3 Commits

Author SHA1 Message Date
JoostK 1a4b489692 perf(animations): improve algorithm to balance animation namespaces (#45113)
The prior approach would consider all existing namespaces from back to front
to find the one that's the closest ancestor for a given host element. An
expensive `contains` operation was used which needed to traverse all the
way up the document root _for each existing namespace_. This commit implements
an optimization where the closest namespace is found by traversing up from
the host element, avoiding repeated DOM traversal.

Closes #45055

PR Close #45113
2022-02-18 13:44:44 -08:00
Kristiyan Kostadinov 6df314f3d9 refactor(animations): remove unnecessary code (#44378)
* The `TransitionAnimationEngine` had a fallback where it would store classes directly on a node if it doesn't have a `classList`. Presumably this is to support old browsers or if an animation is set on something like `ng-container`. This information was never used for anything since `containsClass` was never called. These changes simplify the logic to just a null check.
* Deprecates the `AnimationDriver.matchesElement` method, because it was only used in one place which can be replaced with `classList.contains`. We can't remove the method completely, because `AnimationDriver` is a public API. We also can't turn it into a method on the base class in order to remove it from the sub-classes, because it can break apps using `noImplicitOverride` while extending `AnimationDriver`.

PR Close #44378
2021-12-08 13:23:40 -05:00
Paul Gschwendtner 59fe159b78 build: update API goldens to reflect new tool (#42688)
Updates the TS API guardian goldens with their equivalents
based on the new shared dev-infra tool.

PR Close #42688
2021-06-30 11:43:48 -07:00