For example, there were tests which asserted that change
detection only happens once when setting multiple inputs. This wasn't
actually the case (because of `NgZone.run` - see logic above) but the test
didn't catch the issue because it was only spying on `detectChanges()` which
isn't called from `ApplicationRef.tick()`. Even the components were fake.
Now, the tests use real Angular components and factories. They've also been
updated to not use `fakeAsync`.
A number of tests have been disabled, which were previously asserting
behavior that wasn't matching what was actually happening (as above). Other
tests were disabled due to real differences with `ngOnChanges` behavior,
where the current behavior could be seen as a bug.
Fixes#53981
BREAKING CHANGE: as part of switching away from custom CD behavior to the
hybrid scheduler, timing of change detection around custom elements has
changed subtly. These changes make elements more efficient, but can cause
tests which encoded assumptions about how or when elements would be checked
to require updating.
PR Close#56728
This is the first step towards combining `EarlyEventContract` and `EventContract`. It contains a few refactors, such as making names more consistent.
The goal of this refactor is to remove the `EarlyEventContract` class altogether, as well as `EventContract`.
To install the early event contract with the default events in early script tag, users will call:
`bootstrapGlobalEarlyEventContract()`
And for boostraping:
`registerGlobalDispatcher(dispatcher)`
PR Close#56900
This replaces all addEventListener calls with a stashing function,
and installs an event listener on the document body to retrieve
the stashed function;
PR Close#56247
This commit updates the payload size for a couple integration apps. Those apps were likely close to a threshold already and the most recent commit added a few extra bytes to go over the limit.
PR Close#56391
The payload size of the `event-dispatch-contract.min.js` script was reduced by more than 5%, which triggered CI checks. This commit updates a golden file to match the actual size.
PR Close#55748
This commit introduces integration tests for hydration and event reply functionalities. Additionally, it implements a payload size check for the `event-dispatch-contract.min.js`.
PR Close#55708
An `EventEmitter` is a construct owned by Angular that should be
used for outputs as of right now.
As we are introducing the new `OutputRef` interface for the new output
function APIs, we also think `EventEmitter` should implement
`OutputRef`— ensuring all "known" outputs follow the same contract.
This commit ensures `EventEmitter` implements an `OutputRef`
Note: An output ref captures the destroy ref from the current injection
context for clean-up purposes. This is also done for `EventEmitter` in a
backwards compatible way:
- not requiring an injection context. EventEmitter may be used
elsewhere.
- not cleaning up subscriptions/completing the emitter when the
directive/component is destroyed. This would be a change in behavior.
Note 2: The dependency on `DestroyRef` causes it to be retained in all
bundling examples because ironically `NgZone` uses `EventEmitter`- not
for outputs. The code is pretty minimal though, so that should be
acceptable.
`EventEmitter` will now always retain `NgZone. This increases the
payload size slightly around 800b for AIO. Note that the other increases
were coming from previous changes. This commit just pushed it over the
threshold.
PR Close#54650
This commit updates the `ApplicationRef.isStable` implementation to use
a single `Observable` to manage the state. This simplifies the mental
model quite a bit and removes the need for rx operators like
`distinctUntilChanged` and `combineLatest`.
PR Close#53576
This commit updates the platform-server tests to use the new application builder, with this change we also have to remove the sizechecks since esbuild will do code motion and split the code into multiple chunks example `chunk-QUKLKPSE.js`.
PR Close#53205
Issue #50320 shows that in some cases, updating a signal that's a dependency
of a template during change detection of that template can have several
adverse effects. This can happen, for example, if the signal is set during
the lifecycle hook of a directive within the same template that reads the
signal.
This can cause a few things to happen:
* Straightforwardly, it can cause `ExpressionChanged` errors.
* Surprisingly, it can cause an assertion within the `ReactiveLViewConsumer`
to fail.
* Very surprisingly, it can cause change detection for an `OnPush` component
to stop working.
The root cause of these later behaviors is subtle, and is ultimately a
desync between the reactive graph and the view tree's notion of "dirty" for
a given view. This will be fixed with further work planned for change
detection to handle such updates directly. Until then, this commit improves
the DX through two changes:
1. The mechanism of "committing" `ReactiveLViewConsumer`s to a view is
changed to use the `consumerOnSignalRead` hook from the reactive graph.
This prevents the situation which required the assertion in the first
place.
2. A `console.warn` warning is added when a view is marked dirty via a
signal while it's still executing.
The warning informs users that they're pushing data against the direction of
change detection, risking `ExpressionChanged` or other issues. It's a
warning and not an error because the check is overly broad and captures
situations where the application would not actually break as a result, such
as if a `computed` marked the template dirty but still returned the same
value.
PR Close#52234
Angular recently gained a local compilation mode (see commit
345dd6d81a). This is intended to be used
with the TypeScript compiler option isolatedModules, which bans imports
of const enums.
This changes all const enums tagged with @publicApi to regular enums.
Fixes#46240
PR Close#51670
This commit updates `@defer` logic related to handling `after` and `minimum` parameters tree-shakable.
If `after` or `minimum` was used on a `@loading` or `@placeholder` blocks, compiler generates an extra argument for the `ɵɵdefer` instruction. This extra argument is a reference to a function that brings timer-related code.
PR Close#52042
The context of an embedded view ref at some point was switched from a
getter to an actual assignable property. This is something we reverted
with the previous commit as it introduces additional complexity for our
generated code (in terms of closures capturing the `ctx`).
This change impacted the template outlet code because we actively relied
on swapping out the full context if the user changes it. Previousl,
before we allowed to swap out the context (in v16), we mutated the
initial view context if it didn't change structurally- and in other
cases the view was re-created. We improved this performance aspect with
the changes to allow for the context to be swapped out + actually also
fixed a bug where the initial context object was mutated and the user
could observe this change.
This commit adjusts for context not being replacable- while still
keeping the bugs fixed and preserving the performance wins of not
having to destroy/re-create the view whenever the context changes.
Benchmarks: https://hackmd.io/J0Ci_JzxQ0K1AA1omXhIQQ
PR Close#51887
This integration test aims to cover that we do not break the code splitting of the animation module when we use `provideAnimationsAsync()`.
PR Close#50738
This commit refactors the router internals to track state inside a separate
`StateManager`. This helps open the door to managing the state in
different, swappable providers. The current interface needed by the
Router is: `currentUrlTree`, `rawUrlTree`, `browserUrlTree`,
`routerState`, and `handleNavigationEvent` (other properties are because
some router properties are writeable when they shouldn't be). This is
a suprisingly small interface and can hopefully be made smaller in the
future (i.e. removing 1 or more of the 3 tracked of `UrlTree`s).
PR Close#48481
This commit switches the signals library from a bidirectional symmetric
dependency graph using weak references, to a bidirectional _asymmetric_
graph which uses strong references. This is made possible with a reference
counting algorithm which only tracks producer -> consumer references for
effect-like "live" consumers, preventing memory leaks.
The new algorithm should be simpler and faster than the previous
implementation as weak references are fairly slow to create and traverse.
A tradeoff is that non-live consumers must now poll their producers when
read, as they cannot rely on dirty notifications.
As part of this refactoring, the `ReactiveNode` class is replaced with an
interface instead, and methods are moved to standalone functions. This is
paired with instantiating individual signals/computeds via `Object.create`
against a prototype node which contains static or initial values. This
technique, in conjunction with the rest, greatly improves the performance
of node creation.
PR Close#51226
Previously, with `mergeMap` we did not cancel previous subscriptions to zoneIsStable which caused the application to be stablized before hand.
Closes: #50562
PR Close#50573
This commit updates the `ApplicationRef.isStable` API to account for
pending rendering task. This is needed as once a pending rendering task
is done, new macrotask and microtask could be created which previously caused these not
to be intercepted and thus ignored when doing SSR.
PR Close#50425
The `main` bundle fell below the threshold. No actual investigation
was done here because it's a reduction in size, and the AIO size
matches the `AIO-local` size now. This is expected because the latest
RC closely matches the `main` branch (or even is equivalent at this
point).
PR Close#50107
In archive mode the link to the current doc will now point to same page.
If the page doesn't exist anymore, it will show a contextualized warning message.
See #46850
PR Close#49063